Welcome back to the wonderful world of Commander multiplayer, featuring decks and games from Sunday Commander, the PRE that I run every Sunday at 16:00 GMT. Enjoy!
Table of Contents
- Commanding News
- Try this at home
- The SUNCOM Chronicles
- What about some action now?
- Commander Resources
COMMANDING NEWS
The first piece of news is: this series changes name and becomes monthly! Yay? Well, there's a lot of stuff going on here now, so it'll be more organized this way. It's a new beginning! You can see from the table of contents above how the various sections are structured.
In this news section, I'll talk about something that's been happening in the world of commander as of late. And what's happening right now is that the (somehow misnamed) Commander 2013 line of products is still getting sold at the store, and we're starting to see the new ones among those cards being played in Commander decks online. Which are the hottest, though? While I write, this is the ranking of the most expensive C13 cards (MTGO Traders prices, $3.00 or more):
Rank |
Card |
Name |
Comment |
Deck |
Price |
1. |
 |
True-Name Nemesis |
Our list topper is actually not so much about Commander, since, as Leviathan also noted, protection from one player isn't going to solve any multiplayer table. But every Legacy Fish deck in existence wants 4 of this now. Hence the price (and it can even go worse when C13 will leave the store). |
Mind Seize (Jeleva) |
$28.61 |
2. |
|
Toxic Deluge |
A 3-mana sweeper is great in any format. And life is a cheaper resource in Commander than it is in other formats. |
Eternal Bargain (Oloro) |
$15.72 |
3. |
 |
Marath, Will of the Wild |
Somehow surprisingly, Marath wins the title of most sought-after commander of this batch. And it's definitely all about the Commander format here, because his ability clearly implies a Command Zone, and isn't that impressive if you play him just once (he'd be a 3/3 for 3 who does 3 damage for another 3, or split into 3 1/1s, or does a very bad modular impression). |
Nature of the Beast (Marath) |
$11.75 |
4. |
 |
Unexpectedly Absent |
This is the Chaos Warp of this edition, the alternative removal that's going to branch out of Commander. At the very least, it's an instant Temporal Spring for 2. Which is something strange to see in white, isn't it? |
Evasive Maneuvers (Derevi) |
$10.42 |
5. |
 |
Oloro, Ageless Ascetic |
The other double-digit commander is possibly the most unassuming one on paper. But Commander players know better. And love life-gaining. |
Eternal Bargain (Oloro) |
$10.00 |
6. |
 |
Primal Vigor |
This is weird to me. Sure, another instance of Doubling Season (albeit purged of any interaction with planeswalkers) is great for redundancy in the right kind of deck. But you're giving the same power to everyone. In a time and age where any decks of any color can have crucial token- and counter-related effects (who doesn't use Avenger of Zendikar or Rite of Replication?). You would still use it, but is that price really justified? |
Power Hungry (Prossh) |
$9.50 |
7. |
 |
Derevi, Empyrial Tactician |
Derevi is the leader of a deck filled with goodies. And she's an interesting commander herself (yeah, it's a "she", as confirmed by her backstory). She never costs more than 4 to cast, has a nice set of abilities, and is a natural equipment-carrier for fast-hitting decks in a popular color identity. |
Evasive Maneuvers (Derevi) |
$9.00 |
8. |
 |
Prossh, Skyraider of Kher |
Prossh is arguably the most powerful of the new commanders, and people are already warming up to him (pun intended). Massive token generator and sacrifice outlet: he requires a dedicated build (although he can do well in a generic Jund deck, too), but is certainly going to reward his pilot. |
Power Hungry (Prossh) |
$9.00 |
9. |
 |
Shattergang Brothers |
I'm convinced these guys are being popular (and they are, considering some of the new commanders are below 2 tix) only in virtue of their fascinating, Melvin-esque design. Plus people always love Goblins that do crazy things, especially since when they stopped doing crazy silly things. |
Power Hungry (Prossh) |
$6.50 |
10. |
 |
Sydri, Galvanic Genius |
