Sebastian Gua's picture
By: Sebastian Gua, Sebastian Gua
Sep 26 2011 1:56am
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Hiya! The new banned and restricted list was revealed and nothing was unbanned. Adding on to the hammer family was Blazing Shoal, Cloudpost, Green Sun’s Zenith, Ponder, Preordain, and Rite of Flame.

Blazing ShoalCloudpostGreen_Suns_Zenith.jpg

PonderPreordainRite of Flame

No more turn 2 kills from Blazing Shoal. No more unfair mana from Cloudpost. No more meaningless matchup when you see Ponder, Preordain, and Rite of Flame. So what do we have now? Extended. It is just a dumb Standard format with more powerful creatures. Decks are kept in check and not able to kill in first 3 to 4 turns. Splinter Twin will be more or less the same as Serum Visions and Sleight of Hand will fill in for Ponder and Preordain. The combo decks will have to fight fair from now on and allow control decks to come out and play. We have to wait and see how the metagame develop from now on.

Moving on:

Tempered Steel
 
Creatures 
Glint Hawk 
Memnite 
Ornithopter 
Porcelain Legionnaire 
Signal Pest 
Vault Skirge 
Steel Overseer 
27 cards

Other Spells 
Dispatch 
Glint Hawk Idol 
Mox Opal 
Tempered Steel 
15 cards

Lands 
Contested War Zone 
Inkmoth Nexus 
11 Plains 
18 cards

Sideboard 
Kor Firewalker 
Plains 
Refraction Trap 
Shrine of Loyal Legions 
Spellskite 
15 cards
Tempered Steel

I tried out the list from the second place finisher in GP: Pittsburgh but did not like it. It is a very aggressive build but sometimes having additional Contested War Zone and Mox Opal makes it awkward. I had difficulty playing Tempered Steel and having Contested War Zone with a slow start makes it a mulligan almost every time.  I switched back to the list I was playing previously and added 2 Contested War Zone for aggressiveness.

Tempered Steel
 
Creatures 
Glint Hawk 
Hero of Bladehold 
Memnite 
Ornithopter 
Signal Pest 
Steel Overseer 
Vault Skirge 
26 cards

Other Spells 
Dispatch 
Glint Hawk Idol 
Mox Opal 
Tempered Steel 
14 cards
Lands 
Contested War Zone 
Inkmoth Nexus 
14 Plains 
20 cards

Mox Opal

The difference for maindeck:

-3 Porcelain Legionnaire -2 Mox Opal -1 Contested War Zone

+2 Hero of Bladehold +1 Glint Hawk Idol +3 Plains.

Porcelain Legionnaire is very good in the mirror but I hardly see Tempered Steel in the Daily Events so took them out for Hero of Bladehold to provide some late game punch. I do not suit the style of playing Porcelain Legionnaire as there are too many 2 drops that I find it clunky (it’s just me). The hardest card to play in the deck: Contested War Zone. I have yet to win with it. Either it gets stolen or blown up by Tectonic Edge. I am still learning how to time it correctly to maximise the effect but it more or less comes down to my playing style. Even though Tempered Steel is fast, I tend to play it cautious and slow unless the explosive hand pops by (how can you resist a sexy turn 1 Steel Overseer?).

For sideboard I tried out War Priest of Thune to fight against Oblivion Ring and Pyromancer Ascension but it is too narrow. Took it out and replaced with Celestial Purge to beef up the matchup against Mono Red variants and Splinter Twin. I dislike the matchup as Mono Red will burn my butt and Splinter Twin just ignores me (sniff..). This is the list I’m playing now:

Tempered Steel
 
Creatures 
Glint Hawk 
Hero of Bladehold 
Memnite 
Ornithopter 
Signal Pest 
Steel Overseer 
Vault Skirge 
26 cards

Other Spells 
Dispatch 
Glint Hawk Idol 
Mox Opal 
Tempered Steel 
14 cards
Lands 
Contested War Zone 
Inkmoth Nexus 
15 Plains 
20 cards

Steel Overseer

Swapped 1 Contested War Zone for 1 Plains. Having sufficient lands to play spells would be better than being land screwed. Having 2 Plains in the opening makes it so much easier to keep. The singleton Contested War Zone is easier for my play skill. As we know more or less about our play skill, we should build and tweak a deck to our own play style to maximise win percentage. Being comfortable with a deck will make it so much easier to play and learn. I am still having a hard time against Mono Red and Gobbos, do let me know how to board and play against it.

Over the weekend (16th to 18th Sept, submitted this late) I managed to catch a lucky break. I was left with 6 tix after crashing events and returning tix to my friends. Played Standard DE and went 3-1. I checked the PE and saw Scars Block sealed. Scars Block has more money rares than M12 right now so I pawned the M12 packs for Scars Block packs and borrowed 4 tix to play. The deck I formed with the pool:

Made top 8 but a funny thing happened. The player that finished second after swiss was dropped. I noticed it after the quarters and scrolled the event log to check what happened. Player was eliminated. What? Eliminated? I can think of 3 reasons. 1, he might have disconnected. 2, he might have thought even if he did not play the last round he would still be in top 8. 3, he went for a quickie. Nah, he might have been doing something and missed the last round. So readers, please take note not to be away from keyboard for too long as no action for 10 minutes will be eliminated and dropped from event regardless. Please be more careful and not waste the effort you put in playing.

