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By: Leviathan, Mike Morales
May 10 2012 11:00am
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THE END IS NEAR!

Here we are, at the end of out little journey!  For those of you that haven't been following along, I decided to make a Commander deck using each of the Elder Dragons.  It only seems appropriate since the format was originally called Elder Dragon Highlander, based on each of these old guys.  It has been an interesting journey, so say the least.  To see my Arcades Sabboth deck, click HERE, for Nicol Bolas, click HERE, for Chromium, HERE and most recently for Vaevictis Asmadi click HERE.

This has been an interesting exercise for me.  Long time readers know that I like to build around my Commanders, but that obviously posed problems when it comes to Elder Dragons.  For the majority of these guys building around their abilities was just out of the question.  Instead, I had to come up with ideas that fit into their appropriate color schemes.  This lead to a couple decks that were way outside my comfort zone, but were certainly learning experiences.  I certainly suggest you guys who like to build decks try something like this.  Pick a theme or Commander that is a little bit different from what you usually play and go for it.  If you like playing control, go aggro.  If you like aggro, try something combo-ish.  You may find that you get some other ideas for decks by doing this.  


Just like whoever the heck this is!

Anyways, I am on to my final Elder Dragon.  He's not the most complicated guy, but he isn't bad either.  Also in this article I'm going to start something new.  I am going to point out cards that I have never used before in my decks!  I have built over 60 decks while writing this column, so you can bet that I have covered a lot of the bases.  But hopefully with each deck from here on out I will be able to use at least 2 or 3 new cards!  Let's see what I can do here.

PLANESWALKER POWER!

Let's take a look at our final Elder Dragon:

palladia-mors

Sweet, trample!  That is certainly a relevant ability.  However, it doesn't necessarily scream out where it wants to go to me.  I also like how he has a nice little pile of bones that he is collecting on the side right there.  It brings a nice, western outdoorsy feel to his place.  Since I had just done a big creature/stompy deck with my last deck using Vaevictis Asmadi, I knew I wanted something different.  I hadn't actually built a deck around Planeswalkers, so I figured now would certainly be a good time to start!  The Naya colors have some interesting Planeswalkers to work with, plus they give us access to a way to get their ultimates off very quickly Doubling Season!  Yes, with Doubling Season it is possible to ultimate Chandra or Elspeth or Garruk!  Seems pretty sweet to me.

Of course, there aren't enough Planeswalkers out there to fill out the entire deck, and there were some, like Ajani Vengeant, that I knew I didn't want to play with.  So what else is good with Doubling Season?  Why tokens, of course!  Tokens not only give us a way to protect our Planeswalkers, but they also give us the ability to go on the offensive when necessary.

Palladia-Mors
A Commander Deck
Creatures
1 Academy Rector
1 Ant Queen
1 Avenger of Zendikar
1 Dragon Broodmother
1 Dragonmaster Outcast
1 Emeria Angel
1 Eternal Witness
1 Genesis
1 Hero of Bladehold
1 Hornet Queen
1 Imperial Recruiter
1 Lotus Cobra
1 Oracle of Mul Daya
1 Primeval Titan
1 Rampaging Baloths
1 Requiem Angel
1 Sakura-Tribe Elder
1 Sun Titan
1 Viridian Zealot
1 Wood Elves
1 Yavimaya Elder
21 cards

