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By: Mikey K159, Michael
Nov 22 2011 4:33am
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Match 1 – Goblins

This is one of the better matchups that this deck has. I know, how can red aggro be good match for this deck? Well, goblins doesn’t have many lands to deal with so the land destruction spells can randomly get you there game 1 and all the walls are hard to get through as well. After sideboard, you have Fog effects and Serrated Arrows to help further. It also helps that you have more ways to find Cloudpost and Glimmerpost faster than UR Cloudpost does.


Match 2 – Storm

Note: This match is only replays because camtasia decided to not record the match live. I am sorry for the inconvenience.

This match is what it is, like I say in the video, there is just nothing you can do about the grapeshot kill, not in the color green. But you have a ton of stuff against Empty the Warrens combo. Honestly I don’t like the Distant Melody version of storm, but it can be very powerful. If you’re going first and you go turn 1 elf turn 2 Thermokarst and then follow it up with 1 or 2 more land destruction spells, you should also just have the game in the bag. Out of 12-14 land in their deck, it’s not good odds for them to draw more than 3 land early. I’m not saying this is how you beat the deck, but its 1 of the plans you do have,


Match 3 – Mono Blue Delver Control

I never used to think this matchup was good, but if you draw to many land destruction spells and they don’t have enough counters for them or your threats, you can easily pull ahead and it’s sometimes  almost impossible for them to come back if you can land a big threat in time. Sadly, Mono Blue decks are better built then they used to be and their creatures hit fast. Also as you can see, they draw a lot of cards, which just sucks for this deck to deal with.


Cards I considered

Uproot – The problem with this card is that it doesn’t destroy the land, it just time walks your opponent, which is just not what this decks wants. I used to play this card a lot out of the board, but it just never did enough for me.

Havenwood wurm – It’s a 5/6 that has flash and trample. It’s a good creature, but I felt like it just didn’t do enough as a 1 of tutor for fierce, it was just unimpressive, as sad as that is.

Krosan tusker – I used to play this when I first started to play this deck. I started at 2 and then went to 1 and then, I cut him altogether. He just wasn’t very good at being a finisher and sure he cycles and gets a land. But if I’m going to be playing a big creature, it needs to win the game.



Final thoughts – If the format becomes to be aggro heavy, I think this deck is a fine choice. Against things like Mono Black Control or Cloudpost control, it’s still a fine deck that can easily get there, as it has the tools to do it. Against combo it’s not the best deck to play, but that’s only against TPPS. Against epser storm, because they rely so much on their bounce lands, your land destruction can easily get you there.


Well that’s all for now, see you guys next week!


Pauper is so amazing... a by deluxeicoff at Tue, 11/22/2011 - 13:31
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Pauper is so amazing... a tiny amount of bannings and it's by far the healthiest format ever. Says a lot about wizards 'grand scheme' foresight. Every color is represented and strong.

I like all your choices and green post is a strong deck overall. But I must critique one thing:

Your lands. You have so many different artists on those forests Jackson Pollock would be jealous! Why is this important some of you may ask? Well, if I gitaxian probe ya, or know that forest "123" was returned to your hand (searched for) and THEN you play a forest by artist "234" - I just got a free duress and know that you drew a forest.

The same logic goes for foil/non foil permanents/spells. If I have my opp on the ropes, and know 2/2 cards in their hand, and they play a foil of one of the existing ones...again, I know what they drew due to their love of shiney things...this is so key in long matchups (which greenpost excels at) and I always have to supress a giggle when my opp is bluffing they have something like sandstorm, when I know what they're still holding.

Good stuff.

Also, beware of by deluxeicoff at Tue, 11/22/2011 - 14:29
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Also, beware of lavadart/fireblast in response to your land destruction spells. Seems almost every time I have this matchup, the green post player forgets those tricks and timewalks themselves...if traditional grapeshot is a problem, just use the snake shaman/fetch land for one white and play benevolent unicorn in sideboard. Of all colors, green should make that an easy option.

I'd urge you to focus on by deluxeicoff at Tue, 11/22/2011 - 19:40
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I'd urge you to focus on hornet sting over sandstorm vs. poison. Sandstorm requires you to wait for them to be attacking, and if they have 'the answer, (67% of their deck)' your just throwing a card away. Hornet Sting can be played on your turn, so if they do 'have it' they have to cast something like an invigorate on your turn, saving you crucial time and not adding to their side of the board with massive 5/5 infect men.

Awesome by apaulogy at Tue, 11/22/2011 - 20:02
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Mikey, you get better at the vid thing every week. Keep at it!!

I think you provide good insight into what this deck is capable of, and you reflect on your card choices nicely at the end. Great Work, man. I hate green as a color, but this session makes me kind of want to pick up the deck. I probably won't though, as I am even more interested in the Delver list.

Nice job.

I am also not too familiar with the Pauper metagame these days. Is it true that infect is the Deck to Beat?

@deluxeicoff- I like the point of your Hornet Sting comment. I am sure that is the best way to combat the pump spells, even though it seems counter intuitive. Good observation.

is there a mtgo pauper by themagicman_22 at Tue, 11/22/2011 - 20:12
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is there a mtgo pauper site?
interested in possibly gettin into paup and unsure of whats out there.

pdcmagic.com There is tons of by apaulogy at Tue, 11/22/2011 - 20:28
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There is tons of good info there.

kk ty by themagicman_22 at Tue, 11/22/2011 - 20:42
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kk ty