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By: Westane, Jeff Torres
Jan 24 2011 1:20am
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The Only Thing More Important That First Impressions are Preconceived Notions

I'm back!

So look, I'm one of those people who is, frankly, quite easy to impress. If back in, oh, say, September of 2009 someone were to tell me that there was going to be a Tactical RPG set in the MTG universe, I'd be ecstatic. My interest would be immediately piqued and I would be very excited about a game that I knew literally nothing about. Now what you don't do, is tel me about a game you know I'll like, and then spend the next year in complete silence!

Maybe I'm just spoiled, having sunk my money into gaming companies who actually care about the player base, but the way this game was handled after its announcement of darn near unacceptable.

There is no way that a game as shallow and poorly thought out as this one needed to be shrouded in secrecy for so long. Community forums that mattered? No. Developer feedback? No. Proof the the games still being worked on? No. For months I chalked this one up as vaporware, then January 18th January 19th rolled around.


Failure to Launch

Magic the Gathering tactics did not launch on time, and that quickly became a real problem. The incident split the interested community into two camps; the first lamenting SOE's failure to do anything correctly, and the second shrugging it off as standard launch bugs. I'm a reasonable person, especially when it comes to situations like these. However, on January 18th I found myself in the first camp. I don't get upset when a game I want to play gets delayed for some reason or another. In fact, I'm an advocate. If Bethesda needs to push back the release date of TES: Skyrim to 2010, great, hopefully it means I'll get a better game from it. When the first thing you tell me about your game in months is the release date, well, you'd better deliver.

It's a long accumulation of frustrations with the development of this game that put me in this mood on their would-be launch day. Added to this by further lack of communication on their end. If a release is going to be delayed, make it clear and obvious and ideally early. Yes, buried in the depths of their graveyard of a forum was an announcement that the launch was having issue. Was the guy who has permissions to update the front page out sick? I really want to play your game! I want to know the strides you've made, and the pitfalls you may have suffered. I want to know the states of the game, why it's being delayed and what you're doing to make it better. I just want you to talk to me...

I'll listen.


The Longest Work Day

I had just started my day at work when the game actually did launch, and had hours to wait before I could finally get home and start playing. What I was able to do was keep an eye on the forums to see what peoples' initial reaction to the game was. Most of what I read was people having technical issues, getting errors, etc. A combination of my personality and my line of work has given me something of an "attitude" when people complain about things like this. My first line of thought is always, "The software works fine, you just don't know how to use a computer."

So I get home, load the game and am immediately greeted with a mountain of application errors... gravy. I am able to work through them, however, and after a 1.1gb patch download I was on my way to planeswalking the grid-field!

I was brought to the color selection screen, obviously choosing to align myself with blue mana, then taken to the character selection screen. I was under the impression I would have some say in how my character looked, but my choices were Male_01, Male_02 and Female_01, a bit disappointing. After that I was taken to the home screen, which automatically took me to the tutorial section of the game. Before that, I had to change my video settings, badly. The game defaulted me at 600x900 resolution, so I changed that to 1920x1080 and jacked all the video settings to max, because I can.

The tutorials were pleasant and brief, and the engine started making a fair bit of sense. Sorceries cast just as you think they would, often acting the same as their paper counterparts. Creatures are referred to as Figures and can be summoned to any tile adjacent to your planeswalker. Enchantments provide a permanent buff to either yourself or your figures, and mana is spent as you would expect. Cards in general are referred to as Spells, and your hand is essentially your Action Bar. At the start of any game you have five spells, chosen at random, from your spellbook (Library) sitting in your action bar. Every turn, you get a new spell added to your hand, as well as an amount of mana equal to your turn count. That is to say on turn 1 you'll get 1 mana, turn 2 you'll get 2 mana, etc. This mana doesn't carry over between turns, so it's in your best interest to cast whatever spells you can during each of your turns.

Figures in MTGT have five basic stats. Attack works the same as in the card game, but defense is more like your figures health pool than actual defense. By default, your figures do not regenerate health between turns. New stats are Movement, Range and Initiative. Movement is how many tiles your figure can move per turn. Range is how far your figure can attack from, and initiative is how often your figure is able to act. Initiative affects you, well, Initiative Bar on the left side of the screen. If you've played Final Fantasy X you'll be right at home with this concept. It's a simple bar with a portrait of each unit on the battlefield on it, showing when and in what order they will be able to act.

