tcgaa's picture
By: tcgaa, Mike Jones
Apr 07 2014 12:00pm
Login or register to post comments

Born of the Gods, Theros, Theros Draft - Swiss

Did you ever have one of those drafts where it seems to go sideways right from the beginning, but it comes together in the end? This is one of those. I had trouble settling down and focusing my picks in pack 1, which lead to a sketchy deck at best after pack 2. In the article that follows, I'll discuss my picks and the results. In an effort to improve, any and all feedback is appreciated - what is the worst pick I make in this draft? Would you have built the deck differently?
  Pack 1 pick 1:

Right from the start I'm not happy. Fated Intervention is an ok card in limited, but not a bomb nor something I particularly want to build around. Three green mana symbols means you really have to commit to green to make this playable (not something I like to do pack 1 pick 1). Other arguments against it include Raised by Wolves which in hindsight is a better card and is going to put someone down the line into green. So this may be my worst pick of the draft. Other notable cards that I considered first picking included: Acolyte's Reward - try for white heroic build, or Chorus of the Tides - cut blue completely. I like both the red cards in the pack, but neither is really a first pick and either one is something a red drafter will pick up. With red and white being over-drafted lately - these just did not seem strong enough to get into the fight for cards.
My Pick:

  Pack 1 pick 2:

(The Scourge of Skola Vale) is a good green card and perhaps a signal from the person on my right that green will be open. It plays well with my first pick. I'm hoping to table the Aspect of Hydra here. There are several other good cards in this pack, so every colour gets a playable after my pick. If I had started blue, the Sudden Storm is probably the next pick, although I did stare at Kiora's Follower for a while before picking this up. Green-blue is a strong archetype in this format, but it's early to commit to 2 colours.
My Pick:

  Pack 1 pick 3:

I almost picked up the Nyxborn Wolf here, but I remembered that I hadn't passed any really strong black cards, and Bile Blight is a premium piece of removal. While it's only pick 3, it seems a strong signal that black will be open. The foil rare tempted the magpie in me, but I managed to resist.
My Pick:

  Pack 1 pick 4:

Strange to see a Bolt of Keranos still in the pack, but I don't want to branch into a 3rd colour here. The pick should be Setessan Oathsworn, but I wanted the Temple for my collection... 3 rares in 4 picks, maybe I'll just rare draft this time around.
My Pick:

  Pack 1 pick 5:

Aspect of Hydra was the correct pick here, but maybe I'm going to have to go into blue after all. Sudden Storm is such a strong card in either the blue-green or blue-black builds. It's early enough that I could still go either way. Worst case, I don't have to play against this card.
My Pick:

  Pack 1 pick 6:

Asphyxiate, Pheres-Band Tromper, or Sphinx's Disciple would all have been reasonable picks. At the moment, blue could be a splash, but the Disciple does not really splash well. Tromper is a good creature (which I don't have many of so far), but the removal spell is solid and makes sure no black gets passed on. Maybe I'll get Skyreaping back - there is a chance.
My Pick:

  Pack 1 pick 7:

This was another bad pick. Necrobite or Aspect would have been better picks for the deck, but I'm still thinking that maybe I'll splash blue. It's obviously pretty open - as the storm is a really solid card in this format. So with 7 picks done, I have 2 green, 2 black, and 2 blue cards and a land. I guess I could still go blue.
My Pick:

  Pack 1 pick 8:

Retraction Helix is another great blue card, but I'm really worried about my creature count at this point - 2 if you count the Fated Intervention. The Archetype is too expensive for what it does in this format.
My Pick:

  Pack 1 pick 9:

Necrobite is a reasonable trick. Strange to see the Acolyte's Reward still in the pack - either people undervalue this card or no one has committed to white yet...
My Pick:

  Pack 1 pick 10:

Warchanter has proven to be underwhelming for me, but it's a creature and I am short of those. Another Sudden Storm - yikes.
My Pick:

  Pack 1 pick 11:

Tempting again to take the foil rare, he would make a good finisher in a blue green deck. Ended up taking the mana fixing cantrip, and I was happy with it.
My Pick:

  Pack 1 pick 12:

The 5-drop creature might have been a better pick, but if I do go green black, flyers are going to be a potential problem. Maybe I should have just picked up the Badger!
My Pick:

  Pack 1 pick 13:

Sometimes this card makes the cut.
My Pick:

  Pack 1 pick 14:

Decent late pick-up. Card is not good - very limited use and 4-mana for a 2/1 is pretty horrible, but I did board it in for my last match.
My Pick:

  Pack 1 pick 15:

My Pick:

So after pack 1, we have 6 creatures, and we seem to be split pretty evenly between green, blue, and black. Although if we take out the green, the creature count drops precipitously. Hopefully pack 2 will help set our direction.

