I. Introduction: A little bit of Yin, a little bit of Yang
I have had my fun doing things a little bit differently with my last two decks. Now let's get back to the type of aggro-control decks that I like. I was playing against someone (somewhat) recently who said they wanted to see my take on an Orzhov deck. Sounds good to me!
Black and White may seem like opposites, but in Magic they have a lot of overlapping facets, and complement each others weaknesses. White brings mass destruction, and the ability to get rid of every type of permanent. Meanwhile, Black brings card draw and recursion. They seem like a match made in heaven to me.

Or at least a match based around white girls with black make up. All she needs are wings and a sword. Hmmm....
II. The Deck: Hurts So Good
There are actually only three legends in this color combination. I remember making a Teysa, Orzhov Scion deck a while back, when Painter's Servant was still legal in the format. It was based on tokens, and I know I have done enough token decks for you. For this new challenge, I actually started off trying to make a spirit based-Ghost Council of Orzhova deck for you guys, but I realized pretty quickly that there weren't enough spirits in these colors to my liking. Sure, the good ones were really good, like Kagemaro, First to Suffer, Spirit of the Night (ok, if not good at least a nostalgic favorite) and Yosei, the Morning Star. But after that you are stuck with stuff like Gibbering Kami.

Not really something I wanted to play.
So I ended up passing on the spirit idea. Instead, I went with the hotness herself, Selenia. Let's take a look at her up close, shall we?:

She's pretty sweet, even if it looks like she wants to kick your butt. She is an angel, so it makes sense that she can fly. However, it is her second ability that makes her interesting. For the low, low cost of only 2 life, you can bounce her to your hand. This means that she is essentially immune to tuck effects. Spin into Myth, eat your heart out. In addition, she is able to avoid all types of removal. If someone tries to Terminate her, just bounce her and replay her again later. You can even bounce her before you Wrath of God. As such, the deck will include a decent amount of Wrath effects as well.
Finally, after you cast her the first time, she pretty much never has to return to the Command zone again. As a result, the third, fifth, and even the seventh time you cast her she will still only cost 5 mana. This is a huge advantage over every other Commander out there, and makes kills by General damage that much easier. And if for some reason you have to discard her, she just hops back to the Command zone, ready for you to play her again. That sort of resiliency is nice.
So we are looking at lots of removal to keep the skies clear for her to punch through. Since she is an angel, might as well bring a couple of her angel friends along with her. Here is the deck that I came up with:
Good times. As usual, a closer look at the individual cards:
Mass Destruction |
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Akroma's Vengeance, Austere Command, Damnation, Decree of Pain, Final Judgment, Hallowed Burial, Martial Coup, Rout, Wrath of God, Kagemaro, First to Suffer: Who doesn't like to blow up the world every once in a while? I know that this may seem like overkill to some folks, but we are playing to Selenia's strength here. She can dodge all this stuff and come back right away. There is a nice variety in here, with various methods that include card draw, enchantment and artifact destruction, and tucking of generals. Plus, Rout can be cast at instant speed. Good times. |
Weapons of War |
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Sword of Light and Shadow, Sword of Fire and Ice, Loxodon Warhammer, Sword of Vengeance: Although Selenia is cool, she doesn't bring the most power to the table. As a matter of fact, with all the dragons and other huge fliers out there, sometimes it is hard for her to get her damage through. All this equipment will help get her through. Otherwise, you will have some really long games. And after you read the game report below, you will see what I mean. |
Notice anything missing in the deck? Take another look. That's right, there are no tutors in it. This was a conscious decision, and I wanted to try it out. It does make things a little interesting, for the times where you think, "Man, I wish I had an answer," and you know that you have to draw it in order to get it. I will admit, there were a couple of times where I wish I had at least Enlightened Tutor or Diabolic Tutor in the deck. Feel free to add them if you want.
There is also a minor life gain theme in the deck. This is there just to off-set the possible life loss of bouncing Selenia. Serra Ascendant and Divinity of Pride are similar cards, although one draws way more hate than the other. I will let you figure out which one on your own. However, don't be afraid to drop it on the first turn.
With all the Wrath effects, you should be pretty good against creature based decks. This deck also packs Moat and No Mercy to further deter swarms of creatures. Some people won't appreciate having their army continuously swept away, but creatures were made to die in battle. It gets even sillier sometimes when other White decks are involved in the action.
There were actually a few other cards that I wanted to include just for kicks, including Righteous War, Purgatory and Death Grasp. These are just old school cards that seemed like they would be fun. Alas, it was not to be. Also, I really wanted to play Debt of Loyalty. But I just couldn't find the room. I did fit Imp's Mischief in there though!