I believe Sydri is less combo-prone than she looks, but she's an Esper commander that deals with artifacts, so that's not going to go overlooked. She comes fast and is the basis for a specialty deck that requires less effort and commitment than, say, Arcum Dagsson. Plus, she kills Moxen and Mana Crypts. |
Eternal Bargain (Oloro) |
$6.29 |
11. |
 |
Roon of the Hidden Realm |
Roon is my favorite build-around-me commander of this lot. What he does is pretty simple, and is essentially what the planeswalking Venser does. You just can't wait to have Roon on the same board with Acidic Slime, fellow tribesman Stonehorn Dignitary, or even non-planeswalking Venser. |
Evasive Maneuvers (Derevi) |
$6.00 |
12. |
 |
Bane of Progress |
I'm on the fence about this thing. On one side, extreme artifact/enchantment hosing is always welcome in green, it's something you like to do there. But in how many occasions the vanilla body left behind will be worth 6 mana? Granted, Creeping Corrosion for 4 mana – and most of the other cheaper solutions in green, really – only concerns artifacts. So maybe the effect is worth in general, although you need to go light on artifacts and enchantments yourself. |
Evasive Maneuvers (Derevi) |
$5.50 |
13. |
 |
Gahiji, Honored One |
So, with Gahiji, every critter gets +2/+0, except against you. I can see the advantage here, and ensuing confusion on the battlefield, but I'm not entirely sold on spending 5 tix for such a straightforward, "let's bash!" effect. |
Nature of the Beast (Marath) |
$5.00 |
14. |
 |
Ophiomancer |
This, I like. It's "each upkeep", mind you. A black deck with some nasty, repeatable sacrifice effect like Attrition is going to go nuts with this thing. Plus, they're deathtouch, meaning they're the perfect chump-blockers. Do those snakes realize that they're essentially being raised to be fodder? |
Power Hungry (Prossh) |
$5.00 |
15. |
 |
Sudden Demise |
Along with Toxic Deluge, it's the mass removal of the set. It can be situational, but it surely makes for a great sideboard card in Legacy against Fish and Gobbos and other such mono-colored pests. |
Power Hungry (Prossh) |
$5.00 |
16. |
 |
Tempt with Discovery |
The only card of the "temptation" cycle (or any cycle) to make this list. I guess the key it's that you'll get Gaea's Cradle and Strip Mine (although, won't they all get Strip Mine for both your Gaea's Cradle and everything else you got?) |
Nature of the Beast (Marath) |
$5.00 |
17. |
 |
Angel of Finality |
Graveyard hate is important, I suppose. Not having flash, Angel of Finality can't really make a reanimation effect fizzle, but she can work preemptively. For the rest, her stats are decent, if not something you would put in your deck regardless to get the graveyard hate as a bonus. |
Evasive Maneuvers (Derevi) |
$4.82 |
18. |
 |
Naya Soulbeast |
Is this thing actually good? I don't get it. Maybe I'm not seeing it, but I played my fair share of green fatties, and I'm surely not into spending 8 mana (eight mana!) to get what at best is a big French vanilla trampler (like we don't have others), at worst is... dead on arrival! You can't even cheat it on the battlefield, because the ability only triggers if you cast it. I will literally never play with this dork unless someone explains to me the amazing combo I'm missing. |
Nature of the Beast (Marath) |
$4.00 |
So, as far as these top cards go, the count for each deck is as follows (the actual total value is of course different, considering there are a few reprints that so far retained solid prices, like Homeward Path and the Karmic Guide with the new, sweet art):
- Evasive Maneuvers (Derevi): $35.74 (5 cards)
- Power Hungry (Prossh): $35.00 (5 cards)
- Eternal Bargain (Oloro): $32.01 (3 cards)
- Mind Seize (Jeleva): $28.61 (1 card)
- Nature of the Beast (Marath): $25.75 (4 cards)
TRY THIS AT HOME
So you want to sweep the board with black cards? I surely do, as I've just rebuilt enough of a card pool (after my Collection Selling Event from late last year) to put together a decent good-stuff, mono-black deck (more on that below). Which brought me to consider, among other things, all the available Black Sweepers. Just in time for this new section where in each installment I'll compile a list of cards covering one specific tech as much exhaustively as possible.
