I. Introduction
In my last deck that I presented, I played Esper colors. The deck was based around dealing specifically with Eldrazi, so it was very reactionary. Not really my style at all. Although Dakkon himself is pretty cool in that he's a beatdown Commander, the rest of the deck left me with a slightly sour taste in my mouth. So when trying to think of the deck to come up with next, I asked myself, "What is the opposite of Esper?" Why Gruul, of course!

I like the enthusiasm, but you're supposed to work together!
So I had my color combination, and I knew that I wanted to smash face. That really only left two legends to build with: Borborygmos and Stonebrow. By the title, I'm sure that you can guess which one I picked.
II. The Deck: Grrrrr.....
So let's take a closer look at Stonebrow.

I think that if I could swing around a battle axe that big, I would probably be a hero too. Obviously, Stonebrow likes tramplers. He's not bad for his stats, either, as he is a 6/6 when he attacks. We can beat down with Stonebrow, as well as his cohorts.
So when people first see this guy, they want to stuff their deck with tramplers. This may work out well in your playgroup at home where you know what to expect from your opponents, but on MTGO, you're going to be facing a variety of stuff, a lot of it powerful. I actually did start out with a deck like this. However, after getting close to killing one of the opponents, I would typically run out of gas, and everyone else would gang up on me because I was so aggro. I don't think I won a game like this. As such, we have to go for a more utility based approach, and leave a lot of the more fun tramplers behind, either because we don't have room or they just don't do enough.








I like you guys, but you didn't quite make the cut.
So using this utility based approach, I re-tooled by deck. Let's look at what I did came up with.
Let's take a closer look at what we have going on here.
Trample Enablers |
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Gruul War Plow, Rancor, Brawn, Kamahl, Fist of Krosa, Garruk Wildspeaker: Obviously, looking through the list you can see that many of the creatures in this deck don't trample. However, if we want them to benefit from Stonebrow, we have to give it to them! Kamahl and Garruk, are just good cards. Rancor is re-usable, and Gruul War Plow doubles as a creature when you need it. Brawn is the only iffy card. There's a lot of graveyard hate running around out there. However, enchantments still manage to last a long time. If you want, you can remove Brawn for Primal Rage.
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Disruption |
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City of Solitude, Damping Matrix: This color combination generally has weaknesses against blue decks, as they run a lot of activated abilities and play a lot of instants. Luckily, most of the cards in this deck deal with triggered abilities and enters the battlefield stuff. Damping Matrix cuts down on things like Arcanis drawing a bunch of cards, or Mayeal pulling out a big guy out of nowhere. We use City of Solitude to make sure that we can cast our spells unimpeded, and not have to worry about opponent's combat tricks. Keep in mind, however, that with the City out, you can only play your instants during your turn as well. If you want to go this route, you can also add Defense Grid and Dosan the Falling Leaf.
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Targeted Removal |
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Acidic Slime, Duplicant, Indrik Stomphowler, Vithian Renegades, Woodfall Primus, Hull Breach, Decimate, Krosan Grip: As you are playing green, you have some good creatures to work with here. Each of the creatures obviously work well with Kiki-Jiki. Decimate is a forgotten card that I rarely see played anymore. Whenever I played it, there was a least one opponent who hadn't ever seen it before and wanted one for themselves. Keep in mind that you need all of those targets when you cast it, so sometimes you have to blow up one of your own artifacts or enchantments to get rid of any annoying creature on the other side.
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Tutors |
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Primal Command, Survival of the Fittest, Tooth and Nail, Hibernation's End: Sometimes you need to get that removal, and you need it now. Hibernation's End is good long term card advantage. I know there are no creatures in the deck that cost 1 mana, so if you really want to, you can add Elvish Herder or Defiant Elf. Otherwise, you have to wait two turns for the End to come into effect. But it's generally worth the wait.
I know that Survival is out of the price range of most of you guys, so if you want, you can take it and Squee out, and replace them with Worldly Tutor and something like Fierce Empath. But if you do have Survival, definitely use it.
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Mass Removal |
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Starstorm, Tornado Elemental: Yes, that's right, only two mass removal spells. That's known as living dangerously! Honestly, you could probably add Oblivion Stone or All is Dust. However, the deck is already feeling more controllish than the beatdown I was going for, and I like living dangerously. Tornado Elemental is one of your two lines of defense against fliers (the other being Red Akroma), so use him wisely.
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Card Draw |
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Skullclamp, Garruk's Packleader, Hystrodon, Momentous Fall, Mind's Eye, Greater Good, Seer's Sundial, Sylvan Library, Harmonize: I found that a lot of times I was ramping up mana, and then I would only have 2 or 3 cards in hand. You want to have options, and card draw gives them to you. Most of the time you won't use Sylvan Library to draw, but sometimes you have to dig for an answer. Momentous Fall and Greater Good are probably among my favorite two cards in the deck. As for the Sundial, the game below was the only time I drew it, and I didn't get a chance to play it.
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A couple of other cards are worth mentioning. Wrath effects can blow you out, so I added
Penumbra Wurm to have some ability to recover, on top of
Genesis and
Eternal Witness.
Spearbreaker Behemoth gives your fatties some protection as well.
Spawnwrithe can get out of hand early, especially one Stonebrow is in play. And with the high amount of life gain effects out there,
Kavu Predator can get pretty big.
Flyers and control decks are problems. You want to try and go after the blue/white players first, and people that play with aggressive flying dragons as their Commander, like Vorosh. Remember, control is your enemy.
Even though this is a more controlling version of a Stonebrow deck, it still can get off to real aggressive starts. So you can either keep putting on pressure and enjoy the ride before someone wipes the board and you get targeted by everyone, or you can try to slow things down and play less aggressively. Most of the time I chose to be the aggressor, and because of that, I took my fair share of beatings.
If you do play the aggressor, do not spread your damage out.
Do not try to be fair. Pick the opponent you want to kill, and kill them fast. It's much more manageable to take on two opponents instead of three, and hopefully by the time you've taken out one opponent you can get some card draw going. The other way of going about things is being more fair and political. But that isn't nearly as fun. You're playing with
Rage Reflection, for goodness sakes! Might as well be that guy.
III. The Game: Fight!
Let's take a look at our opponents:


