Adam_the_Mentat's picture
Apr 23 2014 11:00am
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Hello, My name is Boosh and I'm a Kraken addict. It started out casually with a Tidal Kraken here or a Wrexial, the Risen Deep there, but now I can't help myself. When I can't use a Kraken I go with a Leviathan or Serpent or Octopus, but it's not the same rush, man.

It's Colossal Week on PUREMTGO. I put on my mad scientist coat and prove to the commander community that you can build a monoblue deck based entirely on casting colossal blue fatties. Come check out the deck and see if you think it stands a chance at littering the battlefield with huge blue creatures.

When I think of Colossal, I normally think of big green creatures. Green fatties. Then my mind drifts to colorless monstrosities, like Eldrazi or Darksteel Colossus. It takes a while for me to work back around to big ol' demons, or gigantic angels, dragons, or multicolored Elder Dragons, and finally I come around to big ol' colossal blue creatures. Krakens. Octopi. Serpents. Leviathans. Whales. Sphinxes (Sphinges?).

Then, of course, many Commander players groan when a monoblue commander plops onto the field. Talrand usually means a lot of counters, as does Azami, or Teferi. Counter magic is usually very distinctly love / hate, as in, either you love it or revile it.

So making a monoblue commander deck based off gigantic creatures in a color where ramp is not really something that's done was just the challenge this ol' Johnny needed.

Commander Choice:

Tromokratis, a big beefy blue legend that packs a wallop and is a kraken! He may be tough to cast, but so  are all the other big ol' creatures in this deck. Once he's out, if he attacks, he's nearly unblockable, and he's got hexproof most of the time. Also? Pretty darn Colossal.

Colossal Commander Blue Big'uns
You're kraken me up
1 Tidal Kraken
1 Shipbreaker Kraken
1 Kraken of the Straits
1 Stormtide Leviathan
1 Inkwell Leviathan
1 Colossal Whale
1 Lorthos, the Tidemaker
1 Goliath Sphinx
1 Frost Titan
1 Benthic Behemoth
1 Keiga, the Tide Star
1 Sealock Monster
1 Sphinx of Magosi
1 Thassa, God of the Sea
1 Arcanis the Omnipotent
1 Riptide Shapeshifter
1 Sand Squid
1 Phyrexian Metamorph
1 Giant Oyster
1 Solemn Simulacrum
1 Quicksilver Gargantuan
1 Riptide Mangler
1 Platinum Emperion
1 Burnished Hart
1 Silver Myr
1 Merfolk Wayfinder
1 Duplicant
1 Mulldrifter
  28 cards

Other Spells
1 High Tide
1 Gilded Lotus
1 Lotus Bloom
1 Gauntlet of Power
1 Extraplanar Lens
1 Cloud Key
1 Sapphire Medallion
1 Sol Ring
1 Quicksilver Amulet
1 Thran Dynamo
1 Caged Sun
1 Worn Powerstone
1 Wayfarer's Bauble
1 Journeyer's Kite
1 Dream Halls
1 Rhystic Study
1 Jace's Ingenuity
1 Ponder
1 Preordain
1 Serum Visions
1 Brainstorm
1 Aqueous Form
1 Whispersilk Cloak
1 Twincast
1 Brittle Effigy
1 Curse of the Swine
1 Rapid Hybridization
1 Pongify
1 Spin Into Myth
1 Omniscience
1 Cyclonic Rift
1 Sensei's Divining Top
1 Sleep
1 Whelming Wave
1 Ice Floe
35 cards
1 Ancient Tomb
1 Temple of the False God
1 Scorched Ruins
1 Deserted Temple
1 Vesuva
1 Thespian's Stage
1 Coral Atoll
1 Maze of Ith
1 Thawing Glaciers
1 Rogue's Passage
1 Tectonic Edge
1 Encroaching Wastes
1 Soldevi Excavations
1 Faerie Conclave
1 Haunted Fengraf
1 Nykthos, Shrine to Nyx
20 Island
36 cards

1 Tromokratis
1 cards



Big ol' Beefy Blue Colossal Creatures:

Thassa, God of the SeaTromokratisShipbreaker KrakenKraken of the StraitsStormtide LeviathanInkwell LeviathanBenthic BehemothColossal WhaleLorthos, the TidemakerSealock MonsterGoliath SphinxSphinx of MagosiFrost TitanKeiga, the Tide StarQuicksilver GargantuanPlatinum Emperion

Now bear with me, some of you may have different opinions on Colossal blue fatties. I have included some 5/5s. In the tradition of the early days o' Magic the Gathering, a 1/1 truly represented a humanoid creature of regular strength. If you or I were not a planeswalker fighting each other to the death with decks of spells, but were a lowly grunt on the battlefield alongside other creatures we'd drop our fancy light-up keyboards from ThinkGeek, or our Xbox controllers, or our custom universal remote controls that look like original series tri-corders and picked up a battleaxe then we'd be a 1/1. It makes sense, then, that a legendary dragon, revered on the plane of Kamigawa, that  spans the length of cities, would be 5/5.

