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By: Leviathan, Mike Morales
Aug 18 2010 12:21am
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I.  Introduction

In my last deck that I presented, I played Esper colors.  The deck was based around dealing specifically with Eldrazi, so it was very reactionary.  Not really my style at all.  Although Dakkon himself is pretty cool in that he's a beatdown Commander, the rest of the deck left me with a slightly sour taste in my mouth.  So when trying to think of the deck to come up with next, I asked myself, "What is the opposite of Esper?"  Why Gruul, of course! 

I like the enthusiasm, but you're supposed to work together!

So I had my color combination, and I knew that I wanted to smash face.  That really only left two legends to build with:  Borborygmos and Stonebrow.  By the title, I'm sure that you can guess which one I picked.

II.  The Deck:  Grrrrr.....

So let's take a closer look at Stonebrow.

I think that if I could swing around a battle axe that big, I would probably be a hero too.  Obviously, Stonebrow likes tramplers.  He's not bad for his stats, either, as he is a 6/6 when he attacks.  We can beat down with Stonebrow, as well as his cohorts.

So when people first see this guy, they want to stuff their deck with tramplers.  This may work out well in your playgroup at home where you know what to expect from your opponents, but on MTGO, you're going to be facing a variety of stuff, a lot of it powerful.  I actually did start out with a deck like this.  However, after getting close to killing one of the opponents, I would typically run out of gas, and everyone else would gang up on me because I was so aggro.  I don't think I won a game like this.  As such, we have to go for a more utility based approach, and leave a lot of the more fun tramplers behind, either because we don't have room or they just don't do enough.

terra stomperweatherseed treefolk

I like you guys, but you didn't quite make the cut.

So using this utility based approach, I re-tooled by deck.  Let's look at what I did came up with. 

Stonebrow, Krosan Hero
A Commander Deck
1 Acidic Slime
1 Akroma, Angel of Fury
1 Anger
1 Boartusk Liege
1 Brawn
1 Chameleon Colossus
1 Deus of Calamity
1 Duplicant
1 Eternal Witness
1 Garruk's Packleader
1 Genesis
1 Hellkite Charger
1 Hystrodon
1 Indrik Stomphowler
1 Kamahl, Fist of Krosa
1 Kavu Predator
1 Kiki-Jiki, Mirror Breaker
1 Oracle of Mul Daya
1 Penumbra Wurm
1 Rampaging Baloths
1 Shivan Wurm
1 Spawnwrithe
1 Spearbreaker Behemoth
1 Squee, Goblin Nabob
1 Stonebrow, Krosan Hero
1 Sylvan Ranger
1 Tornado Elemental
1 Vigor
1 Vithian Renegades
1 Woodfall Primus
1 Yavimaya Elder
31 cards

Other Spells
1 Damping Matrix
1 Gruul War Plow
1 Mind's Eye
1 Seer's Sundial
1 Skullclamp
1 Weatherseed Totem
1 Garruk Wildspeaker
1 Aggravated Assault
1 Bear Umbra
1 City of Solitude
1 Greater Good
1 Hibernation's End
1 Rage Reflection
1 Rancor
1 Survival of the Fittest
1 Sylvan Library
1 Comet Storm
1 Krosan Grip
1 Momentous Fall
1 Savage Beating
1 Starstorm
1 Cultivate
1 Decimate
1 Explosive Vegetation
1 Harmonize
1 Hull Breach
1 Kodama's Reach
1 Primal Command
1 Recollect
1 Tooth and Nail
1 World at War 
31 cards
1 Evolving Wilds
1 Fire-Lit Thicket
1 Forgotten Cave
1 Fungal Reaches
1 Gruul Turf
1 Highland Weald
1 Karplusan Forest
1 Kazandu Refuge
1 Kher Keep
1 Miren, the Moaning Well
1 Mosswort Bridge
1 Mouth of Ronom
1 Oran-Rief, the Vastwood
1 Reliquary Tower
1 Scrying Sheets
1 Skarrg, the Rage Pits
9 Snow-Covered Forest
5 Snow-Covered Mountain
1 Spinerock Knoll
1 Stomping Ground
1 Strip Mine
1 Temple of the False God
1 Terramorphic Expanse
1 Tranquil Thicket
1 Treetop Village
1 Wooded Foothills
38 cards

Gruul War Plow


Let's take a closer look at what we have going on here.

