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By: Kumagoro42, Gianluca Aicardi
Jan 19 2012 11:48am
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*** Tribal Apocalypse: Week 53 BE ***
A New Hope

 Welcome back for your weekly reportage of Tribal Apocalypse! A whole new Blippian Season began on January 7, a day that saw both a new, promising showcase for unusual tribes and the debut of a brand new set of procedures (i.e. a different room for communicate the results of the matches, and the requirement to send all the decklists to Blippy beforehands to be published together within a single, fancy page for me to browse at will, yay!). It was also the first Endangered Week of 2012, so let's not waste any more time and dive into the meat of things, shall we? (And yeah, I made a Tribal Apocalypse intro logo! Isn't it cool?)

  • Date: January 7
  • Attendance: 15
  • Rounds: 3
  • Special Rules: Endangered tribes only (less than 50 members online)
  • Top 4: AJ_Impy (Gargoyle, undefeated); _Kumagoro_ (Ooze, undefeated); apaulogy (Pegasus, 1 loss); SBena (Rebel, 1 loss)
  • Special Prizes: none 
  • Tribes: Archon, Basilisk, Fungus, Gargoyle, Lizard, Mutant (x2), Mystic, Ooze, Pegasus, Rebel, Vedalken (x2), Werewolf (x2)

 That was the 10th Endangered Week ever. The winning tribes of the previous ones were: Myr (35 members online), Artificer (34 members), Lhurgoyf (8 members), Kavu (41 members), Praetor (7 members), Plant (2 times, 25 members), Assassin (29 members), and Archon (4 members). Gargoyle is a 20-member tribe, so that makes it the 4th smallest winner. But it's not just that: if you look at the other winning tribes, they're all appealing for some reason. Myr and Artificer are great combo tribes (in fact they have been banned from Endangered since); Lhurgoyf is the base for Terra-Geddon and Plant for a reworked version of Wall-Drazi; Praetores and Archontes (know your Latin, uh?) are big threats which just ask for a way to be put on the battlefield (reanimation being the most obvious one); and both Kavu and Assassin are solid tribes with great members and built-in removals. But what Gargoyles are known for? Well, they're (mostly) flying white or artifact creatures or both. There are some interesting members, but not many of them see actual play in any format. Leave it to deckbuilder extraordinaire (and fresh Grudge Match winner, more on that next time) AJ_Impy to be the one to break the stony, winged fellas for us. Enter the decklists:


 First of all, these are the true-to-life/folktale versions of the whole Gargoyle concept. So, not living beings like (Abbey Gargoyle) or Voidstone Gargoyle, but ornamental statues-slash-rainwater roof drainage systems. Especially the Gothic variants, and especially the ones from French Gothic architecture, and especially the ones which depict fantasy beasts like chimeras or harpies (otherwise, a gargoyle might well look like this. Instead, we're thinking of this). So, artifacts. And, in this case, the original recipe of artifacts, the colorless ones, which means all the 5 existing colorless gargoyles are there . Which means, Cloudpost. And it's game on. But of course, that's not just about colorless mana-ramping and dropping increasingly menacing evasive threats. We're talking AJ here, and AJ likes his playsets to be full, but doesn't like his decks to be unsurprising. In fact, there's several good interactions here, both taking advantage of the Locus package, like Spine of Ish Sah + Phyrexia's Core, or inherent qualities of the tribe, like All Is Dust, or Oblivion Stone + Darksteel Gargoyle. The "cheaper" gargoyles (well, 5-6cc is kinda cheap in a Cloudpost deck) work as roadblocks in early turns, and double as beaters later on. And at the top of the chain we have the amazing, if overcosted, Nullstone Gargoyle, which is one of the most ruthless disruptors in the form of a creature this side of Iona, Shield of Emeria. Plus one Ulamog, just in case. Interesting is the presence of good old (very old) Desert, which doesn't see a lot of play these days, and a singleton Predator, Flagship, another nearly forgotten card that's strictly better than Altar of Shadows when you have the mana for it. In at least one game I witnessed the repeatable removal effect from the Predator making the difference. That's encyclopedic card knowledge at its finest.

