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By: deluxeicoff, Adrian Grey Marsden
May 25 2010 2:24am
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 Mark Rosewater said it best:
“Red cares about making itself (and those it cares about) happy. Red wants to just live its life without interference from anyone. To accomplish this task, red harnesses the power of its emotion to do things that others, kept in check by different restrictions, are unwilling to do. As such, red represents the following things:
Emotion (particularly the highly fueled ones such as Aggression, Rage, Passion, Fury, etc.)
Impulse, Violence, Brutality, Might (Solving Problems Through Brawn), Destruction, Chaos
The Elements of Fire & Earth (and the related destructive natural elements - Lighting, Fire, Earthquakes, Mudslides, Sandstorms, etc.), Fighting, Military, Randomness, Spontaneity, Gambling, Hedonism, Barbarism…”
Thanks Mark, and very well written. It is here that my politeness ends...
 
It is on this crimson note that I must mention I’ll be doing my best to write this article with the belligerent red mage in mind! Plenty of passion, irritation, outrage, and lots of, “them is fightin words!” You want an example you feeble idiots?! You got it! 

But first, let me punch your face with pure glory!



See that you over-sensitive monkeys?! THAT’S a fricking deck list! BOOM! 

First thing out of the gates…and even worse is that this is a run-on sentence; take that you rule-loving, Mr. Rodgers-sweater toting, over-analyzing bastards! I’m not going to bore you with paragraphs before giving you what you desire! Let’s have a drink! More dancers & turn up the damn music! SOMEBODY?! ANYBODY??!!

I’d normally say, “Welcome to deck….blah blah….” But that’s WAY too polite for me in this sweltery haze. Let me instead shout, “THIS DECK IS GOING TO RUN YOU OVER, TAKE YOUR LUNCH MONEY, GIVE YOU A WEDGIE AND TAKE A PICTURE OF IT TO BLACKMAIL YOU AT A LATER DATE!”


 

Old Burn
Typical burn list prior to Kiln Fiend
Creatures
4 Keldon Marauders
4 Spark Elemental
8 cards

Other Spells
4 Needle Drop
4 Chain Lightning
4 Fireblast
4 Incinerate
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
2 Searing Blaze
2 Shard Volley
32 cards
 
Lands
20 Mountain
20 cards

Incinerate
Red mages of old, (and by old I mean a few weeks ago), used the above list. It’s pretty passionate and means well, but in hindsight of Eldrazi, it should sue itself for slander, why? Because of this gorgeous, broiling beast!
 
What a magnificent creature!! 
What a scalding slap of chaos!

I want to take it on long walks down White Mana Ln. and watch their immaculate picket fences go up in flames from the hellfire created by my new piping-hot pet!!! ARE YOU EXCITED YET??!! C’mon! (Seriously, more wine and SOMEONE TURN UP THE DAMN MUSIC!!!!)
Kiln Fiend is absolutely, 100% ridiculously insane!! Remember too, that a blue mage can counter your damage spells, but the beast STILL GETS BIGGER even if spell does not resolve!  Witness this feverish example of fiery perfection:
Burning Kiln
The latest incarnation as of 05/2010 by A.Marsden, aka - "deluxeicoff"
Creatures
4 Keldon Marauders
4 Spark Elemental
8 cards

Other Spells
4 Kiln Fiend
4 Needle Drop
4 Chain Lightning
4 Fireblast
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Burst Lightning
1 Shard Volley
29 cards
 
Lands
17 Mountain
2 Forgotten Cave
19 cards

Needle Drop

Now let's take the below scenario of old burn meets new burn to pound home what I'm screamin' about!

Your opponent is playing White Weenie, (what an idiot!) and you’re playing the vastly superior deck that I’m talking about right here! You have three crazy-good-looking and matching mountains, and he has three pretty crappy versions of plains…man, it says it right there, “plain” see also: BORING!
In play you have a beautiful Kiln Fiend and he has rusty and dull Razor Golem that only a suicidal blind leper would shave with. In your massive and meaty hand are the following superior cards:
Lightning Bolt,Needle Drop,Lava Spike,Fireblast

It’s the beginning of your fourth turn, and your opponent is tapped out having just played that silly Razor Golem for three mana.

