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By: CottonRhetoric, Cotton Rhetoric
Aug 31 2015 11:00am
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Cotton Threads, it's time for another FABULOUS GIVEAWAY CONTEST. If you submit a casual decklist featuring 4 Supply/Demand (focusing on the Demand half, feeling free to ignore Supply), using the article's comment section below, you will be entered to receive... the first place prize... of 4 foil Supply/Demands. Prize goes to my favorite submission. Also will you win 4 foil Cairn Wanderers because the contest for those last week did not receive any submissions. OK! To the article, which has nothing to do with any of those cards.


Deck 1 Kyren Negotations

Kyren Negotiations

Back when the Masques block first came online, I wrote that this card had four primary uses: making your 1-powered creatures effectively unblockable, giving your army pseudo-haste, abusing untap effects (like Seedborn Muse and Simic Ragworm), and putting your walls to use. And truly, any four of those could lead to a good deck fun deck, but today I'll be focusing on the fourth. (Zippy aggro decks usually aren't my style, and the untapping thing might get a little tedious with all those activations.)

So step 1: which walls do we want to use? Remember that, unlike with a Wakestone Gargoyle deck, power is not very relevant in your Kyren Negotiations deck (so there's no need for Sunweb for instance). Here are my own favorites, by color.

    Wall of Nets

GREEN: Traproot Kami, Wall of Blossoms, Overgrown Battlement, Wall of Tanglecord, Carven Caryatid, Tree of Redemption

WHITE: Order of the Stars, Perimeter Captain, Wall of Omens, Wall of Nets, Wall of Reverence

BLUE: Fog Bank, Ludevic's Test Subject, Wall of Kelp, Wall of Tears, Wall of Frost

BLACK: Wall of Souls, and that's about it

RED: Wall of Razors, Wall of Fire, Æther Membrane, Vent Sentinel

MULTI: Plumeveil, Souls of the Faultless, Wall of Denial, Mnemonic Wall

ARTIFACT: One-Eyed Scarecrow, Manor Gargoyle

Plenty to choose from! In fact, enough for more than one deck (but more on that later). As to whether or not you should look at non-defender cards that are good at blocking, like Nyx-Fleece Ram, Sigiled Starfish, Singing Tree, and the like, it's up to you. Beware though that it hampers your ability to use defender-matters cards. (My deck will use those, but yours doesn't have to.)

So what should our game plan be, beyond dropping a bunch of walls and then Kyren Negotiations? A few things to consider:

Primal Order    

1. Find other ways to deal damage. Vent Sentinel is already an on-theme (on-color!) choice, so it's a slam-dunk inclusion. Primal Order is an absolute killer, and pairs well with the deck's method of sitting around and letting the turns accumulate. Even in the Just for Fun room, expect to deal 3-4 damage per turn. It is almost never a dead card. (Frankly, you could make a respectable deck that does nothing but lock up the board and drop a Primal Order.)

2. Find other ways of controlling the board. Meekstone is a powerful solution in the right build. Gorgon Flail makes any 0-powered wall into a viable threat, letting it kill rather than merely stall. And in many cases, hobbling our opponents' creatures is sufficient, meaning we can run Guard Duty or Lignify instead of Dreadbore.

3. Get some tokens. A Hordeling Outburst lets you deal three more Kyren Negotiations damage every turn. Kher Keep and Akroan Horse increase every turn.

4. Draw. My green-red Kyren Negotations deck makes use of Hibernation's End. My white-red one makes use of Temporal Aperture. And in red, you've got my new love Orcish Librarian!

Here is not one but two decks built around Kyren Negotiations. They are similar enough that I'm counting them as one deck for the purposes of this article. (Note that the green one has a high basic count for the Primal Order's sake, and singleton creatures at every CMC for the Hibernation's End's sake.)

 

 

 

Deck 2 Jinxed Choker

Jinxed Choker

Witch Hunt recently came out, and that's cool, but years earlier there was a colorless card killing players even more quickly, and for less mana at that. It looks unassuming, but only if you've never seen it in play. Trust me on this—Jinxed Choker is fierce.

My original plan for this deck was to cram it full of as many "damage everyone" spells as I could, and then throw in some life gain to stay slightly ahead. I began by looking at the best damage-everyone spells:

Acidic Soil  Sulfuric Vortex  Sulfurous Blast

Flame Rift  Earthquake  Hammerfist Giant

It was while staring at one of them, Sulfuric Vortex, that I adapted my plan. We can't gain life while that's in play... so what if we just merely prevented damage to ourselves instead? The advantage of this strategy is it shuts down our opponent's possible life gain as well.

    Personal Sanctuary

Personal Sanctuary (see right) is a clean way to remove the symmetry of every symmetrical card in this deck. There are also some neat redirection tricks, like casting Harm's Way off a Sulfuric Vortex to put the damage somewhere else. Pariah also turns an Acidic Soil into removal, at the same time as saving us some life. Palisade Giant and Empyrial Archangel are effective choices but didn't make the cut in this particular build for mana curve reasons.