Now for the draft portion:

     

Pack 1:

Sheoldred, Whispering One over Volt Charge. Symbol for the win! LOL

Spined Thopter over Spire Monitor. Only second pick and keeping options open.

Vault Skirge over Remember the Fallen and Glissa's Scorn. Keeping options open still.

Blind Zealot hands down.                               

Impaler Shrike over Remember the Fallen and Shriek Raptor. Personal preference. Evasion and card draw on a stick is good imo.

Mortis Dogs over Beast Within. Cut black.

7th pick Blind Zealot!! WET.

Vault Skirge. 2 of this and 2 Blind Zealot is good stuff.

Noxious Revival over Dementia Bat. Wanted to cut the bat to signal black is out but Noxious Revival is the stronger pick.

Death-Hood Cobra. Immolating Souleater can be handled easily.

Phyrexian Hulk. Might see play if light on threats.

Dementia Bat over Death-Hood Cobra. Cobra is the stronger pick but the Bat is not that crappy as most people think.

Flameborn Viron.

Mindcrank.

Land.

 

Pack 2:

Zzz. Quite a lousy pack. Took Viridian Claw for Vault Skirge and Blind Zealot.

Burn the Impure. It is the strongest card in the pack and able to splash.

Skinwing. Simple and strong.

Spin Engine. I thought of going black/red aggro since I have quite an aggressive draft. It is one of the best ‘red’ creatures.

Dross Ripper. It has decent body for casting cost and quite hard to handle with the pump effect.

Concussive Bolt. Lock for black/red aggro.

Blisterstick Shaman over Morbid Plunder. Close but personal preference again. I like additional toppings on a stick. I know it sounds wrong. LOL

Ogre Resister over Virulent Wound. Close but it is quite a hard hitter.

Another Dross Ripper is more than welcomed.

Ooo. 10th pick Morbid Plunder.

Razorfield Rhino. I like big butts and I cannot lie~~

Kuldotha Ringleader over Koth's Courier. I went to time over this. Koth's Courier should be the correct pick but decided against it due to double red.

Gnathosaur.

Another Gnathosaur. RAWR!

Land.

 

Pack 3:

Rusted Relic. Necrogen Censer would be the better pick for my draft.

(Chrome Stead) over Panic Spellbomb. Another bad pick. Panic Spellbomb is much better.

Shatter.

Fume Spitter.

Moriok Replica over Shatter and Vulshok Replica. When the packs are bad it is easy but when they are good, they do this. Card drawing for the win.

Sylvok Lifestaff.

Nihil Spellbomb.

Vulshok Heartstoker. Pump for Vault Skirge or Blind Zealot.

Flameborn Hellion over Necrogen Censer. The Rusted Relic pick comes back to haunt me. Flameborn Hellion gives me more reach for the late game.

Carapace Forger. Do not want to see a small guy getting buffed up.

Withstand Death.

Viridian Revel.

Ogre Geargrabber.

Psychic Miasma.

Land.

 

This is the deck:

Lost in the semi to land screw and land flood. Oh well, it happens. My run did not stop here. I went 4-0 for Standard DE the next day and played against 3 Birthing Pod and 1 Cawblade. For the last round I asked my opponent if he wanted to split but he declined. So we wished each other good luck and had this for my opening:

PlainsPlainsDispatch

MemniteOrnithopterMox Opal

Steel Overseer

Threw down 5 cards on turn 1 and passed my turn. Opponent drew, played Forest and Birds of Paradise, and done. I drew and played Vault Skirge, Dispatch the Birds of Paradise, pumped my guys with Steel Overseer and attacked. I forgot what my opponent did on his turn but I topdecked Tempered Steel and he conceded. Game 2 was slow but opponent did not draw Birthing Pod which made it so much easier to play. YAUS!!

It was quite a good weekend of gaming and got my account back to a healthy status again (^^). With Innistrad Prerelease approaching, I will try to take pictures of my sealed pool and post it up for the next article. This is your noob hero saying, “Have fun!”

 

Sebastian Gua (april_sebastian on MTGO)

3 Comments

Sac by apaulogy at Mon, 09/26/2011 - 10:38
apaulogy's picture
5

3, he went for a quickie

Got dropped from an NMS draft over the weekend because of this. Hey I thought I had time.

You just run good.

Glad to see you are swimming and not drowning.

LOL. Such an animal. We hit by Sebastian Gua at Mon, 09/26/2011 - 10:59
Sebastian Gua's picture

LOL. Such an animal.

We hit bad patches but just need to persevere from the downswing and understand what mistakes we made. Will run good in time to come. I'm always between swimming and drowning, got used to it. xD

Modern seems fun now by apaulogy at Mon, 09/26/2011 - 11:26
apaulogy's picture

Been practicing with Hive Mind and UB control (imagine that!)

We should test. I always say that.