 Here's what AJ himself has to say about it: "I was looking at the list of colorless tribes to see if anything could fit nicely into a ramp shell, when I realised Gargoyles had as many indestructible tribe members as Golems, and at a far cheaper price. They had some great power-to-toughness early drops, and exactly enough colorless members to fill the deck, with no real lemons. This also gave me a chance to fit in a (Spine of  Ish Sah)/Phyrexia's Core shell as less ramp was needed. I ended up with a deck simultaneously ridiculously indestructible and ridiculously destructive, with both All Is Dust and Oblivion Stone frequently one-sided. The singleton Ulamog was to act as Spine #5 or Indestructible Creature #9, a.k.a. in case of emergency, break game."


 That's one of my favorite decks of mine, which has consistently done well during the last year, even within non-Endangered events. I've already showcased it in past articles, so I will be brief (or not, because I realized I didn't explain the deck components very well that one time). Necrotic Ooze is obviously the star here, and what it does is, hopefully, hit the battlefield on turn 3, following a turn-1 Birds of Paradise into a turn-2 Buried Alive fetching these strange bedfellows:


 At this point, the Necrotic will be able copy itself (since it's nonlegendary) and each copy will be able to do the same, then untap (thanks to the Druid) and make a hasted attack (Anger only allows for the Necrotic to jumpstart the process as soon as it hits the battlefield), therefore inducing a "good game" comment from the opponent. The sweet part is that it's very hard to stop the combo once it's started, because, unlike the real Kiki-Jiki, the ooze and its clones can just untap in response to instant removal and start another chain from scratch. Of course, turn 3 wins are very rare. And luckily so, because the other parts of the deck are still fun to play and can win on their own, especially thanks to the inclusion of strong Changelings such as Taurean Mauler and Chameleon Colossus. Compared to previous versions of the deck, the addition of some Worldly Tutors helps find the Necrotic when it's time to go off, and it's also worth noting that Devoted Druid is able to put herself in the graveyard if you happen to draw into her (things go worse if you draw into Kiki-Jiki instead, because there's not so much red mana consistently available in the deck). Acidic Slime is useful all around (you have to respect a tribe which comes with built-in artifact/enchantment hate) but its main role is to provide a way to deal with stuff that might negate the Necrotic alpha strike, such as Moat-like effects. On the same lines, the only non-tribal creature besides the combo pieces is Visara the Dreadful, as she gives the Necrotic Ooze (or one of its copies) the power to deal with problematic creatures like Windborn Muse or Magus of the Moat, which actually happened during this tournament.

 So, you'll be asking, if I like the Oozes so much, why am I using 6 Changelings instead of taking the honest route and go full ooze for the tribal base? The thing is: I tried that, but the deck was just not strong enough with stuff like Consumptive Goo or Necroplasm in it, and that way I was relying too much on the combo as the only viable win condition. After some sleepless nights, my inner Spike talked me into giving the Oozes a fighting chance. Honestly, I would like to use Scavenging Ooze,but don't get me started on how WoTC chose to distribute such a nice Legacy card only within a preconstructed Commander deck (despite the card not being relevant to the multiplayer scene alone, or for the most part), resulting in a maybe 3-4 tix worth rare skyrocketing to the insane amount of 25-30 tix. Oh well, I'll console myself with the freshly spoiled Predator Ooze from Dark Ascension, which will make a nice addition to this deck, happily replacing at least the Maulers. Looking forward to that.


 (I'm making up these deck names, of course. Now that you don't have to post the decklists in the forum anymore, I invite the more creative among you to just tell Blippy the chosen name of your deck when you give him the list and state the tribe. This way, you will not be forced to see your own deck introduced by my pathetic pun attempts).

