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By: MarcosPMA, Marcos Rodriguez
Oct 28 2014 12:00pm
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Hello and welcome to another edition of Sealed Success!   I'd like to apologize for not having anything last week, I've been grinding away in paper Magic to get a bye in GP San Antonio and haven't been home a lot.  I am back this week however and I'll be sure to manage my time more effectively to make sure it doesn't happen again.

I've had moderate success so far in KTK Limited, but I will admit that I haven't been playing as much Limited for a multitude of reasons, but mostly because I've been focusing on Standard more than I ever have and I've been doing well so I keep wanting to play more.  I do like KTK Limited and after the GP is over I can see myself grinding drafts on Magic Online until Fate Reforged comes out.  I am still trying to find my niche in the format, there isn't a deck that I go into a draft wanting to draft from the start and when that happens I've not done so well in those drafts (THS Block, BNG/THS draft).  This might be a format where I tend to do more Sealed than Draft, which isn't a bad thing considering the name of this series.

I decided to do a 4 Pack Sealed today because it's my first time doing 4 packs with a multicolored set and I wanted to see what would happen in that environment.  The loss of 2 packs is really brutal, more so here than in regular formats.  You lose 2 packs worth of manafixing and morphs, not to mention powerful gold cards.  Given that most of your powerful cards are gold, and the fact that there will be less of them in 4 packs, you'll have to extract the most value out of the gold cards you do while making sure that your monocolored cards actually have an impact.  This is a format where Canyon Lurkers is even worse than usual, and you'll see the power level of certain morphs outclass others even if you can still play them as a 3 mana 2/2.  I think the format will be similar to regular Sealed, but the person who can leverage their morphs first and put the opponent on the back foot will probably be even more advantaged than you normally would be.  I don't think you'll be able to play a straight 2 color deck unless you open really well.  There are not as many cards than you normally would get and you're more than likely not only losing on card quantity but also card quality.  That said, things could turn out differently once we open packs and start to play with the cards, so let’s get cracking!

 

KTK 8-4 Draft

KTK 4 Pack Sealed

Conclusion

I'll admit that the draft didn't go so well and that just comes down to inexperience with me drafting the format.  It might not be the best idea to try something new in an 8-4, but it does put me in an environment where I'm going to make picks based on what other people are likely to do in a GP or a serious draft.  I can make picks knowing that what I'm seeing is the norm and I should keep that in mind moving forward.  Hopefully things go better next time and I hope that you took something away from that draft.

4 Pack Sealed was definitely interesting.  I didn't maindeck a Plains to make sure I could unmorph my Abzan Guide more consistently and that was due to the fact that I was thinking my 2nd white source would be from a RW dual that I would play for Burn Away.  As it turns out, I didn't play the Burn Away and I completely forgot that I didn't have a land that could produce white mana until it was too late.  As for why I didn't play both Flooded Strand, we really don't need the deck thinning that much and more importantly, they don't actually tap for mana.  If we play 13 land and we have 2 fetchlands, it means we're actually only play 11 lands that tap for mana, and if we thin our deck of land in a format where you want to hit 3 and 5 mana on their respective turns, it increases our chances of being stuck on mana in the early game.  There's definitely a real cost to play fetchlands in Limited, they're not freerolls like regular dual lands and/or temples.  They're quite good at fixing your mana, but you wouldn't necessarily play 11 lands in 4 pack sealed, or 15 in regular sealed right? 

 

I think my deck was decent enough, but I did make some sub optimal plays and got beat by better decks and not having great draws.  There were times where I used my removal liberally, like killing a morph with Rite of the Serpent and then not having an answer to a flying threat.  I had enough removal, but only a very small amount of it was unconditional removal, and that type of removal you need to save for something that's going to kill you.  The morph wasn't presenting lethal the turn I killed it, I should have let it live and then kill it if it turned out to be a huge creature once it unmorphed. I'd like to play the format more, it might turn out that you want to be a 3+ color deck and maximize on power when possible, and if that's the case then that sounds like a fun format to me.

If you have any comments, questions, or concerns, please leave them in the comments section below!  Next week will be another draft + 4 pack sealed, possibly a DE instead if the timing works out.  

Thank you for reading/watching!