Hello everyone and welcome back to the eight installment of the Modern Days series. Here I will continue to share my reviews about the rogue, semi rogue or some interesting Modern decks. Recently, Dragon's Maze set brings us a new exciting Combo tool to scatter Chaos over the vast lands of the Modern.
Normally I'm not a big of pure Combo type decks due to the consistency, but I couldn't stop myself from brewing a Modern Combo deck around the Possibility Storm card to play some crazy games. In the end, my first (and current) version of this deck had become a box with some random possibilities. This deck has lots of common points with the Modern Hive Mind deck and it is mostly operating under the same principles. You will find the game plan of this deck very similar to the Hive Mind, until we cast the Possibility Storm. And the real different game will begin after that point with embracing the chaotic results.
This Possibility Storm deck is my first template, built around two different engines to increase our chances to bring our main beater into the play. And here is my first generation Possibility Storm deck.
Emrakul, the Aeons Torn is the Ultimate goal of this deck. And we have two game plans, which can help us to achieve this Ultimate goal with different approaches at the same time.
Possibility Storm is the main game plan of this deck. It is very interesting and unique engine card that, we can build a deck around. Basically, this card will shift every cast spell into the different spell with the same card type. It is acting like a double edged sword for us and for our opponent. In that case, we have to deceive Possibility Storm in order to maximize our benefits. So how it will work to cast Emrakul, the Aeons Torn in the deck, without any other creatures in it.
The answer is easy as we have already received it from the Future Sight set. We got three non-creature cards with the "Morph" mechanic and two of these cards can easy support us to deceive Possibility Storm to cast the Emrakul, the Aeons Torn.
The solution for the perfect chance to get Emrakul, the Aeons Torn every time comes from the Second Possibility Storm. Second or any other extra Possibility Storm in play can help us with two different ways. First, it will eliminate the chance factor of Morph spell with two or more triggers to ensure we can get what we want. Secondly, it will multiply the spell cast trigger by each Possibility Storm in play like the Pyromancer Ascension. And we can get extra different spells based on the total triggers. The downside is that our opponent will also benefit from this extra spell potential, but still they will be random; good or bad.
Polymorph is the second engine of this deck to bring Emrakul, the Aeons Torn into play. It is a fast and more sane way to dominate the game when compared to the Possibility Storm. Regardless of that, Polymorph is also working on the same way as its alternative, just with a different approach to reach the result. Here, we need to destroy our creature to cheat Emrakul, the Aeons Torn into play. It is a simple plan with very simple solutions.
We got Krenko's Command & Dragon Fodder spells that can produce total twelve 1/1 Goblin tokens and Eight cards with Morph ability that we can use as a creature. We only need to Polymorph one of those to bring Emrakul, the Aeons Torn. It is just as simple as that.
Faithless Looting will help us to filter our hand & top of our library to search for the crucial Combo pieces.
Sleight of Hand and Serum Visions will support us with Card advantage & filtering bonus to find the required Combo pieces as Faithless Looting does. These two spells are very effective for any kind of deck with Blue Mana on their repertoire.
Our Sideboard options will be against the most common enemies of this deck type. These options are mostly specialized against the Aggressive and Control decks, so we may have some trouble against the Graveyard strategies or Artifact heavy decks.
Lightning Bolt is an effective spot removal spell against the aggressive decks. It will help us to preserve the board control and extend the game as much as we can.
Pyroclasm is one of the cheap and effective anti-aggro sweeper cards. It can be easily replaced with any other SB options.
Spellskite is our Sideboard option to stop & delay any kind of aggressive decks. Especially, Spellskite will shine against the Infect, Aura or Splinter Twin decks.
Remand is a great Anti-tempo card. It will basically provide us Time Walk with an extra Card advantage.
Spell Pierce is another cheap and effective Counterspell against the Control, RDW, Infect or Aura decks.
Finally, here are some game videos of this deck. My replays at the MTGO still continues to come as upside down. My first game video is against the UWR Aggro & Control deck. This video is actually belongs to the second game of our match.
In the second game video, I have faced a Mono Green ramp up deck with Eldrazi Trio finishers.
My Third game is versus a Mono Blue Faerie Ninja Aggro deck.
WRAP UP:
This Possibility Storm deck is clearly not a Tier-1 competitive deck due to the consistency in the games. It can definitely show us some crazy games, when we got all the tools at the right time. But sometimes, it can be also disappointing when we're missing a crucial Combo piece to act. Overall, this deck can be very entertaining refreshment for you, if you like to play with different Combo or Chaotic decks.
See you next time in the "Modern Days", while I continue to explorations in the uncharted vast Lands of the Modern for the new type of decks.
4 Comments
Possibility Storm in modern? I love it!
This deck seems like a lot of fun. Possibility Storm is such a crazy card.
Thank you for your comments. This Possibility Storm deck may not be much competitive, but it's indeed very fun and crazy to play with it.
I love what you're doing with Possibility Storm, but I hate hate hate Emrakul and all his derpy Eldrazi friends. :(