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By: Leviathan, Mike Morales
Sep 29 2010 12:23am
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I.  Introduction:  A little bit of Yin, a little bit of Yang

I have had my fun doing things a little bit differently with my last two decks.  Now let's get back to the type of aggro-control decks that I like.  I was playing against someone (somewhat) recently who said they wanted to see my take on an Orzhov deck.  Sounds good to me!

Black and White may seem like opposites, but in Magic they have a lot of overlapping facets, and complement each others weaknesses.  White brings mass destruction, and the ability to get rid of every type of permanent.  Meanwhile, Black brings card draw and recursion.  They seem like a match made in heaven to me.


Or at least a match based around white girls with black make up.  All she needs are wings and a sword.  Hmmm....

II.  The Deck:  Hurts So Good

There are actually only three legends in this color combination.  I remember making a Teysa, Orzhov Scion deck a while back, when Painter's Servant was still legal in the format.  It was based on tokens, and I know I have done enough token decks for you.  For this new challenge, I actually started off trying to make a spirit based-Ghost Council of Orzhova deck for you guys, but I realized pretty quickly that there weren't enough spirits in these colors to my liking.  Sure, the good ones were really good, like Kagemaro, First to Suffer, Spirit of the Night (ok, if not good at least a nostalgic favorite) and Yosei, the Morning Star.  But after that you are stuck with stuff like Gibbering Kami.

gibbering kami
Not really something I wanted to play.

So I ended up passing on the spirit idea.  Instead, I went with the hotness herself, Selenia.  Let's take a look at her up close, shall we?:

She's pretty sweet, even if it looks like she wants to kick your butt.  She is an angel, so it makes sense that she can fly.  However, it is her second ability that makes her interesting.  For the low, low cost of only 2 life, you can bounce her to your hand.  This means that she is essentially immune to tuck effects.  Spin into Myth, eat your heart out.  In addition, she is able to avoid all types of removal.  If someone tries to Terminate her, just bounce her and replay her again later.  You can even bounce her before you Wrath of God.  As such, the deck will include a decent amount of Wrath effects as well.

Finally, after you cast her the first time, she pretty much never has to return to the Command zone again.  As a result, the third, fifth, and even the seventh time you cast her she will still only cost 5 mana.  This is a huge advantage over every other Commander out there, and makes kills by General damage that much easier.  And if for some reason you have to discard her, she just hops back to the Command zone, ready for you to play her again.  That sort of resiliency is nice.

So we are looking at lots of removal to keep the skies clear for her to punch through.  Since she is an angel, might as well bring a couple of her angel friends along with her.  Here is the deck that I came up with:

Selenia, Dark Angel
A Commander Deck
Creatures
1 Adarkar Valkyrie
1 Akroma, Angel of Wrath
1 Angel of Despair
1 Archon of Justice
1 Battlegrace Angel
1 Deathbringer Liege
1 Deathless Angel
1 Desolation Angel
1 Divinity of Pride
1 Eternal Dragon
1 Glory
1 Graveborn Muse
1 Kagemaro, First to Suffer
1 Karmic Guide
1 Linvala, Keeper of Silence
1 Platinum Angel
1 Pristine Angel
1 Selenia, Dark Angel
1 Serra Ascendant
1 Solemn Simulacrum
1 Twilight Shepherd
1 Yosei, the Morning Star
22 cards

Other Spells
[Artifacts]
1 Coalition Relic
1 Expedition Map
1 Gilded Lotus
1 Journeyer's Kite
1 Loxodon Warhammer
1 Mind's Eye
1 Orzhov Signet
1 Sol Ring
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Vengeance
[Enchantments]
1 Animate Dead
1 Debtors' Knell
1 Enslave
1 Land Tax
1 Luminarch Ascension
1 Moat
1 No Mercy
1 Oblivion Ring
1 Phyrexian Arena
1 Phyrexian Reclamation
[Instants]
1 Condemn
1 Imp's Mischief
1 Mortify
1 Return to Dust
1 Swords to Plowshares
[Sorceries]
1 Akroma's Vengeance
1 Austere Command
1 Beacon of Unrest
1 Damnation
1 Decree of Pain
1 Final Judgment
1 Hallowed Burial
1 Martial Coup
1 Profane Command
1 Promise of Power
1 Reverse the Sands
1 Rout
1 Wrath of God
39 cards
 
