
INTRODUCTION: LIFE AND DEATH
We now have the Golgari deck to build. Green and Black are traditionally the colors of life and death. Green loves nature and big beasts. Black loves power and big scary monsters. With both colors bringing the beats, I'm guessing the combination should do fairly well in creature combat. Sounds like they should go together like peanut butter and jelly to me.

Another Green Lantern, but no White this time.
There are actually a few popular commanders out there in this color combination. I built a Nath of the Gilt-Leaf deck when he first came out, and it was pretty fun. For me, at least. However, I definitely did not make any friends with this deck, as random discard pleases no one on the receiving end. Another popular commander is Savra, Queen of the Golgari. Savra is definitely a "build around me" general, with a lot of sacrificing and Grave Pact effects. However, I wanted to work with something a little less played. Vhati il-Dal isn't overly popular, but I'd rather attack with my general and it seem like he would be held back most of the time. You guys already know who I picked, so I guess I will just shut up now.
THE DECK: BRING ON THE BEATS!
Let's take a look at our Commander:

Sapling has a couple of good things going for her. First, she's indestructible. That's pretty sweet, actually. You don't have to worry about Wrath of God, Oblivion Stone or Damnation destroying your general. Just keep in mind that this won't prevent her from being tucked by Condemn. Second, she has the ability to draw you cards, just by attacking! So you can send her into the storm with impunity, not worrying about whether she will survive, to see what's on the top of your deck. Keep in mind, however, that you will only draw the card if it is a creature. That obviously means that we are going to focus on a creature heavy/centric deck. Finally, you have the ability to gain life with Sapling. This is minor, but can be useful.
What are her drawbacks? Well, she costs a lot. At 5 mana, she probably won't be coming out extremely quickly. But on top of that, she only has 2 power. That's just sad. However, we don't need for her to be a powerhouse, as we are going to have our other creatures in the deck do the dirty work for us. She only needs to draw cards and be indestructible. She's also a good roadblock against big scary monsters as well.
Before I show you the deck, I'm going to show you a card that seems to be popular in Sapling decks, but that I did not include. Here it is:

If you equip Sapling with Worldslayer and there is an open opponent, you pretty much have the game sealed up. Of course, it's not a foregone conclusion that you will win, as someone can draw a random Path to Exile. But then it's just everyone starting over. Meanwhile, all you've been doing is attacking for 2 the entire time. That's just annoying. I guess you could pack your deck full of Darksteel creatures and stuff as well, so that they would stick around after Worldslayer hits, but I didn't go this route. If you like this idea, feel free to add it to the deck. I would probably also include a couple of larger indestructible creatures, like Ulamog, the Infinite Gyre, so that you can at least beatdown quicker. But it wasn't for me. With that out of the way, here is the deck:
The deck actually has less creatures than I was originally going for, but I just couldn't cut some of my non-creature spells. Oh well. Anyway, here's a breakdown of the card categories:
Recursion |
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Deadwood Treefolk, Genesis, Geth, Lord of the Vault, Ink-Eyes, Servant of Oni, Nezumi Graverobber, Puppeteer Clique, Volrath's Stronghold, Phyrexian Reclamation, Beacon of Unrest, Profane Command: You are going to be playing with a bunch of big scary dudes, and there are times when you are going to want them back. In addition, you may also want to play with the creatures in your opponents' graveyards as well. Well, here you go. I've been waiting to draw Geth, but he hasn't come up yet. I'm sure he will rock though. |
Targeted Removal |
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Acidic Slime, Avatar of Woe, Duplicant, Shriekmaw, Terastodon, Wickerbough Elder, Woodfall Primus, Putrefy, Rootgrapple, Maelstrom Pulse, Profane Command, Mouth of Ronom: You have a variety of ways of getting rid of various problems. And if you use creatures for your dirty work and they die, you can usually get them back with your recursion. Snow lands are in there specifically for use with Mouth of Ronom. And you should usually have a treefolk out for drawing your extra card with Rootgrapple. |
Now there probably isn't as much mass removal in the deck as you may expect. With only Damnation and Oblivion Stone, you may be in trouble sometimes. But I didn't often find it to be an issues. If you want more, feel free to include Decree of Pain and Nevinyrral's Disk.
Since the draw depends on having a creature on the top of your deck, it is nice to stack it. Deck stacking is performed here by Mirri's Guile and Sylvan Library. These are good for making sure that you do draw a creature when Sapling attacks. You can also use Sensei's Divining Top if you want, I just didn't want to have to deal with activating it all the time. Since you actually gain life every time you draw a card with Sapling, Well of Lost Dreams can allow you to draw more.
