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By: Adam_the_Mentat, THE WOTC TOOK MY BABY AWAY
Sep 24 2015 11:00am
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CJB: Four decks enter! Only.... wait, wait... I guess all four leave too.


What up my planeswalkahs?

So BFZ has yet to drop into our laps, because none of you reading this were on the Community Cup team (but, yo, if one of the team is reading this, give me a shout out in the comments section or twitter, pretty please!). But, my mad johnny mind of insanity is already brewing and re-brewing decks, Normally, I like to include one, two, or heck, even three deck builds and then do a little section after each one's deck breakdown about play-testing the deck. Much like My Abzan-infused Ghave deck article, this article can't discuss play-testing, because I can actually build the decks yet. To mitigate that omission, I have decided to drop four decks into your laps for reading pleasure. Two of these decks are re-worked decks I have written about previously. Three of these decks are brand new builds. All of these decks will be 100% built according to how they are presented here today-- so maybe in future I can write about how well they performed. You could always follow me on Twitter and pester me after BFZ drops to see how they did. Here, I'll add a handy link for you,

Now that you've been so kind as to follow yours truly on twitter (c'mon, please... I got these memes for ya!), I'll wait a modicum more for you to take a second and click on this link, which leads to my Landfall primer article-- which I created during the cusp of BFZ spoilers. It's worth the read.

One of the most exciting things for my crazy Johnny mindset is the reintroduction of the storied landfall mechanic.  It features heavily in the first two decks I'm about to talk about.

In order to keep some semblance of suspense, even though I know you can just use the scroll bar to see, I'm going to let you experience each deck and I'm not going to list the five Commanders ahead of time. Without further ado, here's deck numero uno.


Creatures 
Wall of Junk 
1 Emeria Shepherd
Blinking Spirit 
1 Oran-Rief Hydra 
1 Courser of Kruphix
1 Stone-seeder Hierophant
Allosaurus Rider 
1 Vinelasher Kudzu
Grazing Gladehart 
Emeria Angel 
Whitemane Lion 
Rampaging Baloths 
Avenger of Zendikar 
Lotus Cobra 
1 Knight of the Reliquary
1 Rhys the Redeemed
Trostani, Selesnya's Voice 
Duplicant 
1 Nylea, God of the Hunt
1 Terastodon
1 World Queller
Eternal Witness 
Sporemound 
Polukranos, World Eater 
1 Undergrowth Champion
Stonecloaker 
Loaming Shaman
Sun Titan 
1 Squirrel Wrangler
1 Nissa, Vastwood Seer
Titania, Protector of Argoth

Other Spells 
1 Zendikar's Roil
1 Coercive Portal
1 Staff of Nin
1 Scour from Existence
Oblation 
1 Crucible of Worlds
Tower of Fortunes 
Lifegift 
1 Planar Outburst 
1 Retreat to Kazandu
1 Retreat to Emeria
1 Swords to Plowshares
Sylvan Library 
1 Animist's Awakening
Hunter's Prowess 
1 Amulet of Vigor
Argentum Armor 
1 Doubling Season
1 Genesis Wave
Banishing Stroke 
1 Crop Rotation
Primeval Bounty 
Beast Within 
1 Wheel of Sun and Moon
1 Nissa, Worldwaker 
Harmonize 
Ugin, the Spirit Dragon 
Karn Liberated 
Song of the Dryads 
Mana Crypt 
Sol Ring 

Lands 
Krosan Verge 
Vesuva 
1 Canopy Vista
1 Encroaching Wastes 
Strip Mine 
1 Myriad Landscape
Ghost Quarter
Maze of Ith 
Temple Garden 
Grove of the Guardian 
Thespian's Stage 
Mistveil Plains 
Thawing Glaciers 
Savannah  
Mikokoro, Center of the Sea 
10 Forest 
10 Plains 
Gaea's Cradle 
Tectonic Edge 


The original Karametra deck can be found here. That deck did some wacky things, but the only things I've kept from it are previous landfall iterations, and the sweet combo of Whitemane Lion/Stonecloaker/Wall of Junk/Blinking Spirit with Karametra. I've also kept in the seemingly insane inclusion of Tower of Fortunes to aid with card drawing, once you get all those lands into play.