Now in the old days, you’d be stuck to eventually blocking the golem when you’re low enough on life, while hoping to draw enough burn to go to the dome. With just the above cards, you can do eleven damage, knowing full well that a white mage will block your beast, in a lifelong attempt at making both your life and his drab and dull. Now that’s pretty good…eleven damage, but it would leave you with one creature and one land. 
That was the old days, now let’s take a look at what happens in the here and now!

You target the Razor Golem with a Lightning Bolt, followed up by a Needle DropRazor Golem is dead…but guess what? You basically just Giant Growthed your beast two times for free, while clearing away a blocker. Additionally, pointing the Lava Spike to the head and casting Fireblast will bring your opponent to thirteen. (Let’s also remember how generous this scenario is, being that a Burn Deck didn’t do anything for the first three turns…pretty rare! Moreover we’ll assume you drew a creature not another burn spell from the cantrip of Needle Drop). THAT’S CRAZY GENEROUS! But before I ramble much further, let’s review:
Your opponent is at thirteen life. Your Kiln Fiend is now an igneous 13/2 - attacking into a worthless and quite pale opponent. That my flaming friends is Red Math 101.
Again, let’s remember this isn’t some ‘perfect outcome’ example, quite the opposite because usually the opponent is at much less life by turn three, AND you draw more fiery burn spells. Something similar happened in my last tournament vs. a Storm deck:



What a torrid example! I think that says a lot about this deck's feverish power. Especially against a worthy deck like Storm.  Of course the Raze tech out of the sideboard is especially impetuous, good against any bouncing dual-pauper lands, plains and especially any lands from a Storm deck list.
Sultry sideboard side note: I thought Raze was a great way to keep up the speed and also disrupt certain offenders of my random disobedience, as Molten Rain is WAY too slow!


For you young moronic hoodlums out there,  Fork was once considered one of the best cards out there. What the above picture is trying to illustrate, is that your burn spells play as if they were doubling (so long as Kiln Fiend is on the board), and in the case of Needle Drop tripling! You can now target those blockers (prolonging your endgame life total as your not being attacked as often) and STILL be doing three damage per spell, it’s just on the back of your blistering beast now!  It is now possible to win against a white mage who casts multiple Aven Riftwatchers. Kiln Fiend is THAT POWERFUL.
Hot Damn, ya gotta LOVE IT!!!!

Now before we party too hard (as if there is such a thing!), we need to inform the bouncer who to look out for at the front door, as some of these "people" can REALLY be a downer to a night of sweltering fire..
Our main concerns in order of importance are, Aven Riftwatcher, Kabira Crossroads, Prismatic Strands, Circle of Protection: Red
What a lousy lot! So reactive and bromidic…I mean, seriously, who would play this crap?!  If anyone raises their hand I'm gonna hammer-punch your clavicle!
Flaring Pain is a double flashback-able option for the last two, so no biggie there, as it feels like you're playing with four.
But so far, red has no answer for lifegain in pauper.  Seriously, Wizards....what's up?!


Would one spell be too much to maybe stop these life gaining shenanigans? Such defensive nonsense is not something I care to waste my time on, time better spent burning, pillaging and winning! Even in the face of the above!
 
Let me share…, no, that’s too nice. 
Let me shove some awesome tips down your swollen maw so that you’ll choke on my luminous logic!!!

Your Forgotten Caves should be played first if you're looking at two lands. This deck runs tight on lands, and only needs two to totally ruin your worthless opponent and be effective. Additionally, if you have two perfect mountains and a Forgotten Cave then by all means, cycle it for some more sizzling spells! That’s what they are there for!

If your opening hand is something like this:
Mountain Mountain Needle Drop Lightning Bolt Lava Spike Chain Lightning Kiln Fiend
Then your first play should be Lava Spike. The logic being that if you're going first, you want to make sure to use restrictive spells first. Save your flexible spells that can target anything for the Kiln Fiend or for their face if your beast is off burning villages.  If your opponent has no creature removal and you have the above hand, you can easily win.