Lands
1 Bojuka Bog
1 Cabal Coffers
1 Emeria, The Sky Ruin
1 Fetid Heath
1 Flagstones of Trokair
1 Ghost Quarter
1 Godless Shrine
1 Marsh Flats
1 Miren, the Moaning Well
1 Mistveil Plains
1 Orzhov Basilica
1 Phyrexian Tower
1 Reliquary Tower
1 Shizo, Death's Storehouse
12 Snow-Covered Plains
6 Snow-Covered Swamp
1 Temple of the False God
1 Thawing Glaciers
1 Urborg, Tomb of Yawgmoth
1 Vesuva
1 Vivid Marsh
1 Vivid Meadow
1 Volrath's Stronghold
39 cards

 
rout

 

Good times.  As usual, a closer look at the individual cards:

Mass Destruction  
final judgment Akroma's VengeanceAustere CommandDamnationDecree of PainFinal JudgmentHallowed BurialMartial CoupRoutWrath of Godkagemaro, first to suffer
Akroma's Vengeance, Austere Command, Damnation, Decree of Pain, Final Judgment, Hallowed Burial, Martial Coup, Rout, Wrath of God, Kagemaro, First to Suffer:  Who doesn't like to blow up the world every once in a while?  I know that this may seem like overkill to some folks, but we are playing to Selenia's strength here.  She can dodge all this stuff and come back right away.  There is a nice variety in here, with various methods that include card draw, enchantment and artifact destruction, and tucking of generals.  Plus, Rout can be cast at instant speed.  Good times.
Weapons of War  
sword of vengeance Sword of Light and ShadowSword of Fire and IceLoxodon WarhammerSword of Vengeance
Sword of Light and Shadow, Sword of Fire and Ice, Loxodon Warhammer, Sword of Vengeance:  Although Selenia is cool, she doesn't bring the most power to the table.  As a matter of fact, with all the dragons and other huge fliers out there, sometimes it is hard for her to get her damage through.  All this equipment will help get her through.  Otherwise, you will have some really long games.  And after you read the game report below, you will see what I mean.
Recursion  
debtors' knell Adarkar ValkyrieSword of Light and ShadowAnimate DeadDebtors' KnellPhyrexian ReclamationBeacon of UnrestProfane Commandkarmic Guide 
Adarkar Valkyrie, Sword of Light and Shadow, Animate Dead, Debtors' Knell, Phyrexian Reclamation, Beacon of Unrest, Profane Command, Karmic Guide:  With all of the destruction you are going to be throwing around, you might as well use some recursion.  Although most of these cards recur only the creatures in your graveyard, you can also get into your opponent's graveyards as well.  Phyrexian Reclamation is in here over Oversold Cemetery due to the low creature count. 
Targeted Removal  
mortify Angel of DespairReturn to DustCondemnArchon of JusticeSwords to PlowsharesMortifyOblivion Ring 
Angel of Despair, Return to Dust, Condemn, Archon of Justice, Swords to Plowshares, Mortify, Oblivion Ring:  The usual suspects here.  Angel of Despair is always good, and comes in handy with the recursion.  Same goes with Archon of Justice, which does will with the few sac outlets.  Oblivion Ring is in there as a nod toward Eldrazi.
Card Draw  
promise of power Graveborn MusePhyrexian ArenaPromise of PowerMind's EyeSword of Fire and IceDecree of Pain 
Graveborn Muse, Phyrexian Arena, Promise of Power, Mind's Eye, Sword of Fire and Ice, Decree of Pain:  I'll be honest, the card draw in this deck has been sort of wonky.  Either I draw all of it, or none of it.  Again, if you don't pull any of the draw during a game, it's going to take that much longer.  But the stuff in here works well when you do get it going. 

Notice anything missing in the deck?  Take another look.  That's right, there are no tutors in it.  This was a conscious decision, and I wanted to try it out.  It does make things a little interesting, for the times where you think, "Man, I wish I had an answer," and you know that you have to draw it in order to get it.  I will admit, there were a couple of times where I wish I had at least Enlightened Tutor or Diabolic Tutor in the deck.  Feel free to add them if you want.

