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By: TugaChampion, Guilherme Carmona Alexandrino
Jan 13 2015 12:00pm
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  Pack 1 pick 1:

The two best cards here are Sphinx's Revelation and Joraga Treespeaker. Treespeaker is only one color and I had been drafting a few blue decks so I wanted to play something different.


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  Pack 1 pick 2:

This pack makes me regret the previews pick because Forbid is the best card here. Between Baloth and Rampant Growth I think Baloth ends up seeing play more often than Rampant, even if out of the sideboard more often than not but if I actually need Rampant in my deck because I need one more accelerant, it's a more important card.


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  Pack 1 pick 3:

Wall and Regrowth are decent but taking a land here helps me splash in the future. I think Misty is my best choice because I'm more likely to splash blue than red or white and also this early, the fetchs are better than duals because they open up more possibilities for splashes with future duals.


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  Pack 1 pick 4:

One monster over two green cards I don't really want and Loxodon Warhammer.


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  Pack 1 pick 5:

This pack is really bad for me. I don't want to take a non green fetch, City of Brass or Fauna Shaman. Gideon is the best card so I took it.


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  Pack 1 pick 6:

This is a good sign that maybe the packs have just been bad and green is actually open. Not only do I need mana dorks but this one also helps cast Gideon.


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  Pack 1 pick 7:

Edric is good but so is Wall of Roots and I still don't have many mana dorks to go with Edric so I took the Wall.


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  Pack 1 pick 8:

Now I'm sure green is open. There are still three green cards in here and they're all playable, although I don't really like Explore. Woodfall Primus is pretty good and it gives me the second monster so now I know I clearly want acceleration and not much midrange stuff.


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  Pack 1 pick 9:

I like Genesis Wave but at this point I wasn't sure if it would end up being good in the deck. This Garruk is easily splashable and it's a pretty good win condition.


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  Pack 1 pick 11:

I could take Wall but Temple Garden with a fetch already is very good and I still have a Gideon.


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  Pack 2 pick 1:

I don't think I have enough mana dorks for Armageddon, although I could still get there. Elder and Primal Command are nice cards to have but they are not necessary. Elder helps fixing both white and black so I opted for it. Armageddon could be much better but could also be a bust. I think that would be a very reasonable pick but I just wanted to make sure I could cast those sweet off color cards.


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  Pack 2 pick 2:

I could take Opposition and hope to wheel Tradewind Rider and forget the white splash but again I opted for a safer pick. Garruk is a good card and I'm happy taking it here.


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  Pack 2 pick 3:

Without Channel, all Eldrazi got worse. Path to Exile is good but this Garruk has a very big potential. The only bad thing is that having 3 Garruks can sometimes be a problem but if one of your planeswalkers is surviving you are likely doing fine.


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  Pack 2 pick 4:

A mana dork over just a Brushland.


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  Pack 2 pick 5:

I don't want Hero or Colossus here for sure. Library would be nice but Grim Monolith is very good.


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  Pack 2 pick 6:

Overgrown Tomb would be a nice pick but Courser is very good and fits perfectly in the deck.


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  Pack 2 pick 7:

Usually I'd take Garruk here but I have so many of them that I went with the fetch instead.


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  Pack 2 pick 8:

I've played Trap once before and it was actually decent but I think Hermit is a better card overall.


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  Pack 2 pick 11:

I might have made the wrong pick here. I wasn't short on playables so in the end it was likely that without Sakura, I would play Rampant Growth instead. Rampant is worse than Sakura but not that much worse and Temple would be extra fixing as well as a free Scry in a land.


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  Pack 2 pick 12:

Brushland was the only card I could want out of this pack so it was nice to come back, although expected, because Temple Garden in pack 1 also came back.


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  Pack 2 pick 13:

I wouldn't mind having Colossus in certain match ups but I have to take Library.


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  Pack 3 pick 1:

I misclicked and took Underground Sea but at least it was in a pick that didn't have much for me. Hornet Queen is fine but I don't love it. I don't think Mirari's Wake does much in this deck as well and Sin Collector is not very easy to cast on turn 3. Fetters and Temple were the two best picks and I probably would have taken the Temple.


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  Pack 3 pick 2:

Titan is an easy pick here.


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  Pack 3 pick 3:

The fetch and Caryatid would be good but Natural Order gives me some very hard to beat draws.


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  Pack 3 pick 4:

I like Thragtusk, Ajani and Disciple and I'd like to wheel one of those but Avenger is the best one for me.


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  Pack 3 pick 5:

Much weaker pack. I could take Chapel but Ooze gives me some lifegain against red decks and it's also great against reanimate.


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  Pack 3 pick 7:

I felt like I had enough fixing and even if I ended up not playing Thrun in the maindeck it could be useful in certain match ups.


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  Pack 3 pick 8:

Zenith is great because it makes the deck much more consistent. I hope I don't face that Linvala.


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  Pack 3 pick 9:

I guess now Hornet Queen is the best option for me.


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  Pack 3 pick 10:

I was hoping Duplicant would come back because it's much easier to cast than Angel.