So here they come the swampy sweepers, in increasing order of CMC (NOTE: I didn't include limited/situational sweepers, like Infest, Perish or Extinction, only the ones that could be reasonably expected to remove every creature at once on at least one opponent's side of the table. Also, the evaluation is given with Commander in mind):
Card |
Name |
Rating |
Comment |
 |
Black Sun's Zenith |
10 |
Depending on the board state, it might not always be cheap to cast, but it kills protected, regenerating and indestructible guys, cripples everyone, and comes back later. Instant classic. |
 |
Crypt Rats |
7 |
For mono-black builds only. It attacks life totals too, so it may become a possible win-con. |
 |
Toxic Deluge |
9 |
Extremely cheap life-based sweeper in a format where life is aplenty. Trumps protection, regeneration and indestructibility. Seems bound to become quite popular. |
 |
Death Cloud |
7 |
Not easy to use, self-harming, and requires some mana (and a heavy black base). But if timed right, the effect can be devastating. Plus, its sweeper side is an edict effect, so it plays around protection and such |
 |
Forced March |
5 |
Useful to keep a few fatties of your own while sweeping all the rest, but it may cost a lot if you want to remove everything, and it doesn't come with any bonus. More so, it spares regenerating and indestructible dudes. |
 |
Bane of the Living |
6 |
Good for redundancy on -X/-X effect, but it's not fast to use right away, and too dangerous to keep hanging around on a Commander table. |
 |
Damnation |
10 |
The black Wrath of God. Timeless classic. |
 |
Mutilate |
8 |
It requires a mono-black or heavy black build, but then nothing really survives in late game, when it most counts. |
 |
Living End |
5 |
Like for its big brother Living Death, its sweeping effect is paired with an universal recursion that might not be that easy to properly handle. Plus you have to announce it 3 turns in advance, as you can't really cascade into it reliably like you do in regular formats. Not a card for Commander. |
 |
Pestilence |
8 |
Compared to Crypt Rats, it's easier to keep it in play with some indestructible critter. An old-timer (we miss the Alpha art online), still relevant enough. |
 |
Hellfire |
4 |
All that damage isn't worth a sweeper with all the possible downsides you get in black, and no positive effects, for 1 mana more than Damnation. |
 |
Kagemaro, First to Suffer |
8 |
It's situational, but not hard to exploit in Commander. Unlike Crypt Rats (that are a 1/1) and Bane of the Living (that you have to play as a 2/2), you can safely keep Kagemaro on the battlefield and use him as a sizeable beater, while threatening his activation. |
 |
Living Death |
8 |
Living Death is a great card that generates an amazing effect. It's also, incidentally, a fairly inescapable sweeper. How to better use it without ending up with a crazy board state that's actually worse than the original one, that's entirely up to you. |
 |
Dregs of Sorrow |
6 |
In order to effectively make it work as a proper sweeper, you probably need quite a lot of mana. And on top of protected, regenerating and indestructible creatures, it also can't touch the black ones. Still, the drawing effect is sweet, even if at that point you're better off playing the more expensive spells you'll find below. |
|
Hex |
6 |
All right, 6 creatures don't really qualifiy as "the entire battlefield". But for 6 mana, it's a lot of creatures, and you get to choose which ones live or die. The real issue is that if there are only 5 creatures on the battlefield, this card becomes useless. |
 |
Hythonia the Cruel |
7 |
The monstrosity effect is 8 mana, on top of a 6-mana creature, so this definitely isn't a quick way to sweep the board. It leaves you with a 7/10 deathtoucher on the board, though, which isn't bad (plus, your deck might well include some other Gorgon, like Visara or the Sisters of Stone Death). |
|
Life's Finale |
6 |
It's good for redundancy if you want more sweeping effects that doesn't require a ton of mana or other kind of resources. But watch out for the mandatory Entomb, as in Commander coud easily come back to bite you. |
 |
Rain of Daggers |
8 |
The price of a one-sided sweeper (the Oracle wording has that you choose only one opponent) is a bunch of life, but in Commander, it might be worth it. |
 |
Ichor Explosion |
4 |
Very situational, plus to achieve a worthy result you have to sacrifice a big creature – which, granted, might even combo with something, but then those 7 mana really become too many. |
 |
Decree of Pain |
10 |
I'd say, this is the number one black sweeper in Commander. Its main cost is expensive, but you'll get there eventually, and you'll be rewarded with a massive card advantage, which is the kind of thing all splashy spells should do to justify their high CMC. On top of that, you get the reduced option of an instant, cantripping Infest for 5 mana. Versatile card is versatile. |
 |
Overwhelming Forces |
8 |
One-sided Decree of Pain? Even if it just works against an opponent (and the creatures can regenerate), it's still amazing in many occasions. |
 |
Pestilence Demon |
8 |
The splashy version of the Pestilence mechanic. This guy just stays around, swings for 7 flying damage, then sweeps and punishes as you please. Of course, it's a 8-mana insanity, but it's more than worth the effort in a black build that ramps (as most do). The greatest thing is that it's de facto a repeatable sweeper, at least for creatures with toughness 5 or less (barring a way to increase his own toughness beyond 6). |
 |
Reiver Demon |
7 |
Reiver Demon does his job of being a flamboyant fattie, but he comes with some drawbacks that make me like Pestilence Demon better. For one, you can't reanimate him, or he would just be a glorified beater. And he leaves too many things around for my taste. Plus, Pestilence Demon's effect, although doesn't kill regenerators, does kill players! Sure, Reiver Demon is better if you have to kill all those fifty 6/6 tokens right away, which would take 14 mana for Pestilence Demon to do in the same turn he hit the battlefield. But I think there are more occasions where he disappoints you, even just by being just a 6/6 flyer in the graveyard. |
 |
Plague Wind |
9 |
Oh yes, it's 9 whopping mana. But aren't these the kinds of larger-than-life spells you're playing Commander for? |
 |
Dread Cacodemon |
5 |
This is so meh. You (mandatorily) pay one mana more than Plague Wind, you leave regenerators around, and you can't even attack in the same turn. All to get one vanilla dude? Thanks but no, thanks. |
So, the Best in Show are: Black Sun's Zenith, Damnation, Decree of Pain, Plague Wind, Toxic Deluge, Living Death, Mutilate, Overwhelming Forces, Pestilence, Rain of Daggers, Kagemaro, First to Suffer, Pestilence Demon.
