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By: TheMiseDotCom, Andrea Faliero Lassi
Jan 29 2009 8:26pm
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Greetings!

Like most of the MTGO players around the world I've been playing Pauper for the last month. At the beggining I just tryed it to give it a spin but then I realized it could do some good for my Magic Skills and also for my MTGO Wallet. Having so much cards to be afraid in the format makes it in terms of Constructed harder than Extended or Standard where there is a limited number of cards to keep track. In addition to it, its a lot of fun interacting with lots of cards and being able to play 2-Men queues with a deck that sometimes costs less than the entry fee of the tournament. The deck I've been piloting for the last weeks is Burn and I'll give you my thoughts about it.

Pauper Burn
Creatures
4 Keldon Marauders
4 Mogg Fanatic
4 Spark Elemental
12 cards

Other Spells
4 Fireblast
4 Firebolt
4 Shard Volley
4 Lava Spike
4 Incinerate
4 Lightning Bolt
4 Rift Bolt
28 cards
Lands
19 Mountain
1 Forgotten Cave
20 cards

Fireblast


As you can see its a pretty straightforward Burn list with only 4 ofs. The strategy of the deck is also pretty simple just trying to bring the oponent's life total from 20 to 0 as fast as possible.The are a few card choiches that need a little explaining since I've made some alterations from the more common Burn lists.

Forgotten Cave: I'm only running 1 Cave because of the 4 Fireblast + Shard Volley. During testing it was always a pain not having a mountain or not being able to kill a in a turn because of it coming into play tapped. 

ThunderboltThe problem with this one was leaving it out. I preferred Shard Volley because most of the time I'm aiming for a quick kill, as turn 3 or 4 and the Thunderbolt just didn't make the cut. Also Firebolt as the advantage of being versatile.It could be used in some sideboards of Main Decks depending on how many MUC decks you expect to be faced with since it kills all their finishers: Spire Golem and Errant Ephemeron.

Volcanic Hammer: Again the same issue of mana and speed, and Thunderbolt would always be better because of its abilty to kill Errant Ephemeron.

Snow-Covered Lands + Skred: At the beggining I didn't play Skred because of the monetary issues since the Snow Covered lands where a little pricey. But even so, right now I believe it to be a judgement call since there aren't that many creatures around that you can't kill with Electrostatic Bolt or Incinerate / Martyr of Ashes.


Molten RainThis is a card I've been giving some thought because of the amount of Grand Entrance / Esper Blinks builds I've been seeing around. The ability to slow them down or destroying a Karoo could give you the edge in the game. My holdback is the fact that sometimes it becomes irrelevant if you draw it too late.


Gathan Raiders: The only reason I see to play this card its actually CoP Red.I can't see it doing any good neither at the beggining of the game either at the end. At the begginign it will be 3 Mana 2/2 / 3/3 that does nothing. At the end will be a 5/5 that can be easily blocked / dealt with by any removel.A part from lands there's nothing I want to discard to it.


Seal of Fire: I just prefer Firebolt.

The numbers on the list are open to discussions and changes, I would probably advise to try the Thunderbolts if you're really into them probably cutting some Shard Volley / Firebolt mix.

What should you expect in terms of matchups and how the deck fits in the metagame?
Burn is a heavily played deck so the field is kind of packing a decent amount of hate against it but its not hard to go around some of it:


Prismatic Strands: One of the standard answers against Burn. Its easily avoidable when you know about it so the first step to beating it its actually knowing its there. Just wait for them to tap out or bait a burn card in order to force more damage in response. You should expect it main deck in GW Slivers and some white based decks. After board some Grand Entrance or again white based decks may side it in.

(Aven Riftwacher): This one is kind of annoying since there's nothing you can really do about it. Grand Entrance / Blink decks use it main deck or board and they have recursion to re-use them again. Kill it only in case of a Blink Sight to prevent greater injustices. After board some slivers and white based decks pack it in.

Sunbeam Spellbomb + Leonin Squire/Sanctum Gargoyle: Sunbeam Spellbomb its the way Affinity has to beat Burn. They usually have 1 or 2 main deck to fetch it with Trinket Mage and then recurse it with Leonin Squire or Sanctum Gargoyle. Putting apart any lucksack draw they have to play the Trinket first what gives you 4 turns if you're going first to kill them.You don't really have to fear this card outside the affinity / Grand Entrance matchup.

