Adam_the_Mentat's picture
Dec 04 2015 12:00pm
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CJB: Daxos/Ezuri

Hello once again everyone! Thanks for stopping by!

So, I have to tip my hat to WOTC and apologize for my worries that the Cube packs would not be prevalent. I can admit when I'm wrong and/or a worry wart. I was very concerned about the availability of these cards on the secondary market, but I literally have one of everything already (from playing Cubes, buying packs when they were at their lowest, and buying individual cards).

Because of my concern, I never bothered to prepare for the MTGC15 cards like I did with BFZ, and now I'm coming at you with actual builds that I've already produced. Fun fact, though-- of my two BFZ prep articles, I haven't been able to build a few of the ally ones thanks to Gideon's price point, but most the others have been spot on. I digress.

These two decks are all about experience counters. I am sure I am not the only one to build decks with these Commanders and I'm pretty dang sure I missed some stuff someone else has. As always, use these as a tool to figure out your own combos and ultimately your own builds.

Experience is priceless.

We're gonna take a walk in some Orzhov, then Simic, Experience-counter boots.

Let's start with Daxos!

Grim Guardian 
Treasury Thrull 
Underworld Coinsmith 
Agent of Erebos 
Doomwake Giant 
Mesa Enchantress 
Ajani's Chosen 
Aegis of the Gods 
Archetype of Courage 
Archetype of Finality 
Celestial Archon 
1 Celestial Ancient
Heliod's Emissary 
Nyx-Fleece Ram 
Sightless Brawler 
Athreos, God of Passage 
Erebos, God of the Dead 
Heliod, God of the Sun 
Linvala, Keeper of Silence 
Faith Healer 

Other Spells: 
1 Daxos's Torment
Ghostly Prison 
Sphere of Safety 
Cathars' Crusade 
Ethereal Armor 
1 Helm of the Gods
Luminarch Ascension 


Other Spells Cont'd: 
Sigil of the Empty Throne 
Expedition Map 
Vampiric Tutor 
Demonic Tutor 
Imperial Seal 
Plea for Guidance 
Council's Judgment 
Mana Crypt 
Sol Ring 
Ugin, the Spirit Dragon 
Karn Liberated 
Spear of Heliod 
Whip of Erebos 
Phyrexian Arena 
Austere Command 
Darksteel Mutation 
Utter End 
Extinguish All Hope 
Dauthi Embrace 
Faith's Fetters 
True Conviction 
Skull of Orm 
Angelic Destiny 
1 Ruinous Path
Myth Realized 
Angelic Chorus 

Tectonic Edge 
1 Command Beacon
Myriad Landscape 
Serra's Sanctum 
Maze of Ith 
Vault of the Archangel 
Thespian's Stage 
Ghost Quarter 
Strip Mine 
Encroaching Wastes 
Godless Shrine 
Isolated Chapel 
Caves of Koilos 
Mana Confluence 
Reflecting Pool 
Command Tower 
Opal Palace 
City of Brass 
Urborg, Tomb of Yawgmoth 
Temple of Silence 
Temple of the False God 
Ancient Tomb 

So Daxos-- first off, I love the flavor. This totally speaks to my inner Vorthos. I love that he's back, his will is powerful enough to be one of the Forsaken but he still isn't Daxos. He's Theros, so that means Enchantment fun.

I don't own an Enlightened or Idyllic tutor anymore, and have even had to sell my Academy Rector... but that doesn't bother me in this deck. Sure, I own a Replenish and it's in here-- but this deck is more concerned with casting enchantments so as to increase your experience counters, and be able to produce bigger spirit tokens. Replenishing a bunch of enchantments may help you get back a heckuva good board state, but it won't give you experience. Luckily for me, also, black has all the regular "grab anything you need" tutors, which easily take the place of the aforementioned loss of the others.

Ok first off, let's talk my favorite card in here. Myth Realized. it gains counters from all the extra enchantments we get to cast, and is really handy after a board wipe situation which happens fairly regularly when you have a group of giant enchantment spirits.

So we've got stuff in here like Cathars' Crusade, True Conviction and Angelic Chorus to make use of our ever-growing army of spirits. To snag experience counters, we gotta cast enchantments right? Conviction seems like a fun inclusion for that. Hey... we're casting a lot of enchantments!

Like I keep saying! Let's add in Mesa Enchantress, Ajani's Chosen, Sigil of the Empty Throne, Treasury Thrull, Helm of the Gods, Sphere of Safety, Serra's Sanctum) and Fountain Watch.

Next up? Tons of Constellation which correlates to the next step, which is tons of Enchantment Creatures.

A lot of our card-draw is enchantment-based and costs us life, but stuff like Vault of the Archangel and all the stuff that gives lifelink or gains us life like Underworld Coinsmith really offset that.

I'm sure I missed some stuff to include, but you can see the rest of the cards are enchantment-utility like Replenish or Skull of Orm and then the regular old "Answers for stuff" utility (Batman's utility belt).

I regret being unable to include some proliferate artifacts in this deck, but I really couldn't find the room without dumping something I already wanted in there more, or removal which makes it less competitive-- and, let's face it, we all know even the JFF room is pretty competitive.