Trample Enablers  
Brawn Gruul War PlowRancorBrawnKamahl, Fist of KrosaGarruk Wildspeaker
Gruul War Plow, Rancor, Brawn, Kamahl, Fist of Krosa, Garruk Wildspeaker:  Obviously, looking through the list you can see that many of the creatures in this deck don't trample.  However, if we want them to benefit from Stonebrow, we have to give it to them!  Kamahl and Garruk, are just good cards.  Rancor is re-usable, and Gruul War Plow doubles as a creature when you need it.  Brawn is the only iffy card.  There's a lot of graveyard hate running around out there.  However, enchantments still manage to last a long time.  If you want, you can remove Brawn for Primal Rage.
Damping Matrix City of SolitudeDamping Matrix
City of Solitude, Damping Matrix:  This color combination generally has weaknesses against blue decks, as they run a lot of activated abilities and play a lot of instants.  Luckily, most of the cards in this deck deal with triggered abilities and enters the battlefield stuff.  Damping Matrix cuts down on things like Arcanis drawing a bunch of cards, or Mayeal pulling out a big guy out of nowhere.  We use City of Solitude to make sure that we can cast our spells unimpeded, and not have to worry about opponent's combat tricks.  Keep in mind, however, that with the City out, you can only play your instants during your turn as well.  If you want to go this route, you can also add Defense Grid and Dosan the Falling Leaf.
Mana Help  
cultivate weatherseed totemyavimaya elderoracle of mul dayasylvan rangerkodama's reachcultivateexplosive vegetation
Weatherseed Totem, Yavimaya Elder, Oracle of Mul Daya, Sylvan Ranger, Kodama's Reach, Cultivate, Explosive Vegetation: For some reason I was consistently drawing all these cards.  I would copy Yavimaya Elder with Kiki-Jiki a couple times and be swimming in mana.  I actually had to up the basic land count from what I was originally playing as I had games where I ran out of basics to search up.
Targeted Removal  
Decimate acidic slimeduplicantindrik stomphowlervithian renegadeswoodfall primushull breachdecimatekrosan grip
Acidic Slime, Duplicant, Indrik Stomphowler, Vithian Renegades, Woodfall Primus, Hull Breach, Decimate, Krosan Grip:  As you are playing green, you have some good creatures to work with here.  Each of the creatures obviously work well with Kiki-Jiki.  Decimate is a forgotten card that I rarely see played anymore.  Whenever I played it, there was a least one opponent who hadn't ever seen it before and wanted one for themselves.  Keep in mind that you need all of those targets when you cast it, so sometimes you have to blow up one of your own artifacts or enchantments to get rid of any annoying creature on the other side.
hibernation's end

primal commandtooth and nailhibernation's end
Primal Command, Survival of the Fittest, Tooth and Nail, Hibernation's End:  Sometimes you need to get that removal, and you need it now.  Hibernation's End is good long term card advantage.  I know there are no creatures in the deck that cost 1 mana, so if you really want to, you can add Elvish Herder or Defiant Elf.  Otherwise, you have to wait two turns for the End to come into effect.  But it's generally worth the wait.

