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By: MarcosPMA, Marcos Rodriguez
Feb 04 2014 1:00pm
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Oh Theros Limited, we hardly knew ye.  By the time you are reading this, someone will have won the Super Bowl and the Born of the Gods Prerelease will have happened.  As for myself, I don't anticipate attending the Prerelease since I'm almost exclusively an online Magic player and don't see the upside in shelling out some of my limited funds for cards I'm very likely not to use for a long time.  Along with that, I won't be playing the Magic Online Prerelease as well since the events are pretty bad value and I'd like to keep my 6 months of not using the MTGO store going.  

Before I kick things off and open some packs, I'd like to reflect on Theros Limited in general.  One of the earliest lessons of this limited environment was that you needed to have an answer for big creatures.  I still remember playing in the Theros Prerelease and just losing my first round because I wasn't able to deal with a Hundred-Handed One because I had zero removal.  As far as big creatures go, you could do a lot better than that, and if you can't really take care of that creature, what chance do you have at killing a Nessian Asp or a pumped up Wingsteed Rider?  With creatures being as big as they are, and the set having very limited good removal, the best you could do was either outrace their giant monsters, or just cast giant monsters of your own.  With Heroic relying on one huge evasive creature to win games, and Monstrosity requiring lots of mana to activate, we got to see the power of Voyage's End and Griptide as not just tempo cards, but pseudo removal as well.  There's no greater feeling than bouncing a huge Wingsteed Rider and being able to beat down with your bigger creatures while you can now defend yourself against a 2/2 flier. 

 

From the outset, I did not like Heroic as a mechanic.  Even though I'm an aggro player at heart, I do like interactive games of Magic and Heroic along with bad removal just pushed games where your opponent can't be punished by going all in on one guy and just winning on the spot.  Probably the most gregarious offender of this mentality is Gods Willing.  In a set with unconditional removal is expensive, having a 1 mana answer to any attempt to interact was just unbelievable.  Truthfully, most of my anger came when I would draft or build poorly and not give myself enough answers for a Heroic creature, which is easily remedied by prioritizing bounce and cheap removal to prevent someone from attempting Voltron.

 

If one of the biggest lessons of Theros Limited is "go big or go home", the other is "never pass a Gray Merchant of Asphodel".  The card is just unreal, and this is mostly because Black has a lot of BB in its casting cost.  Disciple of Phenax and Gray Merchant of Asphodel both have BB in their casting cost, and have such good effects that the reward for drafting a lot of black permanents is very high.  Not only that, it has somewhat conditional removal in Lash of the Whip, unconditional but slow removal in Sip of Hemlock, and card advantage in Read the Bones, making the color a good control color and giving it ways to steal games off of Gray Merchant of Asphodel.  In the scope of Theros only limited, the card should have been an uncommon, but with Born of the Gods and Journey into Nyx limiting the amount of Theros packs we open, the card will reduce in effectiveness later on down the road.

 

As far as Draft in concerned, I never quite figured out how to draft a good Heroic deck, which was fine with me since I always preferred to draft green and/or black decks so I can play with Gray Merchant of Asphodel and/or Nessian Asp.  I wasn't as big a fan of Draft as I was Sealed, mostly having to do with me not having restraint and just trying to force Gray Merchant.dek every single time.  With all that said, let's open some packs!

 

Deckbuilding

Round 1

Round 2

Round 3

Round 4

Draft

Round 1

Round 2

Conclusion

After thinking about the last round a bit, I don't think there was a way for me to win the game when he attacks with Agent of the Fates.  I can take 3, and then attack for 4 to put him down to 8 and play the Chimera, but that line wins if he doesn't have Scholar.  Since he draws Scholar of Athreos, he's able to nullify my lethal attack next turn by putting himself at 10 and I'm only able to push through 9 damage, which leaves me dead on the crack back. It's unfortunate but that's just how that goes.  I didn't like how I drafted, BW isn't an archetype I'm comfortable drafting so I don't know if I made the right picks or not.  Round 2 was unfortunate since I felt we had a favorable matchup but we just drew poorly and couldn't make much plays as a result of that.  With that said, what did you like/dislike about Theros Limited?  Was it a good format or bad format?

 

As always, if you have any comments, questions, or concerns feel free to leave them in the comments section below.  If you feel so inclined, you can subscribe to my YouTube channel, I post all my videos there along with other content every once in a while.  You can allow follow my Tumblr blog, I'll mostly post Sealed pools that I do on my own time along with their records.  Next week I'll be back with my Born of the Gods set review, just in time for the MTGO Prerelease events!

 

Thanks for reading/watching!

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