Other Spells
[Artifacts]
1 Darksteel Ingot
1 Echo Chamber
1 Mana Crypt
1 Rings of Brighthearth
1 Skullclamp
1 Sol Ring
[Planeswalkers]
1 Ajani Goldmane
1 Chandra Nalaar
1 Chandra, the Firebrand
1 Elspeth Tirel
1 Elspeth, Knight-Errant
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
1 Gideon Jura
1 Sarkhan Vol
[Enchantments]
1 Doubling Season
1 Mana Reflection
1 Mirari's Wake
1 Sylvan Library
[Instants]
1 Beast Within
1 Enlightened Tutor
1 Path to Exile
1 Return to Dust
1 Swords to Plowshares
1 Tithe
1 White Sun's Zenith
[Sorceries]
1 Akroma's Vengeance
1 Austere Command
1 Cultivate
1 Explosive Vegetation
1 Genesis Wave
1 Hull Breach
1 Idyllic Tutor
1 Kodama's Reach
1 Martial Coup
1 Mwonvuli Acid-Moss
1 Overwhelming Stampede
1 Search for Tomorrow
1 Skyshroud Claim
1 Sylvan Scrying
1 Wheel of Fortune
41 cards
Lands
1 Arid Mesa
1 Command Tower
7 Forest
1 Gaea's Cradle
1 Gavony Township
1 Homeward Path
1 Kessig Wolf Run
1 Kjeldoran Outpost
1 Krosan Verge
1 Mosswort Bridge
4 Mountain
6 Plains
1 Plateau
1 Reliquary Tower
1 Sacred Foundry
1 Savannah
1 Spinerock Knoll
1 Stomping Ground
1 Taiga
1 Temple Garden
1 Temple of the False God
1 Windswept Heath
1 Wooded Foothills
37 cards

Sideboard
1 Palladia-Mors
1 cards
elspeth tirel

 

Seems interesting, right?  Breaking things down in my traditional way:

Ramp  
explosive vegetation Lotus Cobraoracle of mul dayaPrimeval TitanWood ElvesYavimaya ElderKrosan VergeDarksteel IngotMana CryptSol RingMana ReflectionMirari's WakeTitheCultivateExplosive VegetationKodama's ReachMwonvuli Acid-MossSearch for TomorrowSkyshroud Claim 
Lotus Cobra, Oracle of Mul Daya, Primeval Titan, Wood Elves, Yavimaya Elder, Krosan Verge, Darksteel Ingot, Mana Crypt, Sol Ring, Mana Reflection, Mirari's Wake, Tithe, Cultivate, Explosive Vegetation, Kodama's Reach, Mwonvuli Acid-Moss, Search for Tomorrow, Skyshroud Claim:  All right, this ramp package is pretty similar to the one in my Asmadi deck.  The only real difference is the use of Tithe (which has been amazing), Mirari's Wake (always good), and Lotus Cobra.  The Cobra is mainly in the deck due to the inclusion of Genesis Wave, which I will talk about more later.  But this seems like a good amount for what I am trying to do. 
Planeswalkers  
chandra, the firebrand

Ajani GoldmaneChandra NalaarChandra, the FirebrandElspeth TirelElspeth, Knight-ErrantGarruk WildspeakerGarruk, Primal HunterSarkhan Vol 
Ajani Goldmane, Chandra Nalaar, Chandra, the Firebrand, Elspeth Tirel, Elspeth, Knight-Errant, Garruk Wildspeaker, Garruk, Primal Hunter, Sarkhan Vol:  Some fun ones here.  I guess I should talk more about what wasn't included.  Ajani Vengeant: I didn't want to use his ultimate on anyone.  Same goes for Karn LiberatedKoth of the Hammer didn't really fit the deck. 

The remainder of these guys were great, even Chandra Nalaar.  The Firebrand was good at copying stuff, or just pinging, and both Garruk's were good with the token strategy.  Just remember that if you Genesis Wave and hit both copies of Chandra, Elspeth or Garruk, only put one of them into play.  You don't have to put both onto the battlefield if you don't want to.

Tokens  
hornet queen

Ant QueenAvenger of ZendikarDragon BroodmotherDragonmaster OutcastEmeria AngelHero of BladeholdHornet QueenRampaging BalothsRequiem AngelElspeth TirelElspeth, Knight-ErrantGarruk WildspeakerGarruk, Primal HunterWhite Sun's ZenithKjeldoran OutpostMartial Coup  
Ant Queen, Avenger of Zendikar, Dragon Broodmother, Dragonmaster Outcast, Emeria Angel, Hero of Bladehold, Hornet Queen, Rampaging Baloths, Requiem Angel, Elspeth Tirel, Elspeth, Knight-Errant, Garruk Wildspeaker, Garruk, Primal Hunter, White Sun's Zenith, Kjeldoran Outpost, Martial Coup:  I didn't want to go overboard with the token theme.  The Planeswalkers are just good cards, and I really liked the ability to pump out a mass of instant speed tokens with White Sun's Zenith.  The remainder were just good cards.