There is also a minor life gain theme in the deck.  This is there just to off-set the possible life loss of bouncing Selenia.  Serra Ascendant and Divinity of Pride are similar cards, although one draws way more hate than the other.  I will let you figure out which one on your own.  However, don't be afraid to drop it on the first turn.

With all the Wrath effects, you should be pretty good against creature based decks.  This deck also packs Moat and No Mercy to further deter swarms of creatures.  Some people won't appreciate having their army continuously swept away, but creatures were made to die in battle.  It gets even sillier sometimes when other White decks are involved in the action.

There were actually a few other cards that I wanted to include just for kicks, including Righteous War, Purgatory and Death Grasp.  These are just old school cards that seemed like they would be fun.  Alas, it was not to be.  Also, I really wanted to play Debt of Loyalty.  But I just couldn't find the room.  I did fit Imp's Mischief in there though!

III.  The Game:  Fight!

So the following game isn't the best.  However, I liked the guys I played against and the random cards they used.  A couple of them admitted that their decks weren't optimized, but it was still fun.  In addition, this is a game where I made a lot of mistakes, and I am hoping to point out as many of them as possible.  I guess that's what happens when you play after having a few beers.  Or more than a few.  I am going to try and keep track of all my mistakes, and feel free to jump up and point out any others that I may not have caught.  Here are the contestants for this game:

Baru, Fist of KrosaAnowon, the Ruin SageVerdeloth the Ancient

Three mono-colored Commanders!  And no Blue.  Baru is beatdown with a lot of mana ramp.  Verdeloth is usually similar, but can be treefolk themed as well.  Anowon is obviously vampire themed, and can cause a problem.  With the low creature count of my deck he is going to hurt me.  Oh well.  B wins the roll.  Here is my opening hand:

 
There are two early turn plays here in Land Tax and Serra Ascendant.  So I am willing to keep this two land hand.  Here is the action:
 
Round 1
B: Forest, SDT.  I am not going to mention it, but he spins the Top every chance he gets.
A: Swamp, Guul Draz Assassin.
Me: Draw No Mercy, play Vivid Marsh.
V: Forest.
 
Round 2
B: Forest.
A: Swamp, levels Assassin.
Me: Draw Swamp and play it. Land Tax.
V: Forest, Sylvan Scrying for another Forest.
 
Round 3
B: Forest.
A: Urborg, Tomb of Yawgmoth, then Liliana's Specter. I discard my own Urborg, since there is already one in play. V discards Forest, and B discards Quagnoth.
Me: I dig up two Plains with the Tax, and draw Mortify. Play a Plains, then Serra Ascendant.
Mistake #1:  I screwed up using the Tax. I should have been Taxing for 3 each turn, then discarding lands.  This may have helped with deck thinning.  If you have to discard lands, discard Swamps.  You need the Plains to activate Emeria.
V: Cartographer, returning the Forest he discarded to his hand.
 
Round 4
B: Forest, Harmonize. Discards Vesuva at end of turn to get to 7 in hand.
A: Levels the Assassin and plays Expedition Map.
Me: Get two more Plains from Land Tax, and draw Phyrexian Tower. Play a Plains, and attack A with Ascendant. He blocks with the Specter, and I go up to (46). Then play No Mercy.
V: Forest.
 
 
Round 5
B: Forest, Singing Tree.
 
singing tree
Awesome.

 
A: Sacs Expedition Map for Diamond Valley and plays it. Notes that he doesn’t have Cabal Coffers in his deck for some reason. Levels up the Assassin again. He’s almost fully leveled now.
Me: Get a Plains from Land Tax, and draw Ghost Quarter. Play Plains, and attack A with the Ascendant (34). I go up to (52). Then play Archon of Justice.
V: Forest, Indrik Stomphowler, taking out my Land Tax.
 
Round 6
B: Temple of the False God, then Cultivate, obviously getting Forests. Then Sword of Body and Mind.
A: Befoul on Serra Ascendant.
 
befoul
Don't see this too often.
 
Me: Draw Journeyer's Kite. Play Phyrexian Tower, then attack V with Archon (36). Journeyer's Kite.
V: Changeling Titan
Mistake #2:  Made a mistake here and didn’t Mortify the Stomphowler in response. I have a couple of juicy targets for the Stomphowler, and wanted to keep them.
Champions the Stomphowler. Now he can attack me, and when the Changeling dies, kill of No Mercy. Bummer.
 