Shrieking Drake 
Viral Drake 
Yisan, the Wanderer Bard 
Vorel of the Hull Clade 
Gilder Bairn 
Gyre Sage 
Fathom Mage 
Elusive Krasis 
Trygon Predator 
Edric, Spymaster of Trest 
Shardless Agent 
1 Bloodspore Thrinax
1 Eldrazi Skyspawner
Momir Vig, Simic Visionary 
Spike Feeder 
Spike Weaver 
Spike Breeder 
Master Biomancer 
Avatar of the Resolute 
Chasm Skulker 
Cytoplast Root-Kin 
Heroes' Bane 
Kalonian Hydra 
Plaguemaw Beast 
Realm Seekers 
Sakura-Tribe Elder 
Nest Invader 
Acidic Slime 


Other Spells Cont'd: 
Freyalise, Llanowar's Fury 
Tezzeret's Gambit 
Inexorable Tide 
Steady Progress 
Contagion Clasp 
Contagion Engine 
Doubling Season 
Hardened Scales 
Natural Order 
Evolution Vat 
Snake Basket 
Beast Within 
1 Scour from Existence
Awakening Zone 
Mana Crypt 
Sol Ring 
Ugin, the Spirit Dragon 
Karn Liberated 
Jace, the Mind Sculptor 
Fable of Wolf and Owl 
Overwhelming Stampede 
1 Aether Mutation
Saproling Symbiosis 
Sylvan Library 
Reality Shift 
Spin into Myth 
Curse of the Swine 
Lightning Greaves 
Swiftfoot Boots 

Maze of Ith 
Novijen, Heart of Progress 
1 Spawning Bed
Homeward Path 
Command Tower 
Ghost Quarter 
Tectonic Edge
Strip Mine 
Encroaching Wastes 
Thespian's Stage 
Reflecting Pool 
Yavimaya Coast 
Yavimaya Hollow 
Llanowar Reborn 
Halimar Depths 
Khalni Garden 
Breeding Pool 
Tropical Island 
Hinterland Harbor 
Simic Guildgate 
Simic Growth Chamber 
High Market 
1 Lumbering Falls
Oran-Rief, the Vastwood 
1 Command Beacon

Full disclaimer: I did not include Sage of Hours in this build. For those who don't know, Sage of Hours, as soon as Ezuri has racked you up 5 experience counters, can make you have infinite turns. As I am a casual player who likes to win but also advocates fun, I opted not to include it, but understand if the combo is too juicy for you to pass up.

Here's some stuff I did include:

Master Biomancer: Choose wisely when to put him and the new Thrinax with Devour out. Their addition of extra counters will make it so they do not trigger new experience counters for other creatures entering-- so at this point, you just want a massive army. I've had the biomancer out with 8 counters on him, which meant all of my stuff, even my piddily but insanely useful Eldrazi Scions and Spawns were hard hitting powerhouses.

Shrieking Drake. Much like the lion in my Karametra deck, this can be dropped to bounce itself to continually trigger Ezuri's experience token creation.

I shoved as much proliferate in this deck as possible, and fit in three Spikes!

All the things that don't make use of counters like Shardless Agent, Edric, Acidic Slime or Trygon Predator are themselves incredibly useful made more so with added counters thrown on them.

Aether Mutation has been an MVP in the deck. Temporarily rid yourself of someone's threat, pop out a bunch of saps, and snag a bunch of experience counters. You should know I love Saprolings by now, so any chance I can include them in the deck I will. That's why Saproling Symbiosis is in here. Honestly this deck is so versatile you could easily include Call the Scions or Sosuke's Summons or whatever flavor your crave. I chose the Symbiosis and an old favorite: Snake Basket. If only I could've worked in Monkey Cage but sadly there was no room. Spawning Bed was a fun addition to the deck, which I could sacrifice if not needed to pop off 3 more experience counters.

Using Ezuri's trigger on Fathom Mage is a beautiful thing. Doubling Season and Hardened Scales are a beautiful thing. Fable of Wolf and Owl is also an underdog that performs well in the deck, netting you more experience counters and a field full of stuff. Stuff with which to sacrifice to Plaguemaw Beast, Natural Order or the Devour creatures.

What's a great way to end things quick after dumping 7 counters onto your Chasm Skulker? Overwhelming Stampede.

I'm sure there's tons of wiggle room in this build, and that I'll be continually updating this deck

This brings us to the conclusion. If you read this article and have any suggestions I wholeheartedly implore you to please give them to me in the comments.

I just got my hands on all these delicious new Commander cards, and am still working my way through designing decks for them all. I've only scratched the surface of two of the ten new commanders, so expect some more in the future. As I write this I am tooling around with Kalemne, trying to get costs down using the new Guildpact Seal and Cloud Key. It's too preliminary to include in this article so it needs to go in a future one.

For now, sit back, put on some Jimi Hendrix, and grind experience counters.

Thanks for joining me again. Did I miss anything you would've included? 

Lemme know in the comments below, or maybe shoot me a message in Twitter: @CmdrJohnnyBoosh.