I never did draw Requiem Angel though, so I have no idea how it would have done.  Seems like it is worth a shot though.

Destruction  
akroma's vengeance

Viridian ZealotChandra NalaarBeast WithinPath to ExileReturn to DustSwords to PlowsharesAkroma's VengeanceAustere CommandHull BreachMartial CoupMwonvuli Acid-Moss  
Viridian Zealot, Chandra Nalaar, Beast Within, Path to Exile, Return to Dust, Swords to Plowshares, Akroma's Vengeance, Austere Command, Hull Breach, Martial Coup, Mwonvuli Acid-Moss:  I tried to hit all the right spots here.  Obviously Akroma's Vengeance works well with keeping  your Planeswalkers on the table while wiping out everything else.  There is also a combination of removal for creatures, artifacts and enchantments.  Plus Beast Within can deal with most non-creature problem permanents. 

I did not want to play with Obliterate, but if you want to push your deck into a more spike-ish version I would recommend adding it.

Tutors  
academy rector

Imperial RecruiterAcademy RectorPrimeval TitanSylvan ScryingIdyllic TutorEnlightened Tutor 
Imperial Recruiter, Academy Rector, Primeval Titan, Sylvan Scrying, Idyllic Tutor, Enlightened Tutor:  We obviously have a couple of ways of tutoring up Doubling Season with Enlightened Tutor, Idyllic Tutor and Academy Rector.  We can even tutor for the Rector using Imperial Recruiter, who can get a variety of other creatures as well.

There are enough specialty lands in the deck that Sylvan Scrying and Prime Time are both pretty important.  Whether it's to grab Krosan Verge or Gaea's Cradle for some additional ramp, Kessig Wolf Run to push some damage through or Spinerock Knoll and Mosswort Bridge to get some free spells going, both of these land tutors will help you out big time.

So the basic plan is pretty simple.  There is plenty of ramp to make sure that you are able to cast your stuff.  Then, set up a protective wall of tokens for your Planeswalkers to sit behind and do what they do.  There is plenty of destruction in the deck to take care of problem permanents as well. 

The good thing about the Planeswalkers is that they tend to soak up damage if you are defenseless.  The bad thing about them is that they tend to have a target on their head as soon as they hit play, and tend to soak up damage.  Essentially any time you play one of them, expect people to really focus a lot of energy on killing them.  People don't like when any of these guys get their ultimates off (except for Gideon, I guess), so just try to have a little bit of defense set up for them I guess.

Since the deck isn't really that complicated, I thought I would try something new and list the cards that I have never used in a deck before.  I've created over 60 decks while writing this column, so I've used plenty of cards.  Let's check out the new stuff:

gideon jura hero of bladehold echo chamber chandra nalaar

The cards I know that I haven't used were Hero of Bladehold, Imperial Recruiter, Requiem Angel, Viridian Zealot, Echo Chamber, both Chandra's, Elspeth Tirel, Gideon and Gavony Township.  The Township and Angel are from recent sets, so it makes sense that they are new.  Imperial Recruiter is a card that I am pretty surprised that I haven't used before, but it kind of makes sense due to my affinity for bigger creatures.  I liked Viridian Zealot as it is cheaper than Indrik Stomphowler and can get around Torpor Orb.  And of course, since this is a Planeswalker themed deck it makes sense that I use some that I wouldn't have played before.