Round 7
B: Forest, then Ondu Giant, getting another Forest. Equips the Sword to the Giant.
A: Plays Urborg. Fully levels the Assassin. I search up a Swamp with the Kite.
Me: Draw Oblivion Ring. Play Plains, then Selenia.
V: Rootgrapple targeting Sword of Body and Mind. Draws a card because of the Changeling. 
 
 
Round 8
B: Forest, then Verdeloth the Ancient of his own, getting 4 saprolings. However, this is when I realize the Commander bug is still in play.
Commanders abilities are in effect even from the Command zone.  This bug has been around for a week or so now, and is really annoying.  Static abilities, such as the power and toughness bonus from the Verdeloth in V's Command zone, work as if the card is in play.  So the saprolings are 3/3. Didn’t notice until now that the Changeling Titan was 8/8.
A: Nothing.
Me: Draw Mistveil Plains. Play a Plains, then attack B with both Selenia and Archon (33).
V: Recollect getting Sylvan Scrying from his graveyard, then plays it getting another Forest. Plays the Forest.
 
Round 9
B: Fecundity.   In response, I Mortify Verdeloth. 
Mistake #3:  In retrospect I don’t think this was necessary, as Verdeloth was going to die anyway once he attacked me. However, it did reduce the amount of damage I was going to take. 
B then casts Baru, and plays a Forest, pumping everything. B attacks me with 4 3/3 saprolings and a 3/5 Ondu Giant. I sac my Archon to Phyrexian Tower, drawing Vesuva and getting rid of Fecundity, and drop to (37). All his attackers die to No Mercy and B does not draw any cards. I search up a Swamp with the Kite.
A: Reliquary Tower, then Angelheart Vial.
 
Angelheart Vial
I completely forgot about this card already.
 
Me: Draw Linvala, Keeper of Silence. Play Swamp, and think about casting Linvala before my attack, but don’t. Attack A with Selenia, but he uses Assassin on it. 
Mistake #4:  I completely forgot about Assassin. I bounce Selenia (35). Unnecessary life loss and use of resources.  I then play Linvala and Selenia.
V: Reincarnation, targeting Changeling Titan.
 
reincarnation
Pretty cool card that I've never seen used before.
 
Then Primal Growth, with kicker, sacing the Titan. Gets two Forests, and Stomphowler comes into play, getting rid of my No Mercy. Then Titan comes back, and he champions the Stomphowler. Then casts Three Visits for another Forest.
 
Round 10
B: Growth Spasm for a Forest, then attacks me with a 5/5 Baru (30). Then Gaea's Liege.
 
Gaea's Liege
It pays to RTFC.
 
Mistake #5:  I didn't read all the text for the Liege.  I just thought he was like Dauntless Dourbark.  I was wrong. 
A: Consume Spirit, targeting Linvala and going up to (38).
Me: Draw Condemn, play Mistveil Plains. Then Oblivion Ring the Liege. Yes, I am dumb, and this is an extension of Mistake #5.
V: Woodland Guidance, targeting the Rootgrapple in his graveyard. 
 
woodland guidance
Another card I never see played.
 
He wins the clash against someone, and is able to Tooth and Nail for Timber Protector and Dauntless Dourbark and put them into play. Then cycles Krosan Tusker for a Forest and plays it.
 
 
Round 11
B: Casts Skullclamp and clamps his Eldrazi spawn. Then plays Forest, and Desert Twister getting rid of Timber Protector. Then clamps Baru.
A: Swamp. I search up a Plains with the Kite. 
Me: Draw a Plains and play it. Attack V with Selenia (33). I then bounce Selenia (28) and cast Hallowed Burial. A sacs his Guul Draz Assassin to Diamond Valley (42). This gets rid of B’s Commander in the process as well. Stomphowler comes back and takes out my Kite. I then replay Selenia.
V: Forest, then Terastodon. He gets rid of my Mistveil Plains, A’s Angelheart Vial, and B’s Skullclamp.  We all get an elephant. 
 
Round 12
B: Nothing.
A: Temple of the False God, then Null Champion and levels him up once.
 
null champion
More awesome sauce.
 
