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By: Tarmotog, Naoto Watabe
Aug 26 2010 11:43am
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Hi and welcome to One Double O, the place to read about the 100 card Singleton format.

For the past month or so, I stepped away from writing to take a break and to figure out what I ultimately want to accomplish with One Double O. Although I don't have an answer, I do want to keep the players playing the format in the know of new cards, new technologies and interesting ideas and so I've decided to continue writing about the format that I've always kept in my mind.

The 100 card Singleton weekend challenge is the main source of decklists since it is the only PE where the 100 card Singleton format is played. Some people use the information from these tournaments and work towards beating the "metagame". To facilitate this, I have a "One Double O Tournament Center" to show this kind of information, keep tabs on updates on the banned list and to also pick up technologies from other formats.

 

---Banned List Update as of 25/08/2010
(view the full announcement here):---------------

Sol Ring (from From the Vault: Relics) is banned.
No other changes.

Sol Ring getting banned is nothing extraordinary. My stand on the banned list is as follows: a ban worthy card is one that everyone can use easily without making any visible effort (and will thus put into almost every deck) and will end up creating a situation whereby the first player who draws / plays the card will have a very huge advantage over the other player that will be incredibly difficult to deal with. Of course, this means that there are a number of cards that I do not support being in the banned list...

---Weekend Challenge Top 8 decks:---------------

Here is a breakdown of the top 8 decks of each weekend challenge. The decks with the exact unique name is probably the same deck. The decks with the more generic names might not be. The + means to splash and is usually for very minor cards.
For example: UW splashes black for Mystical Teachings flashback, an additional sunburst count for Engineered Explosives and possibly a Mind Twist. The deck is capable of not having black and still run smoothly.
Full decklists are available on the links in the dates.

25/6/2010 100 Card Singleton Weekend Challenge

MonoRed + Green (This means that Tarmogoyf is played)
Poly/Oath
MonoRed
4c Rock minus Red
Naya Zoo
5c Bant (splashing red for Ajani Vengeant and Bloodbraid Elf, black for Mind Twist)
UGB Control with card advantage from the graveyard
GW Aggro

3/7/2010 100 Card Singleton Weekend Challenge

4c Rock minus Red
MonoRed splash green
GW aggro
Naya Zoo
4c Rock minus Red
MonoRed
MonoRed splash Green
4c Rock minus Red

10/7/2010 100 Card Singleton Weekend Challenge

Monored + green
UW control + black
Mono blue control
Graveyard based GWB rock deck
URW Control
Naya Zoo
5c Rock
Naya Zoo

18/7/2010 100 Card Singleton Weekend Challenge

UW Control
Bant
Goblins + green for Tin street hooligan
Graveyard based GWB rock deck
Mono blue control
UG Midrange
Monored + goblins + green
UW Control

23/7/2010 100 Card Singleton Weekend Challenge

Poly/Oath
Bant
Naya Zoo
Monored + goblins + green for Tin street hooligan
Naya Zoo
Naya Zoo
Monored + goblins
Rock deck based on Recurring Nightmare

7/8/2010 100 Card Singleton Weekend Challenge

Rock deck based on Recurring Nightmare
Elves
UW Control + black
UGR Junk!
4c goodstuff + scapeshift
White Weenie
UW control + red
Bant

22/8/2010 100 Card Singleton Weekend Challenge

Graveyard based GWB rock deck
Naya Zoo
Elves
Monored + goblins + green
UGR Junk!
Elves
Naya Zoo
UB Control

Comments: The metagame seems to be bouncing here and there with control, rock decks, aggro decks every now and then. Poly/Oath is probably the more outstanding deck since it pretty much sidesteps the conventional dueling. The presence of that deck increases the value of "edict" effects and possibly Bribery since bant and elves also run Natural Order into Progenitus. A rather healthy format if one were to comment since there are no particularly dominant decks and has a mix of everything. Of course, this is also due to the fact that there aren't that many players in each event for the decks to end up converging but it looks fine this way.

It also seems like monored has come to terms with goblins again and people are piloting goblins in their monored lists again, possibly after people dropped the heavy goblin hate like Tivadar of thorn.