Circle of Protection Red (CoP): This is actually you're worst enemie since you don't really have any way of disrupting it. Just try to push as much burn as you can when they tap to play their threats. If you're playing vs a good oponent it would be almost impossible to go around it but there's always hope.


Now talking about matchups, here's a little tour guide to the field.


Burn vs Burn

This matchups its not actually as random as some may think. Of course it all comes around to whom kills the other first but since thats both deck's goal, you can try to disrupt it. If you're going second you can spend some burn on Keldon Marauders of Spark Elementals. When facing burn I always trade my Burn / Fanatic with Keldon / Spark or the opposite Mogg. When going first I actually advise you to save everything to aim for the kill since you'll have less resources avaible. After board I seen nothing that could help you and the all Play/Draw first in the mirror is actually a matter of preference so I advise you to do whatever suits your game plan. I always chose to play first when I have the oppurtunity.

Burn vs Mono Black Rats

One of the most played decks in the queues is a tricky matchup. They pack lots of main deck discard like Ravenous Rats, Chittering Rats, Okiba Gangs and sometimes Duress/Augur of Skulls. They key is to kill them before they can reach Corrupt mana. Dont play all your lands if you dont need them since you can use them to discard to a recursed Ravenous. Also if you can, its nice to go hellbent to prevent chittering rats.Always be aware of Okiba and save some bolt / Incinerate. Don't waste burn on their creatures just on the Okiba. After board , depending on the opposite builds you can pack in the 4 Martyr of Ashes for 1 Keldon , 1 Spark Elemental , 1 Shard Volley and 1 Fireblast since the formers dont deal a lot of damage since they're easily dealt with by removal or chumpblocks and the latests are bound to be in your hand and will probably be disrupted by discard.

 Burn vs Grand Entrance

This is actually a hard matchup to play. They will have Ravenous Rats some times and probably Blind Hunter. The key is actually killing them before they can frustrate you're game. The game always starts with burn giving them lots of burn before they finished estabeshling their mana base and start to get the engines going. Be also aware of Okiba Gang Shinobi since some builds may have 1 or 2 main deck.If the game goes long it should favor them. Be aware of Momentary Blink but only on Aven's or Blind Hunters. The first game depending on the opposite build should be yours. After board they may add in more Aven's or Hunters or more disruption like Duress or the already mentioned Prismatic Strands. After board you'll have acess to Pyroblast and Electrostatic Bolt. The bolt may be kept in the sideboard if their not packing Blinks but I advise you to always add it since it kills most of their creatures while the Pyroblast can deal with Hydroblasts, Trinket Mage or Mulldrifter.On the play I usualy take off the Shard Volley's since you can't really cast them without hurting yourself and you want this matchup to go quick. On the draw you can take off the marauders since they'll have chumpblocks for it.

Burn vs Affinity

Here you have a complicated matchup before sideboard. I don't know if it was coincidence but almost all of the players I've faced in the queues that where playing affinity where 1800+. That actually made me question if I was playing the right deck and if they knew something I didn't. After being almost destroyed 0-2 in the first 2 matches I played in the queues vs Affinity I decided to approach the matchup with a diferent sideboard plan. The first game is the hardest since their creatures are bigger and the deck is very fast. They dont pack any disruption main deck besides the Trinket + Spell bomb plan and not all versions use it. On the play I would have to say its 50/50 and 40/60 on the draw ( talking about the first game.) After board you can use the plan I've cooked and that made me 4-0 vs Affinity in queues:

On the play:

-4 Shard Volley
-1 Keldon Marauders
-1 Firebolt
-3 Mogg Fanatic
-1 Spark Elemental

+3 Martyr of Ashes
+4 Smash to Smithereens
+3 Electrostatic Bolt

The Shard Volley is took out for same reason of not getting mana screw and the creatures because they're actually not worth it.

