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By: Tribal Apocalypse, Tribal Apocalypse
Mar 31 2016 11:00am
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 Welcome back to Tribal Apocalypse!

   Table of Contents 

  1. Last Week on Tribal Apocalypse...
  2. The High Price of Winning
  3. Announcement Time!
  4. What's Next

Check the full archive for the "Diaries of the Apocalypse" series

by Kumagoro

 Most exciting creature from Shadows over Innistrad for me?

 Frogs will finally get the great mythic they deserved!

 And Horrors, yeah. Probably it'll be more about Horrors.


  • Event Number: 6.12, Week 273 BE
  • Date: March 26
  • Attendance: 17
  • Rounds: 4
  • Subformat: Regular
  • Winner: ScionOfJustice (Human)
  • 1 Loss: TLR (Human), Gonzzy (Goblin), Vmonda (Illusion), Yokai_ (Warrior), NemesisParadigm (Wall)
  • Underdog Prize: Generalissimo (Nephilim)
  • Tribes: Ally, Eldrazi, Fungus, Goblin, Human (x3), Illusion, Kobold, Nephilim, Thopter, Wall, Warrior, Wizard, Zombie (x3)
  • Event link (with all players, pairings, standings, decks, and results): here it is

 You wanted him to stop playing combo or reanimator, right? So here's reigning Player of the Year ScionOfJustice piloting a very direct, very effective burn/Price of Progress type of red aggro deck. With Humans, of course. When in doubt, build Human. (They also conquered the top 3-1 spot with this similar build by TLR).


 So much lightning in those card names. By the way, Scion's final score for the day, game-wise, was 8-0. Impressive, uh? (I gave up long ago to figure out what Scion's deck names even mean; I'll get a chance to ask him about it in the interview that's currently brewing).

 Opposite color, same low land count: the least usual list in the Top 4 was this mono-blue Illusion deck courtesy of Vmonda. Illusion linear doesn't get played enough, despite proving to be a force to be reckoned with every time it shows up. Also, unbelievably cheap.

by Vmonda - Top 4
4 Fathom Seer
4 Gossamer Phantasm
4 Jace's Phantasm
4 Krovikan Mist
4 Phantasmal Bear
3 Lord of the Unreal
23 cards

Other Spells
4 Counterspell
4 Deprive
4 Ponder
4 Preordain
3 Vapor Snag
19 cards
18 Island
18 cards
Lord of the Unreal


 But of course, we couldn't pass under silence the latest (of not less than sixNephilims' attempt at... something, this time at the hands of Generalissimo. It's certainly one of the hardest tribes to try one's hand at, but they look so cool!


 In hindsight, maybe the problem here is that the entire deck's almost only concern (give or take Knight of New Alara's synergy) is to just try and hardcast the weird dudes. I can see how this plan might collapse entirely under the weight of a single removal spell targeting the first Nephilim that actually managed to hit the board (which would also leave Knight of New Alara in a bad place).



 Here's the prices of all the featured decks, courtesy of the amazing Deck Pricer from mtgGoldfish (MTGO Traders prices as of March 31, 2016):

 The Top 10 Cheapest Decks that Went Undefeated

  1. mihahitlor's Warriors, $1.95, 1st place on Event 233
  2. morpphling's Goblins, $2.35, 2nd place on Event 102
  3. JogandoPelado's Berserkers, $2.80, 1st place on Event 248
  4. Gq1rf7's Goblins, $3.32, 1st place on Event 154
  5. MisterMojoRising's Insects, $3.55, 2nd place on Event 201
  6. Gq1rf7's Goblins, $3.58, 1st place on Event 169
  7. Gq1rf7's Goblins, $3.70, 1st place on Event 145
  8. Gq1rf7's Goblins, $4.12, 2nd place on Event 141
  9. Gq1rf7's Assassins, $4.18, 1st place on Event 147
  10. mihahitlor's Goblins, $4.22, 1st place on Event 240

 NOTE: not adjusted to current prices; data collected since Event 85. 


 Just to remind you of a few things:


 Cockatrice Wants You! Be the first to win a match with the last orphan tribe and you'll win a 2-tix certificate from MTGO Traders. Remember: only tribes with at least 3 members are effectively considered tribes in Tribal Apocalypse (since tribes that field an equal or greater number of Changelings than actual members count as Shapeshifter decks). Tribes with exactly 3 members are allowed to play in Underdog events with 8 slots filled by Changelings, whereas nobody else (but, of course, Shapeshifter decks) can play with more than 4 Changelings in those events.

 The Underdog Prize: During any event of the regular rotation (but not during the one-time special events), all players who are running an Underdog Tribe are eligible for a 1-tix credit on Pennybot. The tie-breakers are first the number of Underdog categories (for instance, a tribe that's simultaneously Endangered and Unhallowed will take the prize over one that's only Endangered), then the points achieved in the final standings. During Underdog events, only the True Underdog tribes are rewarded (those are the tribes belonging to all three categories of Underdog at once).

