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By: ricklongo, Rick Longo
May 19 2016 11:00am
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Red may be my favorite color in Shadows over Innistrad limited, but white and blue tend to be my actual favorites elsewhere. I do love me a counterspell-backed-board wipe in constructed, and my affinity for the Azorius pair extends to limited as well, especially in formats where you can throw a bunch of fliers and delaying tactics into a deck and call it a day.

This is certainly the case for Shadows over Innistrad. There are a bunch of spirit interactions that can add a bit of combo potential to your decks (Spectral Shepherd and Apothecary Geist, anyone?), but here this seems significantly less prominent than the tribal side in decks such as BR Vampires and RG Werewolves. Instead, most of the blue-white builds I've managed to draft in the format have been more focused on leveraging flying as a way to win the game, and in that I can certainly say that the format's spirits work very well together.

Here's a draft that showcases what I'm talking about.

I thought this was a great draft, but sadly we did run into some problems. The first match was, well, a bit lame, as my opponent simply showed up a bit too late to the party, and as such lost on time right before we could get started. Rounds 2 and 3, on the other hand, were quite the matches, but sadly had audio issues, and the narration was blanked for a good portion of them. I think this was still a fairly entertaining event to watch - game 3, specifically, had all sorts of awesome twists and turns - so I still wanted to feature it here.

To make up for it, however, here's a bonus event, featuring some pretty interesting games, and also a fairly powerful blue-white build (although this time it belonged to one of my opponents). I hope you'll enjoy it, and see you next time!