On the draw:

-4 Mogg Fanatic ( Or a mist of 4 ofs since it can buy you time by blocking a Myr Enforcer or trading with Trinket Mages, Leonin Squires or Disciple of The Vault)
-4 Keldon Marauders
-4 Spark Elemental

+4 Smash to Smithereens
+4 Martyr of Ashes
+4 Electrostatic Bolt

In the 2nd or 3rd game on the play your goal is disruption by destroying all of thei creatures. Dont play out the Martyr unless needed because they may have Pyrite Spellbomb or some other kind of removal. While you destroy their creatures / resources keep burning them. They can´t do nothing to you without creatures. Dont be afraid to aim your Smash to lands or other artifacts since they dont pack many lands and they can get the card flow going without a big artifact board.

There are a few matchups I will just talk about superficialy since their not ( or not anymore ) a big part of the field:

Mono Green Stompy: In the Tournament Practice room there are actually quite a regular few but I've faced only 2 in the queue room. They only have creatures so the game is actually quite easy. Kill Essence Warden at first sight and pack 4 Martyr +4 Electrostatic Bolt for the overkill.Some of them may pack in Nourish but it should be ok anyway.

White Weene: The strategy is the same as against Stompy, the only menace they have is Circle of Proctection Red in their sideboards. You can only hope they dont have it / draw it and it Should be a Walk In The Park. ( I actualy lost to one in the queue but while testing it I've always beated it.

MUC: Once the most played deck online and actually the named "Best Pauper Deck" had a decrease of popularity in the Queues. It couldn't adapt to the field and its actually unable to beat GW Slivers or Burn and even Storm or Rats is a headache for them.Just play your spells at the right time or save them for baits since their counters are more expensive than your burn spells. Save some lands for the Piracy Charm. After board you can add in Pyroblast and Electrostatic Bolt or Smash to Smithereens to deal it Spire Golem , Trinket Mage or Tangleboom.

Storm: Again this is still a heavily played deck but I didn't face it that much. The first game is actually a race and you should win it because they still take some time to find the right pieces and if you put them low enough on life they'll be forced to try to Combo out a lot sooner and be more propence to Fizzle. After board you need to know what version you're playing against since you may put the Martyr of Ashes in if they're playing the GobboStorm that relays on Empty the Warrens and Goblin War Strike and keep them out if you're facing the Grapeshot combo one. The Pyroblast always come in because of they can counter theire draw spells and fizzle them out.DONT CONCEDE when they're combing out since they are very keen to fizzle and 1 pack its worth 2 minutes waiting.

GW Slivers: It had also a drop of popularity because it can't deal with Mono Black Rats unless with Obsidian or against Grand Entrance. Versus burn their only weapon is their speed and sometimes Prismatic Strands. The first game could be bad but the plain is to kill al their creatures before you can't do that no more. After board bring in Martyr, that should be enough to handle them. The only issue may be CoP Red but its rare to see them anyway.

I leave you here with a little chart of my last games in the MTGO 2-Man Queues with this version of Burn.

Burn Queues Result

Match Result
MG Stompy 2-0
Affinity 0-2
Affinity 0-2
Grand Entrance 2-1
Storm 2-0
MUC 2-0
Mono Black Rats 1-2
Burn 2-1
Affinity 2-1
Mono Black 2-1
Affinity  2-1
Affinity 1-2
Grand Entrance 1-2
Burn 2-0
Affinity 2-0
UGR Thunder 2-0
Mono Blac Rats 2-1
WhiteWeene 1-2 (Cop Red)
Stompy 2-0
Storm 2-1
GW Slivers 2-1
Burn 2-0
Grand Entrance 1-2
GW Slivers 2-0

 I hope to hear some comments on the list or matchup analysis. I'm always trying to improve and your help is always appreciated.

See you next time and keep playing,

Andrea Fonseca , Dust_ @ MTGO

44 Comments

umm I believe you posted the by Bosh the Ironman (not verified) at Thu, 01/29/2009 - 21:04
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umm I believe you posted the wrong list at the top.

Good first article. by Giraffe at Thu, 01/29/2009 - 21:09
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I enjoyed reading about your perspective as a new Pauper and a player of Burn. Its also nice to see the thought that you put in considering the metagame breakdown. I didn't watch the videos but they're a nice touch, I'm sure some will enjoy them.

