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By: Westane, Jeff Torres
Nov 29 2011 1:46am
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<Insert Partial Cardname Here> Blade!

geist of saint traftinvisible stalkerbonds of faithspectral flight

I've seen this deck crop up in the money finishes from time to time, and I figured it was my turn to give it a go. I decided to jump into a late night DE, since I had a long trip planned for the following day, and honestly wasn't expecting much from the deck. Still, I figured it would be fun, and the quicker I got myself kicked from the event the quicker I could go back to shouting people to death!


Who You Gonna Call?

UW Geistblade
Lands: 23
12 Island
3 Isolated Chapel
1 Moorland Haunt
7 Plains

Creatures: 11
3 Fiend Hunter
4 Geist of Saint Traft
4 Invisible Stalker
Other Spells: 26
2 Bonds of Faith
3 Curiosity
4 Dissipate
4 Forbidden Alchemy
2 Silent Departure
4 Silver-Inlaid Dagger
2 Spectral Flight
3 Traveler's Amulet
2 Witchbane Orb
Sideboard: 15
2 Divine Reckoning
1 Fiend Hunter
3 Nevermore
3 Rebuke
2 Silent Departure
2 Slayer of the Wicked
2 Witchbane Orb

 There was a Geistblade deck that went 4-0 a good while ago, and I still can't figure out how. The list was an absolute hot mess, and despite my interest, I could not in good faith convince myself to pilot it. The above pile is a thousand time more consistent looking, and I can easily see how it was able to succeed. I made a few minor tweaks to the original, like adding the Rebukes in the board, but it's otherwise intact.


Round 1 - Burning Vengeance

Game one saw the unmolested Geist of Saint Traft hit the board and I was able to ride him all the way to game two.

Game two ran a bit longer. I still wasn't a 100% sure I was playing against Burning Vengeance, and that first Nevermore was originally going to be set to Blasphemous Act. A couple turns and I'm sure I know what I'm up against, but I have my flying ghost ready to end the game... regardless of any misplays from the other end of the table. Miss-clicks happen. Miss-clicks suck.


Round 2 - Jund

Round two is against one of the expected Jund decks. I'm able to get a double-equipped invisible man out for game one who is able to pull out the win. Game two I'm not so lucky, getting greedy with my plays and walking right into a Tribute to Hunger. Ultimately I'm unable to recover.

Game three allows me to curve out beautifully and round two ends in my favor.

I'd be lying if I wasn't a little surprised that I was sitting at 2-0 right now. The deck was proving to be fun, as expected, and seemed to be running pretty smoothly to boot.


Round 3 - Jund

Another Jund deck, and game one plays out in a very familiar way. Game two drags out long, favorable for him, and in the end I just can't get enough damage across to end the game.

I think I could have taken game three, but if I continue to keep crappy hands like that one we'll never know!

Round 4 - RW Humans

Game one is over pretty quickly, after a double mullagin and getting stuck on mana. Game two had him slightly mana screwed while I had the invisible flying man ready for action. I know that playing Spectral Flight after my combat phase looked awkward, but I wanted to kep mana up for Forbidden Alchemy... until I remember the potential for him to be playing Rolling Temblor. Better late than never.

For game three, the 8/8 flying hexproof guy gets there.

No way I'm complaining about a 3-1.

Conclusion

curiositydissipatefiend hunterdivine reckoning

I had a lot of fun during this DE, and this is a deck I'm likely to play again someday. As always, here's my list, a little shorter than most weeks...

  • The deck feel too easy to flub out on. Either you draw your creatures and no enchantments, or the other way around.
  • I hate relying on enchants, though I'm probably severely undervaluing Hexproof.
  • Rolling Temblor and Blasphemous Act scare the hell out of me.
  • I want to run Snapcaster mage, but I can't seem to find the room.
  • I feel this deck could benefit from adding red. It's easy to splash and allows a lot of utility.
  • Adding red could reduce the need for Fiend Hunter, and make room for Snapcaster Mage.
  • Devil's Play and Blasphemous Act would be worth playing, and alone may warrant the color.
  • I absolutely LOVE playing with Curiosity again!

 Until next week!

-Jeff Torres

2 Comments

r3g1 by coolsucks at Tue, 11/29/2011 - 14:20
coolsucks's picture

nvm

Nice Work by MTGNate at Fri, 12/02/2011 - 20:56
MTGNate's picture
5

Another good read, really enjoy these articles (this one in particular as it's a less played deck and I've been itching to run it). I'd love some further insight on how you'd change it for red if you've implemented anything or have further thought into it. Nice to see another Arizona player btw, I'm from the superior college town of Tucson :) Oh last thing, I'd love to see sideboard ins/outs after games for the different matchups in the articles, definitely my weak point. Thanks for the article!