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By: Kumagoro42, Gianluca Aicardi
Jan 04 2013 11:50am
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 Welcome back to Tribal Apocalypse, the PRE where 33 is the new 20. 

   Table of Contents 

  1. Last Week on Tribal Apocalypse...
  2. The High Price of Winning
  3. RexDart''s Show and Tell
  4. Ahmet's Game Bazaar
  5. Announcement Time!
  6. What's Next

 Happy New Tribal Year, everybody! Last week we had the long-awaited Commander event, which despite some apprehension went down quite well, but first of all, we need to prepare for what's coming this year. Basically, a new and more organized week-by-week structure, like announced in the last installment. And with that, comes the necessity to reach out to the community of tribal players in a more efficient fashion than what it was possible so far through passive outlets like these articles or, worse, the forum posts. I'm talking about a bulletin board, which was somehow requested by many, and I'm going to create right after finishing to write this. It'll be just a quick reminder of what the next event will entail, with two weekly releases, one on Monday, the second on Saturday itself, about 8 hours before the event. I'll use the players' email addresses provided during the registration process, and if you don't want to receive it anymore, you can just write that to me. But I swear it'll be as clean and no-frills as it gets.

The big event that's coming on the horizon is the 2012 Invitational, which will be held on January 19 (replacing this month's special event rotation). We know the 16 qualified players now, aka the ones who gained most Hall of Fame points over the course of the past year. Here they are:

  1. mihahitlor (858 pts.)
  2. romellos (788 pts.)
  3. Nagarjuna (704 pts.)
  4. DirtyDuck (696 pts.)
  5. _Kumagoro_ (621 pts.)
  6. Ranth (621 pts.)
  7. AJ_Impy (430 pts.)
  8. Ayanam1 (312 pts.)
  9. Chamale (300 pts.)
  10. slug360 (297 pts.)
  11. raf.azevedo (283 pts.)
  12. gbagyt (258 pts.)
  13. RexDart (228 pts.)
  14. _BIG_BROTHERS_ (221 pts.)
  15. Malum (194 pts.)
  16. SBena (193 pts.)

 These 16 players already won a special prize. On top of that, they  will get access to the Invitational, a single elimination event where every round is played with different decks and rules (more on that next week), and with some more BIG prizes for the winner(s), along with the prestigious title of Ultimate Tribal Champion. Reigning 2011 Tribal Champion Ayanam1 will be back to defend his crown, and in the meantime we already have mihahitlor taking over from NemesisParadigm as the 2012 Number 1 Player of the Ranking. Congrats!

 In the next few days, official invitations will be sent via email to the qualified players and a number of reserves (the next ones in the ranking) in case some of those will not be available to play. But for now, on to some multiplayer action. 


LAST WEEK ON TRIBAL APOCALYPSE...

 So, the Tribal Commander experiment ended up being interesting enough. The featured commanders were varied, some of them even unexpected (Torsten Von Ursus, I'm looking at you). The attendance was decent, considering we were looking for the intersection between two fringe formats, although somehow both appealing to the same general profile: players who like to play with a large pool of cards, within a competitive yet unpredictable meta where you get to use stuff that you usually wouldn't. We also got a few tribal players trying Commander for the first time ever (romellos, for instance), and I'll be glad to know we managed to convert more people to what I like to consider the most accomplished format in the game (I also like to blatantly remind people of the recently established Commander PRE I'm running every Sunday at 15:00 GMT from the SUNCOM room. Come and join the fun!)

 In the end, the final table featured Ranth, AJ_Impy, Malum and romellos (this latter not being able to play due to power issues). Ranth took home his 10th win overall (getting ahead of mihahitlor again in this special ranking) and gave Zombie the second success of their troubled history, thanks to the Grixis-colored lead of Sedris, the Traitor King (the deck's choices and performance are shown and discussed in detail by RexDart in his new series of analyses).