Beyond that the game is fairly straightforward. You gain a spell every turn, gain mana every turn and the amount of things you can do is governed by both your mana pool and your initiative. Speaking of mana, let's talk about spellbooks.

You design your spellbook with any combination of figures, sorceries, enchantments and artifacts, and must meet a minimum of 40 spells. You don't need lands since your mana is generated automatically during your gameplay. The mana you actually receive is based on the color of the spells in your spellbook. For example, I played through the campaign with a UB deck. On turn one I would either gain a single black or blue mana. Turn two I received UB, turn three UUB, turn four UUBB, and so on. Once the campaign was over I took my handful of earned spells and tossed them in to see what would happen. Turn one I got a white mana, turn two WG, turn three WGU, turn four WGUB, then WGUUB, then WGGUUB and so on. It's a bit random, but does its best to evenly distribute mana.

And that's the game! You win by killing your opponent's planeswalker and.. Oh yeah, planeswalkers! Once you reach level six your lowly mage ascends into a planeswalker, allowing you to travel the multiverse and wear loyalty counters. More importantly, it means you can start spending talent points. Played any given MMO lately? Talent points allow you to customize, and I say that loosely, the way your planeswalker behaves during battle. As a blue mage I could spend points to make my Rogues act more frequently, or better my chances at... going first? Yeah, for the most part, these talents are quite boring, and the talent trees themselves aren't particularly well thought out either.


The Good

Now, I know I opened this article with a very negative tone, but that didn't mean I wasn't actually looking forward to playing it. There's a lot of things I actually really enjoyed about the game. Firstly, you really need to understand what MTGT is not. This game is not Magic the Gathering. It uses spells and creatures, locations and concepts from the card game, but that's where it ends. This is a tactical RPG set in the MTG universe, and no further comparisons should be drawn. I was happy with the mechanics in the game. Figures would gain a defensive bonus for one turn after they were summoned to prevent lockouts, attack of opportunities added a nice dynamic to the combat, and the mana generation felt, for the most part, fairly intuitive. The art, while not top of the line, was nice, and I liked seeing spell effects and figures appear on the battlefield.

I envisioned a whole second paragraph here, but, it's just not happening. Well, I like the quick slide animation between menus.


The Bad

Alright, let's start with the actual installation. First, the game install starts with a browser plugin... for some reason. Myself and others experienced application errors and Flash errors the first time we started the client, but for me they just went away. Once you're actually in the game, you may need to tinker around with your video options more than you'd like to. In the resolution drop-down box each resolution had between 1-6 instances of that resolution, and none of the other video options were customizable beyond "on" and "off". I had to hop in and out of games a few times to get my settings right, as I was experiencing flickering and text distortion heavily before I found the correct adjustments. The rest of the interface was very buggy as well. The Auction House would freeze on me, the menus would become unresponsive, and sometimes the client would just close.

Once during the night of testing my PC froze bad enough to warrant a hard restart.

Now let's talk about the actual game. Clicking the Play Now button gives you four options. You can participate in a Pickup Game (PUG) which is a casual game against another, similarly skilled player. You can play in a tournament for Gold and boosters. You can play the tutorials again (The least painful of the four choices), or you can play through the single player campaign.

The Solo Campaign has a story. It's not good story and is only there to let you know that your spark has ignited and that you've become a planeswalker. The campaign spans 6 missions, 5 of which reward you with a card. The first mission is a "training" mission, which makes literally no sense at all. You spend the whole round awkwardly moving from one point to another, witnessing pre-scripted "examples" of what you will be doing in missions to come. It felt very out of place. The missions are very short, and somewhat inconsistent. I didn't run into any difficulties until mission 4, which took me three attempts. The first two attempts were struggles against the AI, ultimately leading me to surrender. The third attempt was like punching a child in the face. The AI didn't even try to fight back, didn't cast a single spell, and the round was over in minutes.

Once mission 5 was completed, I received one talent point, and was offered to purchase Chapter 2 of the campaign for $5...

Then there's the game play in general. As I just mentioned there are inconsistencies. People rag on the game for being too random, well, it isn't. Random events are fine, crits, crushing blows, random talent buffs, etc are all part of the game and simply need to be factored in. I'm talking about inconsistent mana generation, AI difficulty, initiative checks and more. It's hard to peg what the game is doing on purpose, and what it's downright failing on. Even after all that though, the game doesn't change. Whether you're playing against a NecroPolymorph deck, a fast Goblin deck or a UB Control deck, every game devolves into the same thing you've seen time and time again. To put it bluntly, the game gets boring.

