We're taking a break from talking about the competitive side, and instead taking a look at something I spend almost no time covering here, but an inordinate amount of time on within my Magic experience: Commander. It can be a tough transition from the more competitive, optimized style of 60-card Magic, to the more experience-driven nature of 100-card games, but I think this primer on the various archetypes can help fill the gaps in for those of you who haven't picked up the format yet. It might even help tighten up your deckbuilding down the line if you have!
Big shout out to The Command Zone for the deckbuilding template covered here!