Also, this is a monoblue deck relying on artifact-ramp, and anything costing over six mana seems appropriately colossal. The only exception here is Sealock Monster, whom requires a boatload more mana than five to go Monstrous, and winds up fairly colossal as a result.

There are only 16 Colossal creatures in this deck. Like I said, we are going monoblue here. The trick is to get one of these fatties out on the board and smack your opponent around. Tromokratis' inherent abilities allow for a fairly quick commander death, unless an opponent blocks with all their creatures— and if they do, one of your other fatties will smack them around. I like this sampling of blue colossal fatties: There's leviathans, krakens, octopi, a whale, a dragon, giant robots, a serpent, sphinxes, a giant, a God, and a gigantic shapeshifter. These are all easily recognizable blue creatures, and easily discerned as colossal creatures.

Besides Thassa, all of these monstrosities are fairly cheap on the ol' pocketbook as well.

Other (non-ramping) Creatures:

Sand Squid, Giant Oyster: These are some old school representations of the sea in Magic, and they also help with Tromokratis' latent "all or nothing block moi" shenanigans.
Phyrexian Metamorph: Copy a mana-ramp artifact or copy a fattie.
Riptide Mangler: So many big ol' creatures. This little guy, while underrated and entirely underused, has mangled his way into my heart with that maw of his since Onslaught. If Tromo is out, bam, 2 mana, he's power 8.
Duplicant: Standard fair for commander, excellent hoser.
Mulldrifter: One of the best blue creatures, one of the best blue commons, card draw.
(Arcanis, the Omnipotent): While he may not have colossal stats, Arcanis will always seem colossal to me, appearing in the same cycle as Visara and Silvos; His card drawing IS colossal and in this deck, we have the mana resources to cast him and even potentially bounce him amid dangerous conditions.

Mana Ramp / Cheating Creatures into Play:

Merfolk WayfinderSilver MyrSolemn SimulacrumBurnished HartSol RingGilded LotusThran DynamoWorn PowerstoneLotus BloomHigh TideCaged SunExtraplanar LensGauntlet of PowerWayfarer's BaubleJourneyer's KiteCloud KeySapphire MedallionQuicksilver AmuletDream HallsRiptide Shapeshifter

The only ones I'm going to elaborate on are the last two, as the rest should be pretty easy to figure out. Dream Halls, you may never play this card if you fear your opponent being able to take full advantage of it. Otherwise, if you have two leviathans, a kraken and Keiga in your hand plus a couple Ponder-esque spells you can chuck, then there you go. Riptide Shapeshifter, I absolutely love. Pop him out one turn, the next turn sac him and find one of your 16 colossals!

There are 20 ways to improve your mana and/or cheat creatures into play, not counting Omniscience which I speak about below. That means you have a 20 percent chance, or a one-in-five chance of drawing one of these helpful mana-ramp cards; Mathematically, you should have one of these in your opening hand.

The Rest:

Rhystic Study, Jace's Ingenuity, Ponder, Preordain, Serum Visions, Brainstorm: These are all card-drawing mechanisms that serve to help you find colossals or mana-ramps, or utility-answers-to-opponent-problems.
Aqueous Form, Whispersilk Cloak: Making Tromokratis "Can't be blocked" = assured commander damage = potentially shorter game / easier win.
Twincast: You may be shaking your heads at me on this one, as I could have filled this card's slot with any number of other spells. I specifically included this card because, it's commander: you are going to see a lot of people playing spells like Urban Evolution, Kodama's Reach, Harrow, Demonic Tutor, Summoning Trap... the list goes on. Why not copy an opponent's trick to get your beefos into play sooner?
Brittle Effigy, Curse of the Swine, Rapid Hybridization, Pongify, Spin Into Myth: Answers to problems.
Omniscience: Oooooo, OK! So this is my definition of: Colossal spell. This spell does colossal things, and costs a colossal amount of mana to cast. If we can slap out our Gilded Lotus and a Nykthos, Shrine to Nyx and maybe an Ancient Tomb and can cast this sucka', then we can drop ALL of our beefos for free!
Cyclonic Rift: Very useful utility.
Sensei's Divining Top: Very useful deck-sifting tool! Find that Frost Giant!
Sleep: Much like Giant Oyster, Frost Titan, and Sand Squid this card is in here to exploit Tromokratis' "needs to be blocked by everythang" clause.
Whelming Wave: I just had to.
Ice Floe: Ok, I know what youse is thanking: This is a land! I know it is, but it does not produce mana, at all-- so I include it here, because, like Sleep's entry, it serves a purpose while being defensively useful.

