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By: Leviathan, Mike Morales
Jul 04 2013 10:14am
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Ok, so Treefolk.  Before Lorwyn, they were sort of an afterthought.  They had a high toughness, and that's about it.  And then, Doran came along and changed everything.

I had been meaning to build a Doran Treefolk deck for a while, but had never gotten around to it.  And then someone asked, and that gave me incentive to actually construct the deck.  I wanted to keep the Treefolk theme going, instead of just making the best Rock deck possible.  Here's the list:

Doran, the Siege Tower
A Commander Deck
Creatures
1 Bosk Banneret
1 Chameleon Colossus
1 Deadwood Treefolk
1 Elesh Norn, Grand Cenobite
1 Eternal Witness
1 Fendeep Summoner
1 Gaea's Avenger
1 Graveborn Muse
1 Grizzled Leotau
1 Hystrodon
1 Ikiral Outrider
1 Indomitable Ancients
1 Leaf-Crowned Elder
1 Oathsworn Giant
1 Pontiff of Blight
1 Qasali Pridemage
1 Sapling of Colfenor
1 Seedguide Ash
1 Silklash Spider
1 Timber Protector
1 Treefolk Harbinger
1 Unstoppable Ash
1 Verdeloth the Ancient
1 Vhati il-Dal
1 Wickerbough Elder
1 Woodfall Primus
1 Yew Spirit
27 cards

Other Spells
[Artifacts]
1 Nihil Spellbomb
1 Sol Ring
1 Sword of Fire and Ice
1 Sword of Light and Shadow
[Enchantments]
1 Mirari's Wake
1 Pernicious Deed
1 Phyrexian Arena
1 Phyrexian Reclamation
1 Spidersilk Armor
1 Sylvan Library
[Instants]
1 Beast Within
1 Crib Swap
1 Hunter's Insight
1 Krosan Grip
1 Nature's Claim
1 Path to Exile
1 Reach of Branches
1 Ready/Willing
1 Swords to Plowshares
1 Vampiric Tutor
[Planeswalker]
1 Elspeth, Knight-Errant
[Sorceries]
1 Cultivate
1 Damnation
1 Demonic Tutor
1 Farseek
1 Harmonize
1 Kodama's Reach
1 Nature's Lore
1 Regrowth
1 Retribution of the Meek
1 Three Visits
1 Vindicate
1 Wave of Reckoning
1 Wrath of God
34 cards
Lands
1 Arid Mesa
1 Bayou
1 Bloodstained Mire
1 Bojuka Bog
1 Command Tower
1 Fetid Heath
1 Forbidding Watchtower
5 Forest
1 Gavony Township
1 Godless Shrine
1 Krosan Verge
1 Marsh Flats
1 Misty Rainforest
1 Miren, the Moaning Well
1 Murmuring Bosk
1 Overgrown Tomb
3 Plains
1 Reflecting Pool
1 Savannah
1 Scrubland
1 Strip Mine
4 Swamp
1 Temple Garden
1 Twilight Mire
1 Vault of the Archangel
1 Verdant Catacombs
1 Volrath's Stronghold
1 Windswept Heath
1 Wooded Bastion
38 cards

Sideboard
1 Doran, the Siege Tower
1 cards
doran, the siege tower

 

Deck Tech

First off, this isn't just a Treefolk deck, there are plenty of other creatures with high toughness that are included.  Some of them may seem sub-optimal (I'm looking at you, Ikiral Outrider) or just beaters (like Grizzled Leotau) but they ended up doing all right for me.  I noticed that almost the entire top of the curve was made up of creatures, so I had to make a few tough cuts, chief of which was Jareth, Leonine Titan.  However I did manage to keep Pontiff of Blight in, even if I never ended up drawing into it.

As for the Treefolk, most of them are pretty self explanatory.  I wanted to keep the number of Treefolk spells high so that Leaf-Crowned Elder would have the chance to do some work, but some cards just didn't make the cut.  Rootgrapple cost too much mana, and Lignify didn't do enough.  I also included Fendeep Summoner, which may seem goofy at first, but I really wanted to include at least one mono-Black Treefolk.

fendeep summoner deadwood treefolk leaf-crowned elder

There is a bunch of pinpoint removal in the deck, but not as much as you may think.  There is also a little bit of recursion in the form of Phyrexian Reclamation, Eternal Witness, Regrowth and Deadwood Treefolk.  On top of that there is some card draw as well.  If anything, the deck could probably use more card draw, but as it is right now it did ok.  Finally a little bit of ramp never hurt anyone.