Adding to Karametra's ability, we have the new Nissa, Crop Rotation, Animist's Awakening, Genesis Wave, Courser of Kruphix, the Stone-seeder Hierophant/Thawing Glaciers and all the new card draw to facilitate snagging out all your lands. Even the new Blighted Woodland joins Myriad Landscape and the previously-included Krosan Verge to help fish out lands. Knight of the Reliquary bridges the gap between land-fetchers who enable Landfall and the Titania, Protector of Argoth end of the spectrum. 

Let me get into that more. Fishing out all your lands will enable your card drawing from Coercive Portal, Staff of Nin, Harmonize, Tower of Fortunes, Hunter's Prowess and Sylvan Library into obtaining more useful things from your deck. The rub-- and this has happened to me with the previous build-- is that eventually you've fished out all of your lands, rendering Karametra, the Knight, and so forth useless. My idea was to include a small penchant for land sacrificing, so as to be able to utilize having so many extra lands on the battlefield, as well as exploiting Crucible of Worlds, Wheel of Sun and Moon, Titania, Eternal Witness, Sun TitanLoaming Shaman, and Mistveil Plains. So if I have Wheel of Sun and Moon in play, and have out my Squirrel Wrangler, I should be able to make squirrels, recycling my land back into my deck, which I can then re-fish with Karametra. I can sacrifice a land for Crop Rotation, or the Wrangler, or the Knight. Another thing I can do is sacrifice it to World Queller for heinous results. These all give me 5/3 Elementals if Titania is out. I can also sacrifice one of the many tokens this deck produces to the Queller if I need to get rid of some extra creatures.

Speaking of Tokens, We've got so many ways to make tokens in this deck, it is ridiculous and I won't even chronicle them all. I will say that each one will gain us life through Trostani, and can be populated with him as well. Rhys can double our field if we have out a 1/1 white-green Elf Warrior alongside a saproling, a 5/3 elemental, a 2/2 elemental, a 1/1 Ally token and some plants, to name only a few. That's also why we have Doubling Season in here. Primeval Bounty alone, next to the Season, makes two of its three abilities twice as powerful.

Doubling Season also loves landfall newbies Undergrowth Champion & Retreat to Kazandu, and, of course, Vinelasher Kudzu.

I almost wish I could squeeze in Alhammarret's Archive in here, because the Bounty and Lifegift and Trostani and so forth gain me life, while the card draw stuff snags me more cards-- but it's still too conditional, and we need answers to common problems instead. Stuff like Swords to Plowshares, Beast Within, and their Ilk.

Speaking of destruction, Terastodon can hose some pesky crap or it can hose my own lands for the recycling re-fishing aspect. 

Both Nissas make land-creatures, which fit perfectly alongside Planar Outburst, which is just a Wrath effect otherwise. The land-creatures can also die in combat or other ways, and then make it back into my deck via a Mistveil plains to be fished out again.

Finally, we got some good ol' fashioned Trample, in the form of Nylea, who can use all your extra mana to also pump stuff, and, Hunter's Prowess, which begs to be cast on an Allosaurus Rider

Personally, this is the deck I am most excited to pilot after BFZ drops.


