one million words's picture
By: one million words, Pete Jahn
Aug 07 2015 11:00am
5
Login or register to post comments
4182 views


State of the Program for August 7th 2015

In the News:

Changes to Premier Play Announced: Wizards announced some changes to Premier play at PT Magic Origins. PPTQs are being moved into a narrower time window, to allow players to make travel arrangements for RPTQs.  Qualified players will also be able to play in an online RPTQ. This is a strong statement on the improvements to MTGO over the last year or so. Remember when online PTQs were cancelled due to instability. Now Wizards is bringing RPTQs to MTGO. Wizards has also increased the Planeswalker Point awards for independent events, like TCGPlayer 5ks and SCG Opens. Details here
 
Pro Tour Magic Origins in the Books: The Pro Tour was last weekend.   Joel Larsson took it down. A number of new Standard archetypes have appeared, and I cover those in the deck tech section, below. The coverage page is here.
 
Magic Origins Championships Announced: The Magic Origins Champs will be a bit different this time around. We will still have both limited and constructed events, but the promos (full art Languish and Conclave Naturalists) will be earned in the qualifiers.   Limited Champs will be held Sunday August 23rd, Constructed Champs will be Saturday August 25th.   Qualifiers will be during the preceding downtime to downtime periods.  
 
2016 GP and PT Schedule Announced: Wizards announced that it will hold 48 GPs next year. They will be scattered around the world, as usual. The breakdown will be 5 Teams events, 11 limited, 20 Standard, 9 Modern and 3 Legacy GPs. Details here
 
Player and Rookie of the Year: Mike Sigrist managed to overtake Eric Froehlich to clinch Player of the Year, as well as an invite to Worlds as captain of the US team. Justin Cohen took Rookie of the Year. Article here.
 
2015 Hall of Fame Inductees Announced: Three players have been inducted into the Magic Hall of Fame this year. They include longtime Brazilian Pro Willy Edel, Japanese deckbuilder Shota Yasooka and host of the Constructed Resources podcast Eric Froehlich. Congrats to all three. You can read more about them here.
 
Path to Exile Promo Mix-up: Last month’s store promo was an alt art Path to Exile. Wizards had advertised one alt art version, but granted another to players during the downtime. Wizards apologized, and will grant players copies with the correct art during the August 12th downtime.   Players will keep the version with the “wrong” art.
 
MTGO Gets a Tumblr Page: MTGO now has a blog on Tumblr. So far, the posts have been responses to questions and suggestions, plus some more general announcements.   You can read the page here.
 
Crash: MTGO took a header last weekend.   Some events were affected, but the program was back up shortly. (I was on the floor at GenCon at that point, so my info is all second-hand.)
 
Battle for Zendikar will NOT Have Fetchlands: Maro posted a comment on his blog that the Zendikar fetchlands will not be reprinted in RTZ.   He said, “Second, Battle for Zendikar does have a cool rare cycle of dual lands, but they’re brand new designs and not the Zendikar fetch lands.”
 
Battle for Zendikar Prereleases will not use Colored Prerelease Packs: Players at the Return to Zendikar prereleases will not get a choice of color or faction specific packs. Instead, all players will get 6 boosters plus a random prerelease foil. It is not clear if Wizards is abandoning the idea of multiple different prerelease packages, or if this change is just because that set does not have clear color / faction / guild lines to base packs on. 
 
Bug Report: Wizards has updated the Bug Blog. The big changes: 1) Do not use ORI planeswalkers as Commanders – they don’t return from exile, ever.  2) Ogre Enforcer is (incorrectly) immune to Deathtouch. 3) See the Unwritten will not let you see cards via the revealed cards button. I find that last one amusing.
 
Legendary Cube: Wizards will offer a “Legendary” Cube format starting November 18th. Every creature will be a legend.   This cube will pay out in special 6 card booster packs in addition to Play Points.
 
Deckbuilder’s Essentials Missing TIX: The Deckbuilder’s Essentials kits bought recently should have included some Tix. The Tix were missing, but should now be added to users’ accounts.
 

The Timeline:

This is a list of things we have been promised, or just want to see coming back.   Another good source for dates and times is the MTGO calendar and the weekly blog, while the best source for known bugs is the Known Issues List. For quick reference, here are some major upcoming events.   
 
Item: date and notes
·       Change to Constructed Prize Payouts: Effective August 12th after the downtime.
·       Magic Origins Release Events: These run through August12th. 
·       MOCS Season 8 Championship: 7am Pacific, August 8th. Format is Magic Origins Sealed.
·       MOCS Season 9: runs from July 29th through August 26th. Promo is textless Cryptic Command.
·       Magic Origins Redemption: Begins August 26th.
·       Magic Origins Limited Championship: Sunday August 23rd. Qualifiers preceding downtime to downtime “week.” Details here.
·       Magic Origins Standard Championship: Saturday August 29th. Qualifiers preceding downtime to downtime “week.” Details here.
·       From the Vault: Angels: October 12, 2015. Details here.
·       Legendary Cube: Nov. 18th. Details here.
·       Implementation of the ‘Tuck” Rule in Commander: Delayed – no date given.
 