Respect Needle Drop! This card is my favorite besides Kiln Fiend. It is so misunderstood. Some of the best wins I’ve ever had were with the following hand:
Rift Bolt Mountain Fireblast Needle Drop Lightning Bolt Lava Spike Chain Lightning
At first, seems a bit chancy, but this hand is amazing. Your first play is to suspend the Rift Bolt until next turn. Didn’t draw a land yet? No problem, you get to now Needle Drop your opponent, now at 16, and draw another card!  Additionally, if you're stuck holding a Needle Drop and your opponent is attacking, don't forget you can ping yourself and draw a card.  I have done this many times, paying one life for a card is nothing new - but at instant speed it's a trick many burn players often overlook!
This deck's hands are like a swirling vortex of hot sick!

SIDEBOARDING
The above list for Burning Kiln and its sideboarding has changed quite dramatically, and continues to do so.  
The main card in question is Relic of Progenitus.  This was originally a hold-over from having played burn a few months back, and slowly losing to Dead Dog of all things!  That Golgari Brownscale can really ruin a nice bonfire get-together.  However, it may not be warranted now, as the speed and crushing power of Kiln Fiend should be enough to Overrun your opponent.  I'd suggest swapping this card for something like Searing Blaze.  Searing Blaze is an amazing but often situational card.  Best to only have against extremely high creature count decks, White Weenie, Goblins etc..,  Having against control can really be a bummer, and often Searing Blaze only hits for one, or worse, gets put on the top of your deck via Chittering Rats.  This deck needs to stay active, and playing cards that 'wait and see' is very risky, but often rewarding, this is why I'd keep these in the sideboard.  It is valid maindeck, as pauper is such a creature heavy format, but again, don't say I didn't warn ya if you bump into a wall of islands and are left holding 2:1 removal that ends up hitting for one!

Raze is an MVP vs. many decks, including surprising Goblins and their shaky mana base!  Anything running plains should warrant bringing in a few if not all of these.  As mentioned above, it's especially awesome against Storm decks.

Gorilla Shaman is game winning if playing against Affinity, or anything using zero-one casting cost artifacts, and even better, the artifact lands.  Basically, you get a repeatable Stone Rain for one red mana.

Martyr of Ashes is a no-brainer.  Just click on the link if you don't 'get it.'  This card comes in against a lot of decks, mostly Storm, Goblins and White Weenie, hell that's so much of the metagame, you may take a chance and just maindeck them!

SIDEBOARD CONSIDERATIONS:
Any of these below cards are valid inclusions, and considering how awesome Kiln Fiend is, you may even want to experiment with a storm mechanic like Ground Rift!
Flame JabLava DartCrack the EarthFireboltReckless ChargeIncinerateThunderboltTremorManamorphoseSeismic ShudderSmash to SmithereensGlacial RayVolcanic HammerFire AmbushStaggershockBlazing Salvo
Note: Sonic Burst is also a valid inclusion - however the hyperlink isn't working for that card.

Another superior point about playing burn is that you can test your version of the deck in the casual room section of Magic Online much better than more ‘reactive’ style decks. Set it to “solitaire” and look at your handiwork. I did this to figure out the best possible mana for my deck. I did 120 test draws overall, which didn’t take long and I logged the following smoking results:
Zero land drawn
4
One land drawn
26
Two lands drawn
44
Three lands drawn
28
Four lands drawn
12
Five lands drawn
5
Six lands drawn
1
Seven lands drawn
 
So with those stats in our fiery hearts, I strongly believe that seventeen mountains and two Forgotten Caves is the perfect, sultry recipe. During the last tournament, I can honestly say I was always happy to see the caves every time I drew them, usually cycling into more damage.  Too bad I ran into two life decks the first two rounds, but it was solid winning after that!
MORE MUSIC! DOUBLE THE WINE SO THAT WE MIGHT FORGET OUR WHITE WORRIES! 

Okay, my red-raving rant is over.  Seriously, this deck is top notch...I hope you like it!
 
