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By: olaw, Oliver Law
Dec 10 2019 1:00pm
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Hello!

Welcome to another Becoming A Modern Man!

I haven't been playing much Magic lately for the past couple of months thanks to my wedding and honeymoon and a little bit of fatigue with the game I guess.  A lot has changed over those past couple of months with Hogaak and Faithless Looting being banned, Stoneforge Mystic being unbanned and Throne of Eldraine having a significant impact on the format.  As such I decided to dip my toe back into the much changed format with something a bit more familiar - Bogles.

I first wrote about this deck in 2013 and since that time it's been a solid tier two or tier three deck in Modern.

DECKLIST

There is nothing overly remarkable about the list but there a few innovations and new cards since the last time I played it.  All That Glitters is a new card that gives another Ethereal Armor type effect for creating a huge Bogle.  Gryff's Boon is also a card that seems to have seen a tick up in its use as a useful evasive piece that can also be bought back from the graveyard late game. 

I also ran two copies of Suppression Field based on some lists I had seen to well in the leagues, however, I didn't find it overly useful and was often sideboarding it out.  I assume this was largely a hedge against the Simic Whirza decks, which seem to be where it is most effective.

GAMEPLAY



Our first video is a brief deck tech of sorts just reviewing the decklist.



Our first matchup is against Burn.  Burn seems to take up a much bigger proportion of the metagame than it has in previous times so it's something that you need to be prepared for.  Game 1 is essentially a race with an early Daybreak Coronet being a great way to turn the tides by gaining some life.  Eidolon of the Great Revel is also a big problem, particularly if it comes down early as all our spells trigger its ability.  Post-board we get to bring in Leyline of Sanctity which is a huge game against them.  The challenge is then just to make sure we don't die to creature beatdowns, Eidolon triggers or a well-timed Deflecting Palm.



Our second matchup is against the increasingly popular Simic Whirza deck.  This is one of the newer decks in the format that is gaining popularity.  We are reasonably well setup against it as our Hexproof creatures cannot be the victim of Oko's mischief.  However, we need to be speedy as given the opportunity they can create game states that are extremely difficult to escape from.  Suppression Field is probably at its best here given the prevalence of activated abilities in their deck.  That said Urza generates a boatload of mana once on the field so it isn't necessarily as devastating as it might be.  Engineered Explosives is a card to be wary of as set to 1 it can clear out your Hexproof creatures.



Grixis Death's Shadow is a deck that fell out of favour while Hogaak was dominant the format but has since returned to prominence.  This is an interesting matchup as we are in many ways trying to achieve very similar goals.  Both decks are trying to amass one huge creature to smash through the opponent, however, Death's Shadow has much more in the way of disruption.  Evasion is important as Death's Shadow can outsize your Bogle and you need to be wary of being blown out by Temur Battle Rage

Also, notable is that trample interacts very poorly with Death's Shadow as a trampling creature cannot kill Death's Shadow if it deals any excess damage to the opponent.  This is because the Death's Shadow will increase in size at the same time the damage is dealt your opponent reducing their life total - leaving the Death's Shadow on the board and bigger than before.

 

Our fourth matchup is a mirror match.  Perhaps not the most interesting of matches as it does tend to come down to who draws better.  Kor Spiritdancer is very powerful in this matchup as Bogles decks seem to be packing little to no removal these days and the advantage you gain is huge.  Daybreak Coronet is also a huge game as being able to attack, gain life and have a blocker ready is a big advantage.



Our final matchup is against a fairly obscure combo deck.  The deck combos with Fervent Champion and Sunforger to repeatedly cast free spells and Storm off for a one-hit kill with (Fists of Flame).  You can check out SaffronOlive's video about the deck here.  This matchup is fairly easy as their deck is inconsistent and we have answers available for their equipment, including Suppression Field and Nature's Claim.  We just keep the pressure on to get the result.

CONCLUSIONS

While the Modern format has changed in recent times it's not unrecognisable and staple decks do remain.  Also, while Bogles has not really gained much in recent times it still seems like a solid choice in the format.  While not top-tier it has a straightforward strategy that can be very effective against a wide range of decks.  I think Bogles is a solid choice for beginners to the format and although our league results weren't the best we were pretty close to putting together a good record.

Pros:

  • The Hexproof creatures are, by their very nature, difficult to interact with.  Opposing decks are left with redundant removal and usually aren't well set up to deal with your mighty threat.
  • The deck can amass a big threat very quickly and cards like Daybreak Coronet can quickly turn the tables on any deck looking to race you.

Cons:

  • The deck sometimes lacks velocity as although it has card draw in Kor Spiritdancer and Horizon Canopy they aren't the most consistent or reliable.  Sometimes you will just draw the wrong part of your deck - e.g. drawing creatures and lands when you just need more auras.  I've seen some versions of the deck cutting Canopy but I really think it does a lot for the deck by allowing you to dig that bit deeper.
  • The reason auras are not generally hugely popular as a card type is the potential for card disadvantage if you lose your creature.  Hexproof negates this a considerable amount but if your opponent does find an answer to your Voltron creature you can be left with no way back.
  • The deck has very little in terms of interaction and so relies heavily on realising its strategy before the opponent gets going, which inevitably will not always be the case.
  • The deck really needs a creature in its opening hand to work.  However, the deck also relies on obtaining a critical mass of auras to stack on that creature so mulligans can be rough.

Thanks for reading,

Oliver Law (olaw on MTGO)