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By: Arctic_Ghost, Arctic_Ghost
Jul 03 2017 12:00pm
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I know how much you all love decks like Red Deck Wins and Stompy. While looking through the 5-0 league lists one day, I found a cool RG Beats deck featuring creatures like Kird Ape, Horned Kavu and of course Burning-Tree Emissary and I thought it looked pretty cool.

It doesn't play a lot of burn spells like Red Deck Wins does or a lot of pump spells like you tend to see in Stompy decks. What you see here is a good mix of red and green creatures that are fast, aggressive and just down right mean to play against. This archetype does come with its faults though because you can run into flooding, color problems or just a bad curve out that could lose you the game on its own. Let's break the deck down, but first here is a list! 

Red Green Beats
- 75 Cards Total
4 Burning-Tree Emissary
4 Skarrgan Pit-Skulk
4 Horned Kavu
4 Jund Hackblade
2 Rip-Clan Crasher
4 Wild Nacatl
3 Young Wolf
4 Kird Ape
29 cards

4 Lightning Bolt
4 cards
4 Rancor
4 cards
8 Forest
3 Ash Barrens
7 Mountain
3 Terramorphic Expanse
21 cards
2 Bonesplitter
2 cards

2 Electrickery
2 Gleeful Sabotage
2 Gorilla Shaman
2 Vines of Vastwood
3 River Boa
4 Pyroblast
15 cards

Kird Ape – This is probably the best 1 drop in this deck to have on turn 1. Having 2 power is already a good thing, but also having 3 toughness is good because it allows you to survive in combat against the typically smaller creatures that Stompy, Elves or White Weenie might pack.


Wild Nacatl – This is your replacement for where Nettle Sentinel would be in stompy. The cat isn't the best creature ever in this archetype, but it gets the job done when you need it to.


Young Wolf – Another good 1 drop because it takes 2 removal spells to deal with and it becomes a bit bigger after the first one.


Skarrgan Pit-Skulk – This is a great creature all around for any aggro archetype in pauper. With cards like Bonesplitter and Rancor, you get to make this creature so big that it becomes pretty much unblockable and wins the game quickly.


Burning-Tree Emissary – Another archetype where this creature is great. It is especially great in this deck because you can play a Kird Ape and a green 1 drop in the same turn for maximum value.


Jund Hackblade – You don't play a whole lot of multicolored creatures in this deck. But when you are able to make this a 3 power creature with haste, you can become very aggressive and win the game quickly.


Horned Kavu – This is a good creature in this deck because most of your other creatures are cheap and can easily be replayed. You also can combo with Burning-Tree Emissary for good value and the best part is this creature does not die to a single Lightning Bolt. I will warn you that it is not a good top deck when you have nothing on the battlefield and you are living off the top of your deck.


Rip-Clan Crasher – This is just another aggressive 2 power creature with haste. It isn't anything special, but it helps get the job done when you need it to.


Lightning Bolt – You know why this is here. 1 mana for 3 damage to anything is the best you can ask for.


Rancor – It makes all of your little guys bigger and better with trample, it comes back when it goes to the graveyard from the battlefield and it combos really well with Skarrgen Pit-Skulk to make it basically unblockable.


Bonesplitter – This is just here to be extra copies of Rancor. That is really about it.


The manabase is very straightforward and there is nothing really to discuss. You want most of your lands to come into play untapped, but because you are a 2 color deck, you will need some fetch lands to help you fix your colors and help you curve out. A problem with this however, is that you may end up being a turn or 2 too slow and lose the game based on this reason alone, but the help to fix your colors is needed.




I can say for sure that this deck is fun. Unfortunately that is where the deck begins and it ends for me. I feel I could have possibly won both matches if I played better and so I am not ready to rule this deck out completely yet, but I will say I would turn to other archetypes before this one.


My problem with this deck is that you can play Stompy or RDW and just have a better deck altogether. Not only will you curve out easier, but your game plan is much smoother and you don't have a fear of being too slow or losing just based on your mana not coming together quickly enough.


I would stay away from this deck for now and just go with any of the other, more established aggro archetypes. I think you will have fun with this deck, but you won't win as often as you'd like. I don't claim to be an expert, nor do I think you should take my word for it, try it out for yourself and let me know how it goes for you.


Would you like to compete in a free Pauper tournament with some great prizes? Head on over to on Tuesday nights at 8pm EDT and play in our weekly Pauper Classic Tuesday's event! Join the chat #PCT to chat with us and feel free to find most of the competitors on Discord!


Thank you so much for reading and watching. See you guys next time!