It's like a Ravnica guildfest here! Teysa is either black/white control, or something based on tokens. Many times it's a combination of both. Razia can be a whole lot of different things, from equipment based decks, to soldiers, to control. Isperia is going to have a whole lot of flyers, so that player is probably going to be the one to go after first. Razia wins the roll. Here's my opening hand.
Tough mana here, so I send it back. Here’s the second hand.
Round 1
R:
Snow-Covered Mountain. Again, the Snow thing doesn’t matter, so I’m going to shorthand this to Mountain.
T: Plains.
Round 2

Everyone likes the fast boots!
Round 3
T: Plains, then
Aven Mindcensor. That's pretty annoying. Equips the bird with his Greaves.
Round 4
Round 5
R: Mountain, then
Anger. Attacks me with
Solemn Simulacrum (38). Obviously I have a more developed board position than everyone else, so this isn’t unexpected. I uses the
Crystal Ball.

Great for getting back those specialty lands.
Me: Draw Forest, and play it. Then I play Stonebrow. I want the Mindcensor gone, so I attack T with both of my
Spawnwrithes (32), and I with the
Sylvan Ranger (37). I get two more
Spawnwrithe tokens.
Round 6
T blocks Stonebrow with Teysa and Mindcensor, dropping to (15), while I drops to (32). I make 4 more
Spawnwrithe tokens. T spins his Top, then draws a card with it.
Round 7
I: Plains, then Isperia.
Round 8
I: Attacks me with Isperia, since everyone else has blockers or other protection. I correctly “guesses” that I have
Kher Keep in my hand. Searches up
Linvala, Keeper of Silence, and plays her.

