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By: neckfire, Eddie Davenport
Jun 20 2017 11:00am
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One of the true joys in my life is hiking. Getting away from the world. This past week I could do just that. When I was gone, I did not think about Magic, all that mattered to me was finding water, building a sleeping shelter and gathering firewood. Why do I do this? Because doing this simple act is what makes me happy. When I finally got back to my car I turned on my phone and I was immediately flooded by notifications about the recent banning.  

Aetherworks Marvel is Banned!

(pic= Breath of Life)

In the coming days, there will be tons of articles on what is now good and what is now worse since the banning. In fact, on this very site, there is a very good article doing just that by Marcus Brunstetter. His article can be found here.

At the end of his article Marcus touches on a deck that I have played as well, Temur Energy. This deck is the natural progression of Temur Marvel now that its feature card is now banned. More than that though, this deck had already been making waves winning a StarCityGames Classic and an online PTQ. 

This is a stock list of Temur Energy. The reason this deck was so good was because the main deck contains Negates and the three Ceremonious Rejection in the sideboard. This was the deck to play if you wanted to beat Aetherworks Marvel. Now that we no longer have to worry about that deck we need to reevaluate where we stand. First, let’s discuss the core of the deck and see where we can go from here.

Temur Energy Core

3 Bristling Hydra
3-4 Rogue Refiner
4 Servant of the Conduit
3-4 Whirler Virtuoso
4 Attune with Aether
4 Harnessed Lightning
3-4 Glorybringer
4 Aether Hub

This is what I would consider the core of the deck. Lots of energy makers and effective creatures. Outside of that people vary from  heavy Planeswalker versions to more aggressive versions. Each version of the deck you play will have these core cards in it and for good reason. They make the deck work!

One of the biggest issues that Temur Energy has had is beating BG energy and Ishkanah, Grafwidow. Her ability to come down and make lots of blockers and with it being impossible to die to a exerted Glorybringer is a real issue for the deck. Cue our Eldrazi Octopus.


Elder Deep-Fiend is such a versatile card. When you are behind it can tap down attackers to help you get back into the game and when you are ahead it can lock the game up by keeping your opponent from casting spells. The key to victory in the new Standard will rest in this cards tentacles.

Now that we no longer need main deck counter magic to not die to an Ulamog, the Ceaseless Hunger on turn 4,  we have room to add more answers for other decks.

A creature to consider is Longtusk Cub. You see, Longtusk Cub is great when opponents are not flooding the board with creatures of their own. Green Black Energy will also be playing Longtusk Cub and theirs will quickly outpace ours.

It’s time to revisit this guy. Coming down and helping us quickly ramp into our endgame of Glorybringer and Elder Deep-Fiend while also being an effective beater once we have ramped out our guys is just what this deck needed.

With the banning of Aetherworks Marvel Standard will devolve into the midrange battles again but we have the tools to beat them.

I have decided to include one copy of Dissenter's Deliverance in the main as I believe Mardu Vehicles will be a threat and having main deck answers to Heart of Kiran will be key to winning some games.

The Sideboard is where the action is. Post board games in this new Standard will be a grind and the ability to out grind your opponent will be the reason for your victory. For that I have included three copies of Lifecrafter's Bestiary. This card is great at finding what you need when you need it. The usual plan siding into a midrange deck is here as well with an extra copy of Tireless Tracker as well as format all-star Chandra, Flamecaller.  This will help you beat decks that go wide. Baral's Expertise is a nod to the fact that zombies will come back with a vengeance.

In the new Standard finding ways to win the post board games will be what matters most to Temur energy, and it certainly has the tools to do so. As I’m writing this though I have run across a very interesting take on Temur Energy that I would be doing a disservice to you if I did not share it. 

The first thing that you will notice is that the player has gone down the vehicle route to help ensure victory. This is a very interesting take on Energy and is something that I will be testing out in the future. It has all the tools needed in the midrange battles and the tools out of the sideboard to help beat control decks. 

That’s all I have for you today on the Standard front but I wanted to share with you the list I am currently on for Knightfall, in fact, a good friend of mine created this list and ran it at Grand Prix Las Vegas last week. His final record was 10-5 after making day two at 7-2. His losses were as follows. Two to affinity, 2 to Death's Shadow (in which he admits he had Collected Company whiff in one and the other he had to top deck any one power creature to win) and a Black White Eldrazi and Taxes build. 


After testing this list we found out Mirran Crusader is an outstanding play against Death's Shadow decks same goes for the main deck Tamiyo, Field Researcher

Some post tournament thoughts are that Kataki, War's Wage deserves a slot in the sideboard and Linvala, Keeper of Silence might be overrated. 

Thanks for reading!

Until next time.

Eddie Davenport
Neckfire on MTGO
Neckfiremtg on twitter. 


Thanks! by Plainswalker83 at Tue, 06/20/2017 - 18:22
Plainswalker83's picture

Thanks for the shout out Eddie! Temur energy has been a ton of fun!

No problem man, I I keep by neckfire at Tue, 06/20/2017 - 19:45
neckfire's picture

No problem man, I I keep trying different brews for standard but I go back to Temur.