 Here's another tribe which isn't very well-respected. Let's face it: the Pegasi, just like their first cousins, the Griffins, and their second cousins, the Drakes, are little more than a bunch of cheap French Vanilla creatures (i.e. creatures with one basic keyword ability and nothing more; in this case, flying). Over the course of the years and the sets, they all seem to have been used as fillers to fulfill the quota of Limited cards in any given set. But hey, every tribe has dignity here at Tribal Apocalypse, and every tribe gets to be respected and beloved by its own estimators. In this case, new entry apaulogy, who at his first shoot nicely demonstrated how even the Pegasi can be a good shell for a high-concept deck. Or better, a twofold concept deck. On one side, we have a well-known bad girl with her fancy toys:




I just wanted to do the pyramid

 In this case, apaulogy opted for his albino beauty to chase after Batterskull and Sword of Light and Shadow, which usually take the backseat to both Fire & Ice and Feast & Famine, but it's still badass and provides plenty of card advantage via recursion of the little horses. Who, in turn, make pretty decent blade carriers by the way, so there's that. The second face of the deck is one you less usually see in Tribal format, being a well-established and somehow notorious archetype which plagued several formats before finding a home for all eternity in Legacy. I'm talking about CounterTop, defined by its two namesake cards:


The nightmare of every player who was thinking "Ok, just one last quick game then I'll go to bed"

 The idea is to soft-lock the opponent by having Counterbalance stop as much of the enemy spells as possible, thanks to a crafty and aptly timed Brainstorm replacement or, in the case of 1cc spells, exploiting the second ability of Sensei's Divining Top. The high level of countering, combined with the click-intensive nature of the Top's turn-by-turn shenanigan, make playing against this deck a quite legendary snoozefest. But hey, successfully porting this archetype into Tribal, where you have to make it do with just a few available slots outside the tribal base? That's absolutely brilliant. I always like for Legacy players to try and fit famous decks into the Tribal format. And guess what, the format is flexible enough to accommodate pretty much everything (this side of extreme things like 42-land.dek, of course). Way to go, Tribal!


 During his time at Tribal Apocalypse, SBena surely toggled around with a number of White Weenie decks (Human, Kor, Knight, Soldier). His Rebels, already seen within several Endangered events in 2011, are among the more interesting versions of this kind of strategy, thanks to the unique fetching property they share. Last time this list was missing the recently released Lin Sivvi, Defiant Hero yet. Now the tough gal's here, along with some general polishing, and her abilities allow for this deck to enjoy a kind of infinite creature recursion, bringing life-gaining Aven Riftwatchers and fattie-killing Big Game Hunters to the forefront again and again. Plus, here's another, lesser instance of Stoneforge Mystic being unvaluable, especially when providing deadly weaponry to one of the best Shadow creatures ever, Zealot il-Vec. Fun fact: in the MTG official storyline, Lin Sivvi tried and failed to destroy the Predator (see 3 decks above). And guess who was the only player who managed to defeat SBena's deck during this event?


 The first to be out of the top 4 was our Number 1 Player of 2011 (as well as All-Time, at least so far), NemesisParadigm, who brought to the event this nice Vedalken deck, which wasn't exactly a traditional Grand Architect build, but had an undeniable Architect sub-theme. Let's see: Etherium Sculptor and Vedalken Engineer for mana acceleration; a strong white removal suite; some impressive equipments, this time orphaned of our Kor playmate; and Court Hussar, who's totally non-artifact-related (that was a different generation of Vedalken), but still (Seagate Oracle)'s big, intellectual brother. The most exciting inclusion, though, is definitely that little Vedalken riding the giant artifact monstrosity: Ethersworn Adjudicator is an amazing and versatile mid-range creature, and works very well with the big mana boost of the Architect. He doesn't get to untap himself for free, but it's still a sweet interaction. And he got his own Engineer that makes him kill stuff. What's not to love with that?

A Different Architect's Plans
by Untoward_Parable
4 Vedalken Certarch
4 Etherium Sculptor
4 Grand Architect
4 Master of Etherium
4 Vedalken Archmage
20 cards

Other Spells
4 Jeweled Amulet
4 Talisman of Progress
4 Urza's Bauble
2 Counterspell
2 Thoughtcast
2 Aether Spellbomb
1 Temporal Fissure
1 Swiftfoot Boots
20 cards
4 Seat of the Synod
4 Darksteel Citadel
12 Island
20 cards

Master of Etherium


 And here's another TribAp newbie giving us a very different take on the Vedalken tribe (and finishing 2-1 as well, but one place below in the ranking).  Aside from the Sculptor and the Architect (man, these Vedalkens sure enjoy the liberal arts), Untoward_Parable took the mono-blue Master of Etherium route, aiming at hitting hard with the (potentially) big boy thanks to the presence of artifact lands, mana rocks, and other brown stuff (grabs the attention the Jeweled Amulet used as a Mox surrogate; you don't see that too often). Add some Counterspells, some bouncing and some card drawing, and there's a deck. Yet I have to say Cranial Plating is sorely missing here. Traditionally, Master of Etherium + artifact lands + Cranial Plating = ouch!