Note: The PE did not fire once (two weeks ago) as it did not have enough people. As unpopular as the UUZ packs are now, it is still worth just entering the tournament for. 24 players min and top 16 get prizes. It's probably the best payout odds in the system.

---One Double O Card Review: Unique Cards---------------

Originally, I have prepared a M11 review about a month ago but I suppose it can wait another week because this week, I am going to talk about the more unique cards that most people aren't really aware of.

---Promos---------------

Promos are not easy to keep track of if one is not particularly interested in them and I can say that many of the players don't really care much about promos as most people play the more current formats where the promos tend to be irrelevant in. Lightning Hounds, a 2RR for a 3/2 first strike will be a card that is coming with the August player rewards but it's nothing special.

Here are the few promo cards that have recently entered the 100 card Singleton card pool:

Fork

This card came with the "Lifetime" player rewards. Another copy of it is in M11.

Fork is a unique card from its time and it can do very odd things. It doesn't stop the original spell from resolving but you can copy Fact or Fiction or a Mind Twist and get value out of it. Doubling a Fireblast is probably what you want to do with Fork. At the very worst, it's another copy of your spell so you want to play powerful spells as well (and to be able to have additional mana up to copy them). I think I have the order wrong since most of the time people want to play Fork to double up their own spells but it is probably more likely that you get more value against opponents casting large spells than you casting spells that cost 2 mana less than what you have accumulated.

It will be good against decks with powerful instant or sorceries but I don't really have a clue as to what kind of decks would run this since it really depends on what you or your opponent are playing.

Blue Elemental Blast

This is Hydroblast #2 but is slightly different. In the case of Hydroblast, you can actually target a non-red spell and have it do nothing because of the "if it's red" clause as opposed to "target red spell/permanent". Only relevant when adding storm count.

Otherwise, blue gets another high caliber anti red spell. Counter or Vindicate something red for one blue mana is as good as it gets.

Maze of Ith

This card was the July MOCS promo. Its price is relatively high and is expected to drop to around 5 or less tix when MED 4 comes at the end of the year so you could wait a few months.

Maze of Ith is a very powerful card as it simply negates an attacker and it gains additional value when used against equipped creatures. It is a land that does not produce mana. As such, I would replace a spell slot instead.

It is very unfair and should be put into control decks as it is almost akin to an uncounterable removal. Do note that it loses value to the M11 titan cycle and also to ninjas from the kamigawa block so if you can, try to put a random blocker in the path of the "mazed" creature since you don't have much to lose from doing so.

---From the Vault: Exiled---------------

This boxed set will be up in the store in a few days and will have 15 cards, of which 3 are not already available on MTGO. We get to use 2 of those as Sol Ring is banned. One of them is from Urza's Destiny and the other will be in Scars of Mirrodin (so it's only about a month early).

 

Masticore

In the past, Masticore was clearly one of the best creatures in Magic. It costs 4 mana and comes with a 4/4 body. In addition to that, it has 2 abilities: one to clear the board and another to regenerate. Its drawback is that you will have to discard a card during your upkeep to keep it alive but that is not too difficult if you think about the fact that you draw a card every turn.

Masticore could easily make up for its card disadvantage by allowing you to trade mana for creatures. As such, it had seen play in a variety of decks. White weenie and Red Deck wins (and possibly elves) will suffer in its presence as low toughness creatures are basically free food for it to munch on.

In this era, this can also be considered a discard outlet that's good (or capable of increasing your winning odds) by itself so it might see some play in some decks that want an additional discard effect.

 

Sword of Body and Mind

This sword is very unique in many ways. As a starting comment, I am glad to see protection from green on an equipment since green is was the most "immune" color to swords. As such, the value of Stoneforge Mystic and her friends like Stonehewer Giant or Steelshaper's Gift will go up in the format since you pretty much can have a toolbox to give protection from any given color.

To evaluate the sword itself, I would say that the first ability to put a wolf is decent (since it is green and thus good against the other 2 swords) but is somewhat pale in comparison to the other 2 swords' card advantage ability.

The second ability might be more of a drawback in this format since you pretty much will never be able to deck your opponent out this way and there are many cards that enjoy seeing cards in one's graveyard such as cards with flashback / threshold / reanimation spells etc.

