
INTRODUCTION: A LITTLE BIT CRAZY
The Izzet guild is goofy. With their representative colors, they seem to be comprised of polar opposites, only more so than the Boros guild. Blue brings calculated knowledge accumulation, while Red brings reckless aggression. Based upon what I've seen from the cards in Ravnica, Wizards tried to portray the guild members almost as mad scientists. Which is cool and all but doesn't really fit into my idea of what Magic is all about. Of course, my idea of Magic doesn't include giant mechs launching missiles, but they have done that too.
There are only three possible generals in this color combination. Jhoira is popular, but has power level issues (too high) and will make you an instant target. Niv-Mizzet, the Firemind is a pretty decent commander but is really popular as well. Plus, people are often wary of the instant win combo with Curiosity. What I really wanted to do was use another unusual commander so I picked Tibor and Lumia. Now, I've always assumed these two are siblings, and they seem like a pretty powerful duo.

Sort of like these two. Except not quite as powerful.
They seemed interesting at least, and not overly powerful and as a result, they can fly under the radar for a while. The color combination also has weaknesses to enchantments and planeswalkers, so I am going to try and work around that. Let's see what I come up with.
THE DECK:
WONDER TWINS POWERS, ACTIVATE!
Let's look at the dynamic duo:

Seriously, that's an action shot. This couple has 2 interesting abilities. First, if you play a Blue spell, they can give any creature flying. This is helpful in giving large creatures you control a form of evasion if needed. It also coincides well with the second ability. If you cast a Red spell, the duo deal 1 damage to each creature without flying. This is pretty useful, as you can strap some equipment on them that gives deathtouch, and wipe out every groundpounder on the field. I figured that this was a pretty cool ability, and this would be the theme of the deck.
However, if Tibor and Lumia don't have flying and you cast a Red spell while they are equipped with Basilisk Collar, they will kill themselves. The easiest way to deal with this problem is to play with a lot of multi-colored spells and use the stack to give them flying before they deal their damage. Unfortunately, a lot of the spells that are both Red and Blue are pretty horrible.




Not up to par.
There are some Red/Blue creatures that are interesting as well, but didn't fit the theme I was going for. They are unusual enough that they require a little bit of extra work to be effective, but they would give you some style points for using them. If I make another Izzet deck at some point in the future they may have a place there, but they just won't do well here.




Cool, but not quite.
However, there is one card that is crap in most decks, but does well in here. This card essentially solves our problems of killing off our Commander as well as splash damage that would kill any of our non-flying creatures. Here it is:

This is typically a sub-par card, but it works well in this deck. With Levitation, you don't have to worry about giving you General flying, as well as any of your other groundpounders. Pretty sweet. If you don't draw Levitation, you can also make sure that you don't destroy your own creatures by making sure that they have flying as one of their own intrinsic abilities. This should not be a problem in these colors, as Red brings dragons and Blue specializes in large flyers. Anyway, enough talking, let's take a look at the deck:
Let's break down the cards by category:
Weapons of War |
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Gorgon Flail, Loxodon Warhammer, Basilisk Collar, Quietus Spike, Scythe of the Wretched, Sword of Fire and Ice, Sword of Kaldra: Obviously these are meant to be put onto T&L, but they generally do well on any creature. However, you have to be a little bit careful when you put a deathtouch equipment on T&L, because if you play a Red spell next, T&L will likely not have flying and you will end up killing them. Now, you can always re-cast them later, but that's pretty annoying.
Sword of Fire and Ice gives T&L protection from themselves, so you don't have to worry about playing things out of order. And Scythe of the Wretched doubles up with the deathtouch equipment to steal every creature in play. I never got it to work, but I know it will one day. Warhammer on T&L just leads to lots of life gain, especially if there are a lot of creatures on the board.
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Card Draw |
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Knollspine Dragon, Mulldrifter, Niv-Mizzet, the Firemind, Sphinx of Magosi, Sword of Fire and Ice, Future Sight, Mystic Remora, Recurring Insight, Windfall: What's a deck that uses Blue without card draw? There are some of the typical favorites in here. Niv-Mizzet works well due to his colors. As a matter of fact, if you get tired of T&L, you can use the big dragon as your general instead. He works almost as well with all the equipment that grants deathtouch, and can do a good job of keeping the board clear of opposing threats. |
There are a few other interesting cards here, such as Prophetic Bolt, which fits the deck theme and digs for cards, and Twincast, which is just an all around useful card. Obviously you want to take advantage of your Commander's damaging ability to clear the board, and use control to win the game. The one card that I really wanted to play, but couldn't currently due to availability, is this:

This would be awesome but Mercadian Masques isn't online yet. It would basically be a Scythe of the Wretched that didn't require you to actually kill the creatures. You wouldn't need any extra equipment, just this card and red spells. You would be able to steal everyone's creatures that had a toughness greater than one, which isn't a bad thing. Essentially every one of your Red spells would become an Insurrection! That sounds pretty sweet. Unfortunately, we just have to wait until Mercadian Masques comes out for this one. One of the few good things to come out of that block.
Other than that, the deck is comprised of the usual control deck stuff that occurs in these colors. Card draw, some recursion, some board control. The deck can have a little bit of a hard time with fliers, but you can usually just use your own fliers as defense if you need it. The deck also leans toward Blue, so sometimes you will be searching for Red spells to activate Tibor and Lumia. But for the most part, you should do all right.
As previously mentioned, if you wanted you could easily transform this to a Niv-Mizzet, the Firemind deck. Niv's ability works well with all of the deathtouch equipment, and it would be a different take on the general than all the card draw a typically Niv deck uses. I would probably try to squeeze Memory Jar in there somewhere though. Just an idea for switching things up.
THE GAME: FIGHT!
I actually played this game a day or two after Scars of Mirrodin came out, so this was the first time I had seen a bunch of these cards in action. Here are my opponents for this game.