And remember, “...red hates rules and structure. That's what white lives for. If white has its way, red wouldn't be able to do anything it wanted to. The answer for red is simple. Destroy white before it's able to make any more stupid rules.” – M.Rosewater
____________________________________________________________________________
Thanks for reading, I hope to see your digital visage across from me for a game or three:
-Adrian Grey Marsden-
aka: "deluxeicoff" on MTGO
_______________________________
And special thanks to Paul Grasshoff.
My editor who saved you all from my horrible homonym misuse!

 

50 Comments

This may be my new favorite by Odindusk at Tue, 05/25/2010 - 09:14
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This may be my new favorite article ever.

"What a magnificent creature!!
What a scalding slap of chaos!"

"Your opponent is playing White Weenie, (what an idiot!)"

On a related note, I've been playing quite a bit of RoE drafts, and you can often pick these dudes up in multiples and crash the table with them.

This article was just full of by ShardFenix at Tue, 05/25/2010 - 09:16
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5

This article was just full of win all the way around. Great job.

BURN!!! BURN!!! BURN!!! by YrdBrd420 at Tue, 05/25/2010 - 09:19
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I really like the article. The way you wrote, in a "red style", made for a good read. Burn is 1 of my favorite decks in any format it can be built in so seeing an article dedicated to it was cool. I hadnt really given Kiln Fiend much consideration for pauper but after reading this, man, I think Im going to pick up a set and give Burn a whirl in TPDC tonight. Your talk about Fiend allowing you to use burn that normally has to go to the dome as removal while still getting the same amount of damage through turned on the lightbulb. My only question is the inclusion of Burst Lightning. Would Incinerate be better? You get 1 more damage for 1 more mana. Im asking this because running 19 lands with 2 being cyclers and 5 spells that put land into the graveyard, I wouldnt think the kicker on Burst would be relevant very often, if ever. If your testing has proven otherwise, right on. Just thought I might bring that point up. Otherwise, fantastic article and decklist.

i dont know if incinerate by ShardFenix at Tue, 05/25/2010 - 09:55
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i dont know if incinerate would necessarily be better. One main reason is that burst lightning while only doing 2 damage still adds the +3/+0 bonus most kills a blocker if needed and still allows for multiple other burn spells to be played that same turn. For example Burst Lightning and Needle Drop still deal 3 damage for 2 mana, and because of the draw you are only down one card as well. However Kiln Fiend becomes a 7/2, instead of the 4/2 you would get with just a single incinerate.

I don't even play Incinerate by deluxeicoff at Tue, 05/25/2010 - 10:57
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I don't even play Incinerate anymore. Way too expensive! (Seriously) in testing, if the Kiln Fiend survives...one of the best spells to have is Lavadart. Seriously, 1 mana dump gets you +6 to your hound and clears the way. Burst is quite often relevant at its kicked cost too! Do me a favor and play it first :)

Incinerate by YrdBrd420 at Tue, 05/25/2010 - 10:28
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Very good point ShardFenix.

Thanks for all the kind words by deluxeicoff at Tue, 05/25/2010 - 10:59
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Thanks for all the kind words all. I did horrible this weekend, as flood/screw showed up first two rounds. Mana gods are very upset with me lately...but a different build of Burn got 2nd place, running no kiln fiends. I talked to the guy and he simply didn't know of the beast, however I have to say that playing these is like playing a red flagbearer, very rare to see them live. But if they do, game over! Super good percentage against storm compared to standard burn.

Brilliant article! You can by Roman at Tue, 05/25/2010 - 11:41
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Brilliant article! You can really feel that you put a lot of effort into it.

great stuff, just yesterday I by JustSin at Tue, 05/25/2010 - 14:36
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5

great stuff, just yesterday I was trying to track down this list

This article was so intense, by 53N531 at Tue, 05/25/2010 - 14:41
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5

This article was so intense, I had to surgically add another pair of balls just so I could read it.

now THAT'S the spirit! by deluxeicoff at Tue, 05/25/2010 - 15:09
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now THAT'S the spirit!

Must have Kiln Fiends NOW. by The D.K. at Tue, 05/25/2010 - 16:19
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5

Must have Kiln Fiends NOW. Not only for this but I think they may be amazing in the deck I'm working on in Standard now.