Overall, this card is very valuable since green and blue are the more popular colors. However, it doesn't fit into every deck so proper evaluation is important when considering it.
As a side note, it also naturally provides some resistance against red (from the toughness boost).

---Duel Decks: Elspeth vs Tezzeret---------------

When Wotc makes the duel decks, it is obvious that they take the MTGO people into some minor consideration. This can be seen from giving us an easter egg or two to spice up the value of the duel decks. While I will get it for the 2 foil alternate art planeswalkers, there is one card that we will not see online for about a year.

Abolish

This is an alternate casting cost Disenchant which can be cast for free if you discard a plains. The mana cost is not that far off so hardcasting it doesn't seem to be a problem at all.

Land Tax or cards like Tithe and Gift of Estates immediately come to mind. The best part about this card is that you can kill off Blood Moon which might have locked you out or that you can mess up equipments / powerful artifacts while being tapped out.

I guess that's pretty much all the random cards that are or going to be in the 100 card Singleton format that aren't well recognized to be in the format. I have plans for some of them so don't be too shocked if you meet one. If you have no idea where it came from, asking would probably help as there are other cards from various outlets in the past.

---One Double O Decktech: UGR Junk!---------------

At the start of the current extended season, I noticed that a UGR deck was winning consistently at magic-league.com. It was a very interesting deck which uses the jund philosophy of "multiple cards in one" approach. No counter magic but just powerful cards such as Jace, the mind sculptor, Bloodbraid Elf into Ancestral Vision etc. I tried to recreate it but I didn't have enough ideas to pull it through.

Then came the legacy GP where a madness deck using Survival of the Fittest was spotted in the top 8. From here came the extra inspiration that I needed to get working on the deck. This period of time was also just around the time when the M11 cards entered the system, bringing Fauna Shaman into the mix, giving critical count to the Survival of the Fittest powered deck.

These 3 factors put together gave birth to the deck below: (although it's updated from the time of the previous weekend challenge)

Creatures
1 Aquamoeba
1 Arrogant Wurm
1 Basking Rootwalla
1 Birds of Paradise
1 Bloodbraid Elf
1 Fauna Shaman
1 Flametongue Kavu
1 Grim Lavamancer
1 Kitchen Finks
1 Lorescale Coatl
1 Lotus Cobra
1 Mulldrifter
1 Ninja of the Deep Hours
1 Noble Hierarch
1 Quirion Dryad
1 Reckless Wurm
1 Sower of Temptation
1 Spellstutter Sprite
1 Tarmogoyf
1 Trinket Mage
1 Trygon Predator
1 Vendilion Clique
1 Vengevine
1 Venser, Shaper Savant
1 Wild Mongrel
1 Wonder
26 cards
Lands
1 Arid Mesa
1 Bloodstained Mire
1 Breeding Pool
1 Cascade Bluffs
1 Cephalid Coliseum
1 City of Brass
1 Faerie Conclave
1 Fire-Lit Thicket
1 Flooded Grove
1 Flooded Strand
3 Forest
1 Grove of the Burnwillows
4 Island
1 Karplusan Forest
1 Misty Rainforest
2 Mountain
1 Polluted Delta
1 Raging Ravine
1 Reflecting Pool
1 Rootbound Crag
1 Scalding Tarn
1 Shivan Reef
1 Steam Vents
1 Stomping Ground
1 Taiga
1 Tree of Tales
1 Treetop Village
1 Tropical Island
1 Verdant Catacombs
1 Volcanic Island
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
1 Yavimaya Coast
40 cards
Other Spells
1 Ancestral Vision
1 Brainstorm
1 Burst Lightning
1 Capture of Jingzhou
1 Careful Study
1 Circular Logic
1 Counterspell
1 Cryptic Command
1 Daze
1 Deep Analysis
1 Fact or Fiction
1 Fiery Temper
1 Fire/Ice
1 Force of Will
1 Frantic Search
1 Gamble
1 Garruk Wildspeaker
1 Gush
1 Incinerate
1 Jace Beleren
1 Jace, the Mind Sculptor
1 Lightning Bolt
1 Mana Drain
1 Mana Leak
1 Ponder
1 Predict
1 Punishing Fire
1 Remand
1 Roar of the Wurm
1 Sensei's Divining Top
1 Standstill
1 Survival of the Fittest
1 Temporal Manipulation
1 Thirst for Knowledge
34 cards