I know that Survival is out of the price range of most of you guys, so if you want, you can take it and Squee out, and replace them with Worldly Tutor and something like Fierce Empath.  But if you do have Survival, definitely use it.
Extra Attacks  
world at war hellkite chargerworld at waraggravated assaultsavage beating
Hellkite Charger, World at War, Aggravated Assault, Savage Beating:  Stonebrow's effect is cumulative, meaning that if you have more than one combat phase, on the first one your tramplers get +2/+2, and on the second one they get and additional +2/+2.  That's called "bringing the pain!"  World at War has come in very handy in this case, and Savage Beating is exactly as the name implies.  To go with Hellkite Charger and Aggravated Assault, I added Bear Umbra for the infinite attacks combo.  Keep in mind that this combo is pretty easy to disrupt, so it's not really an instant win every time.  The Umbra also goes well with Kamahl.
Mass Removal  
starstorm tornado elementalstarstorm
Starstorm, Tornado Elemental:  Yes, that's right, only two mass removal spells.  That's known as living dangerously!  Honestly, you could probably add Oblivion Stone or All is Dust.  However, the deck is already feeling more controllish than the beatdown I was going for, and I like living dangerously.  Tornado Elemental is one of your two lines of defense against fliers (the other being Red Akroma), so use him wisely.
Card Draw  
garruk's packleader
skullclampgarruk's packleaderhystrodonmomentous fallmind's eyegreater goodseer's sundialsylvan libraryharmonize
Skullclamp, Garruk's Packleader, Hystrodon, Momentous Fall, Mind's Eye, Greater Good, Seer's Sundial, Sylvan Library, HarmonizeI found that a lot of times I was ramping up mana, and then I would only have 2 or 3 cards in hand.  You want to have options, and card draw gives them to you.  Most of the time you won't use Sylvan Library to draw, but sometimes you have to dig for an answer.  Momentous Fall and Greater Good are probably among my favorite two cards in the deck.  As for the Sundial, the game below was the only time I drew it, and I didn't get a chance to play it.
A couple of other cards are worth mentioning.  Wrath effects can blow you out, so I added Penumbra Wurm to have some ability to recover, on top of Genesis and Eternal Witness.  Spearbreaker Behemoth gives your fatties some protection as well.  Spawnwrithe can get out of hand early, especially one Stonebrow is in play.  And with the high amount of life gain effects out there, Kavu Predator can get pretty big.
Flyers and control decks are problems.  You want to try and go after the blue/white players first, and people that play with aggressive flying dragons as their Commander, like Vorosh.  Remember, control is your enemy.
Even though this is a more controlling version of a Stonebrow deck, it still can get off to real aggressive starts.  So you can either keep putting on pressure and enjoy the ride before someone wipes the board and you get targeted by everyone, or you can try to slow things down and play less aggressively.  Most of the time I chose to be the aggressor, and because of that, I took my fair share of beatings.  
If you do play the aggressor, do not spread your damage out.  Do not try to be fair.  Pick the opponent you want to kill, and kill them fast.  It's much more manageable to take on two opponents instead of three, and hopefully by the time you've taken out one opponent you can get some card draw going.  The other way of going about things is being more fair and political.  But that isn't nearly as fun.  You're playing with Rage Reflection, for goodness sakes!  Might as well be that guy.

III.  The Game:  Fight!

Let's take a look at our opponents:

teysa, orzhov scionrazia, boros archangelisperia the inscrutable 

It's like a Ravnica guildfest here!  Teysa is either black/white control, or something based on tokens.  Many times it's a combination of both.  Razia can be a whole lot of different things, from equipment based decks, to soldiers, to control.  Isperia is going to have a whole lot of flyers, so that player is probably going to be the one to go after first.  Razia wins the roll.  Here's my opening hand.
Tough mana here, so I send it back. Here’s the second hand.
This one is better, especially with Sylvan Ranger, and I keep. I really like Fungal Reaches. This storage land gives you something to do in the early game, and lets you pump out big stuff earlier.  The Snow lands don't do anything for me this game, so I'm going just shorthand them.  As usual, R = Razia, Boros Archangel, I = Isperia the Inscrutable, and T = Teysa, Orzhov Scion.
Round 1
R: Snow-Covered Mountain. Again, the Snow thing doesn’t matter, so I’m going to shorthand this to Mountain.
I: Island, Expedition Map.
Me: Draw Evolving Wilds, and play it, cracking it for a Mountain.
T:  Plains.
Round 2
R: Mountain, Lightning Greaves.
I: Terrain Generator.
Me: Draw World at War. Play Forest, then Sylvan Ranger, searching up a Forest.
T:  Swamp, Lightning Greaves of his own.
lightning greaves
Everyone likes the fast boots!

