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By: Kumagoro42, Gianluca Aicardi
Jan 25 2014 12:00pm
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 Magic robots. An apparently extravagant concept that's become more and more of a trope in the pop culture of the 21st century (two good examples from the last decade are Katsuhiro Otomo's Steamboy and Guillermo del Toro's Hellboy II: The Golden Army). The renewed interest in the steampunk genre involved Magic: The Gathering as well.

 The Golems were originally reminiscent of the namesake Jewish folklore character popularized in 1920 by Paul Wegener's expressionistic silent movie Der Golem; yet soon enough they became the heirs of the metallic colossi of Japanese animation or 1950s pulp sci-fi, a homage spanning anything from Gort from The Day the Earth Stood Still to the titular character of Brad Bird's The Iron Giant.

   

 More akin the automatons dreamed by the Czech writer Karel ńĆapek in his play R.U.R. (also from 1920, and the first time the word "robot" had been used), the Constructs encompass everything an artificer builds: artificial men, mechanized weaponry, clockwork toys, and all sorts of contraptions.

   

 And by the time we started visiting the plane of Mirrodin, appropriately created by the golem Karn, the robots in MTG began to look more and more like legitimate pieces of advanced technology, with fancy metallic alloys replacing brass and clay: the Myr were born.

   

 And here's what our robo-writers cared to share during the week PureMTGO devoted to all things machinery:

 

 Theme Week's Past, Present and Future

  • October 21-26, 2013: Dragon Week
  • November 25-30, 2013: Sphinx Week
  • December 23-28, 2013: Walker Week
  • January 20-25, 2014: Robot Week
  • February 17-22, 2014: Heaven & Hell Week
  • March 24-29, 2014: Land Week