Great at shutting down Commanders and other creatures.
I’m actually pretty ok with this move. R uses his
Strip Mine to get rid of
Petrified Field, which was tapped to pay for Linvala.
Round 9
R: Plains, then Razia, attacking me (24). At first I think he's attacking me because of my aggressive start, but then I remember that Linvala shuts off Razia's damage redirection ability. So I'm attacked because I'm the only one open.
I: Island. Attacks T with Linvala (12) and me with Isperia (21), correctly guessing the
World at War I revealed previously. Searches up
Baneslayer Angel, and casts it.

Scary.
I is starting to get silly with the Air Force accumulating over there.
Me: Draw
Kodama's Reach and play it, searching up a Mountain and Forest. I then play
Primal Command, giving myself 7 life (28) and searching up
Tornado Elemental. The plan is to cast City of Solitude first next turn, then follow up with the Elemental.
Round 10
R: Plains, then plays a morph creature, which I’m guessing is either
Akroma, Angel of Fury, or
Exalted Angel. Attacks me with Razia (17). Things are starting to look bleak.

Bye bye flyers!
When Yosei dies, T taps down R, a bunch of his lands and his morph.

Not as powerful as when it was played in Standard, but still good.
Round 11
R: Doesn’t untap, but plays Mountain.
I:
Hallowed Burial, which I’m perfectly fine with. R’s morph was Red Akroma.
T: Yosei, then spins the Top. Don’t forget, due to
City of Solitude, everyone has to use their activated abilities during their own turn.
Round 12
Round 13
R: Plains, then Razia, attacking I with her (10). He must smell the blood in the water.
Round 14

Double strike on big creatures is not good when your opponent is playing it.
That’s a big uh-oh right there. Attacks I with Razia, giving her double strike and taking out I.
Me: Draw Mountain and play it. Attack T with Stonebrow (9). I then cast
Momentous Fall, sac’ing Stonebrow, going up to (15) and drawing the following:
T: Plains, Jitte, equipping
Angel of Despair. Around this time I notice that R is still at 40 life, and comment about it. T notes that it's because I've been beating up on him. T attacks R with the Angel (35). Jitte gains some counters, removing them to go up to (13). Plays Teysa.
Round 15
R: Plays
Kher Keep, knocking mine out as well with the legend rule. Attacks T with Razia, who blocks with a bat token. I'm pretty sure he should have attacked me, as I had no blockers and he could have dealt me 12. Teysa creates a spirit token.
Round 16