 Round 3
R: Sacred Foundry. I sacs his Expedition Map to search up Academy Ruins.
I: Plays Academy Ruins, then Coalition Relic.
Me: Draw Vithian Renegades. Attack I with the Ranger (39). Play Forest, then Spawnwrithe.
T:   Plains, then Aven Mindcensor. That's pretty annoying.  Equips the bird with his Greaves.
Round 4
R: Mountain, then Solemn Simulacrum, searching up a Plains. Equips the Sad Robot with his Greaves. I puts a counter on his Coalition Relic.
I: Crystal Ball, then Sejiri Refuge (40). 
Me: Draw Explosive Vegetation. Now I'm really annoyed about the Mindcensor.  Attack I with Spawnwrithe (38), getting a token. I play Fungal Reaches, and then I almost play Explosive Vegetation before I remember Mindcensor is out there. Instead, I play Vithian Renegades, destroying T’s Greaves.
T:   Plays Teysa, than Orzhov Basilica, bouncing a Plains. 
Round 5
R: Mountain, then Anger. Attacks me with Solemn Simulacrum (38). Obviously I have a more developed board position than everyone else, so this isn’t unexpected. I uses the Crystal Ball.
I: Mistmeadow Witch. Then Sword of Kaldra and Petrified Field.
petrified field
Great for getting back those specialty lands.
Me: Draw Forest, and play it. Then I play Stonebrow. I want the Mindcensor gone, so I attack T with both of my Spawnwrithes (32), and I with the Sylvan Ranger (37). I get two more Spawnwrithe tokens.  
T:   Plains, then Sensei's Divining Top, and spins it. 
Round 6
R: Strip Mine. No attacks.
I: Island. Then equips Mistmeadow Witch with Sword of Kaldra.  That's a big sword for a little witch! 
Me: Draw Kher Keep and play it. Then Acidic Slime, getting rid of Sword of Kaldra. I attack I with one Spawnwrithe and Sylvan Ranger, and T with 3 Spawnwrithes, Stonebrow and Vithian Renegades
T blocks Stonebrow with Teysa and Mindcensor, dropping to (15), while I drops to (32). I make 4 more Spawnwrithe tokens. T spins his Top, then draws a card with it.
T:   Plains, then Akroma's Vengeance, wiping the board. I uses the Crystal Ball one more time before it goes.
Round 7
R: Vesuva, copying his Strip Mine. Then uses the original Strip Mine to destroy I’s Academy Ruins.
I: Plains, then Isperia.
Me: Draw Primal Command. I play Explosive Vegetation, getting a Forest and a Mountain. Then I put a counter on Fungal Reaches before bouncing Kher Keep with Gruul Turf. Looking back, this was a mistake, because now I knows a card in my hand.
T:   Skeletal Vampire.
Round 8
R: Plains, then Runed Halo, naming Isperia.
I: Attacks me with Isperia, since everyone else has blockers or other protection.  I correctly “guesses” that I have Kher Keep in my hand. Searches up Linvala, Keeper of Silence, and plays her. 
linvala, keeper of silence
Great at shutting down Commanders and other creatures.
I’m actually pretty ok with this move. R uses his Strip Mine to get rid of Petrified Field, which was tapped to pay for Linvala.
Me: Draw City of Solitude. Play Kher Keep, then Mind's Eye. I’m looking forward to some solid card drawing action right now.
T:   I draw Momentous Fall off of T’s draw. T attacks me with Skeletal Vampire, then ninjas out Ink-Eyes, Servant of Oni, dropping me to (30). Then digs up my Acidic Slime, destroying my Mind's Eye. Sad times. Then replays SDT.
Round 9
R: Plains, then Razia, attacking me (24). At first I think he's attacking me because of my aggressive start, but then I remember that Linvala shuts off Razia's damage redirection ability.  So I'm attacked because I'm the only one open.
I: Island. Attacks T with Linvala (12) and me with Isperia (21), correctly guessing the World at War I revealed previously. Searches up Baneslayer Angel, and casts it. 
baneslayer angel
I is starting to get silly with the Air Force accumulating over there. 
Me: Draw Kodama's Reach and play it, searching up a Mountain and Forest. I then play Primal Command, giving myself 7 life (28) and searching up Tornado Elemental.  The plan is to cast City of Solitude first next turn, then follow up with the Elemental.
T:   Plays Emeria, the Sky Ruin, then attacks me with Ink-Eyes again (23). Pulls Sylvan Ranger from my graveyard, getting a Swamp. Then plays Yosei, the Morning Star.
Round 10
R: Plains, then plays a morph creature, which I’m guessing is either Akroma, Angel of Fury, or Exalted Angel. Attacks me with Razia (17). Things are starting to look bleak.
I: Attacks me with Isperia (14), correctly remembering that I have World at War in hand. Searches up Draining Whelk, but T correctly notes that I’m going to play City of Solitude first. 
Me: Draw Shivan Wurm. Play City of Solitude, which resolves, to my relief. Then Tornado Elemental.

