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By: Drbenwayy, Mike Savage
Sep 29 2010 1:23am
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I've been wanting to do a draft walkthrough because I've had some success in the queues since M11 was released.  Draft articles also seem to get a lot of attention because whereas articles about certain formats may not be interesting to everyone, most magic players wouldn't turn down looking at a draft article, especially just looking at the picks someone makes.  I know for one, I'm often curious enough to look to see if the person writing the article opened up a sick mythic or had some crazy draft strategy.  These articles can also generate a lot of discussion, about picks, strategy, and deckbuilding.  This site has had a lot of draft walkthroughs since M11 was released and I hope all those drafters will continue to supply us with content when Scars is released online, as it seems like a wide open and interesting set with different strategies.

I was going to do a write up about my last draft but in my first pack I finally opened a Titan, this time an Inferno Titan.  I was happy with this card but felt that he skewed all the game results, as he came down and simply annihilated my opponent's board a few times. However, I felt some of the draft might be interesting, because after that first pick Inferno Titan, I didn't see any decent red cards or any burn until pack two.  It started much the way this draft started.  First pick a mythic rare.  The next couple of picks of the first pack were more akin to a white weenie strategy and then finally start to get some red during pack 2 and 3.  Even so, I didn't pick up any of the staple red card removal like Lightning Bolt, Fireball, and one Chandra's Outrage and a lot of it was mediocre, such as Earth Servant or (Vulshock Beserker). I would have rather been in a G/R strategy but didn't see any decent green creatures or ramp/fixing at all.   I thought it was an interesting and difficult draft because I wanted and needed to play a bomb at the expense of the other cards in my deck.  Onto today's draft:

Pack 1 pick 1:

  My Pick:

Mythic!  One of the least expensive in the set though.  Platinum Angel isn't a bomb by any stretch of the imagination but nothing in this pack screams first pick to me, at least not in a first pack.  Being that he is an artifact and fits in with any deck is a plus at this early point in the draft. While Giant Spider can be picked fairly high, I wouldn't take him first.  The same goes for Acidic Slime.  Although the Slime is the best utility creature of the bunch, being able to kill pesky equipment, artifact creatures such as Gargoyle Sentinel, aura's, or annoying lands such as Mystifying Maze or a splash land.  Not unless I was firmly in green and this was pack two or three.  The Adept is a good card and will net you some advantage when he comes into play, especially if the bounced creature had an enchantment attached to it.  He can also bounce your own guys if they are pacified.   I was happy to open a Mythic and one I don't have for this set.  I always liked the artwork and flavor of this card back when original Mirrodin was around but hopefully this is the last time we see him in the core set.  He dies quite easily and you his power/toughness isn't all that great but he is over seven years old at this point in time.

  Pack 1 pick 2:

  My Pick:

Now this is a much better pack.  Some options. I like options.  Blinding Mage is the most powerful card in the pack.  This is the best white common (I like it better than Pacifism) as you can play it both offensively and defensively.  When playing a Pacifism, there's always the risk that another greater threat will be played after you target a creature and you can adjust this with Blinding Mage. Of course, he is more susceptible to removal. Awakener Druid is a card I like in an aggressive green deck and most often you're getting a hasted 4/5 to lay down some beats the turn he comes into play.  Assassinate is also a fine card, able to hit black creatures whereas Doom Blade can't but black isn't a strong color and I haven't had such great results with it.  The griffin is another fine card that I'm shipping but I don't think an early griffin will firmly convince anyone to go into the color.   

  Pack 1 pick 3:

  My Pick:

Another pack with not many options.  I take the Elite Vanguard in hope of drafting the white weenie/beatdown deck.  Garruk's Companion is a decent card but mana intensive at this point in time.  Plus, I just shipped two decent green cards in Awakener Druid and Spined Wurm so I doubt much green is coming my way pack 2.  Preordain is a fine 21/22st card but I wouldn't pick it this early. In Red, Berserkers is a card with an Ok body, although his attack clause hurts him, while Combust is a strong sideboard card. 