The only card that was slightly disappointing was Echo Chamber.  I thought that it could be used to get rid of voltron Commanders like Uril who are typically a players' only creature in play, as well as being a political card that could copy someone's Acidic Slime to get rid of a problem permanent.  Unfortunately it rarely worked out as well as planned.  Even when it would make sense to give me access to a good "enters the battlefield" creature, I would always get the worst creature available.  It did kill a couple of lone Commanders, but that was only on the turn I cast it.  After that the surprise factor was gone.  It could probably be replaced with Mimic Vat.

The only other card I thought would be worthwhile was Praetor's Counsel, but I had a real hard time finding a slot.  The deck did all right without it though.  I also considered Parallel Lives, but I didn't think there was enough token production to warrant its inclusion.  Maybe I'm wrong, who knows.  Let's just take a look to be sure, though, shall we?

BAM, OUT OF NOWHERE!

All right, in this game I am up against Mayael the Anima, Olivia Voldaren and The Mimeoplasm.  I'm a little worried about The Mimeoplasm due to the lack of graveyard hate in my deck, but it's always worth playing out the game to see what happens.  My first hand only has one land, so I send it back and get the following:

Elspeth, Knight-ErrantLotus CobraForestChandra, the FirebrandGaea's CradleGenesis WaveForest
Elspeth, Knight-Errant, Lotus Cobra, Forest, Chandra, the Firebrand, Gaea's Cradle, Genesis Wave, Forest

First off, this is an awful hand.  However I am blinded by the fact that I have 2 Planeswalkers and Gaea's Cradle and decide to keep, completely overlooking the fact that I am pretty color screwed unless I draw some land.  And if someone deals with my turn 2 Lotus Cobra, I'm especially screwed.  But I have visions of using Chandra to copy a large Genesis Wave.  That'd be cool, right?  Right?  Hello?

The first couple turns go about as expected, as I stall out after playing my Lotus Cobra, but I do draw into Primeval Titan and Rampaging Baloths.  It's turn 5 before I draw a Savannah and I'm able to play Chandra and use her to kill Mayael's Budoka Gardener so that I can keep up mana for Path to Exile.  The Gardner had to go since Mayael had Thawing Glaciers, and I didn't want her going nuts with it.

Chandra is out there to absorb some damage, and does but survives to my next turn.  Meanwhile Mayael gets out Lurking Predators and although she whiffs the first couple times, she hits pretty good later.  On my turn I play Elspeth and make a token, hoping to increase my creature numbers for Gaea's Cradle mana.  The Mimeoplasm attacks Chandra with Wonder and then Pongifys his Incarnation to give all his creatures flying.  On her turn 6 Mayael plays her Commander and Greater Good, always a good card with lots of fatties to play.  Olivia plays her Commander and uses her to off my Lotus Cobra.  Sad times.  I cast Mana Reflection, and the Ooze uses Shriekmaw to get rid of Mayael's Cliffrunner Behemoth, but Mayael gets Spearbreaker Behemoth from Lurking Predators in exchange.

What happens next is that all of Mayael's large creatures start getting targeted with removal, while Lurking Predators just keeps pumping out more.  In addition, all the fat is sacrificed to Greater Good and since Garruk's Packleader is in play we see all Mayael's draws, including a Day of Judgment.  Mayael is getting out ahead of everyone, so I decide that I want to force her to play the Day of Judgment by casting Genesis Wave for 13 with my Rampaging Baloths out, giving me with a bunch of tokens.


6 tokens left!

I end the turn by casting my Commander.  Hopefully having the 12 beast tokens and my Elder Dragon out are enough to make Mayael wipe the board.  The Mimeoplasm follows that up by casting Damping Matrix and Back to Nature, getting rid of my Mayael's Greater Good, Mayael's Aria and my Mana Reflection.  Mayael casts Day of Judgment as hoped for, but follows that up by playing a Mana Reflection of her own and uses Resurrection to get Pathrazer of Ulamog from her graveyard.  She then casts Return to Dust getting rid of my Echo Chamber and the Ooze's Damping Matrix, equipping the Pathrazer with Lightning Greaves and attacking my only Planeswalker, Chandra Nalaar while I sacrifice some land. 