I was confused initially because the list you posted is not what you're playing. It took me some back-and-forth between your comments and the list to figure things out. I'll also offer that Firebolt is a great card, but doesn't seem to fit here. With Rift Bolt and Fireblast the deck is going to have a rough time ramping up to 5 lands.

Lastly, please put Flaring Pain in your sideboard and stop your thoughts on scooping to COP: Red. :-)

I meant Shard Volley, not by Giraffe at Thu, 01/29/2009 - 21:10
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I meant Shard Volley, not Rift Bolt. I'm not sure why I always transpose those two! ;-)

Well thank you , it was by TheMiseDotCom at Thu, 01/29/2009 - 21:14
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Well thank you , it was actually a Glitch since when I tried to copy the table in order to have it look nice I didnt put my deck but here is the list;

4 Keldon Marauders
4 Mogg Fanatic
4 Spark Elemental

4 Fireblast
4 Firebolt
4 Shard Volley
4 Lava Spike
4 Incinerate
4 Lighting Bolt
4 Rift Bolt

19 Mountains
1 Forgotten Cave

Sideboard:

4 Electrostatic Bolt
4 Smash to Smithereens
4 Martyr of Ashes
3 Pyroblast

Thank you for your reply by TheMiseDotCom at Thu, 01/29/2009 - 21:18
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Thank you for your reply Giraffe

Its actually true what you said about Firebolt with Fireblast + Volley but its also true that those games with 5 lands actually happen. Its a pain when they do but since the alternative its playing a 2 mana Thunderbolt or a non reusable Seal I do prefer the Firebolt.About Flaring Pain Its worth considering but the feeling ive been having with the deck and meta is that CoP Red is not that much around. Flaring Pain can also help you vs Prismatic Strands but im still unsure wether is worth 3 or 4 Slots in the Sideboard. The Card in the side I would consider taking out/ changing the numbers would be Electrostatic bolt or maybe Pyroblast

About Firebolt by Kosh (not verified) at Thu, 01/29/2009 - 21:30
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Nice Article.

About the Seal of Fire vs Firebolt and the Flashback cost with Fireblast and Shard Volley, my opinion is that Firebolt in this deck bring more than Seal of Fire and sacrifice cards don't clash with it.

Like we see in this videos Fireblast and Shard Volley are mostly used as the killer shot and that is the use i see for Flashbacked Firebolt, when you got bad draws and instead of burn you draw lands you can give the last shot with Firebolt. Most of the time you will not use it, but in teory it can make the diference.

decklist by mtgotraders at Thu, 01/29/2009 - 22:33
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The updated decklist is up now. Sorry about that the editor does not have internet access due to an ice storm.
Nice article and some good by blandestk at Thu, 01/29/2009 - 23:10
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Nice article and some good analysis. I tend to disagree about the level of the red decks, but if you're having success with the deck, then perhaps I am off. I think Storm and Slivers are a bigger part of the metagame, as well.

I agree about Flaring Pain. As a non-red player, Flaring Pain is the card I hate the most.

I would work a little bit on editing the article before you submit, just to make it a bit more readable, but overall I liked reading the article and its analysis. Good work.

Ive added Flaring Pain to the by TheMiseDotCom at Thu, 01/29/2009 - 23:35
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Ive added Flaring Pain to the decklist and Ill give it a spin to see how it works. I actually see how powerful it can be but Im a little restrained because I feel like its a card that you can only use against 1 or 2 cards of the field ( Correct me If Im wrong but I can only think of CoP and Prismatic Strands) and I feel like actually wasting slots in the side. But of course scooping to CoP its not that nice. Ive been playing something like 5 or 6 Pauper queues per day and I didnt feel that Slivers or Storm are as much played as the decks I analysed the matchups against but again its not that I dont face them , I just dont feel that I face them enough. Its hard to see MUC this days but just the other day I faced 2 straight ones piloted by 1900+ players so sometimes i dont know if I have the correct take on the format.
I too agree on the editing part. It was my first article for the site and I tryied my best and since im planning on keep writing Ill try to Improve next time.