I've been wanting to try this by chuckles3113 at Tue, 05/25/2010 - 17:21
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I've been wanting to try this since rise came out. Only 1 problem...40+ packs drafted and only 1 kiln fiend :(

Kiln Fiend by Lythand at Tue, 05/25/2010 - 17:40
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5

Currently 12 cents each

http://www.mtgotraders.com/cgi-bin/shop-bin/sc/productsearch.cgi?storeid...

I know by chuckles3113 at Tue, 05/25/2010 - 17:57
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I know I just hate paying cash even if only 36 cents for commons I know Ill eventually draft.

out of 40 packs im sure you by ShardFenix at Tue, 05/25/2010 - 18:08
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out of 40 packs im sure you opened at least 4 kiln fiends...you just deem them important enough to pick...dont complain about it

Manamorphose! by PagsX at Tue, 05/25/2010 - 18:24
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5

Article is awesome -

What about manamorphose over the forgotten caves? it draws, preserves the mana for burn and sets off the kiln field.

I havent tested it but it seems good in theory.

Theory yes, play no. 1CC is by deluxeicoff at Tue, 05/25/2010 - 18:31
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Theory yes, play no. 1CC is a paramount concern when playing Kiln Fiend, just play it and see. My first draft even had staggershocks, way too expensive. I have given every card a try, actually sonic blast almost made it, as it's like playing with 8 fireblasts, but it's 50/50 at best, and forces you to hold back mountains. My latest build has no caves now, and lavadarts are main. Don't take my word for it, test and see...(That is if the Fiend can survive one turn :)

Fantastic article. by GrandAdmiral at Tue, 05/25/2010 - 21:45
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This was A LOT of fun to read. Nice work.

What happens when someone by deluxeicoff at Wed, 05/26/2010 - 02:27
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What happens when someone comes to game one sporting all the "pro red" hate possible? They still lose:

http://www.youtube.com/watch?v=Fes2eFVIt7A

I have to disagree with the by Fragoel2 at Thu, 05/27/2010 - 05:38
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I have to disagree with the article. Adding Kiln Fiend turns on your opponent removal and thus allows him to interact more with you. IMHO, the strongest reason for playing burn is exactly the fact that it doesn't really care about what your opponent is doing.

I'm leaning towards agreeing by deluxeicoff at Thu, 05/27/2010 - 10:39
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I'm leaning towards agreeing with your disagreement! I'll admit, it's a 50/50 scenerio. Half the time, I'm singing Kiln Fiends praises winning turn 3, other times, I wish I didn't draw it (mid-late) and actually when you have it early, your opp (if good) has a full hand and a removal spell just for it.
I'm wondering now if a Green/Red or White/Red build would be even better, offering some shroud abilities to ensure it lives. Even so, building a deck around one card is risky, and would require blue to find it fast enough.
The fellow who got 2nd place last weekend had none, stating K.F.'s lack of BOOM power as a topdecker was something he didn't want.

For every turn 3 win, there is a late game draw where you just sigh and wish it was anything else. Wizards is surprisingly good at balancing things.

Thanks for the comment, like I said, I'm actually leaning towards not running these anymore, maybe just in SB for storm! (kidding) :)

NM....I'm back to singing the by deluxeicoff at Fri, 05/28/2010 - 11:42
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NM....I'm back to singing the praises of KF. Your point is valid...but it simply is worth the risk with consistant turn 3 kills. If it dies, so what, you playing burn. A creature that adds THAT MUCH to the game, singlehandedly beats some decks like Storm/rogue -well, it'd be stupid to not play with. Teachings is probably burns best matchup, so they kill a creature game one...boo hoo, if they don't they're dead, if they do, they're still dead and you side it out for even more nastiness

Good article! I haven't seen by Doctor Anime at Fri, 05/28/2010 - 10:16
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4

Good article! I haven't seen something written on Burn for a long time.

When ROE came out I too tried Kiln for Burn, but just as Fragoel said, all your opponent's dead removal cards now have a target which wastes one of the deck's strongest advantages. If it's not doing any damage more often than it's doing 6+ damage, it's not worth it. I realized that after some of games and then axed it from the maindeck. If you hop over to the thread in PDCforums, people have been discussing it as a sideboard option for when the opponent boards out their removal.