Scapeshift and Primeval Titan are great at searching up Urborg, Tomb of Yawgmoth and Cabal Coffers together. In addition, I really wanted Xathrid Demon to work. He is a pretty big beater on his own, and if you have out a decent sized Lord of Extinction or Multani, Maro-Sorcerer, that can really hurt your opponents. Plus, who doesn't like a big hungry demon on their team?
So basically this is a creature beat down deck. Play your critters and stomp on people. There aren't a whole lot of tricks, and with only 2 Instants in the deck, it reminds me of the decks that I used to play with. So you will get beat by combo, but there are plenty of times you are going to just squish people. Good times. So let's see how the deck does.
THE GAME: FIGHT!
Here are my opponents:
Two Jund decks and a token deck. Xira can be just about anything. I guess it's possible that it could be a
Warp World deck like the one I wrote about a while ago, but I think I wouldn't be that bad off if it was. Adun is built in recursion, so I expect a lot of creatures. And Rhys is token beat down usually. So there is probably a lot of creature combat coming up here. I win the roll. My hand:
Expensive spells, but land is all right, and I keep. I'm looking forward to sacing my Wurm to my Demon in the future, or hopefully a really large
Vulturous Zombie. As usual, X = Xira, A = Adun and R = Rhys.
Round 1
A: Forest.
Round 2
Interesting card draw.
Round 3
Round 4
Me: Draw a Swamp and play it. Haven’t drawn any sort of early turn plays.
A: Swamp.
R:
Mystifying Maze. Levels up Tuskcaller twice. This hasn’t been the fastest game so far, and I am fine with that.
Round 5
Can take out indestructible creatures if you have enough cards in hand.
A:
Reflecting Pool. At the end of the turn, R uses Tuskcaller to make an elephant.
R: Levels up Tuskcaller 2 more times and plays Rhys. Attacks X with the elephant (37).
Round 6
Me: Draw
Vigor, play Swamp. I attack A with my Zombie (37) and then play Sapling. R makes an elephant.
X: Plays
Graven Cairns, then Kagemaro. Has 5 cards in hand, so blows up the board. A sacs Adun to
Culling Dais. I wasn’t worried about Kagemaro right away, as he only had 1 source of Black mana before this turn. Otherwise I wouldn’t have played Sapling. Oh well.
A: Forest, then Adun again.
Round 7
X: Swamp, then
Geth, Lord of the Vault. There’s some decent stuff in the graveyards right now, so he is going to be handy. A sacs Adun to
Culling Dais again, giving it 2 counters. A then sacs the Dais to draw 2 cards.
A: Mountain, then
Duplicant, taking out Geth. Well that solves that problem.
Round 8
Me: Draw my
Duplicant. I cast it, taking out the
Sun Titan. Then attack R with my Wurm (33).
Gonna be seeing this a lot.
Uses the Clique to get Kagemaro from X’s graveyard. A has 6 cards in hand, so he activates Kagemaro, killing everything except my
Pelakka Wurm. The Clique persists, returning my
Duplicant to play and removing the Wurm from the game. Using my own
Duplicant to get rid of my
Pelakka Wurm is a nice touch. Mountain, then
Carnage Altar. Then attacks me with the
Duplicant (40), which is removed from the game at the end of the turn.
Round 9
Interesting equipment that can lead to fun plays if you have a sac outlet.
Round 10
Round 11
Me: Draw a Swamp and play it. As there aren't any big scary creatures out there that I have to worry about attacking me, I attack Garruk with Sapling, just to try and draw a card, which I do, getting
Dread. R blocks with the beast token. I then cast the
Dread I just drew.
X: Draws Broodmate, revealing
Savage Twister. This is important later. Plays the Double Dragons.
R: Makes another beast with Garruk. Keeping mana back to use
Mystifying Maze if necessary.
Round 12
Me: Draw a Forest. I attack X with my Sapling, but it reveals
Twilight Mire. X blocks with the dragon token. I forgot to attack with
Dread. Oh well. I then make a dumb mistake and play
Avenger of Zendikar, completely forgetting about the
Savage Twister on the top of X’s library. Finally, I play a Forest to pump my plants.
A: Plays a Mountain, pumping the plants. Then attacks R with everything except one of the plants. R uses
Mystifying Maze on the Avenger, since it’s the biggest creature coming at him. This is great for me, obviously. R drops to (4). Then A casts
Moriok Replica. At the end of the turn, my
Avenger of Zendikar is returned to play for me, giving me 8 tokens, and X’s
Puppeteer Clique is removed from the game.
R: Casts
Terastodon, taking out A’s
Taiga and 2 Swamps, which were his only sources of Black mana.