Trygon Predator

Sideboard
1 Aeon Chronicler
1 Ancient Grudge
1 Bloodghast
1 Crystal Shard
1 Firespout
1 Glen Elendra Archmage
1 Great Sable Stag
1 Krosan Grip
1 Obstinate Baloth
1 Pyroclasm
1 Ravenous Baloth
1 Sword of Fire and Ice
1 Vexing Shusher
1 Wall of Blossoms
1 Wickerbough Elder
15 cards

The deck's base is UG and has a little red on top of it.
One Double O Tip: When making 3 color decks, it is useful to keep one color "lite" by not playing spells that cost 2 or more mana of that particular color to allow the other 2 colors this luxury. This will allow a greater consistency and will give you an easier time when trying to fix mana so that you can gauge more effectively what mana setup you want and when you can afford throwing in basic lands from fetchlands when trying to avoid problematic cards.
In this case, I can set up my mana to be predominantly UG and have one red source to last for the whole game since I won't be using red that often.

The main burst of the deck comes from the Survival of the Fittest / Fauna Shaman package and its complementing madness components. Survival of the Fittest in this deck allows you to start going crazy with creature => Vengevine => Basking Rootwalla => Castable creature for the first Vengevine swing. Then, the next creature can become an Arrogant Wurm or a Reckless Wurm (usually the latter since you can use red mana to play it) and that wurm can be cast via madness while getting yet another creature. When Survival of the Fittest is set up, it becomes very hard to stop as it can allow you to maintain control via Vendilion Clique or Venser, Shaper Savant which are capable of messing up the opponent's plays. Basically the toolbox part of the deck kicks in together with the pressure from the main assault. As a support card to the beat down part of the deck, Wonder is great as most blocking creatures are not accustomed to flying.

Madness components:
1 Aquamoeba
1 Arrogant Wurm
1 Basking Rootwalla
1 Fauna Shaman
1 Reckless Wurm
1 Vengevine
1 Wild Mongrel
1 Wonder
1 Careful Study
1 Circular Logic
1 Fiery Temper
1 Frantic Search
1 Gamble
1 Roar of the Wurm
1 Survival of the Fittest
1 Thirst for Knowledge

Of course, Fauna Shaman is not a very perfect substitute for Survival of the Fittest so the whole Vengevine thing will take a couple of turns to set up in which case might not be the best route so it might be better to skip it and run Demonic Tutor into Flametongue Kavu or something else to bombard the opponent via card advantage.

The bulk of the deck outside this runs on the UGR extended deck's "Jund concept" to out card advantage the opponent since it is a very stable and conceptually strong strategy. However, unlike the extended deck, this deck runs counter magic which is integral to maintaining power in this format because there are just more powerful cards that need to be stopped in 100 card Singleton as compared to the current extended. I find that counter magic is a necessary evil in this format as long as you are playing blue because some cards can take games by themselves and you need universal outs against those cards but that said, running counter magic in a deck that can tap out often means that more effort has to be made to make more efficient plays.

UGR components:

1 Birds of Paradise
1 Bloodbraid Elf
1 Flametongue Kavu
1 Grim Lavamancer
1 Kitchen Finks
1 Lorescale Coatl
1 Lotus Cobra
1 Mulldrifter
1 Ninja of the Deep Hours
1 Noble Hierarch
1 Quirion Dryad
1 Sower of Temptation
1 Spellstutter Sprite
1 Tarmogoyf
1 Trinket Mage
1 Trygon Predator
1 Vendilion Clique
1 Venser, Shaper Savant

1 Ancestral Vision
1 Brainstorm
1 Burst Lightning
1 Capture of Jingzhou
1 Counterspell
1 Cryptic Command
1 Daze
1 Deep Analysis
1 Fact or Fiction
1 Fire/Ice
1 Force of Will
1 Garruk Wildspeaker
1 Gush
1 Incinerate
1 Jace Beleren
1 Jace, the Mind Sculptor
1 Lightning Bolt
1 Mana Drain
1 Mana Leak
1 Ponder
1 Predict
1 Punishing Fire
1 Remand
1 Sensei's Divining Top
1 Standstill
1 Temporal Manipulation