Me: Draw Twilight Shepherd. Play Plains and attack A with Selenia (39). Then play the Shepherd.
V: Jund Panorama, sacing it for a Forest. At the end of his turn, B casts Krosan Grip on my Oblivion Ring, getting back Gaea's Liege in the process.
 
Round 13
B: Forest.
A: Levels up the Champ one more time. Then Lightning Greaves, attaching it to the Champ.
Me: Draw Austere Command, and play a Plains. Attack A with Selenia (36) and V with the Shepherd (28).
V: Alpha Kavu. Acts like he has no idea why it’s in his deck, but I think that he is trying to hide his love of Kavu. Then Urza's Mine and Sundering Titan. B makes my Phyrexian Tower a Forest with his Liege, trying to bait V into destroying it. However, V takes out one of B’s Forests, A’s Urborg, Tomb of Yawgmoth, and one of my Plains. Could have been worse.
 
 
Round 14
B: Jedit Ojanen of Efrava. Now that he can make anything a Forest, he can start forestwalking all over people.
A: Swamp, and levels Null Champion. He is almost fully leveled now.
Me: Draw Yosei, the Morning Star. Play Vesuva, targeting Diamond Valley. Attack A with Selenia (33 and 9 Commander damage) and V with the Shepherd (23). Then play Yosei.
V: Verdeloth, with no kicker, so that he can then cast Rootgrapple targeting my Diamond Valley and draw a card. B uses his Liege to turn A’s Diamond Valley into a Forest.
 
Round 15
B: Forest. Attacks A with Jedit (28), getting a cat token.
A: Fully levels Null Champion, then casts Seal of Doom.
Me: Draw Moat, and play Ghost Quarter. I decide it’s (finally) time to start taking people out, and attack V with Yosei, the Shepherd and Selenia (10). Then I play Moat. It is risky to rely on Moat against two mono-green opponents, but what the hell, why not?  And I figure one of them will be dead next turn...
V: Spearbreaker Behemoth. B turns A’s Temple of the False God into a Forest with his Liege.
 
Round 16
B: Kodama of the North Tree.
A: Swamp.
Me: Draw Damnation. Attack A with Selenia (25), and V with the Shepherd and Yosei, hoping to take him out. But V has Gloomwidow's Feast.
 
gloomwidow's feast
What the heck?
 
B takes out the Shepherd, dropping to (5).  The Shepherd persists.
V: Baloth Woodcrasher, Forest.
 
 
Round 17
B: Khalni Garden
A: Swamp.
Me: Draw Flagstones of Trokair and play it. I attack B with Selenia and the Shepherd (26) and V with Yosei, taking him out. 
 
Round 18
B: Quagnoth. He’s playing out all his creatures hoping to draw an answer to Moat and alpha strike me.
 
quagnoth
Better than Scragnoth?
 
A: Elixir of Immortality.
Me: Draw Emeria, the Sky Ruin. I have 6 Plains in play, but B will start using his Liege if he sees Emeria. I attack B with Selenia, Yosei and the Shepherd (14). B uses his Liege to turn my Ghost Quarter into a Forest.
 
Round 19
B: Forest.
A: Nothing.
Me: Draw a Plains and play it. Attack A with Selenia (22 with 15 Commander damage) and B with my other two flyers (5). At the end of my turn B uses his Liege to Forest my Vivid Marsh, and A uses Seal of Doom to finish off my Twilight Shepherd.
 
 
Round 20
B: Weatherseed Totem.
A: Swamp, then Damnation. I return Selenia to my hand (26).   B casts Reincarnation on Jedit. Second time seeing that card this game. As Yosei dies, I tap down A. He taps his mana in response so he can play Anowon, and equips him with the Lightning Greaves. Then sacs Elixir of Immortality (27). That should definitely slow me down.
Me: Draw Final Judgment. Play Emeria, the Sky Ruin. With Selenia as my only creature in hand, I don’t really have a play right now. Emeria should help me out with that though.
 
Round 21
B: Duskdale Wurm.
A: B sacs his Wurm during A’s upkeep due to Anowon. Quicksand.
Me: I bring Twilight Shepherd back to play. I figure the persist will help me keep creatures in play with Anowon out there. Draw a Swamp and play it, then Selenia.
 