The right mono-blue list is by blandestk at Thu, 01/29/2009 - 23:56
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The right mono-blue list is very strong and it does require a familiarity with the deck to know what to counter.

You might not feel you face COP or Prismatic Strands enough to warrant a sideboard option, but I have a different take on sideboards than most people. Even if I am 96% sure I will not face Storm, I will always have sideboard cards devoted to the deck because I know I only have to face it one time to ruin a tournament. If the deck has good match-ups against most of the field, a lot of times you might not even need to sideboard. But if there is one card that can wreck your deck on its own, then I feel I should have a sideboard card for it.

Also, I have a feeling we will see more Storm and Slivers in the PE than currently show up in the queues. Just a hunch.

Flaring Pain absolutely destroys COP and Strands. Sure, you might not face them much, but a sliver player probably only needs to hit Strands once to end the game in his or her favor. Not only does Flaring Pain trump all the cards that can wreck you, but you can use it a second time, for a cheaper price...If they counter it, no problem.

Don't worry about the grammar/language, I'm an editor by trade, so I just happen to notice things and I like to help people improve. I love this site, so I want it to be the best it can be. I can see you have an interest in writing, so don't stop!

Ive actually started out in by TheMiseDotCom at Fri, 01/30/2009 - 00:04
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Ive actually started out in Pauper by playing with MUC because I felt it was the best deck. Nowadays I believe I got that stigma out of being a above average player and not being afraid of playing with burn. MUC right now just feels wrong to me since I dont believe it can win vs a decent sliver / storm / burn player and even vs Rats it has a dificult time. But since I didnt play with the deck recently I cant say that for sure and I dont know how the list has evolved recently. Ive seen some odd card choices in queues like running Trinket Mage for bonesplitter or tangleboom vs Burn.
Im actually still trying to play the PE because Im qualified for the RGD but as all magic players around the world I would like to play in a pre release.

Just re-readed the comment, by TheMiseDotCom at Thu, 01/29/2009 - 23:36
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Just re-readed the comment, please dont notice all the "I feel" , its 3.35 am here at Lisbon and my English gets a little sloppy.

Burn! by Katastrophe at Fri, 01/30/2009 - 00:35
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I'm a long time pauper burn player. I've only played it in two 8-man queues, and only once did I win a pack, but I've played it a lot in the practice room. And my experience is that Shard Volley and Fireblast are keepers, and I never see 5 land. If I see 5 land, I should've mulled that hand. I keep 1 or 2. I'll keep 3 rather than go down 6 only because the ideal 6 card hand would be 2 lands + 4 burn anyway. But if any of those 4 burn spells are Volley/Fireblast, or I see 4 lands, then that hand is gone.

Of course, mulling with this deck and winning is that much harder. But keeping a bad hand is an auto-loss, so I go for it.

Where was I going with this. Oh yeah. So spending 5-mana on 2 damage is rough. If it's good against blue, sideboard it. My goal is to spend 1.5 mana and 1 card in hard per 3 damage. Lava Spike is fantastic. Incinerate barely makes the cut, though Spark Elemental and the Fanatic are conditional. That said, I do play Thunderbolt over Firebolt solely because I know I won't hit 5 lands.

I do see your point and I too by TheMiseDotCom at Fri, 01/30/2009 - 00:41
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I do see your point and I too mull hands with more than 3 lands , where I was trying to get was that sometimes during a game as happened to me that I do draw lots of lands and sometimes Firebolt just helps you.As you can see in the video vs Affinity , it happens , not always but times enough that Im happy with it. Thunderbolt is a very good card , I just dont like to have extra "incinerates" since its probably a turn that I lose

RE by Guinhenhas at Fri, 01/30/2009 - 08:56
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I liked the article a lot, might try it out soon.
I'll try out the Flaring Pain and probably add some graveyard hate to the sideboard as well.

Thanks for the great walkthrough! Keep it up!

Great article, great deck, by Dust_ (not verified) at Fri, 01/30/2009 - 09:18
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Great article, great deck, I've been playing with it for quite a while and it really is one of the fastest, more agressive pauper decks.