Play Examples:

Game 1: Vs. (Mayeal of the Anima)

In what is obviously a mutual battle of "Go big or go home," We are both running ramp to power out huge creatures. I am lucky on the draw and draw Island, Island, Sol Ring, Wayfarer's Bauble, Sealock Monster, Twincast, Pongify. Opponent's turn one is Taiga, then Avacyn's Pilgrim; Mine is island, ring, bauble I draw a Deserted Temple. He drops a land, taps out and casts Fyndhorn Elder. I drop my island, use the ring to activate the bauble, draw a Jace's Ingenuity. He casts Explosive Vegetation, I Twincast it. (What was I saying up above, hehe). He plays a greaves. I untap, it's turn three, I drop my temple, and draw Thassa. I have seven mana available. I cast the monster. Opponent plays his commander, I pongify before the greaves hit. He casts Nature's Lore, more ramp. I draw a Benthic Behemoth, but still only have 7. I monstrous-itize my monster and attack, I change his Reliquary Tower into an island. He Path-to-exiles it. I put out an island. His turn, he recasts mayeal. I can do nothing. He greaves it. I draw another island, I cast the behemoth and pass. He puts out an Illusionist's Bracers, and activates Mayael, but doesn't pull a creature. I draw Spin into Myth, and attack with the serpent and pass. Opponent casts Thragtusk, moves the greaves to it, equips mayael with the bracers, goes to greaves her again and I spin her to the bottom. Opponent passes. I cast Tromo. I draw an island and put it out. I have ten mana resources now. I attack with the serpent. He hard-casts Kozilek, Butcher of Truth and draws four. I draw a Ponder.I cast Jace's Ingenuity and draw Strip Mine, Riptide Shapeshifter, and Sleep. I cast the Sleep. I cast the Ponder, I opt to shuffle, I draw Lorthos. I attack with Tromo and Benthic. Opponent's creatures do not untap. He concedes after draw.

My inner-johnny loved this game because of the very unexpected synergy between sealock and benthic, a possibility I knew of but never expected to exploit-- plus I really got to ramp in this deck.

Game 2: Vs. Kresh the Bloodbraided

This game went poorly for our monoblue beefo creatures. Opponent had out an Awakening Zone before too long and ten got out a Skullclamp, netting him two cards a turn for one mana. I did not draw much ramp, and my wayfinder found no islands. I eventually got out a Worn Powerstone and a Sand Squid. My opponent had a lot of spells that made me sacrifice creatures, making his Kresh huger and huger. He eventually equipped Kresh with a Darksteel Plate, and cast Damnation. I got out a Giant Oyster but before its sickness wore off, he has put out a greaves and equipped it. I died to Kresh damage.

Game 3: Vs. Skullbriar, the Walking Grave

This was all about speed and removal. I managed to both Pongify and Rapid Hybridization Skullbriar slowing him somewhat down but facing 3/3s in his stead. This game though, despite early signs of a quick death and pleading with the blind eternities for a Spin into Myth, allowed me to do two really cool combos.

First-- I got to play both Thawing Glaciers and Deserted Temple at the same time, a dream of mine for a while.

Second-- I cast Dream Halls, chucked an (Aqueus Form) for an Omniscience and then cast preodain, jace's ingenuity, two krakens and two sphinxes for free. I drew into lorthos, my metamorph, and duplicant. I cast all three, copying duplicant and taking out my opponent's skullbriar and seedborn muse. I cast my commander for free. MY opponent conceded but told me that it was "Awesome to watch."

So I went pretty colossal this month on PureMTGO. I chose not to include planeswalkers because they really didn't do much for me. You can buy the commander for five cents. The most expensive, fiscally, cards in the deck are Omniscience, Thassa, and some of the artifact ramp like Sapphire Medallion, so many readers out there could afford this.

I wanted to try something different while staying colossal. Do you think I pulled it off?

Happy Colossal week!

(Adam E. Clayton)
adam_the_mentat -
atomicboosh - MTGO client