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By: Leviathan, Mike Morales
Sep 20 2013 12:16pm
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A while back someone asked me for a Vorel deck, and I kind of brushed it off.  Vorel seemed pretty gimmicky to me at first, and I am not really a huge fan of the Simic color combo.  Wasn't he really just another version of Experiment Kraj, a dude I had already built around a while back (check it out HERE from 3 years ago!)?


After sitting on it for a while, and seeing some of the stuff that came out in M14, I took another look at Vorel.  I forgot that his mana cost was so low, which makes a pretty big difference.  And I hadn't really played with all the Evolve dudes that had recently come out.  As a matter of fact, there were a bunch of cards that I've wanted to mess with that I can put in a Vorel deck!  And that's when I picked it up and gave it a go.

Here's the deck:

Vorel of the Hull Clade
A Commander Deck
1 Acidic Slime
1 Champion of Lambholt
1 Cold-Eyed Selkie
1 Draining Whelk
1 Eternal Witness
1 Fathom Mage
1 Fertilid
1 Forgotten Ancient
1 Genesis
1 Gilder Bairn
1 Gyre Sage
1 Kazandu Tuskcaller
1 Kalonian Hydra
1 Lighthouse Chronologist
1 Master Biomancer
1 Oracle of Mul Daya
1 Overbeing of Myth
1 Phyrexian Metamorph
1 Prime Speaker Zegana
1 Primordial Hydra
1 Renegade Krasis
1 Scute Mob
1 Seedborn Muse
1 Spike Weaver
1 Trygon Predator
1 Ulvenwald Tracker
1 Vastwood Hydra
1 Viral Drake
1 Woodripper
1 Zameck Guildmage
30 cards

Other Spells
1 Darksteel Reactor
1 Eternity Vessel
1 Everflowing Chalice
1 Lux Cannon
1 Mana Crypt
1 Oblivion Stone
1 Puppet Strings
1 Rings of Brighthearth
1 Sol Ring
1 Thousand-Year Elixir
1 Illusionist's Bracers
1 Ring of Kalonia
1 Swiftfoot Boots
1 Doubling Season
1 Greater Good
1 Primeval Bounty
1 Beast Within
1 Counterspell
1 Cyclonic Rift
1 Mana Drain
1 Nature's Claim
1 Plasm Capture
1 Pongify
1 Rapid Hybridization
1 Voidslime
1 Cultivate
1 Give/Take
1 Increasing Savagery
1 Kodama's Reach
1 Nature's Lore
1 Search for Tomorrow
1 Tezzeret's Gambit
1 Three Visits           
1 Time Spiral
34 cards
1 Alchemist's Refuge
1 Ancient Tomb
1 Breeding Pool
1 Flooded Grove
1 Flooded Strand
10 Forest
1 Hinterland Harbor
1 Minamo, School at Water's Edge
1 Miren, the Moaning Well
1 Misty Rainforest
1 Novijen, Heart of Progress
1 Oran-Rief, the Vastwood
1 Polluted Delta
1 Scalding Tarn
1 Strip Mine
1 Tropical Island
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
35 cards

1 Vorel of the Hull Clade
1 cards
vorel of the hull clade


Deck Tech:


Fun with counters!  A couple of things you may notice right away.  First, there are no Graft creatures.  Graft can work pretty well with Vorel, but dealing with the triggers on MTGO is a pain in the ass so I made sure to leave all of them behind.  Next, there are practically no tutors.  There's no Mystical Tutor, Green Sun's Zenith or Survival of the Fittest.  (I'm not counting the land search as tutors folks).  This was a conscious decision on my part, to just be able to draw cards and see what I get.  It worked out well, but if you want it to be more competitive I definitely suggest adding Survival.

I initially had a much bigger Proliferate theme, but it was so mana hungry that I took out most of those cards.  I also had Inkmoth Nexus, but that got replaced with more colored mana.  As a matter of fact, you might be able to take out the Viral Drake for additional land.  That's another thing with the deck, the mana base is really greedy with only 35 lands.  It was rare that I didn't draw enough lands, but it did happen once or twice.  Something to be aware of when mulliganing.