by Ranth - 1st place
Tribal Creatures
1 Armored Skaab
1 Balthor the Defiled
1 Boneknitter
1 Carrion Feeder
1 Cemetery Reaper
1 Coffin Queen
1 Corpse Connoisseur
1 Death Baron
1 Deathbringer Thoctar
1 Diregraf Captain
1 Fleshbag Marauder
1 Gangrenous Zombies
1 Ghoulraiser
1 Gravecrawler
1 Gravedigger
1 Jhessian Zombies
1 Khabal Ghoul
1 Lord of the Undead
1 Nantuko Husk
1 Phyrexian Delver
1 Phyrexian Ghoul
1 Putrid Imp
1 Rotting Rats
1 Shepherd of Rot
1 Skinrender
1 Skinthinner
1 Skirk Ridge Exhumer
1 Stromgald Crusader
1 Twisted Abomination
1 Undead Warchief
1 Vengeful Dead
1 Vesper Ghoul
1 Withered Wretch
33 cards

Other Creatures
1 Blood Tyrant
1 Chancellor of the Dross
1 Mindleech Mass
1 Mirror-Mad Phantasm
1 Necropolis Regent
1 Rune-Scarred Demon
1 Sheoldred, Whispering One
1 Sphinx of Uthuun
1 Wurmcoil Engine
9 cards

Other Spells
1 All Hallow's Eve
1 Animate Dead
1 Batterskull
1 Buried Alive
1 Call to the Grave
1 Demonic Tutor
1 Entomb
1 Exhume
1 Fact or Fiction
1 Forbidden Alchemy
1 Frantic Search
1 Grim Tutor
1 Imperial Seal
1 Increasing Ambition
1 Liliana Vess
1 Living Death
1 Mana Crypt
1 Necromancy
1 Patriarch's Bidding
1 Reanimate
1 Sol Ring
1 Tombstone Stairwell
22 cards
Lands
1 Ancient Tomb
1 Arid Mesa
1 Badlands
1 Bazaar of Baghdad
1 Blackcleave Cliffs
1 Blood Crypt
1 Bloodstained Mire
1 Bojuka Bog
1 City of Brass
1 Crumbling Necropolis
1 Darkslick Shores
1 Dimir Aqueduct
1 Drowned Catacomb
1 Flooded Strand
1 Grixis Panorama
1 Island
1 Misty Rainforest
1 Mountain
1 Polluted Delta
1 Reflecting Pool
1 Scalding Tarn
1 Snow-Covered Swamp
1 Steam Vents
3 Swamp
1 Tainted Isle
1 Tainted Peak
1 Tolaria West
1 Underground Sea
1 Unholy Grotto
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volcanic Island
1 Wooded Foothills
35 cards
Sedris, the Traitor King

 

 Same color for another expert pilot, AJ_Impy, helped by another King, Sol'kanar, who gave him a better selection of cards than a monoblack Demon would allow.

by AJ_Impy - 2nd place
Tribal Creatures
1 Abyssal Persecutor
1 Bloodgift Demon
1 Cairn Wanderer
1 Carnifex Demon
1 Defiler of Souls
1 Desecration Demon
1 Dread Cacodemon
1 Extractor Demon
1 Halo Hunter
1 Harvester of Souls
1 Havoc Demon
1 Hollowborn Barghest
1 Illusory Demon
1 Kagemaro, First to Suffer
1 Kuro, Pitlord
1 Malfegor
1 Minion of Leshrac
1 Nefarox, Overlord of Grixis
1 Ob Nixilis, the Fallen
1 Pestilence Demon
1 Pit Spawn
1 Prince of Thralls
1 Rakdos, Lord of Riots
1 Reaper from the Abyss
1 Reiver Demon
1 Rune-Scarred Demon
1 Seizan, Perverter of Truth
1 Silent-Blade Oni
1 Soulcage Fiend
1 Spirit of the Night
1 Stronghold Overseer
1 Woebringer Demon
1 Yukora, the Prisoner
33 cards