Opinion Section I: Events I Would Play In

After last week’s article, I got a Facebook message from Lee Sharpe asking me what events I would like to play in. I started to respond, but I felt I needed more room than that little box, and more time to crunch some numbers. The result – you get to read it, too. 
 
First, I want to talk about the change to three round Swiss Daily events for Legacy and Vintage events. I like the idea of cutting the required number of players to 8, to make sure they fire. However, I don’t like the idea of cutting rounds.   So let’s look at what happens if we were to reduce the minimum number of players to eight, but keep four rounds.
 
First off, some basics on Swiss pairings. In Swiss pairings, everyone keeps playing. People, to the extent possible, play against players with the same win-loss record. If you have an odd number or players, the player with the lowest win-loss record gets a bye. The only other rule for the Swiss is that you cannot play the same player twice (unless you both make it into a Top 8 playoff.) Swiss events can also use tie-breakers and so forth, but that is unnecessary if the prize payout is based solely on players’ win-loss records.      
 
Pascal’s Triangle is a simple mathematical technique to figure out how many rounds you will need to have just one undefeated player at the end of the event.  Assuming each match has a winner and loser, then one match will be enough for a pair of players. If the event has four players, the first round will have two winners and two losers. If the two winners play each other, and the two losers player each other, then you will have one player with two wins, two players with one win and one loss (the loser of the winners match, and the winner of the match between the two round one losers) and one player with two loses. 
 
Here’s Pascal’s Triangle, borrowed from the Wikipedia article:
 
 
Pascal’s triangle also gives you the minimum number of players you need to assure that you will have an undefeated player at the end of the event. That is why Wizards has used a minimum of 16 players for a four round event – if you have less than 16 players, you can end up with no 4-0 players at the end of the event.   An example might help here.
 
Let’s assume you have ten players, and run four rounds.
·       After round one, you have five players at 1-0 and five at 0-1
·       Next round, you have two matches with winners, and one match pairing the fifth winner with someone who lost round one.   With five undefeated players, someone has to be paired down. Let’s further assume that the player who was paired down loses. 
·       After round two, you will now have two players at 2-0, six players at 1-1 and two at 0-2.
·       After round three, you will have one player at 3-0, four at 2-1, four at 1-2 and one without a win.
·       In round four, the lone undefeated player has to get paired down, because there is no other undefeated player to play. If the undefeated player loses, the tournament could end up with three or four players at 3-1, some at 2-2, a couple at 1-3 and zero or one player at 0-4. 
Here’s that round four as a table. 
 

Match-Up
Outcome
3-0 vs. 2-1
One 4-0 and one 2-2 **OR** two 3-1s
2-1 vs. 2-1
3-1 and 2-2
2-1 vs. 1-2
3-1 and 1-2 **OR** 2-2 and 2-2
1-2 vs. 1-2
2-2 and 1-3
1-2 vs. 0-3
2-2 and 0-4 **OR** 1-3 and 1-3

But how bad is that, really? Not too bad, IMHO. If Wizards offered four round events with a lower minimum number of players, it could cause three problems: lack of a “winner,” uneven prize payouts and problems with pairings. Let’s look at them in turn.
 
The lack of an undefeated player – a winner – at the end of Swiss might appear strange. If Wizards posted decklists from the event, it would not have a 4-0 deck. While that might look odd at first, players would get used to it. This can even happen now if enough players end up dropping or getting disconnected. 
 
The prize payouts are only slightly more of a problem. If only ten players enter the event and someone goes undefeated, the prize payout might exceed entry fees for that event. On the flip side, if no one goes 4-0, then the total prize payout would be far less than entry fees. It should balance out.   At ten players, you will either have one player at 4-0 and two at 3-1, or none at 4-0 and three or four at 3-1. Using the old payout scheme (the math is simpler), then you would be paying out either 11 packs to the 4-0 player and 12 packs (6 each) to the 3-1 players for a total of 23, or 18-24 packs to the three or four 3-1 players.   It does even out.
 
The final problem is with pairings. Since players cannot play each other more than once, you can end up with some strange pairings, especially if a player with a good win-loss record drops. With 8 players, assuming someone at 2-1 drops, then the one player at 3-0 may have played everyone else with a winning record. If so, the 3-0 player would get paired against someone with a 1-2 record. But that’s a worst case scenario, and should rarely, if ever, happen, but I would probably put the minimum number of players at 10 for a four round event just in case.
 