Seeing the discussion about flaring pain, I'm with blandestk, just one COP red or a prismatic strands is good enough to make you lose so a place in the sideboard for it SHOULD be warranted (I say should as I've never playtested it). I do believe in this moment grand entrance and/or some variation of mono black are the vast majority of the field, though i do reckon MUC as a strong deck

Again, nice article, well written, nice videos, they do add a LOT to understanding what you try to explain.

Nice to see a new face around here

Hope to read more from you soon

Great reading and a great by Anonymous (not verified) at Fri, 01/30/2009 - 09:26
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Great reading and a great insight into a format i have never played.

Made me wanna try it out!

Pretty nice touch with the videos there

The Deck you say to be grand by Zouily (not verified) at Fri, 01/30/2009 - 09:27
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The Deck you say to be grand entrance appears to be Orhzov or Esper Blink. Grand entrance uses a similar trinket stragety but relies on tempo and phyrexian walkers for easy ninjas.

The software to record. by BLU (not verified) at Fri, 01/30/2009 - 11:10
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Hi,

Could you please let me know what you are using to record your games in a movie format?

Thanks

Im using SnagIt , since its a by TheMiseDotCom at Fri, 01/30/2009 - 11:11
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Im using SnagIt , since its a freeware but most of people I know recomend Camtasia.

sideboard options by Skockie (not verified) at Fri, 01/30/2009 - 11:12
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My current sideboard is

3x Flaring Pain
4x Smash to Smithereens
4x Fiery Temper
4x Relic of Progentis

I found that I wasn't needing/using Martyr of Ashes and that Pyroblast doesn't do any damage to MUC and I was facing more discard decks and recursive Sunbeam Spellbombs. Relic is good at preventing Flashback and graveyard recursion. Fiery Temper replaces the Marauders because the discard decks usually have chump blockers and 3 damage for R is better than 2 damage for 1R. Also, MUC doesn't like it when you Smash the Spire Golems.

Time to go do 3 to the head.

The Pyroblasts where on my by TheMiseDotCom at Fri, 01/30/2009 - 11:16
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The Pyroblasts where on my current drop list but how do you do against Affinity? 4 Smash just dont seem enough to me.
I see how Fiery Temper is good on the paper against discard but how often its really that good? Just seems a wasted slot on the Side.
I Agree on the Relic plan, it was one I wanted to try too to see if it was worth it.

I have had good results by Skockie (not verified) at Fri, 01/30/2009 - 13:06
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I have had good results against affinity. I drop the Spark Elemental for Smash to Smithereens. Affinity is one of my happy matchups.

Fiery Temper is always playable against MBC. You go from "Discard a card" to here's a "Lightning Bolt, thanks for the help". My opponent was bummed when his Unburden caused him to lose 6 life.

I Would play fiery temper by TheMiseDotCom at Sun, 02/08/2009 - 00:57
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I Would play fiery temper with Gathan Riders but versus MBC paying the extra R is ok when you have mana untapped. but if you go by their game and do nothing to fire the temper at them they will probably win anyway

re by riclas (not verified) at Fri, 01/30/2009 - 11:24
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nice article :)

i liked the insight on the pauper metagame, it seems it's flourishing alot on MTGO these days.

i have to agree on the flaring pain against the prevention shields, it's a good sb card.
on the firebolt subject, maybe tweak the numbers a bit? 4 firebolt does seem too many. 2 or 3 looks like the right number, but hey i haven't tested the deck, so... :)

The problem is that the only by TheMiseDotCom at Fri, 01/30/2009 - 11:40
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The problem is that the only card I see myself adding in is Thunderbolt and I actually prefer 2 dmg for R than 3 dmg for 1R regardless of the reusability of the bolt.