 Last but not least (but kinda lesser, since these are the decks that ended 7th and 8th after all), we have two Mutant decks. And again, two totally different takes on this fascinating, transversal tribe, giving birth two decks which share almost nothing, let alone the basic strategy: gbagyt's, above, mainly relies on the Graft mechanic from Dissension and the Simic guild, with Mirrorweave as a way to create crazy quantities of counters to be moved around or hit the opponent with (say, by having all creatures turned into Cytoplast Root-Kin). I have tried this approach myself in the past, only with Cytoplast Manipulator as a risky yet satisfying way to mess with the opponent's creatures. I appreciate the presence of Experiment Kraj at the top of the curve, though, as the big ooze is one of my favorite commanders (I really love oozes!).

 The deck below, from raf.azevedo, exploits another mechanic you can find on a separate breed of Mutants (plus some special guests in the form of Street Wraith, Monstrous Carabid, and Deadshot Minotaur). I'm talking about Cycling, and what do you do once you have filled your graveyard with big guys? You try and reanimate 'em all, of course, in this case by cascading through Violent Outburst, Demonic Dread, or Bloodbraid Elf into the only spell in the deck that costs less: Living End (the new go to card for this type of deck since we banned Hypergenesis). And as you only need 3 mana to do the trick (4 in the case of the singleton Elf), you can keep your land count as low as 19.


 Well, that's it for today. But before wrapping up, it's... 


 INTERVIEW WITH THE WALL LORD: we're still working on the little chat with NemesisParadigm about him being the highest-ranked tribal player of 2011, and whatnot. Hopefully it will be ready for the next installment. 

 TRIBAL APOCALYPSE TOURNAMENT PRACTICE: every Wednesday sometime after the downtime (say, from 8:00 PM UMT on), let's meet in the tribal room (/join tribal) for some deck tuning in view of that week's Tribal Apocalypse event (so with the same deck legality enforced that week). I'll be there for some hours, and if there will be enough people at some point we can do a 8-player single elimination impromptu tourney with no prizes whatsoever.

 2011 HALL OF FAME INVITATIONAL: on January 21, the Top 16 Players of 2011 will challenge each other to a single elimination mayhem featuring the following set of special rules: 

  • 1st round: Each player must use a tribe which is not listed among the Top 16 Tribes of 2011.
  • 2nd round: Each player must use a tribe with which they achieved their highest ranking in a 2011 Tribal Apocalypse event.
  • 3rd round: Each player must use a different tribe from the previous 2 rounds.
  • 4rd round: Each player must use a tribe with which they did NOT achieve a Top 4 result in a 2011 Tribal Apocalypse event.
  • The four tribes must be different.

 And remember: stupid tribal player is as stupid tribal deck does.



Excellent week, refreshing to by AJ_Impy at Thu, 01/19/2012 - 12:45
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Excellent week, refreshing to start the new year with so many intriguing decks and tribes. Technically 'Archon' is Greek rather than Latin, but the pluralisations are impressive. :D

Well, when you write by Kumagoro42 at Thu, 01/19/2012 - 15:14
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Well, when you write "Archon", that's Latin derived from Greek (as pretty much half the Latin words are, especially the intellectual ones). The Greek word would be ἄρχων. :)

Fun fact: in Italy we had Praetores (Pretori) until 10 years ago, they were civil law judges assigned to a specific zone. They had an important role in Mafia-related news and in courtroom-set reality shows. :)

Its nice seeing the decks and by JustSin at Thu, 01/19/2012 - 17:11
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Its nice seeing the decks and all, but there's no real mention of how they performed

Do you mean like recounting by Kumagoro42 at Thu, 01/19/2012 - 22:39
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Do you mean like recounting what exactly happened in their matchups? (As opposed to just tell their win-lose ratio, which is what I'm already doing). I'm afraid I couldn't really chronicle that, since I play in the events myself so I can hardly get a few glimpses of other people's games, if at all. Plus, my idea is to comment on the deckbuilding side, describing how the decks are supposed to work based on their composition. I'm more of a deckbuilder than a player myself.