That’s my first recommendation: for Vintage, Legacy and Pauper Dailies, set the minimum number of players at ten and play four rounds. 
 
For a more full response, I’ll look at this as if I was setting up a tournament for the store or a local convention (like Geek.Kon – a great con happening shortly; you should check it out.) I am looking to create an event that appeals to average players, not spikes. (Lee asked me what I would appeal to me, so I am basically creating an event I would play in.) 
 
Now I want to appeal to casual players, and I want players to hang around for all the rounds. There’s a simple, tried and true solution for that: pack per win events. The math on that is simple, since each round I will be paying out one pack per two players. Over a four round event, that comes out to 2 packs per player. The price of the event would depend on what I was paying for boosters, but I would probably run it for $5-$7 or so. If I wanted to appeal to the spikes more, I might add bonus packs – an extra pack for 3-1 and 3 extra packs for 4-0. (In the paper world, you have to make it possible to split easily, or you will get collusion. That’s not as much of a problem online since we don’t have a split function.) The bonuses would likely average out to an additional half a pack per player, so I would have to raise the price accordingly. With that prize payout, I could probably charge $8-$10 and find takers.
 
Converting that to MTGO would result in something I call “Friendly” Dailies. These events would complement, not replace, regular Dailies.
 
“Friendly” Standard Daily   
·       Pack per win prize every round
·       3-1 Bonus: go 3-1 and get half your entry fee refunded, plus 1 QP.
·       4-0 Bonus: go undefeated and get double your entry fee refunded, plus 2 QPs.
·       Bad Beats consolation prize: if you go 0-4, you get half your entry fee refunded.
 
Entry fee refunds will be in the form of Play Points.   QP awards are lower than regular Dailies, but having some might convince a few more casual players to grind a bit more. I think that makes them worthwhile.   The Bad Beats Consolation Prize is just something to take the sting out of bombing that badly. Besides, I like the idea of everyone getting at least something at the end of the event.
 
If I did the math right, then the “Friendly” constructed events should pay out pretty much the same as the new payout Dailies.   With 32 players, the new Wizards format pays out 36 packs and 2160 PPs, or the equivalent of 3600 PPs valuing packs at 40 PPs.  A 32 player “Friendly” event would pay out 64 packs and 1080 PPs, or 3640 PP equivalents.
 
I would love to be able to play in a “Friendly” event like that. 
 
Another option would be to make these five rounds long, paying out a pack per win plus a full refund to 4-1 and double to 5-0. That would nominally add 16 packs to the prize payout, but with five rounds more players are going to drop starting in round three. Players who are unhappy with their decks may play an extra round, but rarely more. The result might be that a five round event would pay out fewer PPs (since there would be fewer x-0s and x-1s) but about the same number of packs as a four round event. 
 
Five Round “Friendly” Standard Daily  
·       Pack per win prize every round
·       4-1 Bonus: go 4-1 and get your entry fee refunded, plus 1 QP.
·       5-0 Bonus: go undefeated and get double your entry fee refunded, plus 2 QPs.
·       Bad Beats consolation prize: if you go 0-5, you get half your entry fee refunded.
 
The only potential problem with a five round event is the extra time. Players may not be willing to find that time. Or maybe we would.   Personally, I would certainly try.
 
Bonus Foils: As an additional incentive, I give everyone at my Geek.Kon events a bonus foil.   I have baccarat shoe full of old FNM and Prerelease foils, and I give every player a pull. I’d recommend that Wizards do something like that to get the “Friendly” events firing – give everyone at x-1 a special card, and everyone at x-0 a foil version.   Several years back, Wizards added the Unhinged Basic lands to the prize pools of constructed events. Doing that again would be perfect. Players need a lot of basics, so adding some more to the card pool should not affect the price much. And we would appreciate them.   
 

Opinion Section II: No GPs for Legion Events?

Every so often, I see Wizards makes a decision I cannot fathom.  The most recent was when they announced the GP schedule, and the tournament organizers who will be running these events. For the first time since 1997, Legion Events will not be running any events next year. Legion did not ask for the break – this was Wizards’ choice. All Wizards would say is that this is not permanent, just a sort of layoff. Whatever the reason, Legion is not running any GPs next year.
 
I have no idea why.
 
I have to say up front that I am a Legion partisan. Legion Events was the TO for all the large events close to home for all of my 15 year career as a tournament player and judge. I started attending Legion events around 2000, and started judging for them about 2003. Legion is not the only TO I have worked with:  I have played at event run by and/or judged for pretty much every Premier TOs in North America. I have been involved in five Worlds, over a dozen Pro Tours, some four dozen GPs, two dozen cons, fifty or so events on the order of States / Regionals / SCG & TCG Opens and countless more events across a couple dozen states and several countries.  I have worked with a lot of good TOs, and fair number of bad ones and a few TOs I never want to work with again.   
 