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Here's the deck I submitted:

M1G1:

 

I had to mulligan a 6 lands hand and kept a somewhat risky hand with 2 lands and no acceleration. I drew lands so I was able to play Courser. He had a Greater Gargadon suspended and a Guttersnipe in play. I decided to wait on Natural Order, although I'm not sure that's correct. His deck didn't seem very aggressive so I felt safe and this would allow me to get Avenger and play Misty and crack it to get 2 landfall triggers right away. He had Tectonic Edge so I was delayed for a turn but I still felt safe waiting, playing Yavimaya Elder instead. He killed Elder at my end step and played both Kiln Fiend and Goblin Bushwhacker putting me on 10 life. At this point I think playing Deranged Hermit is better than getting Avenger with Natural Order because it also provides several blockers and it doesn't take away Courser which is gaining me some life. He put me to 3 with Crater's Claws. I got Primeval Titan with Natural Order and played a land putting me to 6 life and he couldn't do anything on his turn. When I attacked with Titan he conceded.

M1G2:

 

He started with a Goblin Guide while I played Arbor Elf. He played a Young Pyromancer and I had both Ooze and Noble. His next turn was very good because he killed my Ooze making a token and kicked Goblin Bushwhacker. I didn't draw anything relevant and conceded.

M1G3:

 

I started with a Noble and he killed it. I played Zenith for Treespeaker but he also killed it. He played a Guttersnipe and I played Deranged Hermit. He destroyed one of my lands with Tectonic Edge and passed. I played the last land in my hand and he played Redcap and Chain Lightning on me putting me to 13 and I drew another spell I couldn't cast. He Wastelanded me back to 4 lands but decided to keep not attacking. I drew a land and he finally attacked with Redcap. I blocked with all the tokens and he pinged me. I drew a land and was able to play Primeval Titan. He suspended Greater Gargadon and I played the biggest Garruk to kill his Guttersnipe. He didn't even sac it to Gargadon so I gained some life. He had Lightning Bolt to kill Garruk but at this point the game was basically over and I won in a few turns.

M2G1:

 

I went to 6 cards and got a Noble with Zenith on turn 2. He played Sylvan Caryatid and I played Garruk Wildspeaker and made a beast. He drew 3 cards with Harmonize and discarded Visara. I played Primeval Titan and attacked with the beast. He played Living Death wiping the board and putting Visara into play. I cracked my fetch on the upkeep because I thought I needed to draw a way to deal with Visara (Ring, Gideon or big Garruk) but I had Avenger in hand so it would have been better to not crack it. I drew another fetch so I was able to get the plants up to 2/3 anyway. Garruk also had 4 counters now so I could go for the ultimate the following turn. He didn't have anything because he conceded on his turn.

M2G2:

 

I kept a slow hand without any mana dorks and just two lands but being on the draw and having Courser, I think it's keepable even if not very good. He played Chrome Mox imprinting Entomb even though he didn't play spell with it. I played Wall of Roots and Courser but I was still stuck on two lands. He played Mirari's Wake and I found a land. I didn't want him having a ton of mana so I used Ring on his Wake. He played Satyr Wayfinder that didn't mill any creatures and Sneak Attack. He probably didn't have anything good to Sneak right away because otherwise he could have not played Satyr and activate it. It's also bad to play Sneak Attack against green because the color has so many ways to deal with enchantments and artifacts in Cube. However I couldn't deal with it so I had to play Garruk Wildspeaker and Sakura. He Regrowthed Tooth and Nail and passed. I played Terrastodon and targeted Sneak Attack and two lands because that puts him far away from Tooth and Nail and makes any topdecked monster useless. However he activated Sneak Attack in response putting Visara into play and kills my Terrastodon. I still use Terrastodon's ability because I still don't want him to use Sneak Attack and Tooth and Nail and the 3/3s aren't a big threat when I have a 2/4 and a 0/4 in play. He plays Volrath's Stronghold and attacks Garruk down to 2. I played Ooze and he allows it to resolve. I try to untap two lands with Garruk and that's when he uses Stronghold but in response I exile Visara. I played Big Garruk and made a beast. He played Harmonize and passed with 7 mana now. I wanted to kill him fast so I played Gideon and made everything attack it while making another Beast. I sacrificed Wall to his Chainer's Edict and he had to attack Gideon. I played Ajani making some guys bigger and attacks and that's when the replay bugs out but the game didn't last much longer. He wasn't able to do anything on his turn and on mine I activate Garruk's ultimate to win.

M3G1:

 

I played Joraga Treespeaker and he plays Dragon Fodder. I level it up and play Grim Monolith. He plays nothing and I play Woodfall Primus to destroy his RW land leaving him with just 2 mountains. However he had Phyrexian Metamorph to copy my Primus and destroy my GW land. I was planning on playing Courser and Sylvan Library but after playing Courser there was an Oblivion Ring on the top so I didn't want to crack my fetch to play Library. On his turn he conceded.

M3G2:

 

I started with Noble and he had a Borderland Marauder. I played Elder but he had Arc Trail to kill both my creatures and attack for 3. I played Ring to remove his Marauder and he had just a Firefist Striker. I played Garruk Wildspeaker and made a beast. He played Purphoros, God of the Forge and I made another beast and used Ajani to put counters on the one that couldn't attack. I think the best play it putting one counter on the one that is attacking and two on the other because 5/5 already requires 2 burn spells. He played Beetleback Chief killing my Ajani. I played Deranged Hermit but I untapped the wrong lands and that way I couldn't play Ooze and exile something. Once again the replay is bugged with the +1/+1 counters but he ends up conceding to me having Woodfall Primus in hand that he saw from 6 mana Garruk.

I was able to 3-0 with a green ramp deck this time and it was fun having that many planeswalkers. I hope you enjoyed this.