What would you exactly like to see, anyway? Maybe I can try to do some of that.

Well I mean looking at this by JustSin at Fri, 01/20/2012 - 00:52
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Well I mean looking at this I'm assuming AJ won though its not mentioned and I know a couple of the 2-1 decks. I just think it'd be nice to see the records maybe what they lost too idk I'm not thinking like anything in depth at all cuz like you said the decks are the focus

Err, the article starts with by Kumagoro42 at Fri, 01/20/2012 - 01:08
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Err, the article starts with a table where the placements and records of the Top 4 are stated. :) I reckon you just overlooked it?
There's also the link to Blippy's spreadsheet where you can see the complete round-to-round of the tourney. I thought about putting it in the articles but it looked like a repeat.

I recently decided to do the starting table thing, because in the previous articles I kept introducing the decklists by saying "here's the 3rd place deck", or "here's another deck who went 2-1", and I grew tired of find new ways to say that. :)

I'll try to mention more who defeated who in the next articles, especially when it's interesting. Also to collect more comments about that from the players themselves.

err apparently I did, never by JustSin at Sat, 01/21/2012 - 14:55
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err apparently I did, never noticed it just glanced right over it assuming it was just info on when the event is held

I had a good time at the by Untoward_Parable at Fri, 01/20/2012 - 00:22
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I had a good time at the event, I had heard of it but just found out it was free and going off in a couple hours after I asked in the anything goes room. I have been playing Heirloom events and so I thought I'd try other PRE's if I could. I didn't have much time to build. I just looked for an endangered creature type I was somewhat familiar with and put the deck together without much time. I was happy to go 2-1 with it and had a good time.

My loss came from the player playing counter-top round one. I'm new to the format so I don't know the was things are but it seemed like an exploit of the format outside the spirit of things. I mean he barely played any pegasus against me he just set up stoneforge and countertop and used top and brainstorms and fetchlands to keep from having to play any of his endangered creature type. If it's legal in the format I guess you have to expect legacy/classic ported decks but I don't think it should be applauded.I was just hay that it seemed to be the exception. Running into it round one had me worried about the format.

Glad to read you had a good by Kumagoro42 at Fri, 01/20/2012 - 00:44
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Glad to read you had a good time, hope you will be back!

About the CounterTop (which, like I said in the article, is truly an annoying archetype), I think it deserves to be applauded just for the fact that it was the demonstration that the porting of that archetype into tribal is possible. I like to think that the spirit of things in Tribal Apocalypse is "let's be crazy", and trying such a porting is experimental enough to be appealing to me. It only becomes annoying when you see the same broken decks too often, week in week out. But I believe this was the first CounterTop we had in 53 events. We had other portings of Legacy concepts; for instance, Aluren.dek by Ayanam1, who's a specialist of this type of things. He won an event with that deck, then he never used it ever again. That's the spirit I hope we may be able to embody more and more. I'd rather have CounterTop in the Top 4 once in a while that the same Elfball or Goblin-burn deck ending 1st every single week.

I don't really know how we managed to do it, but in these 53 events (and even before, during the ShardFenix and Flippers Giraffe eras) we had a unique deck/player at the top half of the times. Maybe it's just because the community is quite large, the players are good and creative, and everyone has a different idea about the format. But it never stops to amaze me how, in the end, it was never all about Elves and Goblins, nor about killer combos.

Ill certainly be looking at by Untoward_Parable at Fri, 01/20/2012 - 01:28
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Ill certainly be looking at my schedule to see when i can be around for future events as i like unique building restrictions and the player base seems great.

I'm glad that it sounds like there isn't an arms race to see who can play the most expensive busted decks within the letter of the rules as I would probably just 0-3 every event at that point. I guess the thing that really bugged me about the pegasus deck is that his pegasus were so incidental. It's like he had the other cards already and just didn't want to bother building around a creature type or buying any singles that cost more than .02 each. So he just threw in 20 random pegasus that had no synergy whatsoever. His deck would have been even better with different creatures but at least then it be more in line with the tribal theme of things.