  Pack 1 pick 4:

  My Pick:

Wow, that's a great pick for me.  I would've had no problem taking the Infantry Veteran at this point but getting another Blinding Mage puts me in decent removal shape for the color.  Cloud Elemental is a great 3 drop and would be a possible pick and second color if there was no Mage in the pack.  The cloak is a good card but at this point I want to go on the beatdown and the mana requirements are just too great for this deck. Prized Unicorn is decent for the alpha strike ability for a green player but I'm not even in that color. 

  Pack 1 pick 5:

  My Pick:

This is the perfect time to pick up my first Hawk, early enough that there's the possibility of getting a few more in the next couple of packs.  The value of the Hawk comes in numbers and only goes up after you get your second one but picking one late in pack two or three can be wasted as you don't want to play with only one.  I kept my eye on the Cultivate there, as it's always good for splashing, acceleration, and deck thinning.  Palace Guard can be a decent blocker in my deck if I need him later on. 

  Pack 1 pick 6:

  My Pick:

Siege Mastodon isn't an exciting card and while he does have a big behind, he's not the kind of card I'm not going to see in later packs.  I decide to take the Scroll Thief here, as his mana cost is less restrictive than the better creature in the pack, Greater Basilisk.  The Thief works well in a tempo strategy and perhaps I will get passed some Aether Adepts next pack. 

  Pack 1 pick 7:

  My Pick:

Veteran fits my strategy perfectly.  He just makes every other creature you have better.  I considered the Strongbox here because with this beatdown deck, the late game can be unkind.  You can often get a fast start and get board stalled by some of their guys.  I could break open the box to find possible removal or a Blinding Mage if I ran into a board stall.  However, I once again decide that it's too slow and take the Veteran. 

  Pack 1 pick 8:

  My Pick:

Nether Horror could be a pick here going into pack two but as I mentioned above, I like the tempo strategy and he lacks any kind of defense.  Getting the fast beats in with my 1 and 2 drops and then bouncing their 3 drop just sets them back.  

  Pack 1 pick 9:

  My Pick:

Wow, the Giant Spider comes around again.  I have to take him at this point.  He is a board stall not only for flyers but aggressive creatures.  Even though the Lion fits in my curve at this point, I don't run a vanilla Lion unless I have to.  

  Pack 1 pick 10:

  My Pick:

Another passed greenie comes back to me.  These two late picks are good signs going into the next pack and I can hopefully find a good home in green.  Spined Wurm isn't the most powerful creature in the color but is certainly aggressively priced. 

  Pack 1 pick 11:

  My Pick:

  Pack 1 pick 12:

  My Pick:

  Pack 1 pick 13:

  My Pick:

  Pack 1 pick 14:

  My Pick:

  Pack 1 pick 15:

  My Pick:

  Pack 2 pick 1:

  My Pick:

This is a pretty decent pack, however I believe there to be only one option for me here.  With the late picked Giant Spider and Spined Wurm last pack, I have a good foundation in green.  The Slime is a limited bomb.  He's good at chumping and making an army of men to get those extra few points of damage in.  There are some other decent cards in this pack that I hope will come back my way.  I wouldn't mind having the Basilisk, Cultivate, or Elf.  If any of those come back to me, I'll be happy.  Another Assassinate in my opening pack, as well as a Specter for the player in black.   Wall of Frost is a total ground stall for the blue player, with a Scroll Thief to try to pick up some extra cards.

  Pack 2 pick 2:

  My Pick:

This is a tough choice for me.  I almost took the Time Reversal just to rare draft and to try to complete my M11 set but I can't make myself do it. If the pack didn't offer me a Pacifism, I probably would have.  I've been looking for that second Hawk but I just can't take it over PacifismWater Servant is a strong card for the blue mage, with another Cultivate getting shipped. Maybe the Cultivate will come back to me, as I seriously doubt the Hawk will. 