Creatures 
1 Akoum Hellkite
1 Akoum Stonewaker
1 Purphoros, God of the Forge
1 Omnath, Locus of Mana
1 Titania, Protector of Argoth
1 Tunneling Geopede
1 Greenwarden of Murasa
1 Incandescent Soulstoke
1 Oracle of Mul Daya
1 Undergrowth Champion
1 Flamekin Harbinger
1 Duplicant
1 Rubblehulk
1 Stone-seeder Hierophant
1 Goblin Sharpshooter
1 Avenger of Zendikar
1 Terastodon
1 Magmatic Force
1 Cinder Elemental
1 Brighthearth Banneret
1 Ashling the Pilgrim
1 Cosi's Ravager
1 Rakka Mar
1 Nissa, Vastwood Seer
1 Rampaging Baloths
1 Grave Sifter

Other Spells 
1 Doubling Season
1 Mana Crypt
1 Sol Ring
1 Hammer of Purphoros
1 Prismatic Omen
1 Hellion Eruption
1 Descent of the Dragons
1 Animist's Awakening
1 Sword of the Animist
1 Nissa's Renewal
1 Staff of Nin
1 Coercive Portal
1 Scapeshift
1 Primeval Bounty
1 Firecat Blitz
1 Shared Animosity
1 Crop Rotation
1 Time of Need
1 Zendikar's Roil
1 Beast within
1 Life from the Loam
1 Crucible of Worlds
1 Wand of the Elements
1 Phyrexian Altar
1 Greater Good
1 Soulblast
1 Scour from Existence
1 Rolling Earthquake
1 Warstorm Surge
1 Tempt with Vengeance
1 Koth of the Hammer
1 Nissa, Worldwaker
1 Ugin, the Spirit Dragon
1 Karn Liberated
1 Praetor's Counsel

Lands 
1 Vesuva
1 Thespian's Stage
1 Raging Ravine
1 Blighted Woodland
1 Valakut, the Molten Pinnacle
1 Taiga
1 Stomping Ground
1 High Market
1 Strip Mine
1 Encroaching Wastes
1 Tectonic Edge
1 Ghost Quarter
1 Myriad Landscape
1 Wooded Foothills
10 Mountain
10 Forest
1 Thawing Glaciers
1 Mikokoro, Center of the Sea
1 Cinder Glade
1 Gaea's Cradle


As I previously mentioned in my Landfall article, I am super-uber-ultra-mega excited about the new Omnath too.

This deck also utilizes Landfall, but I actually kept out some of the red and green landfall cards from this deck in order to really focus on the Elemental tribal factor here. That's not to say I don't have in some Retreats and some Baloths, but it does mean I nixed Grazing Gladehart and Lifegift and a few others.

This deck is pretty chock full of elementals. Zendikar's Roil, Both Omnaths, Akoum Stonewaker, Rakka Mar, Titania--, again, like above, there's too many to name, so let's just get into some synergies.

Omnath (the new one) really loves Elementals, but he really loves them dead and gone even more. To that end, we have Descent of the Dragons, Hellion Eruption, and Soulblast to sacrifice them en masse and do all that delicious damage at once. We've got sacrifice outlets as well, in the form of Greater Good (which doubles as very effective card drawing/deck sifting), and Phyrexian Altar, to gain extra mana. We've even got Rolling Earthquake which could take out all our creatures and theirs, but ours do Omnath damage as well.

Incandescent Soulstoke is awesome because it can return a hosed Elemental, say a Cinder Elemental, and then when it gets sac'ed at end of turn, it triggers Omnath's damage dealer.

Because Titania is in here, we have various ways of--like the previous Karametra deck-- sacrificing lands and recurring them. To this end I have the Scapeshift/Valakut, the Molten Pinnacle storied combo. Prismatic Omen helps bring Valakut onboard sooner, and the seemingly silly Wand of the Elements likes the Omen in play too, enabling the half of it that wasn't available prior. Prismatic Omen is also in  to stabilize our mana; to make original Omnath just as powerful as possible; and to interact with Koth and Nissa who make elemental creatures out of Forests and Mountains!