Other Creatures
1 Sheoldred, Whispering One
1 card

Other Spells
1 Akroma's Memorial
1 All Is Dust
1 Attrition
1 Basalt Monolith
1 Black Sun's Zenith
1 Cavern of Souls
1 Coalition Relic
1 Crucible of Worlds
1 Damnation
1 Decree of Pain
1 Exsanguinate
1 Forced March
1 Grim Monolith
1 Innocent Blood
1 Karn Liberated
1 Life's Finale
1 Lightning Greaves
1 Liliana Vess
1 Liliana of the Dark Realms
1 Mana Crypt
1 Mana Vault
1 Mutilate
1 Nicol Bolas, Planeswalker
1 Sol Ring
1 Temporal Extortion
1 Void
1 Wayfarer's Bauble
1 Web of Inertia
1 Witchbane Orb
29 cards
Lands
1 Academy Ruins
1 Badlands
1 Blood Crypt
1 Bloodstained Mire
1 Bojuka Bog
1 Cabal Coffers
1 Deserted Temple
1 Ghost Quarter
1 Leechridden Swamp
1 Mouth of Ronom
1 Mystifying Maze
1 Reliquary Tower
1 Rocky Tar Pit
1 Snow-Covered Island
1 Snow-Covered Mountain
12 Snow-Covered Swamp
1 Tainted Isle
1 Tainted Peak
1 Tectonic Edge
1 Thawing Glaciers
1 Urborg, Tomb of Yawgmoth
1 Urza's Factory
1 Vesuva
1 Volrath's Stronghold
1 Watery Grave
36 cards

 
Sol'kanar the Swamp King

 

 The big surprise of the event was Malum, qualifying out of sheer ability to make the best of his Soldier deck helmed (pun intended) by an unlikely vanilla general, Torsten Von Ursus (then again, of the 35 Legendary Soldiers that were available, as shown by our Tribal Commander Reference Table, there was only another one in Selesnya colors, Captain Sisay, who Malum told us he didn't own. So plain old, lame Torsten had to be).

by Malum - 3rd place
Tribal Creatures
1 Aven Cloudchaser
1 Aven Riftwatcher
1 Aven Squire
1 Azorius Arrester
1 Ballyrush Banneret
1 Benalish Trapper
1 Cenn's Tactician
1 Conclave Equenaut
1 Doomed Traveler
1 Dryad Militant
1 Eiganjo Free-Riders
1 Fencing Ace
1 Gempalm Avenger
1 Gideon's Lawkeeper
1 Goldmeadow Harrier
1 Gustcloak Harrier
1 Kinsbaile Skirmisher
1 Kjeldoran Home Guard
1 Kor Aeronaut
1 Kor Firewalker
1 Kor Skyfisher
1 Leonin Armorguard
1 Loxodon Smiter
1 Master Decoy
1 Mentor of the Meek
1 Patrol Signaler
1 Precinct Captain
1 Rhox Pikemaster
1 Stormfront Riders
1 Thraben Sentry
1 Veteran Armorsmith
1 Veteran Swordsmith
1 Whipcorder
33 cards

Other Creatures
1 Cloudgoat Ranger
1 Goldmeadow Lookout
1 Krosan Tusker
1 Order of Whiteclay
1 Troll Ascetic
1 Vitu-Ghazi Guildmage
1 Worldspine Wurm
7 cards

Other Spells
1 Ancestral Mask
1 Behemoth Sledge
1 Bonesplitter
1 Call of the Conclave
1 Captain's Call
1 Cenn's Enlistment
1 Day of Judgment
1 Epic Struggle
1 Ethereal Armor
1 Eyes in the Skies
1 Growing Ranks
1 Harmonize
1 Knightly Valor
1 Land Grant
1 Militia's Pride
1 Oblivion Ring
1 Pacifism
1 Piety Charm
1 Rancor
1 Seal of Cleansing
1 Seek the Horizon
1 Selesnya Charm
1 Snake Umbra
1 Spidersilk Armor
1 Swords to Plowshares
1 Triumph of Ferocity
1 Unified Strike
27 cards
Lands
1 Arctic Flats
1 Crystal Vein
1 Desert
1 Evolving Wilds
4 Forest
1 Ghost Quarter
1 Graypelt Refuge
1 Haunted Fengraf
1 Mosswort Bridge
9 Plains
1 Remote Farm
1 Saltcrusted Steppe
1 Selesnya Guildgate
5 Snow-Covered Plains
1 Temple Garden
1 Tranquil Garden
1 Treetop Village
32 cards

 
Torsten Von Ursus

 

 This deck also stands out for its very daring cards/lands ratio: 32 lands in a 100-card build translates into 19 within a normal 60-card deck. A rule of thumb in Commander says that you should put 40 lands in your deck, then take out one for every two alternative mana sources you have. In this case, I guess the curve was low enough to allow for such an extreme ratio, much in the same way as a fast aggro 60-card deck might survive with less than 20 lands if it's composed entirely by 1- or 2-drops, or something like that.