As built, the deck doesn't need Vorel, but he certainly helps.  I had games where I didn't even cast him and still did well.  The deck also sort of waivers in between aggro and control at times.  It really depends on the draw.  Don't be afraid of playing your hydras when they're small, they can get big pretty quickly.

The most interesting card in the deck is likely Darksteel Reactor.  If Vorel isn't in play, people just ignore it because it takes so long to actually pull off.  But it can win quite suddenly if people aren't paying attention.  The first time I won with it I felt kind of dirty.  But I got over it, and won with the Reactor a couple times.  I only received one negative comment about it, most people admired that I pulled it off.

Obviously Seedborn Muse is a bomb in this deck.  Part of the reason I didn't include any creature tutors is so that I wouldn't be looking her up every time possible.  Another thing to think about is that no matter how many counters you get on Eternity Vessel, (I got over 1000 life once without really trying), it won't protect you from Commander damage (in the same 1000 life game I lost to Sigarda with a Sword of Feast and Famine).

Yes, I know there's an infinite turn combo with Magistrate's Scepter, but I didn't want to play it.

Let's see how the deck does!

Game 1


Here I'm going up against Seshiro the Anointed, Azusa, Lost but Seeking, and Kaervek the Merciless.   Seshiro plays an early Shizuko, Caller of Autumn and Azusa takes advantage, ramping with Crucible of Worlds and Sylvan Primordial to set the rest of us back.  Luckily I'm able to use Woodripper to blow up the Crucible while Azusa focuses on Kaervek.  As Azusa is in the process of going nuts, Kaervek slows him down by using Molten Disaster to wipe the board.  I get Forgotten Ancient out to play defense, Azusa gets Vorinclex, and Kaervek uses Duplicant to get rid of it.

Azusa eventually gets rid of the Kaervek player, just as Seshiro amasses a bunch of snake and I get out Primordial Hydra.  Azusa has run out of card draw as Seshiro sends his snakes after her, filling his hand and drawing a bunch of cards.  On my turn, I transfer a bunch of counters from my Ancient to my Hydra, making the Hydra huge.  I can kill either Azusa or Seshiro with my Hydra, and decide to take out Seshiro due to his ability to draw more cards, despite Azusa's explosiveness.  Azusa is able to use Green Sun's Zenith to tutor up Craterhoof Behemoth, but it's not enough, and I win with my huge Hydra.

Game 2


In this one I'm going up against Teysa, Envoy of Ghosts, Child of Alara and Zedruu the Greathearted.  Teysa uses a bunch of little dudes along with Mentor of the Meek, while I slowly get some counters on Champion of Lambholt.   I get out Greater Good to draw some cards and the Child player uses Godo, Bandit Warlord to search up Sword of Fire and Ice.  After some back and forth, I get Darksteel Reactor out with Doubling Season and Seedborn Muse in hand.

Eventually, the Child player blows up the world, then tries to Tooth and Nail, which I counter with Mana Drain.  I use the opportunity to get Doubling Season and the Muse into play, and with Alchemist's Refuge and some card draw provided by Fathom Mage, I'm able to put stuff into play while holding a Voidslime to protect me.  I Flash in Vorel right before my turn, and due to Doubling Season it only takes 2 upkeeps for me to win with the Reactor.

Game 3


This is just a bunch of control decks, and me.  Basically I can't keep creatures on the field due to the large number of board wipes, but I have Genesis in the graveyard to help me recover.  At one point, each of my opponents has a copy of Avacyn, Angel of Hope in play.  This actually helped me politically I think just because people felt sorry for me.  

When it looks like the Child of Alara player is going to start taking advantage of graveyards with (Debtor's Knell), I Time Spiral, losing my Genesis.  But I do get Zameck Guildmage, which helps me a little with card draw.  I'm able to copy the Child's Blazing Archon and blow it up with Pongify, then Child gets taken out.  I also get Spike Weaver into play with Ring of Kalonia to keep it with counters. Eventually, the Sen Triplets player concedes due to tiredness.  It was definitely a long game. 

So this was a really fun deck to play, one that I'll probably play again at some point in the future.  Hope you guys enjoyed it!

Theros has been completely spoiled, I'll get to my Overview after the cards come out on MTGO.  I'm planning on having another deck done before then, so keep on the look out.  Until next time!

Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com