There are a couple of spells that pump toughness to help when Doran is in play, which is nice.  Due to the fact that most of the creatures have low power, cards like Retribution of the Meek and Wave of Reckoning seemed powerful.  However, there were times when they could not be ideal, especially if someone casts Rite of Replication on your Oathsworn Giant.

Speaking of Oathsworn Giant, there aren't that many toughness pumpers in the deck.  Spidersilk Armor was a good one just for giving your entire team reach, and Unstoppable Ash is great with your Treefolk.  Unfortunately, Slagwurm Armor didn't make the cut.

The deck basically plays a Rock type game, but more creature based.  There are a lot of goofy creature cards in here that I'm playing just because I figured that a Doran deck was the only time I would ever use them, but that increased the fun factor for me.  I mean, who expects Gaea's Avenger, right?  If you really wanted to improve it, more tutors would help, but I don't like running that many.  And getting away from the Treefolk theme would be more powerful, but less fun.  Even still, it worked out pretty well.

Game 1

So typically Maelstrom Wanderer is the top threat at any table, but he comes out slow and doesn't seem to be going for an optimal build, despite a Time Warp.  Meanwhile, Mayael gets out an early Garruk Wildspeaker and Elvish Piper, while I get Mirari's Wake out.  A few creatures get on the board when Mayael gets Avacyn, Angel of Hope into play, then Austere Commands away the rest of the table.  Luckily, Wanderer uses Progenitor Mimic to get rid of Avacyn.  After a couple more creatures come out, Mayael casts Insurrection, taking out the Wanderer player.

I get out Unstoppable Ash with Doran, while Seizan plays Midnight Banshee.  Mayael and Seizan beat each other up, since their life totals are in the 20's while mine is at 9.  Luckily, they are left with few creatures, and I'm able to beat up on both of them.  Mayael whiffs once or twice and can't get another creature out to fend off the beats.  Eventually Seizan uses his Commander to kill Mayael.  Luckily, Seizan helps me draw into Swords to Plowshares in case I need to gain some life, but I'm able to beat him down with my Primus, Doran and Ash.

Game 2

This was a goofy fun game where my opponents knew each other and enjoyed messing with each other.  In addition, it became sort of a joke about how many times they could kill Doran, doing it even when there were bigger threats on the table.  Progenitus has mana problems early, which leaves Crosis and I beating each other up for a little while.  Eventually Progenitus gets my Seedguide Ash under his Mimic Vat to help him out.  So I start going after him, while Crosis gets Kokusho out.  I'm fine with Kokusho, and when the board gets Wrath'd Progenitus drops to 2.  Crosis hits him with Blightning, but redirects the damage to his Garruk to keep him around.

vault of the archangel

Unfortunately Progenitus gets his own Kokusho out, along with an Obelisk of Alara.  I expend all my resources to take out Progenitus, running out of cards.  That's when Crosis tutors up Capsize and starts bouncing things.  Unfortunately, his clock is really low and he runs out of time.  I eventually draw into Vault of the Archangel to help me out with my low life total, and proceed to beat down on Progenitus, taking him out. 

Game 3

So 2 Headed Giant Commander has been an option online for a while, and I've sort of been avoiding it.  You never know what kind of teammate you're gonna get, and some people tune their decks specifically for 2HG.  But I decided to give it a shot, and found that sometimes you can get a teammate that shores up your problem areas.

In this game I'm teamed up with Rafiq.  Child of Alara seems to be enchantment control, while Lavinia is just goofiness.  Rafiq has nothing but ramp, while I manage to bring out Doran and a couple of Treefolk beaters.  Lavinia casts Beacon of Immortality, bringing their life total to over 140.  This isn't really a problem as I'm beating down pretty good, and able to tutor for answers to Teferi's Moat and Oath of Druids.  Eventually Rafiq draws into Forbid while having Staff of Nin out.  He uses Forbid with buyback when Child tries to Replenish.  Eventually Lavinia has connection problems, and Child concedes facing the Forbid.  I think we were going to be in pretty good shape anyways.

So there it is, Doran with Treefolk!  Hopefully you guys enjoyed the deck.  I think it's pretty competitive while keeping the tribal theme.  Of course, you could make a better deck by ditching the Treefolk entirely, but what's the fun in that?  Until next time!

Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com

CONQUEROR & COMMANDER ARCHIVE