CheshirePlaysGames's picture
By: CheshirePlaysGames, Albert Caynes
Feb 11 2021 1:00pm

Cascade has always been a really cool mechanic and I have always looked at Maelstrom Wanderer with a degree of sadness, mostly because it's such an obvious commander that it telegraphs making big threats drop easy on Cascade Cascade, and giving those big dumb-dumbs haste. Sadly, it just makes you the prime threat at the table, so why not roll that back a little and play the Seinfeld of commanders?



  • You like cool interesting
    • You like Landfall


    • You don't like a slow start,
    • You don't like playing the lamb until it's time to kill like a wolf.

Why do I always have the feeling that everybody’s doing something better than me on Saturday afternoons?

Averna, the Chaos Bloom is the commander that does absolutely nothing at all, just like every episode of Seinfeld. For Green Blue Red, you get a 4/2 body on a shaman elemental that needs Cascade cards to do anything else. That's it, that's all you get. Also, even if you do Cascade, all that happens is you might get land in to play tapped... Talk about underwhelming.

Jerry, just remember, it’s not a lie if you believe it.
Even though our commander technically does nothing, our deck is surprisingly fun, even if it can be a little slow to get in the race. Cascade really is one of those hit and miss mechanics that can be extremely good, but also extremely disappointing, and though you can run a heap of Scry to help counteract the bad side, why not just go with the flow and if you hit a mana rock, just shrug it off!
Starting off we have Shardless Agent just as a Cascader and a blocker to keep some damage off us for a turn. Bloodbraid Elf is a great aggressive cascade drop but we aren't the aggressive deck here anyway. Natural Reclamation really needs little introduction, a very expensive removal spell for artifacts and enchantments, with the chance of looking well costed when you drop something decently sized from the Cascade trigger. Forceful Denial is just a Counterspell with Cascade attached, and it's odd that we are willing to play a counterspell that's this expensive just for potential value but here we are. Boarding Party is much the same, a big dumb haste 6/3 that should at least get a hit in, if you're lucky. Maelstrom Wanderer was always going to make an appearance in this deck, given it has Cascade Cascade and gives all your beef eaters Haste.
Maelstrom Colossus is just a big dumb expensive cascader, but also is over CMC 6, so works with Imoti and Gilanra, Caller of the Wirewood, but more on Gilanra in the ramp section. Imoti, Celebrant of Bounty is more or less the hidden commander of the deck, not only does it have Cascade, but when you cast a spell costing 6 or more, that spell also gains cascade. Lastly, I didn't exactly have a spot for Kodama of the East Tree because it's both value AND works well with permanents entering the battlefield from Cascade triggers. This means if you have drawn a bunch of cards, you will likely have a heap of stuff you can drop on the field for free, so long as you have mana to continue casting and cascading!

You know the message you're sending out to the world with those Sweatpants?

As with any deck that has Green or plays big CMC dummies, the ramp is an absolute MUST in this deck. Starting off with the Artifact ramp, we have Sol Ring because of something about power level and people wanting it banned I guess, Arcane Signet because although we wouldn't run it in 100% of our decks, right Wizards? Commander's Sphere is always a constant in any multicolor deck as we can tap it for mana and sacrifice it for free for a card, seriously good design, and then we have Seer's Lantern mostly because it helps us scry and that can assist with Cascade, but also with our other value engine in Rashmi, Eternities Crafter.
Next up we have our Creature mana acceleration, Llanowar Elves make a comeback because they're cheap and efficient, Birds of Paradise can tap for any colour of mana, Gilanra, Caller of Wirewood isn't JUST a mana dork, it also draws you a card when you use the mana to cast a CMC6 or more spell, Selvala, Heart of the Wilds is also a super mana dork that can not only provide a mass of mana but also draw a card potentially, Kydele, Chosen of Kruphix also thrives off card draw to produce large amounts of mana, and speaking of large mana Nyxbloom Ancient just shoots every mana source through the roof. 
We also have some good old ramp and landfall shenanigans going on, Rampant Growth helps us with mana fixing, as does Farseek even though it can't fetch a Forest, Coiling Oracle presents either a landfall trigger or card draw, Cultivate nets us land in the hand and one tapped into play, Sylvan Scrying is a tutor for lands meaning you can go grab that Kessig Wolf Run or Field of the Dead, Burnished Hart nets us a double landfall trigger into play tapped triggering our Lotus Cobra and Courser of Kruphix nets us life on landfall and helps us rid our hand of pesky lands!