 Last but not least, romellos piloted this Vampire build who was beaten by Malum in Round 1 and then went to win a hard table on Round 2. I love Drana, Kalastria Bloodchief, who I think is a terribly underrated card (mainly because midrange Vampires are routinely overshadowed by the faster ones), so I was glad to see her doing well here. You can watch romellos's games and read his comments in his feature.

by romellos - 4th place
Tribal Creatures
1 Anowon, the Ruin Sage
1 Arrogant Bloodlord
1 Ascendant Evincar
1 Bleak Coven Vampires
1 Blood Artist
1 Blood Seeker
1 Bloodghast
1 Bloodhusk Ritualist
1 Bloodline Keeper
1 Bloodlord of Vaasgoth
1 Captivating Vampire
1 Chancellor of the Dross
1 Child of Night
1 Dark Impostor
1 Driver of the Dead
1 Falkenrath Noble
1 Fiend of the Shadows
1 Gatekeeper of Malakir
1 Guul Draz Assassin
1 Kalastria Highborn
1 Malakir Bloodwitch
1 Mirri the Cursed
1 Nirkana Cutthroat
1 Pawn of Ulamog
1 Sangromancer
1 Sengir Nosferatu
1 Sengir Vampire
1 Skeletal Vampire
1 Soul Collector
1 Vampire Hexmage
1 Vampire Interloper
1 Vampire Nighthawk
1 Vampire Outcasts
33 cards

Other Creatures
0 cards

Other Spells
1 Batterskull
1 Black Sun's Zenith
1 Chainer's Edict
1 Consuming Vapors
1 Contagion
1 Crippling Fatigue
1 Crucible of Worlds
1 Darksteel Plate
1 Demonic Tutor
1 Gate to Phyrexia
1 Grim Tutor
1 Imperial Seal
1 Increasing Ambition
1 Lashwrithe
1 Liliana Vess
1 Mana Crypt
1 Mana Vault
1 Mimic Vat
1 Mutilate
1 Rhystic Tutor
1 Sever the Bloodline
1 Sol Ring
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Vampiric Tutor
28 cards
Lands
1 Bloodstained Mire
1 Bojuka Bog
1 Dust Bowl
1 Ghost Quarter
1 Howltooth Hollow
1 Marsh Flats
1 Maze of Ith
1 Mikokoro, Center of the Sea
1 Miren, the Moaning Well
1 Mystifying Maze
1 Shizo, Death's Storehouse
1 Strip Mine
20 Swamp
1 Tectonic Edge
1 Urborg
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volrath's Stronghold
1 Wasteland
38 cards

 
Drana, Kalastria Bloodchief

 

 And that's it. I can already announce that we'll do a couple more multiplayer events in 2013, possibly another Commander and one 2HG, during months with 5 Saturdays (the ones marked Very Special in the Calendar).


THE HIGH PRICE OF WINNING

 Also known as: how much do the Top 4 decks cost? As of January 4, 2013, here's the answer (MTGO Traders prices; the cheapest version of each card is always used; basic lands count zero):

  • 1st place, Ranth's Zombies: $246.54 (nonland cards: $76.91; tribal base including commander: $10.44)
  • 3rd place, Malum's Soldiers: $14.46 (nonland cards: $9.61; tribal base including commander: $2.22)

 Just a couple samples of the cost of a Commander deck (because, you know, those were almost 400 different cards in the Top 4 decks alone!), at the opposite ends of the spectrum. Ranth's winning deck had everything that you might want to put in a Commander deck of those colors, except the 28 tix worth Vampiric Tutor and, strangely enough, the 1 tix worth Command Tower (which none of the Top 4 featured! Now, that's weird.) And yet it still managed to cost half of the most expensive 60-card decks we saw around these parts, proving that Commander is less of a tix-intensive format that it seems. And if that wasn't proof enough, here's Malum's budget build to entirely sell the concept (you know that a deck with a 2-cent general couldn't be too pricey.)