Olivia plays Ratchet Bomb while I play my Primeval Titan.  The Ooze transmutes Muddle the Mixture for Nostalgic Dreams.  Mayael casts Breath of Life, getting Artisan of Kozilek from her graveyard, followed by Windbrisk Raptor and Swiftfoot Boots, equipping her bird.  Her new Eldrazi gets the equipped with Lightning Greaves, and all of it comes my direction.


Yay Eldrazi!

Yes, I have to sacrifice 5 permanents before blocking.  I also have to keep my Primeval Titan around for blocking after sacrificing a bunch of land, dropping to (24).  On her turn Olivia casts Blasphemous Act, wiping the board.  I just play Dragonmaster Outcast, but the Ooze has a plan.  He casts his Commander, pulling Putrefax from his graveyard and Pathrazer of Ulamog from Mayael's, and takes Mayael out with poison damage!  His reasoning:  "That was too many Eldrazi already."

Olivia plays Call to the Grave, and at the end of her turn I White Sun's Zenith for 9.  On my turn I play Doubling Season, followed up by Garruk Wildspeaker.  I use Garruk's ultimate to pump all my kitty tokens and take out The Mimeoplasm, and try to take out Olivia with a token pumped by Kessig Wolf Run, but she uses Act of Aggression to steal it from me and avoid lethal.  It doesn't matter, I grind out a win a turn or 2 later.

THE END?

The deck did pretty well and I enjoyed playing it.  That's all you can ask for, right?   Well, there was one thing that bugged me about the deck.  My guess is that a lot of you probably figured out the big problem it had once you saw what the theme was.  The problem with the deck is that it would be better with Rith, the Awakener as the Commander of the deck.

rith, the awakener

With Rith, we get to use the same colors, we still have a large flying dragon, and on top of that she makes tokens!  That just seems like she would simply be a superior Commander overall.  So in trying to make a deck around Palladia-Mors, I actually built a deck for the wrong Commander.  It would be like trying to build a deck using enchantments with CMC less than 3 using Lady Evangela instead of Zur.

So what was I going to do then?  Build another deck!

SECOND VERSE, JUST AS GOOD AS THE FIRST!

I knew that I would want to cast Palladia-Mors, which meant that I had to keep the ramp core of the deck.  I also knew I was going to take out the token and Planeswalker themes.  Since I wanted to attack with Palladia, I figured I would add a little bit of equipment, some large critters to help the big dragon out, and add some extra attack steps without going infinite.  Seemed like a pretty simple plan actually.  Here is what I came up with:

Palladia-Mors
A Different Commander Deck
Creatures
1 Baneslayer Angel
1 Charmbreaker Devils
1 Dauntless Escort
1 Dragonmaster Outcast
1 Engulfing Slagwurm
1 Figure of Destiny
1 Genesis
1 Godo, Bandit Warlord
1 Inferno Titan
1 Knight of the Reliquary
1 Lotus Cobra
1 Meglonoth
1 Mirran Crusader
1 Moldgraf Monstrosity
1 Oracle of Mul Daya
1 Primeval Titan
1 Rampaging Baloths
1 Ranger of Eos
1 Sakura-Tribe Elder
1 Scute Mob
1 Serra Ascendant
1 Solemn Simulacrum
1 Stonehewer Giant
1 Sun Titan
1 Sunblast Angel
1 Urabrask the Hidden
1 Wood Elves
1 Yavimaya Elder
28 cards