Try usually doing 10 if it by deluxeicoff at Fri, 05/28/2010 - 11:46
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Try usually doing 10 if it lives - you guys need to try it and not analyze it

Lets also rationalize "THE by deluxeicoff at Fri, 05/28/2010 - 11:59
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Lets also rationalize "THE REMOVAL" if it's teachings style...no loss, as it would have targeted a spark ele and/or K.Marauders as well, on the upside, you now have a "I WIN" option if they dont' have it or misplay...AND this is a great matchup. VS Other red/goblins - better draw the fire to the beast than you, and you still keep coming, like above...if they STILL don't have it, they're dead. Those are pretty valid/strong words...read them slowly, "THEY'RE DEAD."

A point you guys are missing, is that white has a lot of hate/life - and KILN FIEND is the balance. Burn had a dice roll vs the field due to random riftwatchers/life tricks in months past...I don't know how many more vids I need to post of this deck thrashing decks that gain 10+ life GAME ONE! On paper, burn should totally lose, but with this one (4 actually)creature, your back in it against what has to statistically be your very worst matchup. How is this a bad thing?! The average this thing attacks for is 7, average, most games on memory it's a 10/2 if not higher.

You guys say, "Oh...they might kill our beast." Do you know how often removal happens?!?!? ALL THE DAMN TIME...to and by every deck...so so what. If it lives you win, if it dies...you burn and usually still win. Were not dumping spells on its back, were doubling the effiency of the spells and forcing the opponent to deal with it, while being hit in the eyes with acid every turn.

Now, what's fun, is to side OUT the fiend and bring in more burn against the decks you already smash up :)

Oh and thanks doc (Sarcasm) - by deluxeicoff at Fri, 05/28/2010 - 12:01
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Oh and thanks doc (Sarcasm) - WTF does someone have to do to get a 5 star rating from you? Your my only 4 star - did you not like something? :)

The fireballs are relatively by Paul Leicht at Fri, 05/28/2010 - 14:26
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The fireballs are relatively meaningless and some people just enjoy giving very harsh grades. Also everyone has their own interpretation of what each point means. Just accept that 4/5 is still pretty good.

Lol...I know, just funny what by deluxeicoff at Fri, 05/28/2010 - 17:10
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Lol...I know, just funny what he's rated as 5 in the past.

Been busy at work, so just by Raddman at Sat, 05/29/2010 - 12:58
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5

Been busy at work, so just now getting caught up on articles. Nicely done as usual top to bottom. I was talking with a fellow newb pauper player about fiend many weeks ago. I've been spending lots of time on Legacy lately and never had time to follow up on the idea. Nice to see you run with the card.

Great Article!

Maybe reckless charge's ? by KoRnZYSIEK at Sat, 05/29/2010 - 17:41
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Maybe reckless charge's ? +3/+0 haste twice and pumps your fiend, also combo's nice with marauders. This deck can be too low on creatures though. Manamorphose is a must in - pump your fiend + draw a card for free sounds pretty cool.

yes, you'll see those in the by deluxeicoff at Sat, 05/29/2010 - 19:38
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yes, you'll see those in the "Valid inclusions" area above. Manamorphous is extremely expensive at 2, no joke. I played it in only 4 games, and when it gets countered, it's devestating, AND nets you nothing. Needle drop does the job, AND damage, I'm not even playing needle anymore either...need topdeck damage, opp at 3 life, you need something, you DO NOT WANT TO DRAW A NEEDLE/Manamorpous...death.

additionally, reckless charge by deluxeicoff at Sat, 05/29/2010 - 19:39
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additionally, reckless charge is a 'win more' card, if you made it more creatures it would justify it, but then you'd be taking the wind out of the fiends sails...thus it's not included.

