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By: ricklongo, Rick Longo
Nov 07 2011 1:22pm
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Hello, my name is Rick, and I have a problem.

It seems I'm hopelessly addicted to saying "this is a good one". Seriously. Open a rare bomb? "This is a good one". Draw an awesome card? "This is a good one". Open a mediocre card or draw an useless Plains with a bunch of them already on the table? "This is a good one".

Fortunately, I am committed to turning the tables here. Which is why in future drafts you will hear similar expressions instead, like "this is a nice one", "this is a fine one", or even "this is an okay one".

Until then, we have another triple Innistrad draft here. I gotta be honest and say that, at first, I didn't think "this was a good one" at all.


Drafting / deckbuilding

Looking back, I'm proud of myself for not falling into the black trap of early pack 2. I guess my dissatisfaction with the deck (going so far as calling it a "disaster") came mainly from having to pass those black bombs for consistency's sake.


Round 1

I think I made a lot of mistakes game 1. The most glaring was not attacking with my Kessig Wolf when his only blocker was a 1/3 spirit token - he was going to Feeling of Dread it anyway, and seeing how he won the game at 1 life, we would have likely emerged victorious. Luckily, I managed not to scrub out in the following games, and wound up taking the match.


Round 2

Mentor of the Meek really helped us go the distance in game 1. When I recorded this, I was considering the Mentor for a White Weenie block constructed deck and wanted to see how it played, which is the reason I took it from a pack with Brimstone Volley in it. I was glad to see that we won at least one game because of it.


Round 3

Game 1 shows just why I think Curse of the Pierced Heart isn't really a card: our opponent dropped it on turn two, following it with a tapper, and even with a bad curve and unaggressive start we were able to race it. Our hand game two had a perfect curve and we even drew good, so it was no wonder we got there.



Oh man, you frustrated me so by Alternate at Mon, 11/07/2011 - 16:24
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Oh man, you frustrated me so so so much in this draft. No offense, but you could have had 3 travel preps. That alone wins games + the combat tricks.

I was watching those late Travel Preps go by and I just died a little bit inside, haha.

Also you passed the curse that ruins your deck, and no instant enchantment removal.

And that Galvanic Juggernaut, sigh.

I'll watch the rest to see if you won, but once again, sigh bud.

**Oh and get it in 720p. It isn't hard, and there are a lot of free apps that allow you to record in HD like CMRecorder.

I gotta somewhat agree with by ricklongo at Mon, 11/07/2011 - 16:41
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I gotta somewhat agree with the Travel Preparations sentiment. At the time I recorded this, I hadn't yet grasped just how good they are. Still, I don't think there is reason to take them over good in-color cards, and I didn't really want to stretch my mana base to support them - I think I just didn't need them that bad.

I don't think it would be right to pick the Curse, though. In my opinion it is better to just pick a card that will fit nicely into our deck than hate something that early, on the off chance that we would have to face it - especially with the amount of common white cards that can deal with the Curse.

I have a feeling the deck I faced in the last match had the Curse in it, because it was playing a Bitterheart Witch. They never got to play it, though, to my luck. :)

You ended up winning so I by Alternate at Mon, 11/07/2011 - 18:38
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You ended up winning so I will change the rating to 5 red balls.

But I wasn't saying hate draft the card, just have a naturalize or Urgent Exorcism in the off chance you run into it, or that Galvanic Juggernaut you passed. Enchantment and Artifact destruction is so important.

And it wouldn't have worked if I did it, but you took feeling of dread which is a good card, and then I saw the Invisible Stalker. Knowing my history, I would have went U/W, but I always get screwed over. Hey, at least the Invisible stalker puts your opponent on a 20 turn clock, which sounds scary.

*And Rebuke is definitely a top 3 pick, easily regardless of color. That is exactly what I would have done. If you would have gotten the red creature that brings back instants and sorceries from the graveyard, you could have done some really nasty things to your opponent. Like if you would have brought back Act of Heroism every turn? If I was playing you I would have quit.

Just because by apaulogy at Tue, 11/08/2011 - 20:29
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I agree that there were some sketchy picks, but I think sticking to your guns is more important more often.

That said, you are machine anyway. While your picks may have been questionable, your play was damn near perfect.

Way to go, sir.

The meek shall inherit the earth, but don't forget the poor are the ones who inherit the debt.- De La Soul