The Capture of Jingzhou and Temporal Manipulation are there to increase the power of the deck to beat the midranged decks whereby I can use it as a double planeswalker activation + a Relentless assault effect which can be quite brutal when the creatures in the deck can get relatively large. I side them out against the more aggressive decks.
Punishing Fire is not working very well as I don't have an easy way to get both it and Grove of the Burnwillows out but the deck is still largely experimental.

The rest are just strong cards by themselves which is what generally contributes to a "junk" deck historically. Despite that, the cards do have a small degree of synergy with one another (like (Lorescale Coalt) or Quirion Dryad with blue draw spells). Ninja of the Deep Hours is rather useful when you can pick up a Basking Rootwalla to madness away. 

I brought this deck into the weekend challenge twice, both going 4-1 in the swiss rounds. I will cut out Gamble for Masticore when Ftv: Relics comes online. I will probably mess around with more cards to find a more optimal configuration, probably geared towards beating aggressive decks (was knocked out by elves and monored in the 2 t8s).

Overall, I like how the deck plays but it feels as if it's still incomplete. I'll probably run it a few more times since it's doing well at the moment.

------ Last Words --------------------------------------

This wraps up this One Double O and I'll be back again to cover the 100 card Singleton format (in a much shorter interval this time).

-Tarmotog

5 Comments

Update: From the Duel Decks by Tarmotog at Thu, 08/26/2010 - 11:58
Tarmotog's picture

Update:

From the Duel Decks Elpseth vs Tezzeret comes another card not due in mtgo yet:

Foil (another alternate casting cost counter spell)
Costs 2UU, can be played by for free by discarding an island and another card. Effect: Counter target spell.

Comments: The first card I was looking for in the duel decks was this and I was quite disappointed when I couldn't find it. I saw the full decklists on dailymtg.com so here's the update. I'm looking forward to yet another tapped out counterspell and this (unlike force of will) lets you discard cards instead of exiling them. (so it will fit nicely into the deck I have up there and maybe some reanimation decks too?)

Glad to see you're back. I by FierceTable at Thu, 08/26/2010 - 21:45
FierceTable's picture

Glad to see you're back. I love reading these despite never having played in one of the events.

Glad to be back.. lol.. U by Tarmotog at Fri, 08/27/2010 - 12:25
Tarmotog's picture

Glad to be back.. lol..
U should try the format. it's generally cheaper than playing standard in the long run and u get the best EV. =)

I've been playing Esper combo by Westane at Fri, 08/27/2010 - 12:37
Westane's picture
5

I've been playing Esper combo for a while now, minus the Grindtone, and it's probably become my favorite format. I've never actually commented on one of your articles, which is truly a shame as it was one of YOUR articles that got me interested in the format in the first place! So thanks for that, and keep it up. Always enjoy these.

I've never entered a 100cs event though. Are they really competitive, or does the Highlander nature even the field quite a lot. Also speaking of EV, what are the payouts anyway?

Hm... it's definitely by Tarmotog at Fri, 08/27/2010 - 14:18
Tarmotog's picture

Hm... it's definitely competitive to the point where u have to work on making your deck streamlined and consistent. You will need to be prepared to face the hard-to-beat cards of the format as well. The one-off nature makes it so that every card is valuable so your overall deck has to be planned properly i guess..
The payout at the moment are urza block packs... which go for around 10 a draft set.. the pe gives out a 3 packs to t16, 6 pax to t8, 12 to t4 and 20 to 2nd, 30 to first...
The pes have started at abt 24 players as of late so 2/3 of the people cover their entry and each t8 has a few 3-2s making the cut.. that's very hard to beat.. even when pax are worth so little, it's probably worth your time (unless you're talking about working)..

Even if the pe doesn't have tons of player support, there are enough players playing in the casual room for one to be able to get into a game without much waiting when one is bored.. (unlike std singleton which can hardly be found anywhere)

Glad to hear that you like the format =)