THE SUNCOM CHRONICLES
Over the course of the last few Sunday Commander events, justcanceled, he of the punny deck names, has definitely emerged as the new player to fear (and probably hate. But, you know, in a sportsmanlike way). He took by storm both SUNCOM 55 and SUNCOM 56, the former with this very aggressive Rakdos, Lord of Riots list:
It's a deck that focuses on doing damage and doing it fast and furiously, by using red to both kill things and engage life totals (Molten Disaster, Incendiary Command, Chain Reaction) and black to ensure itself some card advantage, both through usual (Necropotence, Sign in Blood, Night's Whisper, Promise of Power) and unusual ways (how often do you see Dusk Urchins played?).
One week later, the kind of aggression slightly shifted but remained overwhelmingly brutal (is justcanceled going through some stuff lately?), thanks to the always dismissed, always regretted to have dismissed Ruhan of the Fomori, which mostly means white and red, which translates into massive land destruction galore.
In the same event we saw our first Prossh, Skyraider of Kher list, courtesy of the_arend.
It's a list with some room for improvement, but it's already impressive. And scary. Prossh is one scary fella.
At a preliminary table where justcanceled's Ruhan ended up performing a ritual massacre, I was playing my newly rebuilt Visara the Dreadful deck, and had actually managed a great start, annihilating both my opponent's hands with a well-timed, early Myojin of Night's Reach, fueled by Liliana's Shade into Caged Sun. Right before justcanceled draw into the decisive one-two of Sun Titan (with a Sword of Feast and Famine on the board) plus Ravages of War. Moan.
This Visara is definitely nothing more than a "good stuff" build, but to play these kinds of decks as mono-colored builds is interesting to me, because they help me evaluate the state of the color in question. For instance, this list pushed me to consider all the most generically useful high-end mono-black fatties. I ended up with these 11 (on top of Visara herself, of course, who's just the greatest targeted creature removal on a stick):



Geth, Lord of the Vault: In a deck whose commander embodies repeatable removal, Geth's recursion is just too invaluable to miss out.
Helldozer: Visara kills dudes, Helldozer kills lands. Both are important things to do.
Kokusho, the Evening Star: There's a reason the black Kamigawa Dragon is still banned as a commander. The reason is that "each opponent" clause. On its own it only generates a one-time unbalance of everyone's life total. But a mono-black deck like this one comes with enough sacrifice outlets and recursion effects to make Kokusho extremely worth its while.
Midnight Banshee: She's not so popular, but she does kill stuff. Slowly, but assuredly, and most importantly, one-sidedly. Plus a 5/5 wither isn't a bad thing to have on your side.
Necropolis Regent: This is in the realm of pure beating, but tactically so. Plus, let's talk about inevitability.
Nirkana Revenant: She's mostly there as a high-profile mana ramper. As such, she's a staple. But she can also deal a nice ton of damage, in a pinch.
Butcher of Malakir: Granted, he's more at home in sacrifice intensive builds like Savra or Jarad. But the Grave Pact effect is never not welcome, and even if he's a bit on the expensive side, he gives you a 5-powered flyer as a bonus.
Rune-Scarred Demon: This is probably one the five cards every deck with black has to include. As much of a staple for the color as Consecrated Sphinx is for blue.
Sheoldred, Whispering One: She could have been the head of the deck, but all in all , I live Visara better: the Gorgon comes faster, and is more direct and versatile. Still, what Sheoldred does is something you want to spend 7 mana for.
Myojin of Night's Reach: The most unfair card of the lot. But hey, I have to pay big mana for that! (And when I do, as mentioned earlier, it doesn't even mean I'm going to win or anything).
Pestilence Demon: He costs a lot, but you either deal with it, or he'll kill you all along with your unprotected creatures (hopefully not me, too).
Most notably left out: Grave Titan, as I felt like he was just an expensive token generator in a build that doesn't particularly care for those; Mikaeus, the Unhallowed, who didn't seem especially useful here; and Avatar of Woe, who does the same thing Visara already does, but costs more to cast in most cases.
WHAT ABOUT SOME ACTION NOW?
Why is the saved games server hating on Commander? I wanted to propose my Visara vs. Ruhan game (with Gq1rf7's Sen Triplets as mostly a watcher), but it's gone from the server. Bummer.
Anyway, this is the section where I'll put a juicy Commander game replay from now on. I will, I promise!
COMMANDER RESOURCES
And that's it. See you in the SUNCOM room next Sunday at 16:00 GMT, and with the Commander Chronicles here next month! Commander ho!