               | Pick 1 My Original Pick: Blaze My Revised Pick: Blaze This pick wasn't easy, although Blaze is superior in this case. Flowstone Slide is a really good card and the other contender for my first pick, but without having any previous picks I'd rather take something I could splash than a good card that might not end up working out for me. Blaze is probably better anyways in most people's opinions. |
Pick 2 My Original Pick: Blaze My Revised Pick: Blaze And then there was another Blaze! I did a double take to make sure somehow the same pack hadn't popped up and was happy it hadn't. Blaze was definately the best card in this pack. |               |
             | Pick 3 My Original Pick: Enfeeblement My Revised Pick: Enfeeblement And now I ran into a dilemma, there are no good red cards worth drafting so I had to pick a second color. There are no bombs, so the next thing I look for is removal, which we have in Enfeeblement. Its double black casting cost slightly worries me. Execute is also removal, but it is situational and not worth picking up this early. The other contenders for this pick are Counsel of the Soratami, a good card drawer, Treetop Bracers, one of the few enchant creature cards worth playing, and Giant Growth. It is too early to take the Counsel, and I'm just not a huge fan of green so I took the Enfeeblement. |
Pick 4 My Original Pick: Highway Robber My Revised Pick: Highway Robber Either these packs had no red in them or someone is taking it, chances are someone is taking it. Looking at our choice of cards Highway Robber would fit in with our previous black pick. Rootwalla is also nice, but I think I want to go for a black and red deck, if the red comes through. |             |
          | Pick 5 My Original Pick: Hollow Dogs My Revised Pick: Hollow Dogs At this point I'm almost certain someone ahead of me is drafting red. However, if we stick with black Hollow Dogs is a great creature. Aven Fisher, Elvish Warrior, and Glory Seeker are also playable in this pack. |
Pick 6 My Original Pick: Enfeeblement My Revised Pick: Enfeeblement I'm thinking sticking with black might work out very well for me at this point. I'm still not a fan of Enfeeblement's double black casting cost but it is removal, or it at least weakens a strong opposing creature. Crossbow Infantry, Venerable Monk, and Festering Goblin are also playable. |           |
         | Pick 7 My Original Pick: Razortooth Rats My Revised Pick: Razortooth Rats Getting passed a Razortooth Rats is very nice for black due to its fear ability. Mana Leak, Ravenous Rats, Suntail Hawk, and Yavimaya Enchantress are also playable. |
Pick 8 My Original Pick: Foul Imp My Revised Pick: Foul Imp Staying in black, I take Foul Imp. Yavimaya Enchantress is about the only other playable card in this pack. |         |
       | Pick 9 My Original Pick: Goblin Piker My Revised Pick: Goblin Piker Looking back to Pick 1, we can see what has been taken from this pack. The Flowstone Slide and Shock are gone in red, and the Gravedigger is gone in black. We can also see there have been 3 blue picks made so far, so blue doesn't look like a good color to get into. White didn't have anything here, and green's Giant Spider is gone. Looking at this pack Goblin Piker is the best card left. |
Pick 10 My Original Pick: Scaled Wurm My Revised Pick: Scaled Wurm The two playable red cards in this pack that I passed are gone, and there wasn't any good black in it. Scaled Wurm is the best card in this pack and might show green could be open. |       |
     | Pick 11 My Original Pick: Serpent Warrior My Revised Pick: Serpent Warrior Serpent Warrior was the only playable card. |
Pick 12 My Original Pick: Tree Monkey My Revised Pick: Tree Monkey Tree Monkey was the most playable card here, although it normally doesn't make decks. |     |
   | Pick 13 My Original Pick: Unholy Strength My Revised Pick: Unholy Strength Better of the two. |
Pick 14 My Original Pick: Tree Monkey My Revised Pick: Tree Monkey |   |
 | Pick 15 My Original Pick: Natural Spring My Revised Pick: Natural Spring |
6 Comments
""I would love to know what common was picked over the $5 bill that is Phyrexian Arena.""
Judging from the other commons in the pack, it was Dark Banishing. Those groups of commons go together in the collation: Dark Banishing, Elvish Berserker, Crafty Pathmage, Hill Giant. You can see this in Pick 16... Why someone playing black (obviously if they picked DB) would pick that over the Arena is beyond me - except sometimes ya get tunnelvision looking for such cards and click before looking at the rest of the pack...
You really can't ignore your signals. Red was clearly getting cut off towards the beginning of pack one (as a general rule, I consider four consecutive packs anywhere between P2-P8 without playables in a particular color as an indication of cutting-off). At that point, you HAVE TO JUMP SHIP! There's always the temptation to deny the reality and force yourself into red, but you can't do that. 2x Blaze does not necessarily translate to red being one of your main-deck colors. While black was clearly a good choice, you also should have concentrated on establishing another color.
In terms of those 2 blazes, you could have probably splashed the red in to play it. Even drafting blaze the first 2 picks was right, blaze is an insanely powerful card in limited, so strong some people even hate draft it.
First pick blaze, I'm thinking "awesome!" Second pick blaze, I'm thinking "Go Green!" Green has almost all the accelerants in this format, in addition to the mana fixing that makes it easier to splash should you need to. You would have had a stronger deck if it had been G/B splash R, since even without cutting green there were some very strong Green cards in pack 3.
You underestimate Coercion. The ability to pull your opponent's strongest card from their hand or randomly mana screw them is pretty good, certainly a higher pick than an off-color scaled wurm.
I would love to know what common was picked over the $5 bill that is Phyrexian Arena.
I love this series, btw.
Good article - however I think some big mistakes were made.
Pack 1 Pick 10: You have RB up to this point, and picked the Scaled Wurm? Bog Imp (evasion) or Coercion (remove best card in opponent's hand) would have been much better. Most of the time Scaled Wurm never hits the table in 999, and when it does, either the game is pretty much already over or there are enough chumps to make it ineffectual. Evasion is the missing piece of the puzzle...
Pack 1 Pick 12: Again, Tree Monkey probably wouldn't even make the cut in a predominately G deck. Fear is good evasion - drop it on a Hollow Dogs or Serpent Warrior and the clock is ticking!
Pick 19: Okay, by this point you've passed a Kird Ape in favor of the Phyrexian Arena (BB commits you), so G is obviously a splasher if used at all. No sense picking Llanowar elves, since the likelihood of getting them out early enough to accelerate your mana is very low. Needle Storm would be a great splasher, as you are sitting with one flier at this point! But in reality, as you apparently realized soon after, G is not going to make the cut - should have picked one of the R or B cards instead. Contaminated Bond is fundamentally removal, and the Serpent Warrior would even help with the quick beats.
That all being said, Unholy Strength and/or Contaminated Bond should have probably been maindecked here. Contaminated Bond is a good way to hinder the other guy's evasion critters, which is what took you down. Unholy Strength is great to get the game off to a raging start - and on an evasion critter such as Razortooth Rats it can amount to a gamebreaker.
All in all, some good reading! Keep it up!
I think you're really good at interpreting, but it's accurate. You interpreted it so perfectly. It was really easy for me to understand and I want to accept it.메이저사이트