  Pack 2 pick 3:

  My Pick:

There's my second Hawk.  This makes the other Hawk that much better and I'm satisfied if I don't get any more.  Giant Growth is always a good combat trick, as well as Plummet being a strong sideboard card and possibly maindeck.  I think too many people put consequential cards in the maindeck.  I've been hit with maindeck Flashfreeze or Deathmark which just definitely hit me off guard because while there's a chance of the card being used, there's also the chance of it being dead. With a couple of Giant Spider, you don't even have to consider Plummet as a maindeck card.   Not much else in the pack is really strong, besides Corrupt which is a good card for that player.

  Pack 2 pick 4:

  My Pick:

Assault Griffin, no questions about it.  As I stated before, Companion is a great beater but my last few picks have moved away from the strictly early drop, beatdown category to an early beatdown with some kind of late game now.  The Companion is also just too color intensive to constantly hit on turn 2. Griffin is good at any point in the game. Roc Egg can be useless or can stall out the ground but I'm not going to take defense at this point. 
  Pack 2 pick 5:

  My Pick:

The battle between Wurms.  Duskdale has better power and toughness but 7 mana can be a lot sometimes. Duskdale is a much better finisher and I might be wrong with this pick but I just didn't want to have to depend on that much mana, especially drawing him in an opening hand.  Solemn Offering is a card I'm going to need to pick up sooner or later and there's a chance it will come around again.

  Pack 2 pick 6:

  My Pick:

I pick the Sunpetal Grove for the mana fixing.  Again, I don't play the bear unless I have to and with this deck I don't have to.  Another elephant passed over and I'd rather pick up sideboard cards than Elephants with my five casting cards taken care of with the few Wurms and the Slime.  Safe Passage can be a decent combat trick if needed and maybe that will come back to me to avoid getting blown out by Sleep or Overwhelming Stampede.

  Pack 2 pick 7:

  My Pick:

Not a bad guy against an aggressive deck.  I did consider the Palace Guard, which would be used for the same reason as the Boar.  I went with the boar, I just like Pork better.  Guard is probably the better pick, as can double/triple block and doesn't die the first time he does unless the creature is fairly large.   

  Pack 2 pick 8:

  My Pick:

There's the Solemn Offering.  With the amount of enchantment and decent artifacts in the set, this is most likely going to be played main deck. 

  Pack 2 pick 9:

  My Pick:

Those strong cards come back to me!  Do you want early acceleration or do you want a killer blocker who kills guys he touches.  I picked the Elf but this is probably wrong in this situation. The elf is a dead draw after the first few turns of the game, whereas the Basilisk will always be there to possibly get a few points in or to at least kill an opponent's guy.  And another Strongbox, which I also considered.  

  Pack 2 pick 10:

  My Pick:

You know what they say about loving something and letting it go.   Happy to have this card in the deck. 

  Pack 2 pick 11:

  My Pick:

Getting the Giant Growth back is also a plus and getting something playable this late always makes me happy. 

  Pack 2 pick 12:

  My Pick:

  Pack 2 pick 13:

  My Pick:

  Pack 2 pick 14:

  My Pick:

  Pack 2 pick 15:

  My Pick:

  Pack 3 pick 1:

  My Pick:

 Third one is a charm.  This is a decent pack.  Mind Control is probably the strongest uncommon in the set. A turn two Augury Owl is a great opening for a blue mage to set the rest of the game.  I haven't seen any burn at all; I usually come across a stray Lightning Bolt or two.  Seeing the Fire Servant makes me a bit nervous because there is a player with all that burn.  Specter is decent for the black mage.  I wouldn't mind the Wall of Vines coming back around, for my sideboard to hold down the early beats if I encounter it. Having sideboard options is very strong.

  Pack 3 pick 2:

  My Pick:

Juggernaut or Giant Spider.  Juggernaut is definitely a strong card but I had been mostly underwhelmed by it the last few games.  Timing is important with the card, as you don't want to run him into something useless like a Sacred Wolf.  But I figured with the 3 Blinding Mage, there was a good chance that I would have one out on the board when the Juggernaut hit, causing my opponent some great pain.  