III. The Game: Fight!
So the following game isn't the best. However, I liked the guys I played against and the random cards they used. A couple of them admitted that their decks weren't optimized, but it was still fun. In addition, this is a game where I made a lot of mistakes, and I am hoping to point out as many of them as possible. I guess that's what happens when you play after having a few beers. Or more than a few. I am going to try and keep track of all my mistakes, and feel free to jump up and point out any others that I may not have caught. Here are the contestants for this game:



Three mono-colored Commanders! And no Blue. Baru is beatdown with a lot of mana ramp. Verdeloth is usually similar, but can be treefolk themed as well. Anowon is obviously vampire themed, and can cause a problem. With the low creature count of my deck he is going to hurt me. Oh well. B wins the roll. Here is my opening hand:
There are two early turn plays here in
Land Tax and
Serra Ascendant. So I am willing to keep this two land hand. Here is the action:
Round 1
B: Forest, SDT. I am not going to mention it, but he spins the Top every chance he gets.
V: Forest.
Round 2
B: Forest.
A: Swamp, levels Assassin.
Round 3
B: Forest.
Mistake #1: I screwed up using the Tax. I should have been Taxing for 3 each turn, then discarding lands. This may have helped with deck thinning. If you have to discard lands, discard Swamps. You need the Plains to activate Emeria.
V:
Cartographer, returning the Forest he discarded to his hand.
Round 4
Me: Get two more Plains from
Land Tax, and draw
Phyrexian Tower. Play a Plains, and attack A with Ascendant. He blocks with the Specter, and I go up to (46). Then play
No Mercy.
V: Forest.
Round 5

Awesome.
Round 6
Don't see this too often.
Mistake #2: Made a mistake here and didn’t
Mortify the Stomphowler in response. I have a couple of juicy targets for the Stomphowler, and wanted to keep them.
Champions the Stomphowler. Now he can attack me, and when the Changeling dies, kill of
No Mercy. Bummer.
Round 7
B: Forest, then
Ondu Giant, getting another Forest. Equips the Sword to the Giant.
A: Plays
Urborg. Fully levels the Assassin. I search up a Swamp with the Kite.
Round 8
B: Forest, then
Verdeloth the Ancient of his own, getting 4 saprolings. However, this is when I realize the Commander bug is still in play.
Commanders abilities are in effect even from the Command zone. This bug has been around for a week or so now, and is really annoying. Static abilities, such as the power and toughness bonus from the Verdeloth in V's Command zone, work as if the card is in play. So the saprolings are 3/3. Didn’t notice until now that the
Changeling Titan was 8/8.
A: Nothing.
Me: Draw
Mistveil Plains. Play a Plains, then attack B with both Selenia and Archon (33).
Round 9
Mistake #3: In retrospect I don’t think this was necessary, as Verdeloth was going to die anyway once he attacked me. However, it did reduce the amount of damage I was going to take.
B then casts Baru, and plays a Forest, pumping everything. B attacks me with 4 3/3 saprolings and a 3/5 Ondu Giant. I sac my Archon to
Phyrexian Tower, drawing
Vesuva and getting rid of
Fecundity, and drop to (37). All his attackers die to
No Mercy and B does not draw any cards. I search up a Swamp with the Kite.
I completely forgot about this card already.
Me: Draw
Linvala, Keeper of Silence. Play Swamp, and think about casting Linvala before my attack, but don’t. Attack A with Selenia, but he uses Assassin on it.
Mistake #4: I completely forgot about Assassin. I bounce Selenia (35). Unnecessary life loss and use of resources. I then play Linvala and Selenia.
Pretty cool card that I've never seen used before.
Then
Primal Growth, with kicker, sacing the Titan. Gets two Forests, and Stomphowler comes into play, getting rid of my
No Mercy. Then Titan comes back, and he champions the Stomphowler. Then casts
Three Visits for another Forest.
Round 10
It pays to RTFC.
Mistake #5: I didn't read all the text for the Liege. I just thought he was like
Dauntless Dourbark. I was wrong.
Another card I never see played.
Round 11
A: Swamp. I search up a Plains with the Kite.
Me: Draw a Plains and play it. Attack V with Selenia (33). I then bounce Selenia (28) and cast
Hallowed Burial. A sacs his
Guul Draz Assassin to
Diamond Valley (42). This gets rid of B’s Commander in the process as well. Stomphowler comes back and takes out my Kite. I then replay Selenia.
Round 12
B: Nothing.
More awesome sauce.
Me: Draw
Twilight Shepherd. Play Plains and attack A with Selenia (39). Then play the Shepherd.
