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By: MarcosPMA, Marcos Rodriguez
Sep 08 2016 12:00pm
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Hello and welcome to another edition of Sealed Success!  So last week I said I'd have an 8-4 draft up, but I decided to defer that until the draft leagues were up and running.  Right now I'm not happy with playing Magic Online.  The client is what it is, but for me it's a pain to actually make videos.  I have to worry about lag and if I record for too long it'll cause my laptop to start overheating.  In reality I just need a new laptop.  Until that happens however it's much more beneficial for me to engage in league play.  This way I can play at my leisure while taking any breaks as needed.

Does this mean I'll stop doing 8-4 drafts?  No, of course not.  I'm not sure how league drafting will work out, but in my opinion it'll make you a better drafter in the abstract.  When you draft this way it doesn't make sense to hate draft.  The odds of encountering a deck that has those cards is lower, so you want to give yourself the best chance to have a powerful deck.  Since any other player has the potential to have a strong deck, it is in your best interest to draft the best deck you can so you have the best chance to succeed.  In the past I may be inclined to hate draft a rare because I don't want to deal with it, but since I don't know what I'm going to be up against, now I rather have the best cards for me so I'm not wasting a pick.  Each pick is more valuable now, and in turn, I believe your fellow drafters will pass you the bomb rares because now there's less value in hate drafting. We'll see how it turns out, but for now I'm excited for draft leagues.

This past weekend it was PAX West and in addition to crowing a new World Champion, a lot of information about Kaladesh was released.  It's a little early, but today I want to talk about a few of the mechanics of Kaladesh and give my first impressions.  Today I'll start with Fabricate and Energy while next week I'll talk about Vehicle.

Kaladesh Mechanics


Fabricate X

"When this creature enters the battlefield, put X +1/+1 counters on it or create X 1/1 colorless Servo artifact creature tokens."

This reminds me a lot of Sandsteppe Outcast, one of the top commons from Fate Reforged.  You either had the option to make a 3/2 for 3 mana or a 2/1 and a 1/1 flier.  Options are generally good since the more options you have the better able you are to leverage your play skill.  There will be some situations where getting 1/1 fliers is preferable to a bigger creature, and likewise the inverse will come up as well.  You can go tall or wide with this mechanic, which to me feels like it will be centered in G/W but not exclusively G/W.  It's an early look at the mechanic, but from what I know I can only assume that it will be a good mechanic.  I predict that the best cards will have a large number for X since the worst case scenario is you get an army in a can.


Energy is a new resource for Magic and I'm excited to see how it will play out.  From what I gathered from watching the Kaladesh mechanics panel, each card that used energy will have a way to supply energy as well.  I have a feeling creatures will have ways to continually supply you with energy while instants/sorceries will give you tiny spurts of it.  You can use energy on any card that has a way to spend it so you don't have to use energy from card X for only that card.  Energy you get from card X can be used on card Y, which is useful if you know you have a spell that needs massive amounts of energy and you're wanting to store energy until you use that card.  Unlike Oath of the Gatewatch where colorless mana was a bit difficult to have access to at times, Kaladesh is a large set and therefore I believe we won't have an issue with having access to energy.  I'm excited to see how the entire set plays out and where energy fits in each color.

Friendly Sealed League

I had hoped to finish the second stage at 3-3, giving me a good shot at chasing a final record of 6-3.  Unfortunately for me that dream is dead.  I ended stage one at 2-1, but since then I've gone winless at a 0-4 record.  Part of this is that I need to play better, but a lot of it is that things haven't been breaking my way.  Mulligans and mana screw/flood have plagued me and that's not something I can do much about.  Game 3 of Match 7 had me mulligan to 5 after seeing a combined 2 spells in 3 hands.  I can't reasonably keep 6 lands on 7 and 6 lands on 6, I'm just not going to win those games.  3 lands/2 spells or 2 lands/3 spells is better than my 6 and 7, but my 5 ended up being 1 spell.  I feel my deck is much better than a 2-5 deck, but it hasn't been performing at the level I thought it would be.  I believe in the deck, and I believe I'll end the league at 4-5.

Competitive Sealed League #2

Well.....that's a thing I suppose.  I don't really have rares in this pool.  Ulrich of the Krallenhorde is a good card and Imprisoned in the Moon is a removal spell, but after that I have nothing.  I can't rely on my rares to win me games so I have to hope my pool is strong enough to overcome that deficit.  The only good thing is that the pool was easy to analyze given that white, blue, and black were pretty much unplayable.  G/R with a splash of white is my default choice for this league, and I suspect it's my only choice.  My instincts tell me that I can't win a long game, so I need to play aggressively as possible.  Does playing white make the deck slower?  It might, but for now this is what I will play in round 1.  If the white is hurting the speed of the deck I'll take it out and play straight R/G.

Practice Sealed #1

When I made this video I didn't realize how bad the pool was going to be.  It's just really bad.  If I actually had this pool at an event I would drop because it's not worth being miserable while playing a bad pool.  Perhaps a three color deck is available, and while it most likely has to include black for Liliana, I don't see enough power to make it worth playing.  What do you think?  Is this as bad as I think it is?

Practice Sealed #2

In hindsight, I should have looked at U/G as an option for the pool.  I don't know if it's better than the U/W deck I presented, but given that green does have good cards I should have given U/G a chance.  I don't necessarily need to play white, it's just that white is very powerful on its own that it would feel weird not playing it.  What do you think?


Kaladesh looks really sweet and I can't wait to play with it once it comes out in paper and on Magic Online.  I'm pretty sure I'll force a Fabricate deck during my first few drafts since that feels like a mechanic I'd be happy playing with.

Next week I'll finish up my friendly league, start and finish a draft league, and continue with my second competitive league.  The week after that is the Kaladesh Set Review and after that we'll be talking all about Kaladesh until it hits Magic Online.

Eldritch Moon feels like it's been around for such a short time and while I'm sad for it to go, my win/loss record will appreciate a new format to tackle. Hopefully Kaladesh brings me back to how good I was in Theros Limited.  One can only hope!

If you have any comments, questions, or concerns leave them in the comments section below.

Thanks for reading/watching!