  Pack 3 pick 3:

  My Pick:

Do you pass a Pacifism at this point for a Cudgel Troll?  Should you ever pass a Pacifism?  I thought with the three Blinding Mages and one Pacifism, I could make a case for taking this aggressive green creature.  Am I totally wrong in this situation?  You can never get too much removal but at this point I felt pretty confident with the guys I had.  Maybe i can get the Veteran back or if worse comes to worse, the Fog for a sideboard card.  

  Pack 3 pick 4:

  My Pick:

I spent some time considering taking the War Priest of Thune, not only because of his sweet name but because he is usually a useful card in the white deck.  Solemn Offering can be a dead draw occasionally against a green or black player but the priest always has the body to go along with his ETB ability.  I decided to take the Griffin.  Inspired Charge can be a decent card for my deck, although I'm not in a full weenie mode. 

  Pack 3 pick 5:

  My Pick:

Sweet Foil!  I don't mind the Hornet Sting here as a sideboard option against decks with a lot of Stormfront Pegasus,Liliana's Specter, or quick acceleration.  And how cool (disappointing for my opponent) to lose a game to a Hornet Sting to the head.  I think I remember Brad Nelson talking about how he successfully hit his opponent with a Hornet Sting for the win not once but twice at Pro Tour Amsterdam. 

  Pack 3 pick 6:

  My Pick:

Someone who has just passed a Pacifism for a Cudgel Troll now passes a Cudgel Troll for a Yavimaya Wurm.  Wrong pick here?  I don't think so.  While my four drops are already defined with a Giant Spider and Cudgel Troll, I didn't have any six drops.  I like the possible trample damage here for those extra few points of lethal with the Wurm.  

  Pack 3 pick 7:

  My Pick:

The Giant Spiders keep coming but I decide to take the Plummet for a possible Air Servant, Serra Angel or other more scary rare threats.  A Spined Wurm and Giant Spider would have been fine picks here as well, with the Spider being more useful. Am I wrong in this pick?  Most likely.  

  Pack 3 pick 8:

  My Pick:

There's that Inspired Charge

  Pack 3 pick 9:

  My Pick:

Another Cultivate.  While I don't know if I'm going to run two in my deck as I'd rather have more threats, I don't mind taking this.  

  Pack 3 pick 10:

  My Pick:

Rare draft!

  Pack 3 pick 11:

  My Pick:

Sideboard card.

  Pack 3 pick 12:

  My Pick:

  Pack 3 pick 13:

  My Pick:

  Pack 3 pick 14:

  My Pick:

  Pack 3 pick 15:

  My Pick:

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Here is my pool.  While there were a few picks that may have been controversial here, I'm still happy with my pool.  I passed over the Pacifism for Cudgel Troll.  Passed over another Cudgel Troll for Yavimaya Wurm. I think the rest of the picks were pretty on for my strategy.  I don't want to see that Platinum Angel in my opening hand, but if I do manage to cast it, my opponent must deal with it.  The client only saves two replays so there is a different format in the play write ups.  However, since I drafted this last night, it's still fresh in my mind and I've tried to type the write ups up as quickly as possible.  I'd like to try going to the video format and I've tried using Fraps on my computer and I found it was slowing it down quite a bit and even freezing it at certain points.  If anyone has an opinion on this program or any other programs that don't eat a lot of resources, please let me know.

Match 1 Game 1

He wins the roll and decides to play first. He mulligans to five.  Lucky start for me.  He plays a Swamp and Island this first two turns. I play Forest my first turn, casting Llanowar Elves.  I play Squadron Hawk on my second turn, fetching my other one. On his third turn he plays Steel Overseer which he just drew.  He's mana screwed and doesn't play a land this turn.  I play an Assault Griffin on my third turn.   I bash in with my Hawk, bringing him down to 19.  He hits his third land, passes the turn.  I attempt to play Spined Wurm but it gets canceled.  I bash again with my team, bringing him to 14.   I draw and play my Blinding Mage and the other Hawk I've been holding in my hand.  I bash in again, bringing him to 6.  He plays a Cloud Elemental and passes.  When I draw and play my Yavimaya Wurm, he concedes. 