Round 13
B: Forest.
A: Levels up the Champ one more time. Then
Lightning Greaves, attaching it to the Champ.
Me: Draw
Austere Command, and play a Plains. Attack A with Selenia (36) and V with the Shepherd (28).
Round 14
B:
Jedit Ojanen of Efrava. Now that he can make anything a Forest, he can start forestwalking all over people.
A: Swamp, and levels
Null Champion. He is almost fully leveled now.
Round 15
B: Forest. Attacks A with Jedit (28), getting a cat token.
Me: Draw
Moat, and play
Ghost Quarter. I decide it’s (finally) time to start taking people out, and attack V with Yosei, the Shepherd and Selenia (10). Then I play
Moat. It is risky to rely on
Moat against two mono-green opponents, but what the hell, why not? And I figure one of them will be dead next turn...
Round 16
A: Swamp.
Me: Draw
Damnation. Attack A with Selenia (25), and V with the Shepherd and Yosei, hoping to take him out. But V has
Gloomwidow's Feast.
What the heck?
B takes out the Shepherd, dropping to (5). The Shepherd persists.
Round 17
A: Swamp.
Me: Draw
Flagstones of Trokair and play it. I attack B with Selenia and the Shepherd (26) and V with Yosei, taking him out.
Round 18
B:
Quagnoth. He’s playing out all his creatures hoping to draw an answer to
Moat and alpha strike me.
Me: Draw
Emeria, the Sky Ruin. I have 6 Plains in play, but B will start using his Liege if he sees Emeria. I attack B with Selenia, Yosei and the Shepherd (14). B uses his Liege to turn my
Ghost Quarter into a Forest.
Round 19
B: Forest.
A: Nothing.
Me: Draw a Plains and play it. Attack A with Selenia (22 with 15 Commander damage) and B with my other two flyers (5). At the end of my turn B uses his Liege to Forest my
Vivid Marsh, and A uses
Seal of Doom to finish off my
Twilight Shepherd.
Round 20
A: Swamp, then
Damnation. I return Selenia to my hand (26). B casts
Reincarnation on Jedit. Second time seeing that card this game. As Yosei dies, I tap down A. He taps his mana in response so he can play Anowon, and equips him with the
Lightning Greaves. Then sacs
Elixir of Immortality (27). That should definitely slow me down.
Me: Draw
Final Judgment. Play
Emeria, the Sky Ruin. With Selenia as my only creature in hand, I don’t really have a play right now. Emeria should help me out with that though.
Round 21
A: B sacs his Wurm during A’s upkeep due to Anowon.
Quicksand.
Me: I bring
Twilight Shepherd back to play. I figure the persist will help me keep creatures in play with Anowon out there. Draw a Swamp and play it, then Selenia.
Round 22
A: B sacs his Wurm to Anowon, and I sac my Shepherd, who persists. Swamp, then
Rats' Feast, taking out each creature in my graveyard.
Great timing. And another card I've never seen before.
Round 23
A: I sac Selenia, and B sacs Jedit to Anowon.
Pawn of Ulamog, then attacks me with Nighthawk, but I try to
Condemn him. He sacs the Nighthawk to
Diamond Valley in response (33). He gets a spawn token from the Pawn.
Cadaver Imp, returning the Nighthawk to hand and casting it again.
Round 24
B: Forest, Sol Ring.
A: A sacs his Imp, and I sac my Shepherd to Anowon. Nothing else.
Me: Bring my Shepherd back with Emeria. Draw a Swamp and play it. Attack B with Selenia, knocking him out.
Round 25
A: I sac my Shepherd to Anowon, who comes back.
Angelheart Vial. At the end of his turn, I bounce Selenia a bunch of times, hoping to reduce my life to 2 and then use
Reverse the Sands.
Mistake #6: I'm an idiot, and don't keep priority for some reason. I only go down to (16). Dumb. However, he doesn’t really do anything on his turn. The following turn I am able to bounce Selenia, cast
Damnation,
Desolation Angel with kicker, and Selenia, leaving me with 3 flyers while he has a clear board. I win with General damage on turn 27.
IV. Conclusion
That was probably the longest game I have ever played, and no one dropped before getting completely knocked out. I had a ton of fun, but it does say something about the deck itself. Due to the low creature count, you can sometimes have a hard time shutting the door on people. In addition, without card draw, you can also be stuck drawing answers when what you need is more threats. And beating for 3 a turn with Selenia herself is not that fast.
You can go HERE to download or buy the deck. It comes out to around $150. There is no single card in this deck that is overwhelmingly expensive. As a matter of fact, I don't think any of them are over $10. However, there are a lot in the $5 range. Replacing the Swords is tough, but the rest can probably be changed for cheaper versions.
