JBushEsq's picture
By: JBushEsq, Jordan Bush
Mar 14 2009 12:51am
5
Login or register to post comments
1862 views


Welcome back to Musings - this time around I'm going to take a look at what white brings to the table from Conflux. First, though some links to Black: http://puremtgo.com/articles/musings-look-conflux-limited-black-black, and Blue: http://puremtgo.com/articles/musings-look-conflux-limited-blue.

After looking at some of the comments from my previous two articles, and just thinking about them in general - it occured to me that I really should set out a scale of what my various pick rankings mean, and to attempt to apply them more uniformly.

Pick Ranking What it means
1st Massive, unquestionable bomb - worth considering even if off color because if played, it will likely win the game more or less on the spot
1st-3rd Bombs - but only in the right deck. Probably won't win the game by itself or rip it from the jaws of defeat, but will still likely have a huge impact on the game, and if not delt with, will win it in a few turns
2nd-4th Very solid cards - not worth taking over bombs, but will generally cut most else out. Typically any solid removal spells will fall here.
3rd-5th Bread and butter cards- good creatures that should be welcome inclusions in a deck that can support them
5th-7th Will more than often get played, but generally are unexciting.
6th-9th Filler cards that will flush out a deck - not great, but not completly unplayable.
10+ Junk - not worth it in any deck at any time - take the basic land.

 

 

Aerie Mystics

 A really solid creature - 5 mana for a 3/3 flyer is par for the course in ALA/ALA/CON. Add in the fact that his ability can shut down removal and he becomes a really good addition to any deck that can use his ability. 3rd-5th for a deck that can activate him. 5th-7th for a deck looking for another guy.
Aerie Mystics

Asha's Favor

 Sure, this one gives three very relevant abilities to a creature, but due to the inherent card disadvantage that creature enchantments are prone to, they better be good enough to justify the risks. This one isn't. 10th+.
Asha's Favor

Aven Squire

 He's an airborn (Akrasan Squire) - while he's not as efficent or as quick as the Arkansan, he does have flying which justifies the extra mana. He should easily find a home in any Bant exalted deck, and might even be worth considering as an early drop with evasion for decks that find themselves short on either. Still, he's somewhat small, and will die if anything looks at him funny. 5th-7th. Aven Squire

Aven Trailblazer

 Generally, he's going to be a 2/3 flyer for 3, which makes him a decently costed evasion critter. Obviously, if playing domain, then this guy becomes a tank at 2/5. Still, I don't think the extra toughness gives him that much more value, as he's an aggressive cheap flyer no matter how big his back end is. 3rd-5th
Aven Trailblazer

Celestial Purge

 Obviously a very powerful removal spell, even more so in a format where it should have no shortage of targets with all of the multicolored cards and what making it hard to avoid red or black all together. The trick comes down to this being a viable maindeck options, or something to hold in the board and bring out versus the right decks. If drafting a Bant style deck, then I would probably go so far as to include this in the main, as somewhere between 5 and 7 of the other drafters will probably have some combination of red and or black in their decks. Really, a good removal spell, but because of its restrictions it won't always come in handy, so I wouldn't take this over a card that will be usefully 100% of the time. 3rd-5th or 5th-7th depending on the vibe being off from the draft
Celestial Purge

Court Homunculus

 A decent early drop for Esper, very good if it can be followed up with a turn 2 artifact to turn him on. Still though, best case senario he's a 2/2, worst is a 1/1, and while he can be an early 2/2, I just see that possibility being reliable enough to make this guy very good. Certianly playable in Esper, but not at the expense of something better. On a side note, be careful about playing this guy with Puppet Conjurer. 6th -9th.
Court Homunculus

Darklit Gargoyle
 

 Don't let the fact that this guy is an artifact fool you - he wants to be in a more exalted style deck to shine, as he can quickly become an early 5/1 or 7/1 flying threat. Even when thats not possible, he's still an early 3/1 flyer for B a turn, not to shabby for an aggressive deck. 3rd - 5th. Darklit Gargoyle

Gleam of Resistance
 

 An excellent addition to any deck with white. Early its solid mana fixing, and late is one heck of a combat trick that can ruin what would have been a viable attack, and turn it into a rout. Good stuff. 2nd-4th
Gleam of Resistance

Lapse of Certainty

 A great tempo card that will basicaly time walk your opponent. My only problem with this card is that it won't take care of a big threat, just delay it from seeing play. Still, a couple of these in an aggressive deck can lead to an tempo advantage that will be hard to overcome. 3rd -5th
Lapse of Certainty

Mark of Asylum

 Would be decent to board in against a deck with a lot of direct damage. I just don't like it that much though, sure it could shut down a freaky red deck that got a ton of removal somehow. But barring that, its going to shut down maybe one or two cards at most. If you see it late, grab it just in case, but don't go out of your way to do so. 6th-9th
Mark of Asylum

Martial Coup

 I'm going to go ahead and say it. This is my favorite card from Conflux. If I'm even kind of in white, then this is the card I always want to see when opening my CON pack. There are few cards that have the potential to just win, this one has that potential - just let your opponent over-extend, then BAM, take out their board and end with 5+ 1/1s, and hopefully have some relevent plays to keep making soon after. the Coup is just a huge, amazing threat that tops almost all of the other bombs to be found. 1st!
Martial Coup

Mirror-Sigil Sergeant

 Another huge bomb for white. Not nearly as powerful as Martial Coup, but as long as your playing white and blue, this card could get out of hand in a heck of a hurry ramping up to a huge rino army in a matter of turns. Really, unless he's answered right away, or his blue friend is, this guy is going to win the game in short order. 1st.
Mirror-Sigil Sergeant