Match 1 Game 2

PlainsPlainsPlainsBlinding MagePacifismGiant GrowthSquadron Hawk

My opponent's strategy really comes out this second game.  He starts on the draw. 

1) I play a Plains and pass.  He plays a Swamp and passes. 

2)I draw a forest. I play my Squadron Hawk, fetching up another one. He plays an Island and Augury Owl, putting all three cards on top of his library.

3) I draw a Plains.  I attack into his Owl and the play Blinding Mage.   He plays a Gargoyle Sentinel.

4) I draw Sunpetal Grove and play my other Hawk.  He plays a Swamp and Nether Horror.

5) I draw Blinding Mage and play it. I attack with my Hawk, bringing him to 19.  I tap his Horror during his turn and he plays a Stone Golem

6) I draw Yavimaya Wurm.  I attack with my Hawk, bringing him to 18 and then play the Wurm.  He declines to attack and then plays another Stone Golem.

7) I draw a Plains.  I play a Pacifism on one of the Stone Golems, tap the Gargoyle Sentinel and attack with my Wurm and Hawk, hoping he'll double block and I can take out both of them with the Giant Growth on the Wurm. He blocks with just the Horrow and I pump the Wurm up, dealing him 7 trample damage with the Wurm, plus one from the Hawk, bringing him to 10.   On his turn, he Doom Blades my Wurm and plays Steel Overseer.  I tap down his Golem.  

8) I draw Cultivate and hold it, attacking with the Hawk (Opp-9).  The next few turns, I tap down his Sentinel and Golem and he adds counters to his artifacts creatures at the end of my turn. He plays a Sorcerer's Strongbox and goes to try to crack in that same turn. He decline cracking it, leaving two mana open. With only one card in hand, I take this as him not having a counterspell. 

9) I draw Spined Wurm, attack with the Hawk (Opp-8) and play the Wurm.  No counter magic.  He attempts to crack the box, wins the flips and draws three at the end of my turn.  He plays Island and Deathmark on the Wurm.  

10) I draw Inspired Charge attack with the Hawk (Opp-7) and cast Cultivate.  He plays Island and passes. 

11) I draw Plains, attack with the Hawk (Opp-6), and play a Plains.  He starts attacking with his Steel Overseer now that he's a 4/4, bringing me down to 16.  His Steel Golem is now a 7/7 and his Gargoyle Sentinel a 6/6.

12) He is completely tapped out but I don't want to go for the kill because if my Inspired Charge gets countered or if he has bounce, I lose. I draw Mitotic Slime, attack with the Hawk, bringing him to 5 and attempt to play the Slime, which eats a Cancel.  He attacks again with the Overseer, bringing me down to 12 but doesn't play a spell.  He still has four cards in his hand. 

13) I draw Infantry Veteran and decide to try to win the game.  I've been nervous about a Sleep or any combat trick for a while now, as he's had many cards in his hand. I cast Inspired Charge precombat phase and attack with a Blinding Mage and Hawk.  I figure if they get bounced, I can replay them and if they get killed, they get killed.  I still have the Veteran back to Chump block if needed and one Blinding Mage to tap him down.  He takes a long time, making me particularly nervous but my guys strike in.  

Match 2, Game 1

My opponent is a nice guy and he starts off the game making some jokes about me being a doctor and about the Hippocratic Oath.  I don't know if he recognizes the name or is just generally joking around.  I joke back with him, telling him that I actually don't have a PHD, which is true of Dr Benway.  For anyone who doesn't know, Dr. Benway is a pivotal character in William Burroughs "Naked Lunch", what I believe to be the greatest piece of fiction ever. I had a person a few weeks ago telling me about how they recognized my name, and also in WOW I had a character named Docbenway that one or two people recognized but most people don't recognize it at all.  Just a little plug for Mr. Burroughs fine work. 