Other Spells
[Artifacts]
1 Basilisk Collar
1 Behemoth Sledge
1 Bonehoard
1 Coalition Relic
1 Darksteel Ingot
1 Lightning Greaves
1 Loxodon Warhammer
1 Mana Crypt
1 Skullclamp
1 Sol Ring
1 Sword of Fire and Ice
[Planeswalker]
1 Sarkhan Vol
[Enchantments]
1 Asceticism
1 Mana Reflection
1 Mirari's Wake
1 Sylvan Library
[Instants]
1 Beast Within
1 Condemn
1 Disenchant
1 Return to Dust
1 Savage Beating
1 Swords to Plowshares
1 Tithe
[Sorceries]
1 Austere Command
1 Cultivate
1 Explosive Vegetation
1 Hull Breach
1 Kodama's Reach
1 Mwonvuli Acid-Moss
1 Search for Tomorrow
1 Skyshroud Claim
1 Sylvan Scrying
1 Waves of Aggression
1 World at War
34 cards
Lands
1 Arid Mesa
1 Command Tower
1 Dust Bowl
7 Forest
1 Gavony Township
1 Homeward Path
1 Kessig Wolf Run
1 Krosan Verge
1 Mosswort Bridge
4 Mountain
6 Plains
1 Plateau
1 Reliquary Tower
1 Sacred Foundry
1 Savannah
1 Spinerock Knoll
1 Stomping Ground
1 Sunhome, Fortress of the Legion
1 Taiga
1 Temple Garden
1 Temple of the False God
1 Windswept Heath
1 Wooded Foothills
37 cards

Sideboard
1 Palladia-Mors
1 cards
world at war

 

There is no real reason to break things down.  I added Waves of Aggression, World at War and Savage Beating to get some extra attacks in.  Charmbreaker Devils are used because they can get big and recur stuff.  Fat includes stuff like Engulfing Slagwurm, Inferno Titan, Baneslayer Angel and MeglonothStonehewer Giant and Godo are used to tutor up some of my equipment, which includes Bonehoard, Sword of Fire and Ice and Behemoth Sledge.

The only unusual thing about the deck is that I included a decent amount of 1-drops, specifically for use with Ranger of Eos.  This includes Figure of Destiny, Serra Ascendant, Dragonmaster Outcast and Scute Mob.  I also included Dauntless Escort for a little bit of Wrath insurance. 

Just because I can, let's look at some of the cards I have never used in a deck before:

bonehoard knight of the reliquary mirran crusader moldgraf monstrosity

Cards I have never used before include Engulfing Slagwurm, Dauntless Escort, Figure of Destiny, Knight of the Reliquary, Mirran Crusader, Moldgraf Monstrosity, Meglonoth and Bonehoard.  The Slagwurm, Meglonoth and Monstrosity are all fatties with interesting abilities that I have always wanted to use.  Mirran Crusader seemed like it would be good with equipment.  As I've already mentioned, Dauntless Escort is good Wrath insurance, and Figure of Destiny is good to grab with Ranger of Eos.  Knight of the Reliquary just seems like a good card that I haven't used yet.  Finally, Bonehoard can make creatures really big sometimes, and seems like it would work well with a trampling Commander.

Asceticism turned out to be really good.  It gets your creatures around cards like Maze of Ith and removal like Swords to Plowshares.  In addition a lot of the board clearing effects don't have the "no regeneration" clause, meaning that you can oftentimes save a bunch of your creatures.  Good times.

WHO'S THE THREAT?  YOU'RE THE THREAT!

In this game I am up against Karona, False God, Seshiro the Anointed and Mikaeus, the Unhallowed.  Seeing Mikaeus out there sets of alarm bells right away, and when I ask him if he has any combos in his deck he says, "A couple."  That's no bueno.  This game is a reminder that when you play threatening Commanders, especially those that can easily create infinite combos, you will be targeted.  The first couple turns go quickly, with everyone setting up their mana and Seshiro's snakes beating down on Mikaeus.  My Figure of Destiny gets in a few points of damage as well.

Mikaeus follows that up with Mutilate, wiping the board.  I drop a Solemn Simulacrum, Karona plays Rings of Brighthearth, and Seshiro plays 2 more snakes.  Mikaeus hits Seshiro with Corrupt to stop the bleeding, going up to (34).  The next turn's biggest play is Seshiro playing his Commander and hitting Mikaeus, drawing 2 cards.  On my turn I play Mirari's Wake and attack Mikaeus as well.  Karona plays Myr Battlesphere.  Seshiro plays Konda's Banner, equips Seshiro, and attacks Mikaeus with his team.