REXDART'S SHOW AND TELL



 

 Welcome to the new series of Tribal Apocalypse deck techs! This series is going to be focused on analyzing one or more of the decks that made Top 4 in the player-run event the previous week. The particulars of my coverage will vary week to week, but will generally include some in depth discussion of one or more of those decks, from the deck's overall strategy to individual card selection, and where the deck fits into the metagame of Tribal Apocalypse.  

 This past week's event gave us the novel challenge of adapting Commander decks to the tribal format (or vice versa, depending on your approach.)  Since this was largely uncharted waters for most of us, there was a great deal of variety in how players attempted to solve the problem. Part One of my video highlights the 1st place deck, a Sedris Zombie build piloted by one of Tribal Apocalypse's all-time kings, Ranth. Starting with a strong tribal core that features excellent lords and utility creatures, Ranth developed a powerful graveyard recursion theme that is often successful in Commander. He supplemented this with a nice line-up of powerful off-tribe creatures that are Commander powerhouses. With both synergy and raw power, Ranth's deck was an excellent champion for the debut of Tribal Commander. The video concludes with my audio commentary of a replay of the final table where AJ's mana stumble allows Ranth to quickly close out the game with a hot start.

 Part Two consists of my audio commentary over the Round 2 match featuring Doran (Treefolk, piloted by _Kumagoro_), Odric (Soldier, piloted by kokonade1000), the Dimir-colored Sygg (Rogue, piloted by Coyote420), and the Reaper King (Scarecrow, piloted by SekKuar Deathkeeper) as generals. In addition to showing off some other approaches to the format, I was particularly interested in the politics of multiplayer, and this match demonstrated one of the pitfalls of playing an aggressive deck in a multiplayer format. The Odric player, despite being largely outgunned by the other decks in a very obvious way, manages to paint a target on his head early with repeated low-damage attacks, and his deck lacks the capacity to do enough damage before his opponents' higher-power cards are able to take him out.

 


AHMET'S GAMES BAZAAR

 This week's tribal tournament was interesting for me as we played Commander games with a tribal concept. And this was my first Commander experience. I know, tribal-based Commander games aren't same as the usual Commander games, but I still found them fun and full with unexpected moments. Tides can easily shift in a second and you can lose the game even at your top. Overall, I enjoy this special event and hope that we will see more of them in the 2013.

 At my first round, I faced two Soldiers and one Rogue deck (played respectively by Malum, kokonade1000, and Coyote420). I had some land issues and choose a wrong card for tutors. What can I say, it was the Day of the Soldier's brotherhood.

 My second round was much better than the previous one. I faced one Angel (Ayanam1), one Sliver (ellmaris) and one Vampire (Nagarjuna) deck. There were very good players at this table. Ayanam1, the 2011 Champion, was back to tribal games after a long period of absence. I didn't have much chance to play against him during 2012, but I know that he is a unique deck-brewer like AJ. And there were also Nagarjuna, a player which I respect a lot. I believe that Nagarjuna and I share very similar deck-brewing mentality and tribal choices. I was also playing with Vampires, so this round was clearly the Twilight of Vampires for the rest of the opponents.

 I drew enough lands and decent cards to maintain my control. Slivers raised very strongly for a moment, but that insurgence was stopped by Ayanam1's Day of Judgment. After that, Vampires took control of the board and were the last two decks standing.

 After this round I was qualified for the final table, but unfortunately I wasn't able to play it due to unexpected electricity issues. This was a good tournament to end the Tribal journey of 2012 and I believe that 2013 will be much more challenging. Next week we will have an Underdog event, and I have to find a new deck (Kavu?) to play after the banning of Werewolves.


ANNOUNCEMENT TIME!

 Just to remind you of a few things:

 The Rules: we now have a page with all the rules listed, so we won't have to repeat all of them before any tournament. Yay for time saving!

 The Top 8 Lockout: since last week, every time a Top 8 player (either from this year's ranking or all-time) will end undefeated, they will not be allowed to register the same tribe and deck again for 4 events (i.e. they'll have to register a different deck or decks 4 times before coming back to the undefeated one). With "deck" is meant a specific, recognizable archetype (e.g. Wall-Drazi), which in some case will be linked to a specific combo card (e.g. Helm of Obedience). A list of the current lockouts is maintained here.