Round 22
B: Kodama's Reach, then Pelakka Wurm (12). Aaargh.
A: B sacs his Wurm to Anowon, and I sac my Shepherd, who persists. Swamp, then Rats' Feast, taking out each creature in my graveyard.
 
Rats' Feast
Great timing.  And another card I've never seen before.
 
That slows me down more. Sweet. A then casts Vampire Nighthawk.
Me: Draw Desolation Angel. Attack B with the Shepherd and Selenia (5).
 
 
Round 23
B: Draws and sacs Dreamstone Hedron. Casts Boar Umbra on Vampire Nighthawk just for giggles, and Explosive Vegetation. Spins the Top like crazy, but gets nothing.
A: I sac Selenia, and B sacs Jedit to Anowon. Pawn of Ulamog, then attacks me with Nighthawk, but I try to Condemn him. He sacs the Nighthawk to Diamond Valley in response (33). He gets a spawn token from the Pawn. Cadaver Imp, returning the Nighthawk to hand and casting it again.
 
cadaver imp
Flying Gravedigger.
 
Me: Draw Thawing Glaciers. Attack B with the Shepherd (1). Re-cast Selenia.
 
Round 24
B: Forest, Sol Ring.
A: A sacs his Imp, and I sac my Shepherd to Anowon.  Nothing else.
Me: Bring my Shepherd back with Emeria. Draw a Swamp and play it. Attack B with Selenia, knocking him out.
 
Round 25
A: I sac my Shepherd to Anowon, who comes back. Angelheart Vial. At the end of his turn, I bounce Selenia a bunch of times, hoping to reduce my life to 2 and then use Reverse the Sands.  
Mistake #6:  I'm an idiot, and don't keep priority for some reason.  I only go down to (16). Dumb. However, he doesn’t really do anything on his turn. The following turn I am able to bounce Selenia, cast Damnation, Desolation Angel with kicker, and Selenia, leaving me with 3 flyers while he has a clear board. I win with General damage on turn 27.
 

IV.  Conclusion

That was probably the longest game I have ever played, and no one dropped before getting completely knocked out.  I had a ton of fun, but it does say something about the deck itself.  Due to the low creature count, you can sometimes have a hard time shutting the door on people.  In addition, without card draw, you can also be stuck drawing answers when what you need is more threats.  And beating for 3 a turn with Selenia herself is not that fast.

You can go HERE to download or buy the deck.  It comes out to around $150.  There is no single card in this deck that is overwhelmingly expensive.  As a matter of fact, I don't think any of them are over $10.  However, there are a lot in the $5 range.  Replacing the Swords is tough, but the rest can probably be changed for cheaper versions.

The deck has some weaknesses against combo decks, but that's generally true as to most of the decks I make.  Graveyard hate is probably another problem, with only Bojuka Bog coming up there.  But it's still a fun deck that generally does well.  Hope you liked it!

V.  Contest! (aka, I'm horrible at MS Paint) 

I realized recently that my column doesn't have one of those neat banners all the cool writers have.  I tried to use my meager skills to come up with one of my own, but since there isn't one at the beginning of this article, you can probably guess just how well that went.  (It went poorly, in case you didn't want to guess.)

Therefore, to join the elite, cool writers group, gain the respect of my peers and impress the ladies, I am going to ask for the help of my readers.  I am looking for someone to make a banner for my column.  My only requirement is that the banner has "Conqueror & Commander" on it somewhere.  Feel free to get creative, and send it to my email address at the end of the article.  If I pick your submission, I will make you the proud owner of a new, mint condition, digital, foil Kalitas, Bloodchief of Ghet.

kalitas, bloodchief of ghet
Shown here without that foily sheen you know you love.

If you don't want the Kalitas, I can give you a non-foil Damnation.  So hopefully I am making it worth your while.  Multiple submissions are perfectly acceptable.  If you have any questions, feel free to email me.  Thanks, and I look forward to receiving your submissions!  Until next week!

Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com
 

12 Comments

Hey there Leviathan, Love by Xaoslegend at Wed, 09/29/2010 - 12:36
Xaoslegend's picture

Hey there Leviathan,

Love that pic at the intro, reminds of of on of Lobo's girlfriends.

I mess around with Commander from time to time, it's a great format. I'll have to use that (buy this deck now) feature in some of my upcoming articles, convenient for players and good for the site for sure.