I can understand if you don't have time to build something well thought out and still want to play though. I was in that boat somewhat myself. As you said i didn't have obvious cards like cranial plating. I was barely able to find all my cards on bots before the event started. (mtgotraders is so busy sometimes)

I want to give apaulogy the by Kumagoro42 at Fri, 01/20/2012 - 01:48
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I want to give apaulogy the benefit of the doubt and think he didn't just pick Pegasi randomly, but because his idea was to build CounterTop, AND to make a Pegasus deck. As you said, there were probably better options for CounterTop, like a mono-blue Wizard deck, but that's exactly what I like in the fact that they were Pegasi instead. Because that would look so inconsequential.
I know that sometimes these high-concept decks look like the tribe itself doesn't matter and it's an afterthought. But it's not always like that.

And yeah, you definitely need Cranial Plating in that deck. :)
(And now I'm sure I'll meet you after you put them in, and you'll beat me to a pulp with that!)

My take on this is you are by Paul Leicht at Fri, 01/20/2012 - 06:32
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My take on this is you are certainly right to a certain extent. No knock at Apaulogy who is also relatively new to the format and seems to be a fun guy. There are those who play tribal in the "spirit" of it. Those players playing "fair" decks tend to not do as well as those who play to win. That's to be expected. After all this is a competitive game.

The PREs are just not designed to be as good for the non-spikes. That is just the way it goes. For a while Flippers_Giraffe tried to make the environment more friendly to those players who enjoy the spirit and hate the legacy shoehorns. Unfortunately that just simply never worked to anyone's satisfaction.

This is also not a knock on Blippy who has done a remarkable job (despite my initial misgivings when he took over.) I think running this event is tough enough without giving one's self conniptions over whether everyone is having fun too. People come they play and they go. If people didn't show up there would be something to complain about.

I, for one, have never placed in the current regime's top 4. When I do play I tend to play with my idea of fun decks (Sphinges Bidding? fun times). That's the price I pay for sticking to my principles. It is not on everyone else to follow that example. And frankly I stopped playing heavily because the majority seem to enjoy the shoehorned approach.

2-1 is a good result for a first time. Take the wins and leave the losses. Expect the gamut of the legacy/classic world and bring cards accordingly. (Disenchants, plows, wraths, sweepers, etc.) There is no such thing as "unfair" in the apocalypse.

As for this not being about Goblins and Elves well for a long time that was exactly what it was before people started bringing shoehorned decks. Goblins and Elves fit quite well in both worlds and need little tweaking. (Cf: Glimpse of Nature for example.) Any tribe can win given the right player and the right support cards. It also matters a lot who you face and what they are playing.

I think Apaulogy has played that deck before and I don't think he did as well. I think he has tuned it quite a bit over time. I think THAT is what is being applauded. Also there is nothing new about Counter Top or even using it in Tribal Wars. What is new is this specific deck not losing.

i dunno, playing counter top by whiffy at Fri, 01/20/2012 - 02:10
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i dunno, playing counter top in a deck of all 2's and 3's? this is tribal, look at aj's deck. counter top gets smoked there. he cant counter any of the guys unless he leaves a batterskull floating.

as for pegasi being inctental? they are cheap, and they fly, so swords connect more often.

i think u just had some bad luck.

You're perfectly right, by Kumagoro42 at Fri, 01/20/2012 - 08:45
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You're perfectly right, CounterTop isn't a deck to be afraid of in Tribal. That's why I defend the choice: it wasn't made to find a cutthroat way to the win. I'll always defend what's different.

I meant that the Pegasi are inconsequential towards the CounterTop strategy. Of course, for the blade strategy (the other half of the deck, as said in the article) they're just fine.