Speaking of boring, we have talent trees! For one the trees seem entirely too large for a game that will clearly be limiting the amount of talent points you'll actually get to spend. The talents themselves are very uninspired, and have little actual impact on your game. Once again, boring.


And The Ugly

Tournaments. I feel like I should just end it there, but I 'll go on. Tournaments should be the highlight of this game, instead they're a blight. A draft, for example, costs three booster packs and $2 to enter, just like MTGO. Each booster pack only has six spells in it, so you've already lost money. How much money? $3.99 a pack of course! Once you've entered the draft you'd best hope you win, thanks to the 3-1-1-1 prize structure in place. Even then, winning won't be the first thing on your mind while you're playing, instead it will be the brain-melting lag you'll need to endure while the game takes 45+ seconds to register every single mouse click you try to make!

Lastly, for now, we have SOE's Free To play model. Let me start by saying I'm a F2P advocate. I like the system, it works, and it potentially works well. MTGT, however, is so incredibly limiting that you really don't get anything at all to play for free. Unless you want to start sinking major bucks into this mess of a game there's no realistic way to progress at all, not that there's anything worth building up to in the first place. You can purchase SC (Station Cash) at 1 point per penny, or 100 points for a $1. Station cash, however, only buys you boosters and promo cards (SOE sells singles), if you want to buy cards off the auction house or from other players, you'll need to make a second conversion into Gold. Gold is the in game currency, and you get 20 to start. To buy Gold, it'll cost you $10 per 100 pieces, and singles like Necropotence are already selling for 200 Gold in the auction house. From the solo campaign map, you're able to participate in a Daily Mission, which will award you with 2 Gold and some experience. Daily seems to be subjective, though, as after doing my first daily on the evening of the 19th, I've yet to see another appear for me!

Oh yeah, if you don't live in the US, you can't participate in tournaments, and you should be thankful.

In fact, the number one worst experience I had with this game, were those terrifying two whole minutes it took me to locate and click the Exit button.


Making Lemonade

I've decided not to rate this game, as I think it's better for the review to speak for itself and let you decide from there. All you have to lose from trying the game is time, oh so valuable time. My personal opinion of this game is not a good one at all. Between the non-existent interaction with their player base, the botched launch, and the end result, it's very unlikely SOE will be seeing any of my digital dollars. Let me put this into context. Last week I made an arrangement with a complete stranger on the internet. He wanted to get rid of some goods, and I told him I would pay him for it. I didn't ask about condition, quantity, shipping confirmation, or anything else that any normal person would ask, and I gave him my money simply because "he told me" the items had shipped. I do stupid things like THAT and I STILL wouldn't invest a penny into this game. Also, thanks a ton for the books Lythand!

I can't in good conscience recommend this game to any but the most masochistic. What I can do is make some of my favorite recommendations for fans of the genre!

Final Fantasy Tactics. An oldie but a goody. This was the first TRPG I ever played, which led me to try Tactics Ogre and just about anything else I could get my hands on during that time period.

 

Disgaea. If FFT was the first TRPG I played, Disgaea was the best I've ever played. In fact, I recommend anything put out by NiS, including Phantom Brave, Grim Grimoire, Omen Sphere and Soul Nomad & the World Eaters.

Culdcept SAGA. Ever wondered what would happen if Magic the Gathering and Monopoly got together and had a baby? Well here ya' go! This came out for the Xbox 360 a few years ago and was actually a blast to play. There's not much staying power with this game, but I found it highly enjoyable while it lasted.

That's it for me this week. Next week I should be back on my regular schedule with my regular content. So until next time!

-Jeff Torres

27 Comments

Thanks for this review. It by Paul Leicht at Mon, 01/24/2011 - 01:54
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5

Thanks for this review. It solidified what I had already heard elsewhere which kept me from trying to get a download going. I may still download it at some point but it sounds like it went the way of D&Donline which was also a huge disappointment to me (mainly because of terribly controls and graphical UI problems.)

My opinions of TRPGS was forever changed by Tactics Ogre which imho is the best one of the genre. FFT copied it (in fact the same programmers defected to Enix from Atlus soon after making Tactics Ogre) I played it long after I put my ps1 in storage in favor of my ps2. It is the only game I still play occasionally from the ps1. Disgaea and it's ilk (about 30 or so other games) are a sort of next generation of the genre. I think as Tactics Ogre defines the initial genre, Disgaea defines the next for certain. Now Culdcept is one of the few games I have actually written and posted a FAQ for which should tell you how much I enjoyed it. I never played Culdcept Saga (which must be a sequel.) I recommend you find the original (for ps2) if you can. It should be in the $5 bin by now.