As you can imagine, Azusa is a mana ramp deck that draws a bunch of cards, plays a lot of land, and brings out big threats. Karn is an artifact based deck that can sometimes be combo oriented, but many times is not. The combo I am specifically thinking of is basically turning all your lands into artifact creatures with power and toughness becoming their casting cost. Don't remember exactly how it's pulled off, but I have seen it more than once, and hopefully he won't pull it off this time. Ghost Council usually uses blink effects with some token and reanimation. Azusa wins the roll. Here is my opening hand:
Round 1
G: Plains.
Round 2
K: Swamp, then
Cloud Key, naming Artifacts. There’s a whole lot of ramping going on here, and I am definitely envious.
G: Plains.
Round 3
Portal bounce Azusa, then replay her so you get to play an additional 2 lands. Or for bouncing and replaying Emrakul.
Me: Draw
Basilisk Collar. Play a Mountain, then the Collar. A uses the
Temple Bell at the end of my turn, and I draw an Island. After 3 turns, things look like this:
I'm obviously way behind, along with G. That’s not good.
Round 4
G: Swamp,
Calciderm. Discards Endrek Sahr at end of turn to get to 7 cards in hand.
Me: Draw Mountain, play Island. I then play
Levitation. A sacs his
Ghost Quarter targeting one of his own Forests, admitting afterward it was a mistake. I think he was trying to search up a non-basic land.
Round 5
Massive card drawing for everyone!
K uses Mikokoro, and I draw another Island.
Round 6
G: Swamp, then
Necromancer's Covenant. While it’s a cool card, I’m pretty sure he meant to cast
Identity Crisis, since no one has a graveyard of note other than G. G has to exile the 5 creatures in his own graveyard, making 5 zombies. Discards
Big Game Hunter and a Swamp to get to 7.
Round 7
Uh Oh.
Round 8
Aside: This is a good way to go out. A knows that he has the game locked up, and we have nothing that could stop him. He doesn't have to go through the motions, it is his game. Conceding when there is no way for you to lose is the best way to end things, especially when you can combo out and win the game but it would take a pretty long time to do so. Might as well let the other people have fun with the game. If you are in this situation, please do the right thing and concede. Commander is a casual game, after all, and you gain nothing by making people sit there while you click a bunch of buttons. You get the satisfaction of a win while making everyone else happy as well.
Not quite, but pretty close.
Can be annoying to play against.
K: Only has 1 card in hand now. Puts a counter on the Cannon and equips Karn with
Nim Deathmantle, and attacks me with him (34). The Deathmantle gives intimidate, so I'm going to have hard time blocking.
Round 9
K: Puts a counter on the Cannon. Equips Karn with
Nim Deathmantle, and attacks me with him (32). Attacks G with
Mycosynth Golem,
Duplicant and
Platinum Angel (30). So obviously K's plan is to kill me with General damage (he's halfway there) and G with regular damage.
G: Plays
Decree of Pain. K uses Karn to turn my
Crystal Shard and
Basilisk Collar into creatures in response. K then brings back all his guys except Karn and the Gnomes with the Deathmantle. G plays a Swamp then discards 8 cards to get to 7.
Round 10
K: Equips Karn with the Deathmantle and attacks me with him (26), while attacking G with everything else (18). I have now taken 18 Commander damage from Karn. I also activate
Spinerock Knoll, getting Kiki-Jiki into play for free.
This is a really good card.
Round 11
Round 12
Round 13
Colorless card draw.
After the game K noted that he screwed up, and could have had infinite mana that last turn with
Prototype Portal shenanigans, but instead he chose to play the Forgemaster. Ah well. G also noted that he had
Beacon of Unrest and was planning on bringing by my Kiki-Jiki for his own shenanigans. I pulled it out just in time.
CONCLUSION
So the biggest MVP of the game played by an opponents was this card:

The Karn player had enough mana to be able to bring back almost his entire team each time the board was wiped with this card. Even if you were only able to bring back one creature each time, this would still be a pretty good method of card advantage. I would recommend giving this card a shot when you get a chance.
You can find the deck for download or purchase HERE. It comes out to around 140 tickets, which isn't horrible. If you want to save some cash, Strip Mine can be replaced with Ghost Quarter, Mana Drain can be replaced with Counterspell, and All is Dust can be replaced with Oblivion Stone. The last big money card is Sword of Fire and Ice, but you should get that card for all your other decks as well. Trust me, it's worth it.
Other considerations for the deck include Pithing Needle, and more artifact destruction, such as Shattering Pulse. Some graveyard hate may be helpful as well. This deck is obviously not top tier, but it can hold its own against most of the decks out there. I definitely had fun playing it, and lot's of people were impressed that Tibor and Lumia could be competitive. Like I said, people generally underestimated what you were capable of with this deck, until they saw me drop an equipment with deathtouch.
Hope you enjoyed the deck. Until next time!
Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com
15 Comments
This is funny because a few days ago I just finished a Tibor and Lumia Commander deck, but mine was way different from yours on a lot of card choices. I included a lot more steal stuff cards, clone effects and copy/redirect spells. You have some of these, but I jammed all the ones I could find. LOL This colour combination is so fun: mischievous and chaotic! =D Unfortunately, I got hated out pretty badly.
Speaking of, on a side note, when playing that deck someone said to me that Teferi was a "jerk card" because he was, quote, "denial". =/ I argued with that logic since he didn't counter anything, and in fact, the Path to Exile he received and the Condemn aimed at my Tibor and Lumina acted more as "denial" than my Teferi. Since when is City of Solitude considered "denial"? =/ I swear, sometimes MODO Commander Timmys make me scratch my head.
I was in that game too and I remember that he had pretty dubious viewpoint about what "denial" is, so don't scratch your head too hard. :)
Sweet, so it wasn't just my perception. =)
I really don't mind playing by a social contract, but when people start complaining about things as relatively tame as a non-general Teferi, it makes me MORE inclined to just say screw it and go for a full mono blue control counter suite. If you're gonna get tarred and feathered ya might as well make it worth it. ;)
I already submitted my next article (Numot based on a comment by Flippers_Giraffe) but I am going to be preparing another article going over cards people hate. I'm going to try not to pass personal judgment on stuff, but it will be hard not to do so.
Why not? the point of punditry is to give your opinion.
That'll be funny. It was interesting to see that in Aaron Forsythe's deck (you posted in a previous article) had Armageddon effects. =/ Seems like the lines are always blurry.
Two suggestions. 1) you can use some kind of small icon to give the cards ratings of annoyance, like with movies that have star ratings. 2) Try to formulate some general categories of things that are frowned upon, that way Commander players will have the tools to assess cards not discussed.
Personally, I never saw the difference between Hindering a creature or immediately Condemning it, but for some reason the latter is more acceptable. Just seems hypocritical.
As a quasi Timmy I object to placing the blame on our demographic. It is the players who don't know where they stand that come up with the weird double standards.
heh heh I too am quasi-Timmy, but I can't see a Spike or a Johnny objecting to Teferi as denial.
Also, I think you're forgetting that there are different types of Timmys, not just one. Have you read this:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr258
Interesting stuff. =) You're probably right in that no *one* demographic is to blame for that kind of mindset, but of the three base demographics, I figured Timmy fit best. =)
http://puremtgo.com/articles/magic-archetypes-evolution-magic-persona yes I think I am familiar with the different types. :D
Hey spam filter fuck you. stupid feature is blocking me from extending my reply.
=) Interesting additions to the types. I think it really just shows how diverse some of the reasons are for people involved in this game.
I didn't enjoy losing to this commander but I did enjoy the process of playing against it several weeks ago.
Thanks for the comments guys.
I have seen T&L decks like the one you describe, Mogg, and that's definitely a way to go. But I wanted to be a little more aggressive and offensive (in more ways than one) so that's why I went this route. If you have the patience to hold on to those Deflections and Goblin Flectomancers, though, more power to you.
Thanks for that game Paul! My deck worked pretty smoothly there, so I think it would have been tough to defend against no matter what. But at least you came in second!
As for the deck, I would take out Kiki-Jiki and include Mimic Vat. Not counting the Commander there are only 6 legendary creatures, but whenever I drew Kiki I only had one of my legends out. Mimic Vat gets around that problem, and although they aren't identical, they are functionally the same.
I have a Tibor and Lumia dack I play with in paper, but it's a Copy deck. Copys spells, artifacts, creatures, everything. More of a reactive than a proactive deck, but still fun. I may do an article on it. I like your version though.
I did a T&L with the copy/redirect theme and never really got it to work for me. Like the slant you've put on it.
I wanted to comment on the "jerk card" comment. I really don't mind what decks people bring to the table, but I won't hesitate to walk away when it no longer becomes fun. Fun being entirely subjective and changable. Trying to find an answer to the Momir Vig player with Teferi and Seedborn Muse on the table can be fun, facing a leyline/helm combo on turn three isn't, rebuilding from a Dimensional Breach depends on my mood.
I started taking out anything out of my deck I wouldn't want to face, so Sneak Attack and Survival now powers out dragons rather than Eldrazi and its just as fun. Nobody's complained about Hellkite Overlord yet but hiding Emrakul under a Mosswort Bridge just feels icky.
The only cards I really dislike are those that deny you the ability to play. Bouncing Winter Orbs, pickles lock, recurring time stretch. If you want to play solitaire don't expect me to watch.