I'd agree that its not OP (at by JustSin at Sat, 01/21/2012 - 14:58
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I'd agree that its not OP (at least in this tribe), but does kind of defeat the joy of beating someone with that tribe. Winning it on the back of the creatures is a more satisfying win to me at least

It's an interesting thought by AJ_Impy at Fri, 01/20/2012 - 09:34
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It's an interesting thought exercise: Countertop can take out my o-stones, Gargoyle sentinels or with the singleton Batterskull, the manor gargs or Predator. If he drops counterbalance before I play a Cloudpost, I might be in some difficulty, especially if he can race. On the other hand, my Spines and especially All Is Dust wreck him. I'd shade it but it depends how well we each come out of the blocks.

To be perfectly honest, I will confess that the Stoneforge Mystic 4-of leaves me cold, especially since BOTH Kor and Artificer are disqualified from Endangered play. Even SBena's rebels is running two, meaning half the top 4 is fielding her.

It may be time to bite the bullet, reinstate Artificer and Kor as playable endangered tribes, and do what Modern and Standard had to do. In a creature-based format, good equipment can be gamewrecking, as we found with Umezawa's Jitte. Stoneforge Mystic has had her time: Let's usher her towards the exit and see what that does to the metagame.

I wouldn't mind seeing by ArchGenius at Fri, 01/20/2012 - 11:35
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I wouldn't mind seeing Stoneforge Mystic go. It's too much of an Easy button. If you really want to go crazy with equipment there are plenty of other options such Stonehewer Giant, Quest for the Holy Relic, and Godo, Bandit Warrior.

Quest has been the reason by Kumagoro42 at Fri, 01/20/2012 - 13:02
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Quest has been the reason SBena was hated for a little while. :)
On the other hand, I like Stonehewer and Godo a lot. Probably because they're more Johnny/Timmy than Johnny/Spike.

I don't think I ever played Stoneforge in Tribal. I recently even sold some of the swords (after I bought and never used War and Peace, after a while it was like owning a bond certificate), and I never owned a Batterskull. Yet I don't hate the gal. I just remembered I actually put her in a (never seriously tested) deck where she fetches Deathrender in order to put wurms into play. I believe she has fun applications. The swords, on the other hand, are always badass in Tribal, even when you just draw into them or tutor them with Steelshaper's Gift or Enlightened Tutor. Plus, they are expensive cards, while the Stoneforge is a budget card. I wouldn't support the banning of a card every player could afford versus the banning of the high budget side of a broken interaction.

And I just put her in the middle of the logo, don't make me change it! :)
Seriously, an environment with no sword cycle is healthier than one with no Stoneforge, even leaving Batterskull alone.

On a semi-unrelated note, can we all lobby Blippy for the unban of Sword of the Meek? I don't understand why it's currently banned, it's pretty harmless without the Foundry.

I have! I think I even by JustSin at Sat, 01/21/2012 - 15:03
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I have! I think I even managed to win one week with that deck RW giants is FTW because you get so many wraths in Desolation Giant, Inferno Titan, and Thundercloud Shaman its pretty awesome with some Lightning Helix and fixing the high CC with Tauren Maulers... I really wish I still had the cards because I can only imagine its more gross by adding Ruhan of the Fomori...

I played that deck a few by AJ_Impy at Sun, 01/22/2012 - 05:35
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I played that deck a few weeks back, got manascrewed. A lot.

Ya it's fine in any case, the by Untoward_Parable at Fri, 01/20/2012 - 02:56
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Ya it's fine in any case, the event is free and I even won stuff. I have a strong dislike of certain strategies so that's probably mostly what's coming through. I suppose 20 2-3cc flyers is fine, cawblade ran squads for similar use.

Keep up the good work with by ArchGenius at Fri, 01/20/2012 - 12:08
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Keep up the good work with the Tribal Apocalypse reports.

I sent the reply to your interview questions on Wednesday.

I think Dark Ascension is really going to shake up Tribal Apocalypse. Zombies are going to get some amazing cards.

I submitted your interview, by Kumagoro42 at Fri, 01/20/2012 - 13:02
Kumagoro42's picture

I submitted your interview, expect to see it soon. :)

For the love of the game by apaulogy at Fri, 01/20/2012 - 16:24
apaulogy's picture

Ratings are good

An awesome tribe of great by juliestarkey45 at Mon, 07/16/2012 - 10:20
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An awesome tribe of great members.
James Stuckey