I tried it and honestly I by protocol_7 at Mon, 01/24/2011 - 02:36
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I tried it and honestly I can't recommend it.

I think the biggest problem for me was buying stuff that probably has no resale value. Unlike mtgo, the game is in its infant stage. An year down the road, all the stuff you bought could be worth nothing.

Gameplay was reasonable but I only tried the beginner's deck. There were a lot of cards that made me wonder why it was there.

The interface was very rudimentary too. It needs a status screen to tell me why something happened. For example, if crushing blow happened it's much better to see the dice roll. It's addicting and gives players some level of involvement.

I think magic has two aspects that it has over other games. The trading part and the meta game part. Tactics hasn't shown either yet and it will take time before the game develops a secondary market and player involvement.

Then again, it's free to play for couple of hours. Nothing is stopping you and it was very very easy to install for me.

I had no problems installing by this isnt the n... at Mon, 01/24/2011 - 05:02
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I had no problems installing it (win xp, lowend homebuilt system), and it ran fine at max settings. I tried playing it the first day it was released and there was too much lag for a pickup game against someone else. Tonight most of the lag was gone (though enough was there to remind you that its affiliated with wotc).
I played for a little bit but was so bored that I quit and uninstalled the game. Basically nothing happens in this game. The graphics appear to be 3-4 years outdated, and the gameplay is slow and feels pointless. The deck that you start out with is horrible and filled with spells that are completely useless.
In fact I cant find one thing to recomend about this game. I give it a 3/10 if only because it did install properly and run without major issues.
I of course didnt pay for boosters, or enter tourneys, so my opinion is only based on the mission and pickup games.

Pathetic game. Play SHANDALAR instead. btjunkie has it, much better game.

I can't say I had high hopes by Flaming_Dragon_777 at Mon, 01/24/2011 - 07:37
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I can't say I had high hopes when I tried this game, since I had totally forgot about it from the first time it was mentioned. The marketing method of it was bad, to say the least. I thought I could play it on my birthday for an hour or so, but when I saw the download still wasn't there I just did something else - again, quite happy to put it down to launch bugs but again it's certainly something that needs to be ironed out of the industry. No installation issues, no crashes, so a point in MTGT's favour.

The actual skeleton of the game seemed quite interesting, and the graphics were very easy on the eyes. The game play really needed a bit of spicing up since a lot of the creatures felt very vanilla - none of them seemed to do anything particularly interesting. I started with the RB Intro and was incredibly disappointed by the deck. I know it's a starter and all, but I couldn't think of a situation where I would prefer one of the enchantments to another creature (though preferably a more exciting one). One removal spell in RB (!) was disappointing, but again I put it down to being a starter.

All in all, I agree with your review. Early days it may be, but it has shown very little promise to me and so I have uninstalled it. I may come back to it in a few years to see if it's improved any, but I wouldn't count on it.

And as the above poster has mentioned, just play Shandalar instead.

I played 3 online SOE trading by Lord Erman at Mon, 01/24/2011 - 08:01
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I played 3 online SOE trading card games in the past and all I can say is this: Stay away from SOE! Seriously! I witnessed firsthand how they turn pure gold into worthless junk in no time (which even includes the mighty Star Wars license).

Poor customer service, not fixing bugs in time, the whole "non-US can't participate in tournaments" nonsense, a lot of broken cards (due to insufficient playtesting), tons of errata (that's what you get if you release broken cards), lack of advertisement, lack of information, lack of communication...

Do I have to continue?

I haven't tried this one and I will definitely not try it. I sinked a lot of money into SOE's games in the past so I know what I'm talking about. Just stay away from it. You have been warned!

LE

DO NOT USE! by chokehold at Mon, 01/24/2011 - 10:52
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5

I can only agree with Lord Erman.

I played almost all SOE online ccg´s, from the beginning of autoassault, the takeover (I still hate them for this) of Starchamber (most awesome game), from Pirates, Stargate to Starwars galaxies ccg, I played them all.

And I saw ALL OF THEM fall down due to mismanagement of SOE. no more updates, no bugfixes, no involvement at all, unless you had payment problems.

They take your money, you enjoy the first 1-3 expansions with your friends, and then SOE just moves on to another moneymilker, and you wonder why you invested so much in it.

please stay away from it, you´ll thank me later...