PlainsPacifismBlinding MageForestJuggernautAssault GriffinMitotic Slime

I win the roll and decide to play first.  This is a strong hand and with a few more land I'll be rolling. My opponent has to mulligan to six.

1) Play Plains.  Opponent plays Island.

2) Draw Cultivate.  Play Forest and Blinding Mage. Opponent plays plains and pass. 

3) Draw Forest. Although my opponent's board is empty, I don't attack with the Blinding Mage because of a possible Condemn.  Play Cultivate, fetching Forest and a Plains.  This is a minor mistake, as taking two plains would've been better to enable a second Blinding Mage.  However, the Forest isn't bad if I draw into Cudgel Troll.  Opponent plays Island, Cloud Elemental.  Don't have to worry about Cloud Elemental much as he can't block my guys.

4).  Draw Hawk.  Play Forest and Juggernaut.  Tap opponent's Elemental next turn.  Opponent plays another Island, passes.

5) Draw Cudgel Troll.  Attack with Juggernaut. Opp-15.  He has four mana open and I'm reading a counterspell so instead of playing the Cudgel Troll, I play Squadron Hawk, fetching another one and playing it as well. Opponent plays another Island, passes turn.

6) Draw Excommunicate.  Tap Elemental and attack with my team.  Opp-7.  Play Assault Griffin.  This is another small mistake.  I'm setting myself up for a Day of Judgment if he has one and I have the game in the bag with the Excommunicate and Blinding Mage.  This is giving him a small piece of information about my deck if he didn't watch the replays.  He draws and concedes.


Match 2, Game 2

My opponent decides to draw first so I'm on the play.  This hand is strong and I might keep on the draw.  The Pacifism and Mage make me consider, with the Cultivate being just what I need but on the play I can't do it. 

PlainsPacifismBlinding MagePlatinum AngelSpined WurmCultivate

Mulligan to six.

Llanowar ElvesPlainsCudgel TrollPlatinum Angel

Wow, another awkward hand. We're going to five.

And yet again, another 1 land hand.  I have no turn 1 play but do have a double Blinding Mage hand with one plains.  As long as I draw another land in a good amount of time, I will be right in the game.  My opponent states, not in a rude way "This won't even be a game" and I hope he's wrong here.  This one turns out to be more exciting than the last game.

I thought I remembered most of the specifics of each game but I can't remember exactly how this one played out.  I drew into a few lands my first few turns, being able to play two Blinding Mage.  My opponent didn't do much, except for laying down a Maritime Guard turn two.  He has an extremely slow, land filled hand.  He played (Day of Judgement) on turn 4 or 5, clearing my decent board state.  I was set to play the Wurm next turn and with two (Blinding Mages) online, I was in great shape.  I played a Spined Wurm the next turn, which still basically got me there.  He played a Scroll Thief and declined to block with it, opting instead to try to find some answers. I get some more threats online the next few turns with double Squadron Hawk and Assault Griffin.  I know I chump his Scroll Thief with one of my Hawks on a turn, to prevent him from drawing any more cards.  He plays a few vanilla, non threatening guys. He plays a Diminish on my Wurm while blocking with one of his smaller creatures, killing it.  I am able to take him down to 1 with my flyers.  He casts a Call to Mind, bringing back (Day of Judgement), laying down a (Silvercoast Lion) at the end of his turn. However, I am holding two cards in hand at this point, a Llanowar Elves and Blinding Mage and he concedes after he draws.  