Mikaeus drops to (1), then dies to his own Phyrexian Arena on his turn.  On my turn I play Meglonoth and Dragonmaster Outcast, then follow that up by using Hull Breach to destroy Karona's Rings of Brighthearth.  I'm not really worried about Seshiro right now due to the Swords to Plowshares and Condemn in my hand.  Karona just plays Land Tax, while Seshiro plays Primal Rage and attack Karona with his Mire Boa, knocking her to (34).  I attack Seshiro with my Meglonoth and he doesn't block, going to (28).  I then play my Commander.  Palladia-Mors wants to bring a beat down!

Karona attacks Seshiro with the Battlesphere, pumping it and dropping him to (24) when Seshiro hits the Battlesphere with Beast Within.  Seshiro goes to attack Karona with her team, but I hit his Commander with Condemn to keep him from drawing cards.  I am concerned about a card like Fog or Constant Mists stopping my next attack.  On my turn I attack Seshiro with my Commander, and Karona with the rest of my team, casting an entwined Savage Beating after blocker (or the lack thereof) are declared.

This is enough to take out Karona, and I kill Seshiro on my second attack step.  Afterward Karona notes that she had a Wrath of God she was planning on casting after her attack step of her previous turn, but accidentally F6'd through her turn.  I think I would have been in a pretty good spot, though, with Sun Titan and Knight of the Reliquary in my hand to recover quickly.

GOOD TIMES!

So there we go, I have finished my quest to create a deck for each of the Elder Dragons!  It was a pretty fun little challenge.  Both of these Palladia-Mors decks were fun to play and didn't do anything to degenerate.  As a matter of fact, the second one was pretty similar to my Vaevictis Asmadi deck, in that it beat down with some large creatures.  And that's fine.  There's nothing wrong with getting back to the basics of EDH and enjoying some creature combat.

Anyways, I hope you enjoyed the decks.  If you want to see me continue with noting the cards that I haven't used before, let me know.  I thought it was interesting to note that almost all of my cards had been used before, and also that I hadn't used some pretty good cards in the past.  It's always nice to keep up some level of variety.

Hope you guys enjoyed the decks.  Until next time!

Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com

CONQUEROR & COMMANDER ARCHIVE

5 Comments

Deck one looks like a really by bogtrog at Thu, 05/10/2012 - 14:07
bogtrog's picture

Deck one looks like a really fun deck to play with. Rarely do you see that kind of commitment to planeswalkers in commander. If I had the tixs I would love to try out something similar. Alas my magic budget says no. Man, I would love to figure out a deck to maximize Chandra Firebrand though.

It may just be me, but if any deck can claim green, white, and tokens it needs Aura Shards though.

Deck two looks like a pretty straight forward fatty beatdown. It seems ok, but not terribly interesting. It is nice that it allowed you to break out some new cards you wanted to use. I have always wanted to find a nice home for my lonely Megalonoth too. It is a bit amazing you had yet to break out the likes of Knight of the Reliquary before.

I am glad to see that you stuck to it and finished up all the elder dragons. Nice work. I am looking forward to your review of AVR.

I just wanted to let you know by themonkey at Fri, 05/11/2012 - 07:31
themonkey's picture

I just wanted to let you know I enjoy the focus on never used cards. I hope you keep it in.

Missing Aura Shards was an by Leviathan at Fri, 05/11/2012 - 10:02
Leviathan's picture

Missing Aura Shards was an oversight on my part and should definitely be included. I'll leave it up to you guys as to what it should replace.

The unused cards section will likely stay. It will help me focus in using new stuff and not falling back onto staples all the time. Eventually I will probably do an article breaking down everything I've used.

I definitely like the idea of by bogtrog at Fri, 05/11/2012 - 10:41
bogtrog's picture

I definitely like the idea of regularly highlighting the new cards to you and giving your impressions on how they played out. It would make a neat addition.

Excellent post. by rosemiss at Wed, 06/13/2012 - 20:50
rosemiss's picture

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