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By: romellos, A. Atasoy
Apr 24 2014 12:00pm
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               Colossal Week photo ColossalWeek_zps783c10a4.jpg


Hello everyone. Once again, here we are with a new special week at PureMTGO during the last week of this month. This time, we will dive into a very flavorful theme that every Timmy inside us, will enjoy a lot; the Colossals.

History of colossal creatures starts at the very first sets of MTG with few iconic big & scary monsters that we dreamed to cast and win the games with them. Since then, lots of happened within the game. But more importantly, our big monsters survived. They have evolved and adapt to the new age. And they have never been so strong...

                          Force of Nature  Leviathan  Colossus of Sardia

                          Griselbrand  Emrakul, the Aeons Torn  Blightsteel Colossus

Today, I will review two Combo decks that utilizing different methods to reach the same colossal end. My first deck is a quite chaotic Izzet deck that is depending on the outcomes of possibilities...

Possibility Storm (version 2.00)
a deck by romellos
4 Worldspine Wurm / Progenitus 
4 cards

Other Spells
4 Dragon Fodder
4 Anger of the Gods
3 Remand
4 Serum Visions
3 Polymorph
4 Faithless Looting
4 Possibility Storm
4 Pentad Prism
3 Lumithread Field
33 cards
2 Tolaria West
4 Scalding Tarn
4 Zoetic Cavern
2 Blinkmoth Nexus
2 Mountain
2 Island
3 Sulfur Falls
4 Steam Vents
23 cards

Possibility Storm


Actually, this deck is not that chaotic as it seems at the first sight. We got lots of disruptions and removal options to cool the pace of the board, until we managed to execute one of our combo plans. No matter, which one we launch, the Colossal outcome will be always same...

Worldspine Wurm  Progenitus  Emrakul, the Aeons Torn

There are lots of attractive Colossal creature options around that we can entrust this game plan. And Emrakul, the Aeons Torn is the best possibility among the colossal generation. Yet, I wanted to play with something more casual and this narrowed my options as Worldspine Wurm and Progenitus.

Personally, I really like to play with Worldspine Wurm as it reminds me the Sandworms of Dune with its flavor. But it is vulnerable to the spot removal, especially to the Path to Exile. In that case, Progenitus can satisfy us with its Protection from everything & two turn clock. No matter what, either of them will be a fantastic casual monster that we can rely on.

Possibility Storm  Lumithread Field  Zoetic Cavern

Possibility Storm is the main game engine of this deck. Basically, it will help us to shift every cast spell into a different spell with the same card type. This can be a double edged sword for the both sides. In that case, we can choose whether to bow to the chaotic outcomes or cheat the rolled dice to maximize our benefits unilaterally.

The answer of this deceiving question will come from the "Morph" mechanic & Future Sight. As, we got three non-creature cards with the "Morph" mechanic in that set. And two of these cards will effectively support us to deceive Possibility Storm to bring our Colossals.

First, we have to cast Lumithread Field (Enchantment) or Zoetic Cavern (Land) with their Morph cost for Three CMC to get a 2/2 creature. And, this will trigger Possibility Storm for a creature or for the original card type of the Morphed card. This means that, when we Morph cast Zoetic Cavern, we can either get a Land or our Colossal. And when we cast Lumithread Field, we can either get; Lumithread Field, another Possibility Storm or Colossal. Still, there will be lots of random factors that we can't control, even when we think that we have deceived the Possibility Storm.

The solution for the perfect chance to get Worldspine Wurm / Progenitus every time comes from the second Possibility Storm. The second or any other extra Possibility Storm in play, will help us in two different ways. First, it will eliminate the chance factor of Morph spell with two or more triggers to ensure that we can get what we want. Secondly, it will multiply the spell cast trigger by each Possibility Storm in play like the Pyromancer Ascension does. And we will get extra different spells based on the total triggers. The downside is that, our opponent will also benefit from this extra spell potential, but still they will be random for them; good or bad.

