CheshirePlaysGames's picture
By: CheshirePlaysGames, Albert Caynes
Oct 23 2018 12:00pm
Login or register to post comments

 With a new Standard set comes new brews but also a LOT of cost as we try and whack together something for FNM or in this case, MTG Arena, and we have a brand new deck tech for you to check out. I guess a bit of clarification here is that this is going to be more budget on an Arena perspective for using your wild cards, yes there are a couple of rares in here, but not many so it’s still fairly cheap while being quite aggressive and should help you pass those quests, smash out wins or even smash your way into a Friday Night Magic.


This deck is all about being aggressive. Your are literally dumping cards and racing to the finish line by getting out some Wizards, getting out Adeliz, the Cinder Wind and dumping a stack of burn, card draw and turning those peeps sideways.


So starting off the deck tech we have four copies of Ghitu Lavarunner. This hasty boy is pretty good and a wizard so you get a 1/2 human wizard for one red mana, as long as there are two or more instant or sorcery cards in your graveyard, he gains +1 attack and haste. We are playing a stack of instant and sorcery spells, so that shouldn’t be much of an issue in the first few turns.
Playing two Viashino Pyromancer now this technically should be four I guess if you really want to go heavy on the creature thing. We are running two mostly because we wanted to run two copies of Hijack and I'll explain this when we get to it. Viashino Pyromancer is a wizard that deals two damage to target player or Planeswalker when it enters the battlefield and that is some straight gas right there.
Goblin Electromancer
We have 4 copies of Goblin Electromancer. This is one red and one blue for a 2/2 Goblin and again on the wizard theme. Instant and sorcery spells you cast cost one less to cast which is great news for us.
Three copies of Adeliz, the Cinder Wind. This is one red and one blue and one colourless for a legendary creature human wizard, flying, haste, and whenever you cast an instant or sorcery spell, wizards you control get +1/+1 until the end of turn. I did have her at 4 at one stage however it just felt a bit funky.
We are running 3 copies of Wee Dragonauts for one blue one red one colourless for a 1/3 flyer Dragon wizard, whenever you cast an instant or sorcery spell Wee Dragonauts get +2/+0 until the end of turn. Considering our deck likes to play a lot of instants, this, when paired with Adeliz, the Cinder Wind, will kill an opponent faster than a rattlesnake.


We are running four copies of Opt which is an instant for one one blue mana, that lets you scry one and draw a card. Obviously this is good for card draw and filtering it'll also help trigger Adeliz, the Cinder Wind really easily.
Speaking of making excellent card draw, we are running four Chart a Course.  For one blue and one colourless this sorcery lets you draw 2 cards but you must discard one card from your hand unless you have attacked with a creature this turn. We are all about turning creatures sideways, so that shouldn’t be a huge issue.
We have two copies of Radical Idea, this cool Jump-start card instant for one blue and one colourless draws you a card. Jump-start is great for getting rid of excess lands in your hand, especially when you have Goblin Electromancer and it's just an all-star to trigger your Adeliz, the Cinder Wind in the later turns.
We are also running four copies of Risk FactorRisk Factor is an instant with Jump-start and I can't stress enough how GOOD Jump-start is. Target opponent may have Risk Factor do four damage to them, if not you draw 3 cards. Just the fact that usually punisher mechanics are quite terrible, and while I thought that Combustible Gearhulk actually wasn't that bad, Risk Factor is just amazing.

Wizard's Lightning
 at four copies because this is generally just going to be one red mana for 3 damage.  While it is not Lightning Bolt, the amount of wizards in the deck means it typically will come very close to it. 

Two copies of Hijack I said I was going to explain this.  Basically this just as a good way to get rid of a blocker and slide in some extra damage with your opponent's creature, especially if you steal something big as there are a lot of Doom Whisperer out there.  It's hilarious when you can take it and then attack them with their own creature to kill them.
Budget Wizards

3x Adeliz, the Cinder Wind
4x Chart a Course
4x Ghitu Lavarunner
4x Goblin Electromancer
2x Hijack
7x Island
11x Mountain
4x Opt
4x Radical Idea
4x Risk Factor
4x Sulfur Falls
2x Viashino Pyromancer
3x Wee Dragonauts
4x Wizard's Lightning
So, as I said this deck is budget and so let's check the breakdown of rarities:
8 Rare
11 Uncommon
16 Common (not counting basic lands)

That’s one cheap beater! Go forth and SMASH FACE!