
A card casting itself from exile is a cool and unusual ability. What can we do with it?
Tournament players are already combining Eternal Scourge with Anger of the Gods
, Relic of Progenitus
, and Chandra, Torch of Defiance
—but this is a casual column. So let's not. Instead, what casual combos are out there?
1. Exile from the Library
We'll start with the category that includes my favorite synergy: Manipulate Fate
. (If you're playing paper Magic, you also have access to its older sibling, Foresight, which never did come online). For two mana, we not only make three castable cards, but draw one off the top, which is equivalent to drawing four cards. Tidings
made us pay 3UU for that effect!
Paradigm Shift
and Inverter of Truth
are then potential draw-twelves, but they need a lot of setup. Better options include Ancestral Knowledge
, Diminishing Returns
, Thought Lash
, and (especially in commander), Jeleva, Nephalia's Scourge
.
Speaking of commander, the singleton requirement of the format gives us exactly three targets for that Manipulate Fate
! This is something that was never possible before Eternal Scourge
was printed. (Boy do I wish Foresight was online. Whom do I write to about this?)
2. Exile from the Hand
Bane Alley Broker
and Mind Swords
are the most solid ones. The rest are either too weak (like Holistic Wisdom
) or way, way too strong for the casual room (like Force of Will
).
A word of caution: before you start imprinting a Misthollow Griffin
onto a Chrome Mox
, keep in mind that this only works in the short term! As soon as you cast that Griffin, it's no longer imprinted, and the Mox will no longer produce mana. (Some decks are okay with this, but most would object.)
3. Exile from the Graveyard
Planar Void
is a 4-cent alternative to the $9 Rest in Peace
. Alms
provides some added utility. Varolz, the Scar-Striped
is a funny combo that requires a bit of setup. So too is Sedris, the Traitor King
. Void Maw
comes with a body but not one worthy of the 6 mana cost.
Forbidden Crypt
fits in very few decks but can certainly accomplish some powerful stuff. There are all the Night Soil
-types, from Bearscape
through Graf Harvest
.
Pushing the constraints of the casual room, The Scarab God
is certainly powerful.
4. Exile from the Battlefield
Food Chain
plus any of these creatures makes infinite mana, which is for creatures only, but does win the game with Maga, Traitor to Mortals
. Come to think of it, that doesn't sound very casual appropriate. (Fortunately, at $17, Food Chain isn't appearing in many casual decks!)
Exile-wraths are now markedly better than destroy-wraths, so look toward False Prophet
, Perilous Vault
, Final Judgment
, and Merciless Eviction
.
Descent into Madness
is a little clunky but can become oppressive in the right board state. (Hopefully your opponent isn't playing tokens!)
City of Shadows
, Safe Haven
, and Endless Sands
can be useful but generally as a last resort, like to save your guys from a Control Magic
or as a preferable alternative to getting Terror
ed.
5. From a Mulligan
Well this is probably too stupid to ever be used, but it's perhaps worth noting that if your opening hand has both Serum Powder
and Eternal Scourge
, you can mull it away, and then cast that guy later.
(The problem with this is that whatever card advantage you gain from the exile creature is lost from the mulligan itself. Unless your opening hand had both pieces AND was bad enough to mull anyway, but how often will that come up? You're better off not weakening your list with four overcosted mana rocks, I think.)
Putting It All Together
So how do we make a deck from all this?
Whittling out the worst (and best) of the above, most of the remainder is either blue and black, so let's start there. The temptation is to run several cards from each above category, ensuring we can exile our guys no matter where they are, but this is probably superfluous. Having access to twelve of these guys means that if some get marooned in one zone, we'll just exile what's left from another zone. My below deck ignores the graveyard, but that's not to say your build couldn't splash white for some Moorland Haunt
s.

I started with the cards I most wanted to include—Mind Swords
and Bane Alley Broker
—and went from there. Mind Swords encourages us to dump our hand quickly, tending us toward a low curve, and away from things like Merciless Eviction
. It also wants us to run other discard effects, meaning Descent into Madness
will hit the opponent harder than normal.
Bane Alley Broker
has something in common with all three of our exile creatures: a toughness greater than two. That means we can safely run the Infest
of our choice, and my favorite is the scrying Drown in Sorrow
. (Also worth considering: the blue-black Rags/Riches
.)
With all the Manipulate Fate
s and Mind Swords
and such, we will often be exiling more cards than just our main creatures, so we might as well run some situational cards that we don't mind exiling in some games. I went with Steal Artifact
and Engineered Plague
, but really take this wherever you want, including color hosers like Mind Harness
or Dystopia
. If you have a lot of discard in your meta, throw in a Psychic Purge
!
Here is my list. You are encouraged to customize it to your own casual liking.
Bonus! Inverter of Truth

Looking at this guy as a singleton in my above deck got me wondering if he was worth using as a 4-of centerpiece, rather than a 1-of I hope to draw in the late game or pitch to Mind Swords
. It turns out, he is. There are three possible routes as I see it:
#1 The Doomsday
route
Craft your graveyard into a perfect assortment of only a few select cards and then cast Inverter of Truth
(or Paradigm Shift
) to win the game soon after. Key cards might be Entomb
or Gifts Ungiven
.

#2 The Aggro Route
Spend the early turns rushing into a big graveyard, drop your 6/6 flier as soon as possible, and hope to kill the opponent before their new library runs out. Key cards might be Commune with the Gods
and Satyr Wayfinder
. Also pairs well with Eternal Scourge
and friends.

#3 The Synergy Route
This is halfway between the above two. It fills its graveyard like #2, with bulk rather than precision, but perhaps does a little filtering before dropping the Inverter, for example using a Bearscape
or Cryptwailing
to exile the lands in its graveyard. It also may have pre-Inverter graveyard synergies, such as Carrionette
, Vengeful Pharaoh
, or Genesis
.

For my own tastes, #1 is too non-interactive, #2 is too mindless, and #3 is perfect so let's pursue that one!
Green and black are of course the kings of filling the graveyard, thanks to Grisly Salvage
-types (and there have been a LOT of those in recent years). Limiting ourselves to only green-black (and so removing the temptations of a hardcast Torrent Elemental
or a flashbacked Unburial Rites
, although either of those would be viable), we end up with this:
A few notes:
- Don't discount the importance of early damage from Withered Wretch
. Bringing the opponent from 20 to 18 means we can finish them off with only three attacks from our 6/6 flying Inverter of Truth
.
- In many games, your graveyard does not need to be THAT BIG before casting the Inverter. Even if we still have a 44 card library, do you really need more than 9 turns to close it out? Even if you lose the game, it will probably be sooner than 9 turns from now.
- If your current board plus an Inverter doesn't feel like enough to win, remember that you are also getting free Eternal Scourge
s to help out.
- No opponent ever notices Carrionette
to play around it.
Have fun, give 'em a try, and I'll see you next time!
CR