And that's most of the deck right there. Ashling the Pilgrim is a versatile choice, capable of playing offense, defense, or just adding to the burn if needed. Of course I have a couple of walls to stall early on. And although Lightning Helix may seem counterproductive in a deck that doesn't allow lifegain, (1) it's helpful before a Sulfuric Vortex drops, and (2) it's still quite efficient with the life gain clause removed.

As for strategy tips, it plays pretty intuitively. Just remember that it's never too early to drop a Sulfuric Vortex. Pariah is meant for your opponent's creatures, but could go on your wall in a pinch. And don't drop more lands than you need to, since we are after all running 4 Acidic Soils.

This one is quite chaotic and fun. Give it a try!

Boom, Blammo, etc.
 
Creatures
2 Ashling the Pilgrim
2 Wall of Omens
Æther Membrane
6 cards

Other Spells
2 Harm's Way
2 Lightning Helix
3 Boros Signet
4 Pariah
3 Personal Sanctuary
4 Acidic Soil
4 Sulfuric Vortex
4 Jinxed Choker
4 Sulfurous Blast
30 cards
Lands
4 Plateau
10 Mountain
10 Plains
24 cards
 
Ashling the Pilgrim

 

 

Deck 3 Indentured Djinn

Indentured Djinn

Back in the 90s I used to stare at cards like this, Sibilant Spirit, and Malignant Growth and wonder how I could benefit from making my opponents draw cards. Black Vise was about it in those days. Underworld Dreams and Chains of Mephistopheles existed, but in a paper-only world, they were a bit cost-prohibitive to a tenth grader, which I was at the time.

Nowadays, we have better options, and the existing ones are way more affordable. Not to mention, the cards that make our opponents draw are a bit more efficient. Which of these would you rather run, for example?

Sibilant Spirit  


 vs. 

  Master of the Feast

 

Hmmmm...!

    Fate Unraveler

So we already have large chunks of our deck figured out.  Indentured Djinn and Master of the Feast (and, to be clear, not Sibilant Spirit) on offense. Chains of Mephistopheles and an Underworld Dreams-like effect to capitalize off of their "drawback." (And as for which Dreams effect to run, it depends on your preference. Kederekt Parasite is the most efficient in some builds. Fate Unraveler is good in redless decks, also playing double duty with attacking damage.)

What else can we run?

Anvil of Bogardan pairs nicely with Underworld Dreams, and sadistically with Chains of Mephistopheles. Let's break the combo down:

  • Let's say your opponent has two cards in their hand.
  • Your opponent draws their regular draw, undisturbed. They now have three cards.
  • Anvil of Bogardan makes them draw another card. They now have four cards. But:
  • Anvil of Bogardan makes them discard. They now have three cards.
  • Chains of Mephistopheles makes them discard. They're back down to two cards!

In other words, even if our opponent never casts a spell, their hand size will never increase. They can't even cheat around it by trying to draw extra cards—the Chains will counteract that! Much more likely is that they do cast spells and their hand size slowly dwindles until it's stuck at zero. Ha ha ha haaaa. (Of course, the same thing will also happen to our hand, which explains this deck's lack of Counterspells and such.)

Now is a good time to reveal my favorite card in the deck. It's also a contender for one of my favorite cards in all of Magic. (It and the other main contender have both been in my profile since I joined this site in 2009.) That's right—in a deck that capitalizes off making our opponent draw cards—I am proud to announce—we are running...

Lord of Tresserhorn

Yesssssss!

(Consider taking a four-minute break from the article to listen to Kool & the Gang's "Celebration" while gazing at that card.) Anyway this card is a perfect fit in here. The 2 life loss is whatever, the two draws to our opponent are desirable, and the only thing we have to worry about are the two sacrifices. Along those lines, I put in 4x Coral Barrier, and a couple of other low CMC walls (which I probably would have done anyway).

And since every creature in the deck has at least 4 toughness (other than Coral Barrier, who is likely moribund anyway), I put in some copies of Famine. What a deck!

A Deck That Makes the Opponent Draw On Purpose
And Also Casts Lord Of Tresserhorn
Creatures
2 Wall of Tears
1 Wall of Souls
4 Coral Barrier
4 Indentured Djinn
4 Master of the Feast
4 Fate Unraveler
2 Lord of Tresserhorn
21 cards

Other Spells
4 Chains of Mephistopheles
2 Doom Blade
2 Go for the Throat
2 Magma Jet
4 Anvil of Bogardan
2 Famine
16 cards
Lands
4 Badlands
4 Underground Sea
4 Volcanic Island
4 Crumbling Necropolis
3 Island
4 Swamp
23 cards
 
Famine

 

Good luck to everyone entering the contest! (Although wouldn't that sort of cancel it out and not give good luck to anyone?)