 The Watch List: some particular, archetype-defining cards have been put into a specific Watch List, giving them Annoyance Levels based on how frequently they show up and their degree of success. Once a card gets to Level 3 or more, it'll be banned until enough weeks will have passed to make its appearance ratio acceptable again. So far, with 12 cards on watch, none of them reaches an Annoyance Level.

 The Tribal Achievements: there's only a few weeks left to complete the first round of Tribal Achievements! After the Invitational (which is obviously achievement-free), a new list will be launched for 2013, with new ways to have fun within Tribal Apocalypse, challenge yourself to do all kinds of strange MTG feats, and make some tix in the process. The current list is here, with 10 to achievements still to unlock (note: the Johnny Combo achievement has been awarded retroactively to vantar6697, who unlocked it months ago and was denied the prize until now out of a technicality). Some of those that will still remain unlocked after January 19 will be back in the new list (also, some of the ones proposed by the players, with one of them getting the "I Made This Myself" achievement from the old list), along with some of the more popular ones. But expect new, wild stuff too.

 The Virgin Prize has ended! And the last tribe standing was... drum roll... Mongoose! Now, this lead to two things: 1. the award has been replaced with the Semi-Virgin Prize, for tribes that've been played no more than 3 times (current list is here); and 2. Mongooses becomes the protagonists of a new, dedicated prize that will remember forever that you all neglected them despite Nimble Mongoose being featured in high-profile, tier-1 Legacy decks. From now on, The Mongoose Pride Prize will award 1 tix (at SBena_Bot) to everyone who'll just... play Mongoose. That's right, you just have to play them and you'll get 1 tix, till the end of times. Well, there's just one clause: you have to win at least one match with them within the event. Let's show them all what the mighty Herpestidae can do, shall we?

  
Hard to kill, hard to play (apparently)

 Topical Prize rotation! As we have returned to Ravnica, we said goodbye to Avacyn Restored's star tribes, Angel and Demon, and we embraced a whole new set of tribes for the Topical Prize. It's five tribes, each representing a different guild as portrayed in their relative keyrunes: Bird (for Azorius), Elemental (for Izzet), Devil (for Rakdos), Insect (for Golgari), and Wolf (for Selesnya). You don't necessarily have to play them in their guild's colors, but that gets bonus points for style and topicality.

 The Hamtastic Award: the Biodiversity Prize dedicated to the memory of Erik Friborg will start again this week, for its 4th edition. And it's been shortened: be the first to run 5 different tribes in a row and you'll get 2 tix on SBena_Bot! You have to play all the rounds of an event in order for the tribe to be added to your sequence. If you repeat a previous tribe, your whole sequence resets.

 The Volver Challenge is still unclaimed! I'll give 1 tix out of my pocket to the first player who'll win a proper match (no bye, no opponent forfaiting) with a Volver deck featuring 4 copies of each of them.

        
And maybe in the process we'll find out what the hell is a Volver

 Videos: Send me replays of your games, please! Don't know how? Read this quick guide in 6 easy steps and start saving your tribal feats for posterity!

 And Slugs for all! To honor the memory of BlippyTheSlug (the longest-run host of Tribal Apocalypse), any new player can ask me for a one-time free treat: a full playset of any and all Slugs ever printed and available online (that is (Splitting Slug), Molder Slug, Thermopod, and Catacomb Slug). Courtesy of MTGO Traders and Clan Leys/SBena_Bot. The gift is meant for players who never took part before on a TribAp event, but I can grant it to recent players or budget players too, at my discretion. So just ask me for that, maybe you'll be lucky.


 WHAT'S NEXT

 The upcoming Tribal Apocalypse events of the Blippian Era (every Saturday at 17:00 GMT):

  • 3.01 (Week 105 BE), on January 5: Underdog Week.
  • 3.02 (Week 106 BE), on January 12: regular event. 
  • 3.03 (Week 107 BE), on January 19:  2012 Invitational. The battle of the Top 16 players of 2012.
  • 3.04 (Week 108 BE), on January 26: Small Time event: regular with no Big Shots tribes (currently: Elf, Human, Goblin, Wall, Cat, Wizard).

Check out the full Tribal Calendar for 2013.

 See you all in the Tribal room!