Burn for the PE by SpikeBoyM at Fri, 01/30/2009 - 11:51
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Burn is one of the top decks, no question.
The issue then becomes "is it a good call for this weekend's PE?"
I don't think it is, mostly because it is a very known factor and having to face round after round of Riftwatchers/Tendrils/Spellbombs could be tiresome. Yes, some will rise to the top, but I have a feeling that Burn is a very risky pick for Sunday's festivities.
In a 4 man queue, you are far more likely to be able to dodge hate and "just win" than in a 5+ round PE.
Just my thoughts,

-Alex

I do agree with that. Its a by TheMiseDotCom at Fri, 01/30/2009 - 12:01
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I do agree with that. Its a risky call to run Burn in a more than 2 or 3 rounds Event. Its hard to pass by life gain and mostly in this kind of tournaments people come prepared for the default aggro or burn deck of the field. Yet it can be a good choice if the field is not that prepared to it. Its actually a judgement call allied with a gambling spirit xD

Great by Anonymous (not verified) at Fri, 01/30/2009 - 13:11
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Great article. I had some questions on what deck should i choose to play. Now i believe burn is the best option.

Nice article. Great insight by Anonymous (not verified) at Fri, 01/30/2009 - 13:23
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Nice article. Great insight ;)

nice by Anonymous (not verified) at Fri, 01/30/2009 - 13:29
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Well explained, thanks for sharing dude... Keep the good work!

"I liked your article a lot , by Matteo Lassi (not verified) at Fri, 01/30/2009 - 15:53
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"I liked your article a lot , hope you keep writing about pauper."

Nice article about a nice by Guilherme Alexandrino (not verified) at Fri, 01/30/2009 - 18:11
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Nice article about a nice format. Keep them coming!

Great by DeadStar (not verified) at Sat, 01/31/2009 - 10:32
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Great job bro, like always . Excelent article with all the meta and some videos , great job . Keep goin ur the best !

Nice article by roger (not verified) at Sat, 01/31/2009 - 12:46
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Nice article. The videos are a nice addition. You could add what cards to sideout in each matchup. Overall good reading. Hope to see some new deck next time.

Hi there. Enjoyed your by mauro (not verified) at Sun, 02/01/2009 - 00:13
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Hi there. Enjoyed your article, nice approach with the videos and great explanation, I myself am a red player, not in pauper but other formats, and as far as you can't improve much that deck than he is now, lke the Firebolts that 5 land games happens, ever thought about lava dart? or it isnt even relevant on this format/deck's goal? Keep up the good work.

lava dart by TugaChampion at Sun, 02/01/2009 - 14:42
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Lava dart doesn't fit in the deck. This deck doesn't use burn to clear the path and beat with creatures. The few creatures in the deck are pseudo burn spells. So lava dart would just be like a shock only it would require you to sacrifice a land to deal the 2nd damage.

Lava dart in addition to by TheMiseDotCom at Thu, 02/05/2009 - 23:08
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5

Lava dart in addition to shard volley and fireblast would only hurt the deck and in a world where R spells deal 3 dmg , R for 1+1 seems bad.

Personally I could see lava by hamtastic at Thu, 02/05/2009 - 23:23
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Personally I could see lava dart coming in in a slivers heavy metagame. It's an early, easy way to keep virulent/sidewinder's under control, much like how it was seeing some play in older formats as a way to kill an early Dark Confident.

it was meant for dark by TheMiseDotCom at Fri, 02/06/2009 - 01:12
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it was meant for dark confidant as well as bop , witness ,savanah lions etc
Diferent format , diferent meta

So you're saying there are NO by hamtastic at Fri, 02/06/2009 - 10:15
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So you're saying there are NO x/1 creatures that a burn deck would want to kill in today's PDC meta? I find that difficult to believe, what with virulent slivers, crypt rats, mesmeric fiends, etc in the format.

Maybe it's not useful now, but I certainly wouldn't be surprised to see it slide in and out of decks if there's a need to handle multiple x/1 creatures for a Red Deck.

I dont see why you would want by TheMiseDotCom at Fri, 02/06/2009 - 11:57
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I dont see why you would want to waste a lava dart versus a crypt rat.I REALLY dont. Mesmeric Fiend would be bad anyway and its not that around. Virulent Sliver or even Spellstutter sprite are ok targets but not meta defining and obviously not worth of including Lava Dart.

That's strange, the MUC deck by Anonymous (not verified) at Sun, 09/27/2009 - 12:25
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That's strange, the MUC deck I play seems to be at least even against slivers and burn. I don't actually think you know what you're talking about in that instance.

Also, what about chain by Anonymous (not verified) at Sun, 09/27/2009 - 12:40
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Also, what about chain lightning?