  Pack 2 pick 1:

Ok - so black it is. The Agent is a good creature which we need. Magma Jet would have been good if we had any red. I'm thinking we're not going to table much from this pack.
My Pick:

  Pack 2 pick 2:

Not sure about this pick. I have the Temple, so I could splash Elmer Heliod's Emissary which I think is the strongest card in the pack. I'd also really like the Staunch-Hearted Warrior or the Time to Feed. Still I think the Satyr is an important 2-drop in the green-black deck - ramping to 4 mana on turn 3 can be huge.
My Pick:

  Pack 2 pick 3:

Probably should have just hated the Wingsteed Rider here. The green ordeal is the worst of them I think, and I really don't have anything to put it on so far.
My Pick:

  Pack 2 pick 4:

While I want the creatures, I do want at least one Time to Feed in the deck. Still not really happy with the creatures I have - and not sure what I'll use this with...
My Pick:

  Pack 2 pick 5:

Don't like seeing the (Hopeful Eidelon) still in the pack, but the Phalanx is a solid 2-drop. If I end up splashing blue, maybe I even get to attack with him.
My Pick:

  Pack 2 pick 6:

I want one Sip in the deck. Minotaur might have been a better pick, but Sip did win me at least one game.
My Pick:

  Pack 2 pick 7:

This is another solid pick-up that I was happy to see come so late. Ramping into big fatties, or getting monstrous sooner is better. Now all I need is fatties or monstrous dudes. Deck is looking decidedly mediocre at this point, with no real finishers. I have not seen any Leafcrown Dryad or Nessian Asp's so I am quite concerned about flyers.
My Pick:

  Pack 2 pick 8:

It's a creature, it's a 3-drop, and it flies. Won't trade with many of the flyers we care about, but maybe with a trick or 2 it will do the job.
My Pick:

  Pack 2 pick 9:

If I get some 'comes into play' ability creatures, this could be good, but so far no Grey Merchant's :(. Maybe scholar on the splash would have been a better pick-up here.
My Pick:

  Pack 2 pick 10:

For the side board.
My Pick:

  Pack 2 pick 11:

In case I splash white - Unknown Shores was probably the right pick, but Ray will hit some of my cards.
My Pick:

  Pack 2 pick 12:

Nice - 12th pick playable.
My Pick:

  Pack 2 pick 13:

Can board it in against heavy monstrous decks.
My Pick:

  Pack 2 pick 14:

My Pick:

  Pack 2 pick 15:

My Pick:

  Pack 3 pick 1:

Ding! Ding! Ding! We have a winner!!! Didn't really look at much else in the pack - not passing $15.
My Pick:

  Pack 3 pick 2:

Sweet - nothing like taking a money card and then getting passed a bombish rare in your colours! The deck also desperately needs that Baleful Eidelon, but I'm not taking it over the Reaper. This is where it starts to come together...
My Pick:

  Pack 3 pick 3:

Wow - so much good blue. The hero is a solid 1 drop, and I probably won't run two Sip's. I could have just rare-drafted again...
My Pick:

  Pack 3 pick 4:

More solid blue - sigh... I debated between Nemesis and Insatiable Harpy for a brief period, and I settled on the Nemesis as it's a better Time to Feed target and a finisher in its own right. Harpy would be better if I had more reason to increase my devotion to black.
My Pick:

  Pack 3 pick 5:

I wouldn't mind the Cavern Lampad or a second Time to Feed. I thought the Pharika's Mender might table, but did not want to risk it. Getting back my Reaper or Agent that was somehow killed could be huge.
My Pick:

  Pack 3 pick 6:

Need some tricks fot the Agent.
My Pick:

  Pack 3 pick 7:

This was a hard pick. Erebos's Emissary is a great card that works really well with Nemesis and Pharika's Mender, but I need the two drop more. The Baleful Eidelon can hold down the ground or if bestowed on my Harpy - the air. Need at least one, so I have to pass the Emissary.
My Pick:

  Pack 3 pick 8:

Looked at Sentry and Chronicler - decided the cantrip that can trigger the hero or agent was better.
My Pick:

  Pack 3 pick 9:

Sideboard against flyers - Phalanx would also have been fine - perhaps better.
My Pick:

  Pack 3 pick 10:

It's better than the Piper.
My Pick:

  Pack 3 pick 11:

It's a solid 3 drop, and if I splash blue it might even activate.
My Pick:

  Pack 3 pick 12:

My Pick:

  Pack 3 pick 13:

My Pick:

  Pack 3 pick 14:

Splash available...
My Pick:

  Pack 3 pick 15:

My Pick:

This draft converter created by Benjamin Peebles-Mundy.
Visit the draft converter today!