9 Comments

Quick thought about vampires. by RexDart at Fri, 01/04/2013 - 12:32
RexDart's picture

Quick thought about vampires. Like Kuma, I also am a big fan of the midrange ones, and think there's a lot of unrealized potential in those guys. And the weenies vamps are not only overplayed, but underperforming. Go to vantar's statistics page (can't find the link to it, but I looked recently) and look at the WIN% for decks including the card Vampire Lacerator. It's awful. BR Vamp aggro is a fine sligh-style aggro deck with quickness, reach, and resilience, if built correctly. But for whatever reason, it doesn't get the job done in Tribal Apocalypse. Vampire Control decks always seem stronger.

Vampire combo can work pretty by AJ_Impy at Fri, 01/04/2013 - 13:09
AJ_Impy's picture

Vampire combo can work pretty well: Dark Ritual into Buried Alive for three Bloodghasts gets the job done quickly.

Speaking of the vampire tribe by RexDart at Fri, 01/04/2013 - 15:12
RexDart's picture

Speaking of the vampire tribe as a combo-enabler, if there's one thing I can say in favor of the ludicrous volume of one-mana white exilers in this event, it's that StP/PtE certainly have kept Hexmage/Depths from becoming a thing around these parts.

That Dark Rit into Buried Alive into Bloodghasts play actually NETS you a card, amazingly. So that passes my "would I be willing to Dark Rit this" test. Bloodghast has so much potential and so many super sweet synergies. I've played around with Intuition for Bloodghasts before, and I've tried to make Bloodghasts work with Standstill and Nether Void, most of those seemed like better ideas in my head than they turned out to be.

I've hunted for a way to run Vengevines in this event for awhile, it was one of my two or three favorite cards from that whole Standard season and just doesn't seem to have a home, what would think of something like buried alive for Vengevines along with some other self-mill and the unearth elementals? Only prob would be triggering the Vines, since Unearth won't count as "cast".

I've got a few ideas for by grapplingfarang at Fri, 01/04/2013 - 16:42
grapplingfarang's picture

I've got a few ideas for Vengevine, but it just in a lot more synergestic tribe than Bloodghast or Gravecrawler for pulling off those sort of tricks.

I know I'll do Dark Depths at by Kumagoro42 at Fri, 01/04/2013 - 21:47
Kumagoro42's picture

I know I'll do Dark Depths at some point, because that's one of the rare Spike/Timmy combos in existence. I believe what stopped people to do it is that you only own Dark Depths if you already played that deck at some point in the past (and possibly, you sold them when you stopped playing it, they were quite expensive until recently). So in order to play DarkDepths.dek you should bother buying a playset of a card that does nothing by itself and you'll never play elsewhere, and realistically you can't expect to play it every week in TribAp. It might be worth the investment if it will end unbanned in Modern at some point, because that would easily mean netting 40-50 tix out of it. (I just sold my barely used playset of Scapeshift for 64 tix. I had bought them while Valakut was banned for 0.5 each. God, I love this market.)

I built a Vampire Omniscience deck recently, because that's one of the best tribes for sacrificing Academy Rector, but it was more of a theoretical exercise than something I'll actually play, I think. Like a good 80% of everything I build. :)

Btw, romellos' deck lacks a by Kumagoro42 at Fri, 01/04/2013 - 21:42
Kumagoro42's picture

Btw, romellos' deck lacks a few cards that I would definitely add to help turning Drana into the massive removal factory that she is. Namely Cabal Coffers, Nirkana Revenant (who was in-tribe!), Caged Sun, and maybe even Magus of the Coffers.

On the plus side, that was the only deck where Vampiric Tutor felt flavorful and not just a staple. :)

Surprised no one played by KaraZorEl at Fri, 01/04/2013 - 13:20
KaraZorEl's picture

Surprised no one played Slivers. That's a tribe that lends itself very well to Commander.

Oh, nevermind! There was one deck! YAY! :) :) :)

2 cent commander ... but I by Malum at Fri, 01/04/2013 - 14:35
Malum's picture

2 cent commander ... but I got him from penny bot that is a 1 cent profit Woot

:) Not to mention, you won by Kumagoro42 at Fri, 01/04/2013 - 21:35
Kumagoro42's picture

:)
Not to mention, you won some tix with it. That's a good loot for Trollface Von Useless. Still, Sisay will never go out with him. Tell him to stop texting her.