Gullecram from starchamber...

Disappointing by Krebmart at Mon, 01/24/2011 - 10:53
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Yeah, this game is really bad. And you didn't even touch the awful trading system. There is no way to directly trade between two players. Instead, everyone has to use the auction house. There, you post a card (a single card at a time, which itself is silly) asking for a certain amount of gold. And you have to pay gold in order to do that. The amount of gold you pay scales up the higher you price your card, and also scales up the longer you want it to be posted. Then, SOE takes 15% of the sale price if your card sells. Ugh.

Honestly, if you're looking for a game that is what MTGT should have been, try Pox Nora. It is established, stable and a LOT cheaper.

Krebmart: thanks for the by smack8001 at Mon, 01/24/2011 - 11:31
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Krebmart: thanks for the advice. Based on the review above, I would have downloaded the free trial to see how it is. But if SOE is kneecapping the secondary market by requiring ALL trades to be done in real dollars with 15% going to them, then I can tell that this game will go NOWHERE. MTGO is bad enough. I didn't know about MTGT until today, and I'll put it out of my memory.

The funny thing is, and I by Westane at Mon, 01/24/2011 - 11:42
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The funny thing is, and I failed to mention this in my review, but if this game cost a flat amount ($20-$30) and gave you all the current content with in game ways to unlock it, and free multiplayer, which patch support and occasional DLC... I'd probably buy it. It's not that they're using a free-to-play model, it's that the one they're using is just ten kinds of awful.

on the subject of TRPGs by laughinman at Mon, 01/24/2011 - 12:30
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5

You forgot the Shining Force series.

Nice review! You always do a by gimlicolby at Mon, 01/24/2011 - 12:48
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5

Nice review! You always do a good job with your articles.

Thanks, though I found an by Westane at Mon, 01/24/2011 - 13:00
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Thanks, though I found an embarrassing error...

"Bethesda needs to push back the release date of TES: Skyrim to 2010..."

Yeah, that game's scheduled for 11/1/2011, so, I should have said 2012 >.<

Wanted to like it.. by Undeadgod at Mon, 01/24/2011 - 14:32
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This game was pretty darn awful. They left out anything even remotely resembling fun. It was like they made the gathering of spells (aka giving them money) the whole purpose of the game. Obviously this IS their purpose, and the purpose of any game a company releases, but sadly I dont actually WANT to gather more cards, since the gameplay isn't fun. I also wish they had bothered making more of the game playable without handing over tons of cash, or maybe just hide this fact a bit better.

Overall I would reccomend not even bothering on downloading this. The freeplay parts really arent worth it, and spending more $ to play the rest of something I don't like is not my style.

Nice review Westane.

Good review. I am saddened by AJ_Impy at Mon, 01/24/2011 - 14:56
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Good review.

I am saddened but not surprised. Wizards have pretty much become a byword for shoddy and buggy online releases, everything from the community site and Gleemax to how much MTGIE crashed, to V2, to V3. Lord Erman's word on SOE CCG products I trust, and between the two it seems this was inevitable.

I don't particularily like writing paragraphs like that. I know several people within Wizards on the Tech side who are truly awesome human beings, severalof whom are very good at what they do. Nonetheless, the empirical evidence has a very noticeable trend in the wrong direction.

Yeah that's pretty much it in by Paul Leicht at Mon, 01/24/2011 - 17:38
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Yeah that's pretty much it in a nutshell. My initial response to the bellyaching players were doing when it didn't launch on time was hey quit whining: it's free. (Naively thinking the free play aspect would be worth the wait.) I am sad that it isn't really.

On a positive note... by SardofKC at Mon, 01/24/2011 - 18:26
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Hurray for Culdcept Saga, that was a very fun game!

As far as MTGT, I installed on day 1 with no issues and no lag for the single player stuff. I too chose U so ended up with the UB starter deck. I was intrigued so after completing the free stuff I bought the next campaign for $5. After getting to the 4th mission I realized there was slim to no way of completing this level without a perfect draw or buying into more cards. I thought about this for days and then Saturday I decided to buy in for a draft so I could see what it was like and get some cards to play in the campaign. I sucked at the draft (1-2) but got enough good cards to enhance my deck. I attempted to sell the Shivan Dragon I drafted on auction and just ended up giving Sony 4 gold for the joy of putting it out there for 12 hours.

Yep this game is a money sink and lots of cheaters in the tourneys from what I understand. It definitely needs work before it becomes a viable game.