While on this subject, How about some Firecat Blitz? Perhaps we could sacrifice all of them to Phyrexian Altar? Or maybe we have out our Goblin Sharpshooter, which can take them all out (and is also in the deck because the goal is to lose Elementals to the graveyard for Omnath's 3 damage dealy, so the sharpshooter will untap a lot-- even more if the 3 damage is used in conjunction with him to take out threats). Now that the Omen is out, and we have all of our lands as Mountains so they can all be sacrificed to the flashback. If Titania is out, we get even more elementals when the lands are sacrificed. Tempt with Vengeance also makes a ton of elementals that can be sacrificed or sharpshot.

This deck uses recursion and land-specific recursion to keep the shenanigan trains rolling. There's other stuff in here like Doubling Season, and a lot of damage-dealing re:landfall, like Cosi's Ravager or the new Geopede and Dragon. There's a lot going on but it looks like a real fun build and I can't wait to play it and fiddle around with it.


Creatures 
Grand Arbiter Augustin IV 
Sakashima the Impostor 
Clever Impersonator 
Duplicant 
Trinket Mage 
Talrand, Sky Summoner 
Medomai the Ageless 
Linvala, Keeper of Silence 
Lavinia of the Tenth 
Magus of the Future 
Godhead of Awe 
Avacyn, Angel of Hope 
Sun Titan 
1 Halimar Tidecaller

Planeswalkers
Elspeth, Knight-Errant 
Venser, the Sojourner 
1 Jace, the Mind Sculptor
Ugin, the Spirit Dragon 
Karn Liberated 

Other Spells 
Staff of Nin 
Mana Crypt 
Sol Ring 
Sensei's Divining Top 
Ponder 
Preordain 
Sleight of Hand 
Portent 
Impulse 
Serum Visions 

Other Spells Cont'd
Darksteel Garrison 
1 Planar Outburst
1 Roil Spout
1 Encircling Fissure
1 Ondu Rising
1 Sheer Drop
1 Clutch of Currents
1 Coastal Discovery
Elixir of Immortality 
1 Retreat to Coralhelm
1 Scatter to the Winds
Darksteel Plate 
1 Gideon's Phalanax
All is Dust 
Path to Exile 
Return to Dust 
Enlightened Tutor 
Angelic Destiny 
Idyllic Tutor 
Plea for Guidance 
Oblivion Ring 
Mana Drain 
Arcane Denial 
Spin into Myth 
Hinder 
Mystical Tutor 
Future Sight 
Humility 
Well of Ideas 
Council's Judgment 
Sacred Ground 
Terra Eternal 
Crucible of Worlds 

Lands 
1 Praire Stream
Tectonic Edge 
Buried Ruin 
Academy Ruins 
Celestial Colonnade 
Temple of Enlightenment 
Thawing Glaciers 
Ancient Tomb 
Tundra 
Hallowed Fountain 
Darksteel Citadel 
Maze of Ith 
Command Tower 
Flooded Strand 
Halimar Depths 
Kor Haven 
New Benalia 
Vesuva 
Ghost Quarter 
Thespian's Stage 
Strip Mine 
Encroaching Wastes 
Island 
Plains 
Mistveil Plains 


Noyan Dar is awesome. He has a weird, wonky ability which makes him kinda chill in limited, when you are cracking draft packs, but he's a Johnny Dream for Commander/EDH. An Azorius legend that awakens lands, eschewing green from the mix and giving it to him via an ability not unlike Talrand.

My first thoughts immediately went to Terra Eternal, Darksteel Garrison, Darksteel Citadel and Sacred Ground. Then I got to thinking about the awakening ability making 0/0s with counters, and figured I'd include Humility and Godhead of Awe for when I've gotten enough lands onboard the creature train. Since I already made the comparison to Talrand, he goes in too. This deck is a lot of spells, for cheap, so I can make lands.

To piggyback off of Terra Eternal, I dropped in Avacyn, and also Elspeth, in case we can ultimate.  Venser makes all your lands unblockable, and he can blink key things: Duplicant, Lavinia, Sun Titan, Impostors & Impersonators, and even a land if you need it to no longer be a creature.