As for reckless charge I can by KoRnZYSIEK at Sun, 05/30/2010 - 05:14
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As for reckless charge I can agree (though I think it should be tested), I still think manamorphose should be in. As for the argument for countering, if it wasn't manamorphose but other card that you have it still will be countered. In top deck mode you really don't want to draw needle but manamorphose is ok, as when you draw it you can cast it and dig for more. Even if it gets countered - there is no diffrence as the kill spell you draw would be countered too and it still pumps the kiln fiend. And the cost, well you don't have to play full four copies of it ;)

I don't like either now, you by deluxeicoff at Sun, 05/30/2010 - 14:09
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I don't like either now, you need to draw damage, not tricks. Try it and see.

deluxeicoff's picture

Here is yet another example of why you should be playing Kiln Fiend:

http://www.youtube.com/watch?v=DzvEdzTr1Sg

ANY burn deck, even extended, would lose this board position without Kiln Fiend. My opp gained 4 life and had COP RED access turn 3...still too late. Would any burn spell you know of do this? Would any creature? Nuff said. "...but what about removal?!" sniff sniff...people also target Keldon Marauders often with removal, you don't see that missing from any good burn lists do ya? They choose 2 damage vs. 5. With Kiln, they have another massive threat to worry about, AND this one can kill in one swing.

PS. especially fun to target a chain lightning with my own pyroblast, still get the nice bonus :)

I felt the need to create an by oldoldman at Mon, 06/07/2010 - 22:41
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I felt the need to create an account to comment on this. I top 8ed last weeks PE with straight burn. I believe that Kiln Fiend is an amazing Sideboard card against storm and mono blue control but it falls far short against all the creature and removal based decks. A couple other things I like and don't like:

Pyroblast is a waste of a slot. This is mainly due to the fact that all your spells do roughly the same thing, for instance having 2 lightning bolts and a lightning bolt and pyroblast is basically the same thing if you're casting through counters, you're going to get 3 damage through, the only difference is pyroblast is a miserable top deck.

7-8 Seering Blazes/Lash Outs are a must post board agains anything with plains. Seriously, respect the unicorn.

Burst Lighning is basically shock, as you should never get to 5 mana. In which case I would suggest Incinerate in it's place as the difference between 2 and 3 damage is not small.

Forgotten Caves are bad, CipT lands are devastating with a deck like this because mana is such a precious resource.

That's all I have for now, best of luck in the future.

its rare when you are forced by ShardFenix at Mon, 06/07/2010 - 23:33
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its rare when you are forced to play a forgotten caves so its more for the cycling. And incinerate would only be better than burst lightning if you removed the kiln and I dont thinnk that is the right idea.

If it's rare that you are by oldoldman at Tue, 06/08/2010 - 23:49
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If it's rare that you are going to do anything but cycle a card then it is a waste of a sot anyways. burn doesn't have an extra red mana laying around anyways.

Kiln fiend is an iffy main deck card because it turns so much removal on in decks, permanents are a liability in this deck. It's also a miserable late game topdeck where something like Keldon Marauders is still relevant damage.

1 - never suggested by deluxeicoff at Wed, 06/09/2010 - 10:45
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1 - never suggested Pyroblasts, I agree with you and you'll see a lack of them in the decklist...I playtested them at the suggestion of a friend for only a game or two
2 - Understand all your points, and I have 4x Searing Blaze main for weeks now. The main point for the inclusion is that I'd really feel silly not playing fiend in burn, as you can win the next turn after you draw it.
3 - I have had horrible luck with the deck, and luck isn't something I usually admit to having bad/or good amounts of...but for 3 weeks, I've drawn only lands, or no lands in my opening tourney match...incredibly frustrating. But I do have 3 weeks worth of tourney notes, and 71% of the wins, the word "KILN FIEND" is circled - noting that it was the reason for victory. The most valid point for KF is the amount of life gain out there, this acts as a nullifyer since it can swing for upwards of 10-20 life. I haven't used forgotten caves and/or needledrop for weeks either, just glance at above posts, my list has changed quite often.

Great article! Would you mind by Unknownroad at Thu, 07/29/2010 - 03:17
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5

Great article! Would you mind sharing what your current deck now?