Good review by Lythand at Mon, 01/24/2011 - 19:51
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5

Good review on the game. Here are my thoughts.

SOE: They need to get it together. I played Everquest, liked it but it got boring. Played Star Wars Galaxies MMO and if you played that, then you know about the bait and switch with the Mustafar expansion and the NGE upgrade. I thought they might get it right with this game.

Now I can say I did like the game play. The graphics for me aren't that bad. I enjoyed the few PUG's I got into except the first one, which as explained, the first day was bery laggy. I did have some lag issues with graphics, but I am running an older system. Once I turned the graphics options down, it ran fine. It does seem like a money sink. They advertise the ability to play for free, but in actuality you are just getting a demo. You will need to buy better cards and the rest of the chapters to do good. I so far only got 5 packs. With those 5 packs and the gold coins I got for free with the game, I was able to get a few extra creatures to make a descent deck.

As noted there is no way to trade. I don't like that.

Someone mentioned you can't auction more then one card at a time. You can put up multiples of one card.

There are some cheaters in the official tournies. I would suggest avoiding them for now.

I have confidence the game will improve.

I hope

Doomed to fail by Gordo789 at Mon, 01/24/2011 - 22:48
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Even if this game is a good idea, which it seems not to be, and even if it is implemented well, which it most definitely is not, what is the point?

Who is this game for?

Aren't people who are interested in MtG already playing the paper game and MTGO? Is this supposed to compete with MTGO?

You'd think that between SOE and Wizards somebody would have realized what a bad idea this is.

"You'd think that between SOE by Westane at Mon, 01/24/2011 - 23:07
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"You'd think that between SOE and Wizards"

Yeah I'm gonna have to stop you right there...

Other review by Lythand at Tue, 01/25/2011 - 16:46
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Patrick "Trick" Jerret of Manantion actually got to go to a preview of tactics. He explained as, Westane did, that it is not a Magic game. It's a tactics game using the Magic theme. If you're comming into this thinking your playing traditional Magic the Gathering, you will be dissapointed. I went into the game with this belief and it has made the experience better for me. I don't think it was inteneded to compete with MTGO, but to supliment a crowd who doesn't sling cards, and rather likes Real time strategy or tactical games.

The only real issues I have is the fact it is a money sink, No tradability between players, and the lag.

verdict: Crap but fun for by rayjinn at Tue, 01/25/2011 - 02:36
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verdict: Crap but fun for about an hour
Recommendations: Shinig Force II, final fantasy Tactics

Why can't they just remake shandalar with current formats?

Probably something to do with by Paul Leicht at Tue, 01/25/2011 - 02:43
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Probably something to do with not wanting to revisit what at the time to them seemed like a huge gaff.

Shandalar rocked! by Undeadgod at Tue, 01/25/2011 - 08:51
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If they remade Shandalar I would play it so much my eyes would bleed. Last year I got a new PC, which (unfortunately?) is too good to run the old Shandalar/Duels of the planeswalkers. Otherwise I would still be playing that now. It was so much fun.

OGRE BATTLE by Barsader at Wed, 01/26/2011 - 04:20
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Hey westane and others.Westane, i noticed you mentioned ogre tactics as one of your favorites.Before Ogre Tactics there was: Ogre Battle:March of the black queen,originally played on SNES.I am sure you and others have heard of it before, but if not I highly recommend it, my favorite all time.On a side note they are releasing Arc the LAd games on PSN.Real old school there.

And yes, i think i will stay away from MTGT.. would rather play MTGO.

March was decent and is a by Paul Leicht at Wed, 01/26/2011 - 07:37
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March was decent and is a great introduction to tactical rpgs if for no other reason than the wonderful beginning. However it does not stand up to the depth or breadth of it's descendant. Never played Arc The Lad.

Tactics Ogre by Ivo at Mon, 02/07/2011 - 11:55
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I have played MTG:T and I can also not recommend it.

I have played FFT: Advance and it was nice.
I have played the Gameboy Advance Tactics Ogre (The Knight of Lodis) and it was the best game of this type I played so far.

I have yet to play several of them though (like the PS1 ports of FFT and TO).

A curious game mixing turn-based tactics and collectible cards is Metal Gear Solid Acid on the PSP.

Ivo.

I should point out that TKoL by Paul Leicht at Mon, 02/07/2011 - 15:38
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I should point out that TKoL is a port off of TO. Be warned TO can eat into your free time with an expected 100+ hours of game time.