So the deck came together in pack 3. Very nervous about all the amazing blue cards we saw go by. Someone is going to have the nuts blue-white deck I think. I deliberated for a while and decided against a big splash. I did end up running the Karametra's Favour as it could trigger the Agent of the Fates or allow me to sneak through with the Agent of Horizons. I should have main-decked the Returned Phalanx over the Warchanter of Mogis, as it would help in the match-up against aggressive decks.

Deck List
Creatures (15)

Spells (8) - although you could argue that Fated Intervention should count as a creature.

Lands (17)
8x , 9x

Round 1: Vs. Blue-Red
Game 1: On the play, kept a 5-lander with Tormented Hero and Tromper. I managed to maintain pressure and won by clearing a path by targeting my Agent of the Fates and Asphyxiating his last untapped creature.
Game 2: On the draw, I get turn 3 Reaper thanks to turn 2 Voyaging Satyr. The Reaper hits twice to get him to 12. I get the Scourge of Skola Vale on the table, and a few stalled turns later sac a Centaur token to it when he tries to bounce it with Retraction Helix. This unfortunately did not leave him any untapped blockers. I swing with Reaper and Scourge. Play Feral Invocation on the Reaper to hit for 11. I play the Blood-Toll Harpy in my hand to finish the match!

Round 2: Vs. Green-Blue
Game 1: On the play, I mulled to 6, but I got off to an aggressive start anyway and I won the creature attrition war. I.e., I had enough creatures to just keep attacking into his bigger creatures and get the damage through. To be fair, I think he had poor luck with his draws.
Game 2: I boarded in Shredding Winds and took out the Warchanter - he had at least one target for it, and I suspected he would have more. Mulled to 5 cards on the draw, and then still got an aggressive start with Tormented Hero. He had stabilized the board at 3 life with a Benthic Giant with Fleetfeather Sandals on it to block my Blood-Toll Harpy. He played Thasa's Emissary and put the boots on it to get in and draw a card before putting the sandals back on the giant. I drew Voyaging Satyr, played it and took 3 more. He played a land. I drew Sip of Hemlock, killed the Emissary to deal 2 to him, and attacked with both creatures to sneak in the last point of damage. Whew!

Round 3: Vs. Red-White Aggro
Game 1: I'm on the play. He Magma Jet my Voyaging Satyr to prevent me from getting my turn 3 Reaper again - very sad. He never saw any of his really good cards, and I managed to get the Reaper to stick for a while. He did show me Ordeal of Heliod and Hopeful Eidolon. I Sip of Hemlock the Borderland Minotaur with Hopeful Eidelon on it, and then Time to Feed the Two-Headed Cerberus with Ordeal on it. Start swinging with Reaper and Nemesis and he concedes.
Game 2: I board in Returned Phalanx and Setessan Starbreaker and take out Fated Intervention and the Warchanter of Mogis. I need to lower my curve, and maybe deal with some of the bestow creatures. Turns out he has 2 Wingsteed Riders, and 2 Hopeful Eidelon. I get lucky and manage to Starbreaker a Hopeful Eidelon and then top-deck Bile Blight the first rider (after holding it at bay a few turns with 2 Blood-Toll Harpy). We trade creatures a few times (mostly 2-for-1's for him). I'm at 6 life, when he plays the second pair a few turns later. I have Nemesis on the field, and I top deck the Time to Feed to deal with the second Rider. I manage to stabilize and then build up my forces so that the Harpy's and a monstrous Nemesis can get the job done.  I think he made one small mistake this game.  He had seven mana and Wingsteed Rider and Hopreful Eidelon in hand.  He had a 5/5 Pharagax Giant on the board.  If he had played the Hopeful Eidelon on the Giant and attacked with it, I would have been forced to block as I was at 6 life (likely double block) and he might have gotten my Nemesis out of the way.

Even though I won, I don't think the deck was that good - I would rate it 7/10. I suspect I just got lucky and had better draws than my opponents. As I said in the beginning, if you can see how I could have drafted or built this deck better, I'd appreciate the feedback.


I thought this deck ended up by IYankemDDS at Mon, 04/07/2014 - 19:06
IYankemDDS's picture

I thought this deck ended up really good. I probably would have went all in on the Aspect of Hydra early on. Getting the Agent was huge, and so was getting the Reaper in Pack 3. I would be happy to get this deck. Good job winning as usual!

Thanks! by tcgaa at Thu, 04/10/2014 - 16:52
tcgaa's picture