Large and pretty useful.
A sacs the Replica (27) in response, drawing 2 cards. R then uses Garruk to untap 2 lands and play
Llanowar Elves.
Round 13
Me: I draw
Vivid Marsh, which is strange because the card should have been the
Twilight Mire that was revealed when I attacked with Sapling last turn. Really strange. I cast
Vigor and then play the
Vivid Marsh, pumping my plants. I attack X with 3 plants and Sapling (which reveals my
Puppeteer Clique (39)) and A with 2 plants and
Avenger of Zendikar, keeping back a couple of plants for defense. X drops to (26) while A blocks my plants and Avenger, pumping them.
A: Forest, then the Sad Robot, getting a Swamp. Attacks R with 3 elephants and
Puppeteer Clique, which takes out R.
Round 14
A: Uses
Genesis to return
Solemn Simulacrum to hand, and plays it after dropping a Swamp. Searches up another Swamp. Then evokes
Shriekmaw, killing my
Vigor, which shuffles back into my library.
Round 15
Me:
Defense of the Heart triggers. None of the creatures my opponents control have defense greater than 3, and I have 6 sources of Black mana. So I search up
Pestilence Demon and
Vigor. I then start activating the Demon to kill my opponents creatures, do them damage, and make my guys huge. X tries to slow me down my using
Necrotic Ooze’s Kagemaro ability, but she only has 2 cards in hand, and it isn’t enough.
After clearing the table, my guys are big enough to march in and take out both players.
CONCLUSION
The MVP of the game for my opponents was this card:

This card is great at reusing cards in the graveyard, and also exiling something you are worried about having to see again. And when facing off against a couple of green decks, you can be sure that there will be at least a few utility creatures in the graveyard. It's a pretty good card that you should consider using in almost all of your decks that use Black.
So the deck is pretty much straight beat down, which is a fun change of pace if you are used to playing control. With a couple of little synergies and combos in the deck, you should be able to clear the way for your large beasts to mash face. There isn't a whole lot of defense in the deck against combo and graveyard hate, so if you want, feel free to add Relic of Progenitus.
You can check out the deck for download or purchase HERE. The deck comes out to around 215 tickets, which is sort of pricey. Avenger of Zendikar, Primeval Titan and Natural Order are the 3 most expensive cards in the deck. The Order can be replaced with something like Worldly Tutor but the other two are tough. I guess Journeyer's Kite is repeatable land search. Keep in mind that Survival of the Fittest is a great card that you should add if you own one. I just noticed that Survival is now over 60 tix, and I'm glad I picked up my copy a while ago. Another card that would be useful is Pernicious Deed, which is a lot cheaper than it used to be.
Hope you liked the deck. Until next week!
Leviathan, aka Tarasco on MTGO
mrmorale32 at yahoo dot com
MY ARCHIVE
7 Comments
I tried very hard to make pestilence/pestilence demon + vigor + creatures to work in tribal. It had almost no success except against goblins and elves (go figure) where it was usually just able to squeak out a win. Also it's like you were reading my mind with this deck. Only my words in my head were a little fuzzy as I just built a Teneb deck with a very similar theme. I am missing some of the cards you used but otherwise very close. (Minus the white cards.) Green Lantern is my 2nd favorite DC hero after Green Arrow. And right ahead of Captain Marvel. (Not the cosmic wanderer from Marvel comics so we are clear but the guy who gets his power from an old shaman named Shazam.)
I have to say I am surprised not to see Lurking Predators. Predators comboed with Cream of the Crop rocks.
I found Lurking Predators. Just need cream of the Crop
Cream of the Crop is definitely worthy of consideration. I wouldn't take a creature out for it though. Either Mirri's Guile or Well of Lost Dreams cango out for it. Or if you aren't worried about fliers you can take out Storm Front.
Gave a version of it a try, amongst other tweaks, I put in eternal witness and nim deathmantle. The nim deathmantle combined with the sac outlet is just a great little combo to begin with, and used it for much fun and profit with terrastodon and the yavimaya dryad, but nothing beat recurring damnation over and over with eternal witness.
BTW, how did you change your MTGO screen appearance from the default?
I can't believe I forgot the Witness. That card definitely warrants inclusion.
Deathmantle is a cool card, I like that idea. What other sac outlets did you include in your version?
Edit: tou have to go to display settings to change it. I use compact mode. I think the default is big card, which takes up a lot of the play area.
I didn't really add any other sac outlets beyond the moaning well and the phyrexian tower. Didn't have it in mind when I built it, but might add in the bloodthrone vampire and nantuko husk to keep with the aggro/high creature count theme.