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By: kelvinmai, Kelvin Mai
Mar 11 2015 12:00pm
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We are in the midst of Dragons of Tarkir spoilers so you guys know what that means, DRAGONS! Yes, that's right, a slew of dragons were spoiled with enough of them playable in today's standard. There's so many possibilities and so many ideas, but there's only so little time until the next batch of spoilers. So to go as quickly as possible I'll bring you a deck for each archetype highlighting these new dragons. At least from the ones I've seen so far.

Aggro

I'm sure Thunderbreak Regent was the first to wet your pants when it came out to the public. It's absolutely frightening! Him and Stormbreath Dragon are going to become best friends in the coming months. So I say, befriend these guys, make them the top of your curve in a mono red deck. They are both creatures that are hard to deal with and need answers right away. Add burn and early aggression to the mix and you have a pretty good aggressive deck. 

Mono Red Dragons
 
Creatures
3 Stormbreath Dragon
4 Goblin Rabblemaster
4 Foundry Street Denizen
4 Monastery Swiftspear
15 cards

Other Spells
4 Thunderbreak Dragon
4 Dragonlord's Servant
4 Lightning Strike
3 Stoke the Flames
3 Outpost Siege
4 Magma Jet
11 cards
Lands
23 Mountain
23 cards
 
Stormbreath Dragon

I added a goblin package into the deck. Goblin Rabblemaster is another huge threat that will only compliment his dragon overlords. His addition also makes Crux of Fate less powerful on the other side of the table. And besides, for those of you that are vorthos, goblins are Dragon Fodder so this deck even wins in the flavor department. Dragonlord Servant powers up both of the big threats, he makes your dragons cheaper and pump up the rabblemaster. I thought about using Dragon Tempest but it's a little too cute to make the cut. It's basically a 2 mana do nothing so I had to cut it out for more reliable ways of dealing damage. But a bit of early damage in the form of a reliable and aggressive one drop took that spot; Monastery Swiftspear. With this aggressive army of creatures, resilient finishers and a good supply of burn, I feel this deck should do the job in the new standard.

 Midrange

But if you don't like the speed of the dragon you get to go a little slower with their usual archetype home. Dragons will almost always belong in midrange decks; Thundermaw Hellkite in modern and Stormbreath Dragon in today's standard. And tomorrow's standard should be no different, especially with the reveal of Kolaghan. Kolaghan is everything you want in a midrange deck; she's a big beater and encourages you to play both removal and creatures. And if there wasn't enough of a reason to play Thoughtseize, her ability will punish the opponent hard for a careful discard. Speaking of discard, Kolaghan's best friend could be Waste Not, but I'll file that away for another day as that could be an interesting deck. Let's focus, this Elder Dragon is the midrange all star and Thoughtseize is a must, is green necessary? I say yes, Jund dragons is the way to go.

Jund Dragons
 
Creatures
4 Stormbreath Dragon
4 Sylvan Caryatid
4 Courser of Kruphix
12 cards

Other Spells
3 Dragonlord Kolaghan
4 Thunderbreak Regent
4 Hero's Downfall
4 Thoughtseize
4 Lightning Strike
3 Crux of Fate
2 Dragonlord Atarka
12 cards
Lands
4 Bloodstained Mire
2 Forest
4 Llanowar Wastes
1 Mana Confluence
3 Mountain
1 Swamp
4 Temple of Abandon
4 Wooded Foothills
1 Urborg, Tomb of Yawgmoth
24 cards
 
Stormbreath Dragon

Green as the tertiary color is for a myriad of reasons. But primarily it's a great midrange color as it ramps and helps you stabilize. Courser and Caryatids are a must in any midrange green deck and this list is no different. But aside from that, green also gives us the biggest elder dragon in all of Tarkir, Atarka! And while the younger Atarka is a fun card, this one is actually on a constructed level. The first big thing is that it does enough damage to take out public enemy number one: Siege Rhino. And second it's a flying trample 8/8 which is game ending in most cases. If only she had haste, oh yeah that's right! Her little sister Kolaghan gives all creatures haste! Guess what the deck is basically built around Kolaghan. To take advantage of Kolaghan's second ability we are stacked in removal and disruption, Hero's Downfall, Thoughtseize and Crux of Fate are all present. To round out the deck we have the usual draconic midrange mainstays, Stormbreath Dragon and Thunderbreak Regent, in the middle to push damage and possibly win before the big baddies come out.

 Control

I'm going to admit that the control deck is going to be the laziest of my creations today. It's basically blue black control with a new land so that any dragon is playable. But hear me out, these control decks have been refined and I'm just taking the most efficient one and tampering with it. But I think my idea is certainly creative. Storage lands in my opinion need to be in a slow deck to be fully appreciated, and control is the king of patience. Here you can take your sweet time to put counters onto your land and essentially play whatever dragon your heart desires. My inclination is that the Elder Dragons are the best ones to use and it seems that each one is set to beat out a different deck. Kolaghan is my go to, but different circumstances call for different dragons.  For example is superfriends giving you a hard time? Board in Silumgar. Having trouble in the mirror? Bring in Dromoka. And best of all no one will see it coming because they'll likely expect the deck to play out as its usual boring blue black self.

Elder Dragon Control
 
Creatures
0 cards

Other Spells
2 Silumgar, the Drifting Death
4 Bile Blight
3 Crux of Fate
4 Dig Through Time
2 Disdainful Stroke
4 Dissolve
4 Hero's Downfall
3 Jace's Ingenuity
2 Perilous Vault
2 Thoughtseize
3 Crucible of the Spirit Dragon
1 Dragonlord Silumgar
1 Dragonlord Kolaghan
1 Dragonlord Dromoka
25 cards
Lands
4 Dismal Backwater
5 Island
4 Polluted Delta
3 Radiant Fountain
3 Swamp
4 Temple of Deceit
1 Urborg, Tomb of Yawgmoth
24 cards
 
Dig Through Time

I don't really think blue black control really needs an explanation on how it works. But in case you do, here's a rough primer. Use your black spells to kill their stuff, use your blue spells to draw cards and counter things. Almost always play on your opponent's turn and win the long game with your big finisher Silumgar Junior. In terms of my additions, Kolaghan is by far the strongest in a control shell in my opinion solely based on her ability to do 10 on a whim and I don't think he should be boarded out in any situation. Senior Silumgar is in here because he is the easiest to cast on the lands alone, his ability is fun but the least competitive, especially on an empty board. But Dromoka is the most surprising of the three, he does require 2 turns of storage in this deck to whip him out but he's that powerful. Dromoka hates on both aggressive and slow control decks. His lifelink gets you out of the red zone in a pinch and turns off counterspells and instant speed removal. The way I designed this deck encourages a transformative sideboard with more of these elder dragons so the right ones could be boarded in when needed.

These are the decks that I thought of when I saw the spoilers of the first week, I'm sure some of these would be completely outdated as more spoilers come out. But I had to share them as soon as I saw them so here they are. I hope you've all enjoyed my thoughts on the three main archetypes done with future dragons and thank you for reading. I hope to bring you more content soon.