Nacatl Hunt-Pride

 Man, white just got a slew of amazing cards in Conflux, this one being no exception. He's big, and can act as removal, avoid being blocked, or attack and defend. Just a really solid, easy to cast big beater for white - obviously best with red or green available, but worth considering nonetheless. 2nd-4th.
Nacatl Hunt-Pride

Paragon of the Amesha

 Seriously, whats up with white. a 2/2 first striker for 3 is pretty good on its own right. But add in the fact that its not unreasonable between the tri-lands, panoramas etc to get access to all 5 colors, and that this guy can then go into angel mode as a 5/5 flying, lifelinked first striker, and you have one heck of a solid card. 3rd-5th.
Paragon of the Amesha

Path to Exile

 Tied with Oblivion Ring in my book for the formats strongest removal spell. Sure it can speed your opponent along, or fix his mana, but you really don't want to use this one early unless there is no other choice. Later in the game, its all too easy to keep one white open, and the fact that this can nab any creature with almost no draw back - just wow. 2nd -4th, but only because thats where it has to go on my pick chart - I wouldn't hesitate to take this 1st over most other cards in the format.
Path to Exile

Rhox Meditant

 2/4s are actually pretty big in this format, add in the fact that this guy is decently costed and will replace himself a lot of the time as long as your playing green - another very solid guy. 3rd-5th with green. 5th-7th otherwise.
Rhox Meditant

Scepter of Dominance

 I said white was crazy in Conflux, and this one just adds insult to injury. It turns off your opponent's best creature, it can shut down one of their colors... well you get the point, theres no shortage of uses for this card. Just like the name says, it can very literally dominate a game. 1st -3rd
Scepter of Dominance

Sigil of the Empty Throne

 A cool card with some interested constructed implications. Just not enough enchanments worth playign to build a deck around this for a drat. 10th+, but rare draft it at this point to build something around it.
Sigil of the Empty Throne

Valiant Guard

 He's a psydo wall that can attack if there are some exalted guys to help him out. Just not really worth it though, as he's too small to hold much back, and he can't do anything by himself. 10th+
Valiant Guard

Wall of Reverence

 Unlike the guard, this is a wall worth playing. Its big enough to hold all but the biggest attackers at bay. The kicker though is that if not delt with, then this can quickly make you very hard to kill by giving you at least one life, but likely two or more life a turn, every turn. 1st -3rd
Wall of Reverence

White overall.

The quality of cards that white picks up in Conflux almost seems too good to be true - there are a lot of really excellent cardsto be had. Add in the fact that no only are there solid cards, but many of the cards are bombs. Conflux adds a lot to anyone drafting white.

As always, I hope my look at Conflux: White helps you think about drafting the new set. Feel free to add any comments about the cards and I how I rated them, as my evaluations are by no means infailable.

Until next time and Green - Cheers.


 


 

 

 

2 Comments

thanks for the analysis by maqifrnswa (not verified) at Tue, 03/17/2009 - 01:29
maqifrnswa's picture
5

as someone new to MTGO, I appreciated the effort categorizing the value of cards. This framework helps us new players with drafts in general, thanks

More devilish advocacy. by scrappykid at Tue, 03/17/2009 - 14:01
scrappykid's picture

I think i'm disagreeing with some of your evaluations just to disagree and spark some discussion.

Underrated:
Having had Mark of Asylum played against me several times, i think it's a 3rd-5th pick by your scale. It turns off most of the premier removal in the format (Vithian Stinger/Blood Cultist/Branching Bolt/Resounding Thunder/Magma Spray-- everything but Drag Down, Executioner's Capsule, and bounce, basically). If you get even a one-for-one out of this card, you are doing okay... and over the course of a longer game, it will be a 2-for-1, in terms of turning cards into blanks. Red doesn't pack enchantment removal, and most draft decks i've been playing haven't maindecked it, either. It goes higher in the Bant-style decks for exactly the reasons you mentioned in your comments on Celestial Purge.

Wall of Reverence is an absolute bomb. At 4 mana, i would even splash for it in Green-Red fatties, Esper fliers, and Jund control/discard. I've never won through a Wall of Reverence that i didn't kill the very next turn.

Aven Squire is terrific. I think you're not going to get many 5th-7th pick.

Overrated:
Nacatl Hunt-Pride has always been a tad expensive for my tastes. I suppose he's about as good as Rockcaster Platoon. The Vigilance is nice, but i find the Cycling fatty cycle is more generally useful, so i've been picking him about there (5th-7th). This means i'm generally not getting to play with him. =P

Lapse of Certainty
I don't think there's any deck that wants more than one of these. An aggro deck wants to be playing threats turns 2-4 (ideally, 1-4). If this

Other comments/questions:
Have you gotten a chance to play with Mirror-Sigil Sergeant? My main concern is that Blue's creatures are so fragile, and you'll end up loading your deck with bad creatures who won't get you to turn 6 in order to activate this guy. Besides Brackwater Elemental and Steelclad Leviathan, Blue's other common creatures top out at 3 toughness. (Filigree Sages. Ick.) Deft Duelist, Waveskimmer Aven, Valeron Outlander, and Rhox Bodyguard also turn this guy on... so that's not bad. If there were a Rhox Meditant or Qasali Ambusher-type blocker like the 1/3 or 1/4's that we've seen in Blue in past sets, i'd be more excited about Mirror-Sigil Sergeant.

I have no idea how to evaluate Rhox Meditant. I just know that every time i've played him, he's been great.

Interesting article, as usual. Good work.