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By: Mikey K159, Michael
Sep 30 2011 12:13am
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This deck was piloted to a 4-0 finish by BEAFy in a daily event about a week ago. No one has really started to play with this deck, but as soon as I saw it, I had to try it out. The other thing that really caught my eye is that it has snow-covered lands for Skred. Skred I believe is the most powerful removal spell in pauper, since its only 1 mana and could sometimes even be able to kill a 10/10 creature(I've actually done this with other skred decks). The fact that its 1 mana makes it so easy to play and its so powerful in a Mystical Teachings style deck like this. Here is the deck list I played and I also did a deck tech with it. I had a busy week and could not do more than 3, 2 man matches. I would have liked to do a daily, but I had no time.

I will explain what each color is there for, but I won't go deep into blue as it should be obvious why the color is in the deck. Faerie Trickery and Rewind might be the only question here as far as the counterspells go, but both play very good rolls. Faerie Trickery can counter a Mystical Teachings and remove it, which is very important against other decks that use Mystical Teachings. It also removes creatures from Mono Black Control decks so that they can't return them with graveyard recursion effects. Rewind is basically there because it allows you to counter a spell and be able to play Mystical Teachings in the same turn early in the game and it also allows you to play multiple counterspells versus storm decks.

Out of the sideboard for blue we see a card called Hindering Touch. This card is mainly for the esper storm decks that use Temporal Fissure as the win condition and it’s also your way of beating grapeshot against storm based combo decks. Would I play more than 1? If those types of decks were popular in the daily events I would highly consider it.

 Green is for: Havenwood Wurm and Sprout Swarm. These are your win conditions and they are both just amazing. The wurm being a 5/6 isn't all that hard to get rid of, as there are plenty of removal spells for him. But he is a 4 turn clock with trample and very easy to protect with all the counterspells you have. Also having flash, having the option to play him at the end of your opponent's turn and being able to get with Mystical Teachings is also amazing. Sprout Swarm is just awesome in its own right, as every time you play it, it costs 1 mana less. It can make you infinite tokens and sometimes won't cost you any mana because you will just have an army ready to convoke with to make more tokens. I don't think I would cut this card for anything. It's best against decks like White Weenie where they can't really stop it and you can just keep making token after token and so on.

Black is for:  Echoing Decay for the Goblin matchup and the storm matchup. It’s also just an amazing removal spell in this format. I added the 1 Strangling Soot for my own personal preference because I think it’s just amazing and it can be better than Staggershock sometimes. Also flashbacking Mystical Teachings is a good thing, or so I'm told. 

White is for: Life Burst against red decks and that's pretty much why its there. In my second match I explain why I think BEAFy chose Life Burst over Circle of Protection: Red.

Red is for: Skred and Staggershock and flashback on Strangeling Soot... All of which are very good reasons to have red in this deck. Like I said, Skred is just amazing and I would never play this deck without it. Also you have the Seismic Shudder's in the board which are very much needed against the card empty the warrens and it’s also very good against poison decks, since most of the creatures in that deck are x/1s. Getting to play Pyroblast is also very key in this format and it’s what makes your matchup against other blue decks just so good.   Shattering Pulse also is a good reason to have red in this deck since you need a good way to beat Affinity type decks.

Before you wonder why and ask. Yes the original deck had 4 Brainstorm, but I only owned 3 at the time.  But I got a 4th just in time for the third match, so no worries.

Deck Tech

Match 1!!!

Match 2!!

Match 3!!! Sorry I had to pause multiple times in match 3. But I couldn't do much about it with my family having company over to the house. So I hope with this session I redeemed myself a bit. Let me know what changes you would make for the deck.


Glad I read the whole by char49d at Fri, 09/30/2011 - 03:40
char49d's picture

Glad I read the whole article, because I was going to say, there is no way running 3 brainstorm is correct when you have that many fetches.

That being said, after looking at the deck I would make some changes.

Cut white - 4 Life Burst isn't good enough, you can beat RDW without it. If you are fetching it with teachings you are already winning.

Diabolic Edict - I would play at least two, it is insane vs Infect, and very good in general.
Firebolt - Same as Edict.

4 Rewind is too many, I would cut it to two. I don't think you need 4 counterspells either, and definitely get rid of Faerie Trickery.

I'm not a big fan of Think Twice, and your deck needs more win conditions, two is not enough. I would go with 3-4 Mulldrifter. Steamcore Weird and Izzet Chronarch are also excellent creatures for this type of deck.

I would run Negate maindeck, especially with brainstorm, it is a great teachings target. If you run red and don't have Gorilla Shaman in your board, it is a crime against humanity. If you run R/G, ditto, but ancient grudge.

Pauper doesn't get enough love, neither does skred. Nice article.

Cool thanks by silverwyvern4 at Fri, 09/30/2011 - 11:04
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Cool thanks

Man this is funny. by Mikey K159 at Fri, 09/30/2011 - 11:31
Mikey K159's picture

@char49d: Sadly the videos in this article are about 2 weeks old. I have actually made most of the changes you said:D. I have in fact cut white as well as added 3 diabolic edicts to the deck. 1 main 2 sideboard at the moment but that will probably change.

I also cut 1 rewind and 1 think twice for 2 mulldrifters and so far its been ok.

Go Mikey by apaulogy at Fri, 09/30/2011 - 13:30
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I figured you would be playing Mono U Fae in this format (cause I know you from Fae threads on MTGS).

This entry was waaaay better than last week.Could be my bias against UR Cloudpost deck though :P

Really liked this episode. by Bugsy at Fri, 09/30/2011 - 14:45
Bugsy's picture

Love that Skred, plus the Ice Age era snow covered lands just look awesome.

And I don't know about anyone else but I can never hear any of the family noise that you talk about, maybe it is becasue the iphone speaker sucks some times.

Enjoy your vacation Mikey!

i'd considering keeping white by bread expert at Fri, 09/30/2011 - 15:51
bread expert's picture

I'd considering keeping white and using Rest for the Weary instead of Life Burst, and then you could also use Holy Light maindeck instead of Echoing Decay, which seems better in the matchups where it matters the most.

Man I'd just love to cast Teachings for Simian Grunts, but that would be a whole different deck.

Little mistake by Nicponim at Fri, 09/30/2011 - 16:17
Nicponim's picture

Decklist that you posted has 59 cards maindeck ;)

It is missing one prohibit.