Polymorph  Dragon Fodder  Blinkmoth Nexus

Polymorph is our second combo engine in this deck to bring Worldspine Wurm / Progenitus into play. Actually, this is a saner way to bring our Colossals, when compared to the chaotic way of Possibility Storm . First, we have to get a creature via Dragon Fodder, Blinkmoth Nexus or any one of the Morph cards. And after some hocus pocus polymorph, here is our Vizzerdrix.

Faithless Looting  Serum Visions

Faithless Looting is a great tool to filter our hands from any unwanted cards and to dig more. More importantly, it will help us to send any excessive Colossal creature cards in our hands back to our libraries.

Serum Visions is another useful cantrip to ensure, we get what we want.

Anger of the Gods  Remand

Anger of the Gods is my new addition to this deck against the creature based aggressive or midrange decks that will matter a lot with its exiling advantage.

Remand is a great anti-tempo card that will provide us a Time Walk factor with a cantrip bonus.



My second deck is following the same structural principles of the first deck, yet it is operating with 100% guarantee stability and chaos-free results...


This artifact based deck is operating with various of U/W control elements to protect and ensure the longevity of its Combo nature.

Blightsteel Colossus  Inkwell Leviathan  Darksteel Colossus

This time, I will aim to bring one of the descendants of Colossus of Sardia into play with a Mirrodin style. Before we move on, we have to find our Tin-Colossus. And our best candidates are; Blightsteel Colossus, Inkwell Leviathan or outdated, but still working Darksteel Colossus.

Blightsteel Colossus is great with its Infect ability that will race with one turn clock to finish the game. And there are really few ways to stop it.

On the other hand, Inkwell Leviathan will come with Shroud that will protect it against any kind of spot removals. But, it is slow, when compared to the other two competitors. 

Darksteel Colossus is a classic one with a two turn clock. Currently, Darksteel Colossus is outdated by its evil twin Blightsteel Colossus. Even that, still it can be a good choice for casual purposes.  

Proteus Staff  Shape Anew  Polymorph

Proteus Staff is our clockwork engine to cheat our Tin-Colossus. Basically, it will help us to exchange the spots of one creature in play with another random one from our library. And this game strategy will work perfectly on dedicated combo decks like this one, with a few Colossals.  

Shape Anew is our secondary game plan to bring our Colossals with an artifact restriction. Normally, Shape Anew would work perfectly by its own. But, there are other artifacts in this deck, that will intervene during this process. So, you can choose to play with Polymorph in this spot to improve the outcome with 100% success for the creature tutoring.

Blinkmoth Nexus  Inkmoth Nexus

Blinkmoth Nexus and Inkmoth Nexus are our eight pseudo creatures that will substitute with our Colossals.

Thirst for Knowledge  Serum Visions  Fabricate

Thirst for Knowledge and Serum Visions will help us to dig more for the required combo pieces. And also Thirst for Knowledge will be useful to re-shuffle Blightsteel Colossus or Darksteel Colossus back to the library from our hand.

Fabricate is a silver bullet here to ensure our purposes by tutoring for the required artifact card.

Spell Snare  Cryptic Command  Remand

Spell Snare, Cryptic Command and Remand is our triumvirate to provide us a spell disruption factor for early or any late game scenarios.

Path to Exile  Vedalken Shackles

Path to Exile will be very useful against any kind of creature based strategies.

Vedalken Shackles is kind of annoying, but effective way to cripple any aggressive or creature based combo decks with their own creatures.

Supreme Verdict  Wrath of God

Supreme Verdict and Wrath of God package will help us to survive and they will also earn us all the time we need before execute our combo. And the best part is that neither Blightsteel Colossus or nor Darksteel Colossus will be affected by these mass-destroy spells.




I really have some entertaining and also some miserable moments while testing these two Combo decks. But, in the end all worth it. As, I have managed to play enough games to satisfy the Timmy inside me. Maybe until the next Heirloom event.

See you next time in the Modern Days. I will return with "Journey into Nyx" set review strictly for Modern format and its Eternal relatives...