Here's a VERY fun interaction:

Noyan Dar, Roil Shaper Retreat to CoralhelmThawing Glaciers

That's right! Make the Glaciers a creature!. Use it to fish out a land which activates the Retreat, which allows you to untap the Glaciers. If you chose to put in an Amulet of Vigor, it would be an insane combo.

Of course, Planar Outburst is epic in here, but, All is Dust becomes pretty epic too, since your landcreatures aren't hosed.

The spells are all deck sifting, some counters (only a smidgeon) and then the new Awaken stuff, to maximize land creatures.

This deck is the one I am least sold on, because I am sure it has tons of room for growth.


Creatures 
Withered Wretch 
Agent of Erebos 
Geralf's Mindcrusher 
Jace's Mindseeker 
1 Oblivion Sower
1 Ulamog, the Ceaseless Hunger
Undead Alchemist 
1 Benthic Infiltrator
Stitcher Geralf 
Duplicant 
Void Stalker 
Circu, Dimir Lobotomist 
Hythonia the Cruel 
Grave Titan 
Siren of the Silent Song 
Yixlid Jailer 
Disciple of Deceit 
Arbiter of the Ideal 
Pain Seer 
King Macar, the Gold-Cursed 
1 Sire of Stagnation
Seizan, Perverter of Truth 
Shadowmage Infiltrator 
Grimoire Thief 
Hedron Crab 
Geth, Lord of the Vault 
Oona, Queen of the Fae 
1 Fathom Feeder
1 Solemn Simulacrum
 

Other Spells 
Traumatize 
1 Jace, the Mind Sculptor
Jace, Memory Adept 
Imperial Seal 
Demonic Tutor 
Vampiric Tutor 
1 Ashiok, Nightmare Weaver
Liliana of the Dark Realms 
Liliana Vess 
Acquire 
Bribery 
Relic of Progenitus 
Tormod's Crypt 
Necropotence 
1 Leyline of the Void 
Spin into Myth 
Gild 
Sever the Bloodline 
Silence the Believers 
1 Retreat to Coralhelm
Mana Crypt 
Thousand-Year Elixir 
Ugin, the Spirit Dragon 
Karn Liberated 
Dimir Signet 
Hero's Downfall 
Phyrexian Arena 
Cyclonic Rift 
Slagwurm Armor 
Damnation 
Mind Funeral 
Sol Ring 
 

Lands
1 Tectonic Edge
1 Myriad Landscape
1 Reliquary Tower
1 Dimir Aqueduct
Bojuka Bog 
Volrath's Stronghold 
Encroaching Wastes 
Ghost Quarter 
Strip Mine 
Bloodstained Mire 
Tolaria West 
Urborg, Tomb of Yawgmoth 
Halimar Depths 
Darkwater Catacombs 
Underground River 
Underground Sea 
Watery Grave 
Temple of Deceit 
Nephalia Drownyard 
Drowned Catacomb 
Maze of Ith 
Island 
Swamp 
Command Tower 
Reflecting Pool 
Mikokoro, Center of the Sea 
Vesuva 
Thespian's Stage 
Ancient Tomb 
1 Tectonic Edge
1 Reliquary Tower
1 Myriad Landscape
1 Sunken Hollow
 


This one is kinda cheating. You can view the original article here, and it has a lot of the same cards as it did then, but this build makes use of some of the New Eldrazi. I didn't go full bore Processor/Ingest, but the Ingest creatures I did include really enhance the feel of the deck and the Milling-ness.

I also added Retreat to Coralhelm because it can untap our creatures so they can tap for Phenax again, and Ashiok who should've been in the first build.

Seriously read the original article, then check out how these new Eldrazi help this deck out.


Thanks for joining me again. Did I miss anything you would've included? Lemme know in the comments below, or maybe shoot me a message in Twitter: @CmdrJohnnyBoosh.


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