The deck has some weaknesses against combo decks, but that's generally true as to most of the decks I make. Graveyard hate is probably another problem, with only Bojuka Bog coming up there. But it's still a fun deck that generally does well. Hope you liked it!
V. Contest! (aka, I'm horrible at MS Paint)
I realized recently that my column doesn't have one of those neat banners all the cool writers have. I tried to use my meager skills to come up with one of my own, but since there isn't one at the beginning of this article, you can probably guess just how well that went. (It went poorly, in case you didn't want to guess.)
Therefore, to join the elite, cool writers group, gain the respect of my peers and impress the ladies, I am going to ask for the help of my readers. I am looking for someone to make a banner for my column. My only requirement is that the banner has "Conqueror & Commander" on it somewhere. Feel free to get creative, and send it to my email address at the end of the article. If I pick your submission, I will make you the proud owner of a new, mint condition, digital, foil Kalitas, Bloodchief of Ghet.

Shown here without that foily sheen you know you love.
If you don't want the Kalitas, I can give you a non-foil Damnation. So hopefully I am making it worth your while. Multiple submissions are perfectly acceptable. If you have any questions, feel free to email me. Thanks, and I look forward to receiving your submissions! Until next week!
Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com
12 Comments
Hey there Leviathan,
Love that pic at the intro, reminds of of on of Lobo's girlfriends.
I mess around with Commander from time to time, it's a great format. I'll have to use that (buy this deck now) feature in some of my upcoming articles, convenient for players and good for the site for sure.
Xaoslegend-
Would a girlfriend of Lobo be smiling? Perhaps if she were maiming. Would Lobo have a girlfriend? LOL Oh, how I miss Lobo. I wish he were a weekly. =(
MMogg,
All of Lobo's girlfriends have borderline personality disorder, of course she'd be smiling. Of course he has "girlfriends", he has lots of them, at the same time, on the same "date", "No commitments babe but you can ride the big wolf down the avenue anytime." Yeah Lobo was sweet way back when, maybe I'll have to check to see if theres any new material or old stuff I missed. Always need random things to tell people to get me for holidays anyway, otherwise I never know how much acting I'll have to do while opening things.
Xaoslegend-
Rofl, you still get presents? Nice.
Well mostly from my wife lol, when my parents give me stuff it's generally baby stuff heh.
Like the article.
Some cards I would of liked to see.
Blazing Archon
Divinisty of Pride
Reya Sawnbringer.
Keep em comming.
Nice deck this time. I have been thinking of building a W/B deck based off of the divine vs demonic duel deck set for a while now. This may be the kick in the pants i needed.
@Heirloom- the comic geek in me feels it necessary to inform you that the girl at the beginning is Domino. She is a Marvel Comics closely associated in the past with Cable and Deadpool. Lobo is a DC(crappier) Comic character, therefore the two could not have met.
@ShardFenix,
Ah, well there I stopped collecting comics about 14 years ago so my opinion is a bit dated but clearly not pathological either (ocd hoarding disorder free).
I remember Marvel being better looking but worse at writing stories. Cable and Deadpool never appealed much to me, so while being marvel might make them a nudge better they are on the lower end of the universe for me, whereas Lobo is probably one of my favorites of all time in any universe and heck he goes where and when he pleases. If he has to kill God to get to the marvel universe he will, or just appeal to cross-over cash grab corruption.
She's hot, that all I really care about and strikes me as someone one might bump into at an 80's/goth bar who would have nothing to do with you unless you treated her like crap, had a pot belly and a gun collection.
Xaoslegend-
Xaos - Someone asked for it a while back, so I started adding it. It's nice because of the download feature as well.
Lythand - Divinity of Pride is in the deck.
Reya costs a ton, and doesn't usually last that long. Debtor's Knell is just much more resilient, and can hit any graveyard. Plus, the deck doesn't have a ton of creatures, so I was happy with the recursion that I had. I did consider her though.
Archon also costs a ton. With the large amount of Wraths, as well as Moat and No Mercy, I felt ok. But I would probably go for Archon before I added Reya.
Shard - I originally had more demons in there, but they didn't make the cut. And nice catch on Domino. All my comics knowledge is from the 90's, so I don't know anyone new.
Also, for the article, Reverse the Sands combos with Necropotence. Activate it a ton, Reverse, then draw your cards. Not bad.
Riptide Shapeshifter naming archon makes archon rule. :) Of course that means playing a blue/white commander
all of my knowledge is X-men universe and somewhat spiderman...so im glad there wasnt like an avenger or something lol
overlooked DoP