Sure, similar to the above, by deluxeicoff at Fri, 07/30/2010 - 12:33
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Sure, similar to the above, no needle drops/sparkies - 4x searing blaze and 3x lavadart - and no forgotten caves, just 3 more mountains - need mana consistancy and extra mnts for lavadart. Messing about with reckless charge/cinder (R - creature gets haste and draw a card) - just have fun with it, and remember after boarding, you can pyroblast your own stuff to get the ability - it doesn't have to be blue :)

Raze is an MVP - and another reason to have 20 lands if your running this, do not cut it, especially with the storm and twiddle storm on the rise, which I played last week!

The latest version is a by deluxeicoff at Sat, 08/21/2010 - 00:19
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The latest version is a "ALL-IN-RED" hybrid....basically:

4x Kiln Fiend
4x Goblin Warrens
4x L.Bolt
4x Spark Spray
4x Lava Dart (MVP)

4x Seething Song
4x Rite of Flame
4x Manamorphous
4x Crimson Wisps
4x Fireblast

4x Lotus Petal
16x Mnts

TIMESTAMP PROOF - THIS IS ALL by deluxeicoff at Fri, 09/03/2010 - 22:26
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TIMESTAMP PROOF - THIS IS ALL MINE!

Very interesting. Care to by Unknownroad at Tue, 08/31/2010 - 22:06
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Very interesting. Care to share any of the nuances of the new deck? And what's your sideboard and substitutions?

got 4x Pyroblast, 4x Martyr by deluxeicoff at Thu, 09/02/2010 - 11:42
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5

got 4x Pyroblast, 4x Martyr of Ashes, 4x Raze and 3 Gorilla SHamans. I tend to lose the seething songs against anything with counters...and the C.Wisps can come/go pretty easily. It draws a lot of cards for a red deck, also - this has to be the fastest deck out there, it kills on turn 2, not consistantly, but about 1 in 6 games - nuts. That being said, you have to be aggressive on the mulligan - if you don't have warrens and/or kiln fiend, you need to usually mulligan - depending on matchup. Always avoid siding out lavadarts - they're the glue that makes this thing tick.

Almost used Harth Charm - but its alt ability triggers kiln fiend in a bad way - the rest is deluxe...just thought g.bushwhacker was too expensive, and I tend to "just" get the mana to go off with no extra in my games.

The below was in first place, by deluxeicoff at Thu, 09/02/2010 - 15:45
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The below was in first place, undefeated last week till the top 8 (losing to goblins in semifinals)

Cvalenti90 (3rd Place)
Pauper Challenge #1530181 on 08/29/2010

Main Deck

60 cards

4 Forgotten Cave
16 Mountain

4 Keldon Marauders
4 Kiln Fiend

4 Chain Lightning
4 Fireblast
4 Incinerate
4 Lava Spike
4 Lightning Bolt
4 Needle Drop
4 Rift Bolt
4 Staggershock

Sideboard

3 Martyr of Ashes
4 Molten Rain
4 Searing Blaze
4 Smash to Smithereens

1st place pauper burn again... by deluxeicoff at Sat, 09/25/2010 - 19:19
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Irenicus_Mfs (1st Place)
Pauper Challenge #1624324 on 09/24/2010

Main Deck

60 cards

4 Forgotten Cave
16 Mountain

--------------------------------------------------------------------------------
20 lands

4 Keldon Marauders
4 Kiln Fiend

--------------------------------------------------------------------------------
8 creatures 4 Chain Lightning
4 Fireblast
4 Incinerate
4 Lava Spike
4 Lightning Bolt
4 Needle Drop
4 Rift Bolt
1 Searing Blaze
3 Staggershock

--------------------------------------------------------------------------------
32 other spells
Sideboard

4 Martyr of Ashes
4 Molten Rain
3 Searing Blaze
4 Smash to Smithereens

--------------------------------------------------------------------------------
15 sideboard cards

can't argue, maybe switch raze with molten rains

VOTE 4 'deluxeicoff' - by deluxeicoff at Thu, 04/28/2011 - 13:18
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VOTE 4 'deluxeicoff' - PLEASE! http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg%2Fdaily%2Fother...

I'm an 'archetype'! - "Deluxe by deluxeicoff at Sun, 05/29/2011 - 17:19
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I'm an 'archetype'! - "Deluxe Red" stands alone!

http://www.mtgstats.com/ArchetypeDetail.aspx?ArchetypeID=347