4 Comments

So let's start with the decklist by Dawwy at Tue, 09/01/2015 - 04:43
Dawwy's picture

So let's start with the decklist:
4 Supply/Demand
4 Wheel of Sun and Moon
4 Cloven Casting
4 Terminate
4 Utter End
4 Firespout
4 Dreadbore
4 Call of the Conclave
4 Advent of the Wurm

4 Pillar of the Paruns
4 Exotic Orchard
4 Vivid Creek
4 Vivid Grove
4 Unknown Shores
1 Forest
1 Plains
1 Mountain
1 Island
1 Swamp

So let's talk about the deck for a while - manabase is as budget friendly as I imagined it. If something were to change with a bigger amount of cash Unknown Shores -> Reflecting Pool is an easy choice.

The core of the deck is a Demand toolbox with a twist- with both wheel and cloven casting on board we can pay 2UB to search for two multicolored cards, then our demand gets put on the bottom of our library. Which means we can search for it with another Demand (preferably the one we tutored with the last one). Not only that, but our other tutored spell can also be copied and then searched for again. We want to use terminate and dreadbore as early removal, eventually clearing the board with firespout/ exiling problem pernaments with utter end. If we get our "combo", we can keep casting copied advent of the wurms/call of the conclave/supply.

If someone wants to make it more budget, terminate is the card to go with as it is one of the most expensive cards. Wheel is on the expensive side too, but it is a powerful card which "makes" the deck, along with cloven casting and the wheel.

I've never seen a deck based by pfirpfel at Wed, 09/02/2015 - 08:50
pfirpfel's picture

I've never seen a deck based on Cloven Casting. Very cool!

I would cut back on Wheel of Sun and Moon. Every additional copy is a dead card. You can find it with Demand and if they destroy it, its own replacement effect will put it back into your library - ready to be tutored up again! You could go down to one, but two seems fine as well. This opens up more space for more cool silver bullets!

Bant Demand by pfirpfel at Wed, 09/02/2015 - 06:18
pfirpfel's picture

# 23 lands
4 Seaside Citadel
3 Evolving Wilds
2 Sunpetal Grove
2 Glacial Fortress
2 Simic Growth Chamber
2 Plains
4 Forest
4 Island

# 20 creatures
4 Sakura-Tribe Elder
4 Coiling Oracle

2 Centaur Healer
1 Trygon Predator
1 Edric, Spymaster of Trest
1 Harmonic Sliver

1 Loxodon Hierarch
2 Mystic Snake
1 Brago, King Eternal

1 Armada Wurm
1 Prime Speaker Zegana
1 Progenitor Mimic

# 17 non-creatures
4 Supply/Demand
3 Kiora, the Crashing Wave
3 Bant Charm
2 Detention Sphere
1 Teferi's Moat
1 Aura Shards
1 Wheel of Sun and Moon
1 Behemoth Sledge
1 Supreme Verdict

I kept the deck in bant colors, mainly to have a cheap mana base. The complete deck costs less than 20 tix.

Demand gets used to fetch several nice silver bullets. Aura Shards for example destroys decks with a lot of enchantments or artifacts, Teferi's Moat sometimes just wins and Supreme Verdict can be cast, when we are behind on board. Wheel of Sun and Moon can be cast on us, against Mill and for recursion purposes and on our opponent if he wants to abuse his graveyard. If no specific answer is needed, we can go for value cards like Brago, King Eternal (abusing enters the battlefield abilities) or Prime Speaker Zegana (to draw cards).

Kiora is currently quite affordable at two tickets. The game can often be centered around her. Protecting her up until the point she reaches the ultimate can be a rewarding task. Or you can just use her to draw a card once in a while.

The deck provides a lot of card advantage and interaction. Depending on which cards you draw, games can turn out very different. Coiling Oracle into Edric into Loxodon Hierarch could be a very pro-active plan, ramping with Sakura-Tribe Elder and clearing the board with Supreme Verdict could be the controllish route.

I like both of these decks a by CottonRhetoric at Sat, 09/05/2015 - 07:47
CottonRhetoric's picture

I like both of these decks a lot, and it was hard to pick!

I think pfirpfel's deck is probably the stronger of the two, objectively, as in it would win more matches against a field of random opponents. The strategy of tutoring for an assortment of goodstuff is a tried and true one, and were a different person the judge, I could see this deck winning. However, I have to give the (very slight) nod to Dawwy's deck for its creativity, assembling a solid engine out of (for the most part) a bunch of junk, which is the very ethic of my entire column. I don't think Dawwy's deck includes a single mythic or planeswalker — a feat worty of bonus points, at least when I'm the judge. I also always enjoy synergy-heavy approaches, which this deck certainly takes. If I were taking my own pass at the concept, I would tinker with the numbers a bit, perhaps reducing a few of the 4-ofs to make room for a couple of situational toolbox cards. But it's a minor quibble.

Thank you both for your submissions, and Dawwy, let me know either on here or by email when a good time is for me to give you your prize through MtGO. (With some exceptions, I'm often free after 4:30pm on weekdays.) I can be reached at cottonrhetoric at gmail dotcom if needed.