Xaoslegend-

Would a girlfriend of Lobo be by MMogg at Thu, 09/30/2010 - 02:24
MMogg's picture

Would a girlfriend of Lobo be smiling? Perhaps if she were maiming. Would Lobo have a girlfriend? LOL Oh, how I miss Lobo. I wish he were a weekly. =(

MMogg, All of Lobo's by Xaoslegend at Thu, 09/30/2010 - 02:34
Xaoslegend's picture

MMogg,

All of Lobo's girlfriends have borderline personality disorder, of course she'd be smiling. Of course he has "girlfriends", he has lots of them, at the same time, on the same "date", "No commitments babe but you can ride the big wolf down the avenue anytime." Yeah Lobo was sweet way back when, maybe I'll have to check to see if theres any new material or old stuff I missed. Always need random things to tell people to get me for holidays anyway, otherwise I never know how much acting I'll have to do while opening things.

Xaoslegend-

Rofl, you still get presents? by Paul Leicht at Thu, 09/30/2010 - 03:27
Paul Leicht's picture

Rofl, you still get presents? Nice.

Well mostly from my wife lol, by Xaoslegend at Thu, 09/30/2010 - 06:06
Xaoslegend's picture

Well mostly from my wife lol, when my parents give me stuff it's generally baby stuff heh.

Nice by Lythand at Wed, 09/29/2010 - 14:44
Lythand's picture
5

Like the article.

Some cards I would of liked to see.

Blazing Archon
Divinisty of Pride
Reya Sawnbringer.

Keep em comming.

Nice deck this time. I have by ShardFenix at Wed, 09/29/2010 - 15:52
ShardFenix's picture
5

Nice deck this time. I have been thinking of building a W/B deck based off of the divine vs demonic duel deck set for a while now. This may be the kick in the pants i needed.

@Heirloom- the comic geek in me feels it necessary to inform you that the girl at the beginning is Domino. She is a Marvel Comics closely associated in the past with Cable and Deadpool. Lobo is a DC(crappier) Comic character, therefore the two could not have met.

@ShardFenix, Ah, well there I by Xaoslegend at Wed, 09/29/2010 - 18:10
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@ShardFenix,

Ah, well there I stopped collecting comics about 14 years ago so my opinion is a bit dated but clearly not pathological either (ocd hoarding disorder free).

I remember Marvel being better looking but worse at writing stories. Cable and Deadpool never appealed much to me, so while being marvel might make them a nudge better they are on the lower end of the universe for me, whereas Lobo is probably one of my favorites of all time in any universe and heck he goes where and when he pleases. If he has to kill God to get to the marvel universe he will, or just appeal to cross-over cash grab corruption.

She's hot, that all I really care about and strikes me as someone one might bump into at an 80's/goth bar who would have nothing to do with you unless you treated her like crap, had a pot belly and a gun collection.

Xaoslegend-

Xaos - Someone asked for it a by Leviathan at Wed, 09/29/2010 - 16:56
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Xaos - Someone asked for it a while back, so I started adding it. It's nice because of the download feature as well.

Lythand - Divinity of Pride is in the deck.
Reya costs a ton, and doesn't usually last that long. Debtor's Knell is just much more resilient, and can hit any graveyard. Plus, the deck doesn't have a ton of creatures, so I was happy with the recursion that I had. I did consider her though.
Archon also costs a ton. With the large amount of Wraths, as well as Moat and No Mercy, I felt ok. But I would probably go for Archon before I added Reya.

Shard - I originally had more demons in there, but they didn't make the cut. And nice catch on Domino. All my comics knowledge is from the 90's, so I don't know anyone new.

Also, for the article, Reverse the Sands combos with Necropotence. Activate it a ton, Reverse, then draw your cards. Not bad.

Riptide Shapeshifter naming by Paul Leicht at Wed, 09/29/2010 - 18:36
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Riptide Shapeshifter naming archon makes archon rule. :) Of course that means playing a blue/white commander

all of my knowledge is X-men by ShardFenix at Wed, 09/29/2010 - 21:13
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all of my knowledge is X-men universe and somewhat spiderman...so im glad there wasnt like an avenger or something lol

sorry by Lythand at Thu, 09/30/2010 - 16:32
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overlooked DoP