 The Up-and-Coming Prize: When a tribe wins an event for the first time ever (losing Unhallowed status), its pilot will get a 3-tix certificate from MTGO Traders.

 The Hamtastic Award: The Biodiversity Prize dedicated to the memory of Erik Friborg has started the first quarter of 2016. The quarter will end March 26. By that date, the player or players who registered the greatest number of different tribes (except Human, Elf and Goblin) will get a 5-tix certificate from MTGO Traders. Congratulations to last quarter's winner, AJ_Impy!

 The Top Players Lockout: Every time a Top Player (either a Google Era Top 8, an Ultimate Champion/Tribal Player of the Year, or a seasonal Top 8) will end undefeated, they will not be allowed to register the same tribe and deck again for 5 events (i.e. they'll have to register a different deck or decks 5 times before coming back to the undefeated one). With "deck" is meant a specific, recognizable archetype (e.g. Wall-Drazi), which in some case will be linked to a specific combo card (e.g. Helm of Obedience). A list of the current lockouts is maintained here.

 Wanna test your deck? Tell us when you're online, and look who else is there and when! All of this here!


 The upcoming Tribal Apocalypse events of the Blippian Era (every Saturday at 17:00 GMT):

  • 6.13 (Week 274 BE), on April 2: Underdog
  • 6.14 (Week 275 BE), on April 9: Regular
  • 6.15 (Week 276 BE), on April 16: Pure
  • 6.16 (Week 277 BE), on April 23: Regular

Check out all the rules for the sub-formats!

Check out the full Tribal Calendar for 2016!



The problems with my deck are by Generalissimo at Fri, 04/01/2016 - 10:18
Generalissimo's picture

The problems with my deck are numerous, but I think the biggest one is that, other than their rad visual design, the Nephilim themselves just kind of suck. You'd think for something that has 4 different mana symbols in its cost you'd get a creature that's inherently pretty powerful but instead they're fragile, undersized, have next to zero immediate impact on the board and have no natural evasion (barring Witch-Maw's conditional trample). Their abilities are reasonably powerful if successfully triggered but the fact that they rely so much on the combat phase makes that very difficult to accomplish; the lack of haste means they have to survive a whole turn so they can't beat removal, the lack of evasion means they can't beat chump blockers and their small bodies mean they can't beat big creatures. Basically the only way they can win is if the opponent has nothing, which is exactly how I did win some games.

So... sounds like the deck by Paul Leicht at Fri, 04/01/2016 - 15:43
Paul Leicht's picture

So... sounds like the deck needs a few things to shore up these difficulties (by the way enjoyed your weirds this week.)

-- Something to give your guys haste
-- Something to speed your guys up (you had the Bops and Walls for accelleration but I gather they were not as useful)
-- Sweepers
-- since you know you aren't going to be hitting higher than 4cmc and you have acceleration you can skimp on some land in favor of other cheap proactive stuff like removal.
-- 5 colors means using dual lands if you can afford them. I have built a fairly sturdy nephelim deck using swamps (all duals) to fuel stuff like Tendrils of Corruption and Corrupt.
-- Maybe some equipment like a batterskull or sword of x and y. Or something else, there are plenty of ways to make your guys better.

I liked the Shards guys but imho making your guys bigger was not very useful in the games I watched of yours. Occasionally they let you end the game early but usually it was just the usual chump them until removal and then no worries.

You can also build Nephelim to favor one of the four abilities. The discard cards one is especially nice if you can stuff your deck full of reanimation targets and reanimator. I realize this goes against the grain of running a tribe but sometimes off tribe creatures make the abilities of your on-tribe guys more interesting.

Glad to see some people building outside the usual boxes and trying stuff. I'd gotten the sense that was diminishing of late. Winning the underdog prize can help a low budget collection a lot if you can keep doing it.

For what it's worth, by Bazaar of Baghdad at Fri, 04/01/2016 - 19:19
Bazaar of Baghdad's picture

For what it's worth, Batterskull and the Swords of X and Y are illegal in Underdog, the most natural milieu for the Nephilim.

In my take, I went for 2 Coalition Victory as the main path of victory as you don't have to win via the attack step. I used 4 Faithless Looting to find them and filter out redundant Nephilim.

I appreciate all the by Generalissimo at Fri, 04/01/2016 - 22:50
Generalissimo's picture

I appreciate all the suggestions but I don't think I'm going to bother doing any more work on the deck, at least not for the foreseeable future. I'm working on an extremely limited budget - the reason I chose a ramp strategy for the deck was because I can't afford a mana base that could support 5 colours on lands alone - and I've got dozens of other decks and deck ideas that I'd rather spend the money on improving; the Nephilim just didn't really strike me as interesting or enjoyable enough to justify using resources on them.

Yeah I can see that. I salute by Paul Leicht at Fri, 04/01/2016 - 22:54
Paul Leicht's picture

Yeah I can see that. I salute your effort despite your budgetary constraints.