Bye bye flyers!
When Yosei dies, T taps down R, a bunch of his lands and his morph.
T:   Swamp, Sword of Light and Shadow, then equips Ink-Eyes. Attacks I with Ink-Eyes (25), going up to (15) and digging up his own Yosei to his hand and I’s Baneslayer Angel.  Ruh-roh. Then Stoneforge Mystic, searching up Umezawa's Jitte, but doesn’t have enough mana to play it. Instead, just spins his Top.
umezawa's jitte
Not as powerful as when it was played in Standard, but still good.

 Round 11
R: Doesn’t untap, but plays Mountain.
I: Hallowed Burial, which I’m perfectly fine with. R’s morph was Red Akroma.
Me: Draw Indrik Stomphowler, and play it, getting rid of T’s Sword of Light and Shadow. Then play Shivan Wurm, bouncing the Stomphowler. 
T:   Yosei, then spins the Top. Don’t forget, due to City of Solitude, everyone has to use their activated abilities during their own turn.
Round 12
R: Armillary Sphere, cracking it for two Plains, playing one of them.
I: Flood Plain, then Shield of Kaldra.
Me: Draw Weatherseed Totem, and play it. Then Stonebrow, and attack I with Shivan Wurm (16). Put a counter on Fungal Reaches.
T:   Angel of Despair, killing my Shivan Wurm. Bummer. Then spins his Top. No attack with Yosei.
Round 13
R: Plains, then Razia, attacking I with her (10).  He must smell the blood in the water. 
I: Calciform Pools. Sacs Flood Plain for Tundra. Then plays his own Yosei. The two Yoseis get destroyed. I taps me down, and T taps down I. 
Me: Draw Boartusk Liege. I’m tapped down, so no play.
T:   Attacks me with Angel of Despair (9). Plays Skeletal Vampire and Weathered Wayfarer. Spins his Top.
Round 14
R: Sunhome, Fortress of the Legion
sunhome, fortress of the legion
Double strike on big creatures is not good when your opponent is playing it.
That’s a big uh-oh right there. Attacks I with Razia, giving her double strike and taking out I.
Me: Draw Mountain and play it. Attack T with Stonebrow (9). I then cast Momentous Fall, sac’ing Stonebrow, going up to (15) and drawing the following:
I love Momentous Fall. I play Indrik Stomphowler, taking out T’s Top. I then play Boartusk Liege.
T:   Plains, Jitte, equipping Angel of Despair. Around this time I notice that R is still at 40 life, and comment about it. T notes that it's because I've been beating up on him.  T attacks R with the Angel (35). Jitte gains some counters, removing them to go up to (13). Plays Teysa. 
Round 15
R: Plays Kher Keep, knocking mine out as well with the legend rule. Attacks T with Razia, who blocks with a bat token.  I'm pretty sure he should have attacked me, as I had no blockers and he could have dealt me 12. Teysa creates a spirit token. 
Me: Draw Rampaging Baloths. Play Forest, then Woodfall Primus, taking out Sunhome. Then Rage Reflection. I attack R with Stomphowler and the Liege, and he doesn’t block, dropping to (19).
T:   Uses the Wayfarer to search up Scrubland and play it. Then Sorin Markov. Attacks R with Angel of Despair, who blocks with Razia, killing both. Teysa spits out another spirit token. T then uses Sorin’s first ability hitting R, knocking him to (17) and T to (15). Then Disenchants my Rage Reflection. Bummer.
Round 16
R: Scrying Sheets. Then Austere Command, taking out all artifacts and big creatures. I loose my Stomphowler, Liege and Totem, while T loses his Jitte and Skeletal Vampire, making Teysa spit out another spirit token. Woodfall Primus persists, and I take out Sorin Markov. R then casts Coalition Relic.
Me: Draw Vigor. Play Rancor on the Pimus, and attack R (10). Then Rampaging Baloths, followed by Spinerock Knoll. I tuck Akroma, Angel of Fury under the Knoll and get a beast token.
T:   Crovax, Ascendant Hero. This kills his last bat token, making Teysa spit out a spirit. Weathered Wayfarer searches up a Plains, which he plays. Then Ajani Goldmane, who gives all his dudes counters and vigilance. 
ajani goldmane
Great with token decks.
Attacks R with three spirits and Teysa, and R concedes facing lethal. T then sacs 3 spirits to Teysa to exile Rampaging Baloths.  He has to do this now because City of Solitude is still in play.
Round 17
Me: Draw Scrying Sheets and play it. Cast Vigor, then attack with Primus and my beast, who is blocked by Teysa and gets 4 counters, going up to 7/7. T drops to (9). Then, cast World at War. Another attack phase, attacking with Primus and the beast. He blocks the beast with a spirit, and the Primus with Teysa and Crovax. I kill everyone, and he only has Wayfarer left. Meanwhile Primus is 16/14, and the beast is 11/11.
T:   Doesn’t draw an answer, and concedes.

