First a few words about me: I'm a 22 year old programmer / computer science student from Switzerland. My mother tongue is German, so please forgive me my simple English. I play Magic since 6th Edition and more than 2 years online. I enjoy drafting and playing wacky casual formats - like Planeswalker or Pauper Prismatic Singleton.
Without any official announcements a new item appeared in the shop - the new Planeswalker Deck Pack II. Because nobody knew any details, I bought one and did some research. Now I want to share my results!
For those who don't know the format, if you create a new account now, you get a Planeswalker Deck Pack which includes only gold-bordered cards. These are always the same, not usable in other formats and untradable. You find an introduction here.
That was the dry data. Let's ponder a bit on the new possibilities. The most obvious new decks for me are a mill and an esper deck. I went for the first deck: The basic strategy of a Turbo Fog deck is to mill your opponent with cards like Traumatize, Memory Erosion and Howling Mine. The deck plays usually no creatures to make a lot of your opponent’s cards useless (like removal and combat tricks). Instead it plays mass removal and fog effects. While the mill engines are available in the Planeswalker format, the support cards are rare. For example you are only allowed to play one copy of Wrath of God. With both packs you also only have three white fogs (Holy Day) and just two cheap creature counters (Remove Soul). This led to a quite hard deck building process. After some testing I got the following list, which is not perfect at all:
The deck consist of 3 parts: the milling engine, cards against damage dealing strategies and lands. Because of the restriction of Wrath I have to play two Evacuation. These are quite solid. They slow down the opponent considerably and are synergistic with Memory Erosion, because they have to cast their creatures again and therefore trigger the Erosion.
Dream Fracture is the perfect milling counter and Kiss of the Amesha is very versatile. In the midgame it gives you time and options, but it can also act as finisher.
First my goal was to avoid playing creatures. Walls have the problem that they give the removal spells a nice target. Usually nobody wastes a Shock on Goldenglow Moth, so in theory it would buy me some time. In addition with the bounce spells the card can be quite good. The restricted Deft Duelist is great thanks to Shroud.
In a short test, I lost two games to an elf deck and won against black-red discard and mono-red aggro. The deck is not really consistent yet, but I'm trying to tweak it until it works.
Enough insights for today. Enjoy the challenging environment of the Planeswalker format!
I love the avatar, welcome to Pure. :) An interesting look at a format I probably will never play (Not being one to open new accounts or buy stuff.) I imagine this would be useful for new players. If I hear anyone asking about this format Ill tell them about your article.
4 Comments
I love the avatar, welcome to Pure. :) An interesting look at a format I probably will never play (Not being one to open new accounts or buy stuff.) I imagine this would be useful for new players. If I hear anyone asking about this format Ill tell them about your article.
Looks interesting. Articles about the Planeswalker format would be a nice addition to PureMTGO.
Nice article :) short but sound.
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