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By: ricklongo, Rick Longo
Oct 17 2016 12:00pm
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I have to admit that Kaladesh is one of the most interesting draft formats I've ever had the pleasure of playing.

As the plane is flavored as a world of invention, it seems Wizards R&D went out of their way to craft an environment in which there are plenty of offbeat options for drafting. I've had a lot of success with some of those combo-licious archetypes (especially white-black blink and green-based +1/+1 counters), and failed miserably with others (mostly blue-based energy - or blue-based anything, really).


Blink-heavy white-black can be an excellent place to be - even if you don't just happen to open Angel of Invention and Gonti, Lord of Luxury.

Still, there's something that can't be denied: this is a format that can get blisteringly fast. If you're trying cute stuff, you'd better be well prepared for an onslaught of very aggressive (think 3-power for 2 mana) or otherwise hard to block early threats. This is probably one of the reasons I've had so much trouble playing blue, as the color simply does not offer enough common options to effectively deal with the early rush.

Green, on the other hand, seems to offer just the right tools to not only block turn-2 threats, but to one-up them in the midgame. This is why the color seems to be a lot of people's favorite in Kaladesh - and right now I'm inclined to include myself in that group.

Today, I bring you a draft that could be described as "green good stuff" - it doesn't go deep enough into either energy or +1/+1 counters (green's two main archetypes in Kaladesh), instead relying on playing efficient beaters and powerful removal to end the game.

This is all I have for today. I'm definitely excited to bring you more glimpses into the many other exciting archetypes in Kaladesh draft, so thanks for watching and I'll see you soon.