IV.  Conclusion

So you'll find that a lot of the games you play with this deck will be similar to this one, where everything is pretty close and things can change based on one decision.  If the Razia player had attacked me instead of the Teysa player in the 15th round, he could have knocked me down to (3), and Teysa would have been able to finish us off shortly after.  But that's not how things went down, and I was able to pull off the win here.

I've run into a few people online who ask me for the costs of these decks and how to purchase them.  Therefore, I've uploaded this bad boy up on the MTGOTraders deck database.  You can find the decklist HERE.  From there, you are one more click away from buying the whole thing from MTGOTraders.  Looks like this deck comes out to around $150, but $50 of that is Strip Mine and Survival.  I already talked about replacing Survival, and Strip Mine can be replaced with Ghost Quarter.  Just remember, these decks are good starting points for you to change and make them fit your play style better, so feel free to mess around with them.

Other cards to consider that I haven't mentioned already include haste enablers such as Fires of Yavimaya, In the Web of War and Sarkhan Vol.  Knollspine Dragon is another method of card draw that works well since you will typically be doing very large chunks of damage.  And Multani, Maro-Sorcerer can do some serious damage with your trample enablers.  
There are a couple of other ways to go with this deck.  One is by using a token based strategy.  This would mean including cards like Avenger of Zendikar, Dragon Broodmother, Living Hive, and some of the other token creaters.  You can add Regal Force for additional card draw.  The object is to give all your dudes trample and just overwhelm your opponents.  I had already done a couple of token decks in the past, so I decided to avoid this route.
You can also go with more "enters the battlefield" creatures and bounce effects.  This means Mold Shambler, Tin Street Hooligan, Goblin Ruinblaster, Farhaven Elf, Wood Elves and Civic Wayfinder, along with Stampeding Wildebeests, Stampeding Serow, Erratic Portal, and possibly even Horned Kavu.  This seemed like a lot of work though, so I didn't go this way either. 
Hope you guys enjoyed the deck!  Until next time.
Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com