I'm a fancy boy. 

Time to end the game, right? You know me by now, I try to include multiple roads to walk down to ensure if we can't win one way, we can certainly win another. With the good amount of lands entering the battlefield from Averna, the Chaos Bloom and Cascade, we have Field of the Dead for a mini Zombie army, Rampaging Baloths for a bunch of 4/4 beaters, Scute Swarm that can get out of hand faster than your opponents can correct for them, Omnath, Locus of Rage for all of your Elemental needs, Valakut Exploration for pseudo card draw, Chord of Calling to hunt for your End-Raze Forerunners, then finish the game off with a super pumped fatty thanks to Kessig Wolf Run and either Relentless Assault or Seize the Day. All in all, a very enjoyable battle-cruiser deck with big mana spells and even bigger pay-offs!
Averna Cascade

1x Acidic Slime
1x Beast Whisperer
1x Birds of Paradise
1x Bloodbraid Elf
1x Burnished Hart
1x Coiling Oracle
1x Courser of Kruphix
1x End-Raze Forerunners
1x Etali, Primal Storm
1x Eternal Witness
1x Inferno Titan
1x Kydele, Chosen of Kruphix
1x Llanowar Elves
1x Lotus Cobra
1x Maelstrom Wanderer
1x Mulldrifter
1x Nyxbloom Ancient
1x Omnath, Locus of Rage
1x Rampaging Baloths
1x Rashmi, Eternities Crafter
1x Reclamation Sage
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Seedborn Muse
1x Selvala, Heart of the Wilds
1x Shardless Agent
1x Surrak Dragonclaw
1x Brainstorm
1x Chaos Warp
1x Chord of Calling
1x Prying Eyes
1x Blasphemous Act
1x Cultivate
1x Decimate
1x Farseek
1x Genesis Ultimatum
1x Gleeful Sabotage
1x Ponder
1x Preordain
1x Rampant Growth
1x Relentless Assault
1x Seize the Day
1x Sylvan Scrying
1x Treasure Cruise
1x Guardian Project
1x Wilderness Reclamation
1x Arcane Signet
1x Commander's Sphere
1x Seer's Lantern
1x Sol Ring
1x Nissa, Steward of Elements
1x Alchemist's Refuge
1x Bloodstained Mire
1x Breeding Pool
1x Cinder Glade
1x Command Tower
1x Evolving Wilds
1x Exotic Orchard
1x Fabled Passage
1x Field of Ruin
1x Field of the Dead
1x Flooded Strand
4x Forest
1x Hinterland Harbor
4x Island
1x Kessig Wolf Run
1x Ketria Triome
3x Mountain
1x Opal Palace
1x Path of Ancestry
1x Rootbound Crag
1x Steam Vents
1x Stomping Ground
1x Sulfur Falls
1x Temple of Abandon
1x Temple of Epiphany
1x Temple of Mystery
1x Wooded Foothills
1x Averna, the Chaos Bloom
1x Boarding Party
1x Cragcrown Pathway Flip
1x Dockside Extortionist
1x Forceful Denial
1x Gilanra, Caller of Wirewood
1x Imoti, Celebrant of Bounty
1x Kodama of the East Tree
1x Maelstrom Colossus
1x Natural Reclamation
1x Riverglide Pathway Flip
1x Scute Swarm
1x Training Center
1x Valakut Exploration

That's all we have time for today, give Cascade a chance, but go big or go home!