Great with token decks.
Attacks R with three spirits and Teysa, and R concedes facing lethal. T then sacs 3 spirits to Teysa to exile
Rampaging Baloths. He has to do this now because
City of Solitude is still in play.
Round 17
Me: Draw
Scrying Sheets and play it. Cast
Vigor, then attack with Primus and my beast, who is blocked by Teysa and gets 4 counters, going up to 7/7. T drops to (9). Then, cast
World at War. Another attack phase, attacking with Primus and the beast. He blocks the beast with a spirit, and the Primus with Teysa and Crovax. I kill everyone, and he only has Wayfarer left. Meanwhile Primus is 16/14, and the beast is 11/11.
T: Doesn’t draw an answer, and concedes.
IV. Conclusion
So you'll find that a lot of the games you play with this deck will be similar to this one, where everything is pretty close and things can change based on one decision. If the Razia player had attacked me instead of the Teysa player in the 15th round, he could have knocked me down to (3), and Teysa would have been able to finish us off shortly after. But that's not how things went down, and I was able to pull off the win here.
I've run into a few people online who ask me for the costs of these decks and how to purchase them. Therefore, I've uploaded this bad boy up on the MTGOTraders deck database. You can find the decklist HERE. From there, you are one more click away from buying the whole thing from MTGOTraders. Looks like this deck comes out to around $150, but $50 of that is Strip Mine and Survival. I already talked about replacing Survival, and Strip Mine can be replaced with Ghost Quarter. Just remember, these decks are good starting points for you to change and make them fit your play style better, so feel free to mess around with them.
There are a couple of other ways to go with this deck. One is by using a token based strategy. This would mean including cards like
Avenger of Zendikar,
Dragon Broodmother,
Living Hive, and some of the other token creaters. You can add
Regal Force for additional card draw. The object is to give all your dudes trample and just overwhelm your opponents. I had already done a couple of token decks in the past, so I decided to avoid this route.
Hope you guys enjoyed the deck! Until next time.
Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com
5 Comments
Owner of Razia deck here.
It's a token theme deck with reanimation from bunch of angels such as adarkar valkyrie.
I was missing most of the tutors when I was playing this so that's why you didn't see any.
I didn't attack you at T15 because I had Austere Command. I was scared of Teysa's abilities. If the bat wasn't dead, he would be able to exile whatever I cast later with the spirit tokens more easily. That's my best guess at why I attacked Teysa. Also, I thought I could live at least another turn.
If it wasn't for woodfall primus, I could kill you in one turn with sunhome.
I can't remember what I exactly had in my hand but I think I could deal with you later more easily. I believe it was story circle.
I was hoping for you to attack Teysa If you don't, I was dead anyway. If you attacked Teysa, I had a chance at winning. Also I didn't see Ajani coming.
Here is the decklist. It's a little different than what I played but essentially the same.
1 Purity
1 Hellkite Charger
1 Pristine Angel
1 Story Circle
1 Akroma, Angel of Wrath
1 Shattering Pulse
1 Enlightened Tutor
1 Skred
1 Surreal Memoir
1 Duergar Hedge-Mage
1 Weathered Wayfarer
1 Mouth of Ronom
1 Idyllic Tutor
1 Kjeldoran Outpost
1 Kher Keep
1 Vesuva
1 Anger
1 Karmic Guide
1 Swords to Plowshares
1 Balefire Liege
1 Maze of Ith
1 Austere Command
1 Plateau
1 Sacred Mesa
1 Wrath of God
1 Akroma, Angel of Fury
1 Allay
13 Snow-Covered Plains
13 Snow-Covered Mountain
1 Furystoke Giant
1 Emeria Angel
1 Adarkar Valkyrie
1 Condemn
1 Mind's Eye
1 Expedition Map
1 Desolation Giant
1 Oblivion Ring
1 Vedalken Orrery
1 Land Tax
1 Armillary Sphere
1 Sacred Foundry
1 Reliquary Tower
1 Return to Dust
1 Kazuul, Tyrant of the Cliffs
1 Runed Halo
1 Scrying Sheets
1 Eternal Dragon
1 Martial Coup
1 Storm Herd
1 Worn Powerstone
1 Mirror Entity
1 Twilight Shepherd
1 Firemane Angel
1 Marshal's Anthem
1 Rugged Prairie
1 Rise of the Hobgoblins
1 Rune-Tail, Kitsune Ascendant
1 Otherworldly Journey
1 Coldsteel Heart
1 Mine Excavation
1 Sunhome, Fortress of the Legion
1 Sensei's Divining Top
1 Coalition Relic
1 Razia, Boros Archangel
1 Furnace of Rath
1 Faith's Fetters
1 Strip Mine
1 Arid Mesa
1 Reiterate
1 Ajani Goldmane
1 Hallowed Burial
1 Skullclamp
1 Scroll Rack
1 Loxodon Warhammer
1 Oblation
1 Ghostway
this deck needs more radiate. the things you can do when that card is used...
Cool, thanks for posting! It is always nice to hear what other people are thinking. Your reasoning makes sense and was something I hadn't thought about. Deck looks good too. I'm sure I will play you again soon!
It's weird, 100-card Singleton is my absolute favorite casual format (Casual is relative) but I've never been able to bring myself to play Commander. I think when I get home I'm gonna have to dig up my Akroma and have some fun!