Razia by protocol_7 at Wed, 08/18/2010 - 08:10
protocol_7's picture

Owner of Razia deck here.
It's a token theme deck with reanimation from bunch of angels such as adarkar valkyrie.
I was missing most of the tutors when I was playing this so that's why you didn't see any.
I didn't attack you at T15 because I had Austere Command. I was scared of Teysa's abilities. If the bat wasn't dead, he would be able to exile whatever I cast later with the spirit tokens more easily. That's my best guess at why I attacked Teysa. Also, I thought I could live at least another turn.

If it wasn't for woodfall primus, I could kill you in one turn with sunhome.

I can't remember what I exactly had in my hand but I think I could deal with you later more easily. I believe it was story circle.
I was hoping for you to attack Teysa If you don't, I was dead anyway. If you attacked Teysa, I had a chance at winning. Also I didn't see Ajani coming.

Here is the decklist. It's a by protocol_7 at Wed, 08/18/2010 - 08:00
protocol_7's picture

Here is the decklist. It's a little different than what I played but essentially the same.

1 Purity
1 Hellkite Charger
1 Pristine Angel
1 Story Circle
1 Akroma, Angel of Wrath
1 Shattering Pulse
1 Enlightened Tutor
1 Skred
1 Surreal Memoir
1 Duergar Hedge-Mage
1 Weathered Wayfarer
1 Mouth of Ronom
1 Idyllic Tutor
1 Kjeldoran Outpost
1 Kher Keep
1 Vesuva
1 Anger
1 Karmic Guide
1 Swords to Plowshares
1 Balefire Liege
1 Maze of Ith
1 Austere Command
1 Plateau
1 Sacred Mesa
1 Wrath of God
1 Akroma, Angel of Fury
1 Allay
13 Snow-Covered Plains
13 Snow-Covered Mountain
1 Furystoke Giant
1 Emeria Angel
1 Adarkar Valkyrie
1 Condemn
1 Mind's Eye
1 Expedition Map
1 Desolation Giant
1 Oblivion Ring
1 Vedalken Orrery
1 Land Tax
1 Armillary Sphere
1 Sacred Foundry
1 Reliquary Tower
1 Return to Dust
1 Kazuul, Tyrant of the Cliffs
1 Runed Halo
1 Scrying Sheets
1 Eternal Dragon
1 Martial Coup
1 Storm Herd
1 Worn Powerstone
1 Mirror Entity
1 Twilight Shepherd
1 Firemane Angel
1 Marshal's Anthem
1 Rugged Prairie
1 Rise of the Hobgoblins
1 Rune-Tail, Kitsune Ascendant
1 Otherworldly Journey
1 Coldsteel Heart
1 Mine Excavation
1 Sunhome, Fortress of the Legion
1 Sensei's Divining Top
1 Coalition Relic
1 Razia, Boros Archangel
1 Furnace of Rath
1 Faith's Fetters
1 Strip Mine
1 Arid Mesa
1 Reiterate
1 Ajani Goldmane
1 Hallowed Burial
1 Skullclamp
1 Scroll Rack
1 Loxodon Warhammer
1 Oblation
1 Ghostway

this deck needs more radiate. by Doomhed at Wed, 08/18/2010 - 10:46
Doomhed's picture

this deck needs more radiate. the things you can do when that card is used...

Cool, thanks for posting! It by Leviathan at Wed, 08/18/2010 - 10:48
Leviathan's picture

Cool, thanks for posting! It is always nice to hear what other people are thinking. Your reasoning makes sense and was something I hadn't thought about. Deck looks good too. I'm sure I will play you again soon!

It's weird, 100-card by Westane at Wed, 08/18/2010 - 12:43
Westane's picture

It's weird, 100-card Singleton is my absolute favorite casual format (Casual is relative) but I've never been able to bring myself to play Commander. I think when I get home I'm gonna have to dig up my Akroma and have some fun!