Match 3, Game 1

My opponent has a miserable starts and mulligans to 5.  I however, have a quick hand with a first turn Elite Vanguard. My Vanguard gets in some early beats while he plays lands his first few turns and accelerates into a Cultivate on turn 3 and follows it up withAwakener Druid the following turn. While my early Vanguard brought him to 12, I didn't follow him up with any sizable threat, until a third turn Squadron Hawk.  I cast a Giant Spider on my fourth turn .  However, I'm holding a few bigger guys in hand and some combat tricks, like Pacifism and Excommunicate.  He decides not to attack into my Spider with his animated Forest.   The board state is a bit of a stalemate but I Excommunicate his animated forest and he concedes next turn.  

Match 3, Game 2

He decides to draw and I'm grateful.  Another first turn Elite Vanguard. I Cultivate on my third turn, allowing me to play a fourth turn Mitotic Slime.  He doesn't play anything his first few turns, and then plays a Cultivate on turn three, followed up with a Cudgel Troll on turn four, leaving one mana open to regenerate him.  I have a fist full of action, casting a Pacifism on his Troll, attacking with Vanguard and Slime and pumping them with Inspired Charge to bring him down to 4.  He draws and concedes.  

In Closing

A few of my opponents had some mulligan issues and had some slow opening hands.  I believe my deck took advantage of both of those factors with some aggressive and controlish early drops with a decent late game. I believe I drafted this pool fairly well but there will be disagreements on certain picks for sure.  Scars had its prerelease this weekend and I debated going to an event.  As it stands, I've never played a paper tournament and only played with paper cards a handful of times.  Although I have been playing online long enough to understand how the game functions, I am still a bit nervous making the transition to paper.  It would be nice to meet some new people and hang out for a few hours each week but it will no doubt be difficult budgeting for both Paper and Online.  


Well i still think taking by iikuuk at Wed, 09/29/2010 - 06:03
iikuuk's picture

Well i still think taking wurm over troll is clearly wrong. I'd also take at least one of the gravediggers: you have cultivates, shouldn't be an issue to splash it for mitotic slime or platinum angel.
A few interesting choices to my taste.
Thanks for sharing

Nice article. As you mention by Neverloze at Wed, 09/29/2010 - 11:51
Neverloze's picture

Nice article.
As you mention in the beginning, theres a lot of draft walkthroughs and aswell as you, im of the kind who does read them. Just to find out what other people do in certain situations.
Anyways, I carefully scrolled down as I read, deciding for myself what I would take and I am very close to take the exact same cards.
I would take the troll over the wurm as mentioned above. Very few cards in this set can handle a 4/3 regenerater. Tough call on the first troll, but I think I agree with you looking at the deck.
Good job again!

Great picking! Solid article! by Sanador at Wed, 09/29/2010 - 11:56
Sanador's picture

Great picking! Solid article! How bout a Scars draft video next?

Scars comes to MTGO on the by lenney at Wed, 09/29/2010 - 17:14
lenney's picture

Scars comes to MTGO on the 18th, so until then, I wouldn't foresee any vids unless they are from a camcorder at the LGS.

Cudgel Troll > Wurm.. It's by lenney at Wed, 09/29/2010 - 17:13
lenney's picture

Cudgel Troll > Wurm.. It's easy to see why you won this draft. All your opponents were window lickers who forgot to put on their helmets.

Thanks anyway for the read..

Too smooth by unspeakable at Thu, 09/30/2010 - 14:44
unspeakable's picture

I wish so many of the draft reports didn't report on drafts that went incredibly smoothly. It makes me depressed when I'm doing real drafts. People always seem to start out in their colors and stay here, and get passed huge piles of goodies. This draft wasn't by any means the most outrageous example I've seen, but pick 6 cudgel trolls? Three blinding mages? Only in my dreams. I'd like to see a few more drafts where someone starts in one color, and then realizes the color is being cut and has to switch.

On the positive side, the draft was very readable and there were some difficult picks between alternate good cards.

Not to pimp another site or by RoninX at Thu, 09/30/2010 - 15:31
RoninX's picture

Not to pimp another site or anything or anything but the latest round of draft videos on channelfireball are pretty good examples of the kind of thing you are looking for.