Overall, I have found that Steve Port, head of Legion Events, is the best TO around, period. Legion Events have been and are the most consistently well run events anywhere. The judges, scorekeepers and event staff will be skilled and hard working.   The rounds will turn around quickly. The venue will be clean, decent and have enough tables and chairs. (The start of WI States 2009 was delayed, but that was because Legion rented extra chairs and tables and arranged for extra space when an extra 150 players appeared from nowhere. Point is, everyone played, no one sat on the floor and we started round one less than an hour late.)   
 
Steve Port, head of Legion Events, has been doing this for a long time. His DCI number is four digits long.   Four digits. 
 
Judges who learned to run events under Steve are some of the most capable judges I know.   It’s not just that they are generally competent, but that competence includes being friendly and working hard to keep the events running well. I have seen other TOs be happy at round turn-around times that would we considered unacceptably long at a Legion event. Legion judges and scorekeepers work their tails off, but Steve pays them well. He also manages to keep his entry fees reasonable and his prize payouts above average.
 
Madison, Wisconsin, has a very strong player base, given its size. A large part of that is because Legion Events have been running the events there for almost two decades. Since 1997, players have known that they could compete in events that were run well and judged fairly. That’s why over half the roster of Team Ultra-Pro, and a dozen or more other PT caliber players, come from this area.
 
Over the years, Steve has trained a lot of judges. Those judges trained by / tie to Legion events include a current L5, several L4s (including the first female L4 ever) and a host of other judges. Those judges have also helped a number of other TOs and programs get started. When Wizards gave GenCon to Pastimes on very short notice, Steve asked a bunch of his judges to help out.   When StarCityGames scheduled its very first open, it hired a Legion judge to be Head Judge and another Legion judge to head up the logistic team. 
 
Legion Events have always worked hard to keep round turn-arounds short. I remember going to events in other places and routinely sitting around for a half hour or more waiting for pairings. Legion aimed for a five minute turn-around and developed a number of techniques to get there. Judges everywhere should know about “end of round procedures” by now, but we were pioneering those at Legion Events a decade ago. Legion events were assigning judges to line wrangling early on – long before I saw most other TOs doing that.
 
If you have been at an event in recent years, you may have seen pairings scrolling on TV screens around the venue. Legion did that first, both at PTQs and GPs. How important is that? At a large event, printing pairings on paper, then having judges carry them to the pairings boards and tape them up takes 3-5 minutes. Posting electronic pairings takes 10-15 seconds. Over nine rounds, scrolling pairings eliminates at least an hour of wasted time. 
 
Many stores are now scrolling pairings. They are generally scrolling those pairings using RTools – a program written by Legion judge and scorekeeper Jordan Baker.  
 
Have you ever been to an event that sent pairings directly to your smart phone? Jordan and Legion Events were the first to make that happen – and Jordan’s program was what sent out pairings at GP Vegas. 
 
I have worked with a lot of very good TOs over the years. However, if my life depended on having a large event go off without a hitch, I’d want Steve Port and Legion Events running it. I cannot fathom why Wizards would not.    
 

Cutting Edge Tech:

Standard: Pro Tour Magic Origins was last weekend. It was Standard.  Two new archetypes have emerged, in addition to the Abzan and RG Devotion decks people expected. Coverage of the PT is here.   Complete decklists for every deck that went 9-1 or 8-2 in Standard in the Swiss are here.   That list shades heavily towards mono-red and Thopters decks. 
 
Red Deck Wins 2015
Joel Larsson, Winner, Pro Tour Magic Origins

Creatures
4 Abbot of Keral Keep
4 Lightning Berserker
3 Zurgo Bellstriker

3 Firedrinker Satyr
4 Monastery Swiftspear
7 cards

Other Spells

4 Exquisite Firecraft
1 Fiery Impulse
4 Lightning Strike
4 Searing Blood
4 Stoke the Flames
4 Wild Slash
23 cards
 

Lands
21 Mountain
21 cards

Stoke the Flames
 
  

Card Prices

Note: all my prices come from the fine folks at MTGOTraders.com. These are retail prices, and generally the price of the lowest priced, actively traded version. (Prices for some rare promo versions are not updated when not in stock, so I skip those.)   You can get these cards at MTGOTraders.com web store, or from their bots: MTGOTradersBot(#) (they have bots 1-10), CardCaddy and CardWareHouse, or sell cards to MTGOTradersBuyBot(#) (they have buybots 1-4). I have bought cards from MTGOTraders for over a decade now, and have never been overcharged or disappointed.
 
Standard staples: Standard prices went down hard again this week. A few cards that appeared in successful decks at the PT jumped, but most of Standard went down. ORI cards fell a lot, as new sets always do in the period immediately after the prereleases end.  
 

Standard & Block Cards
Price
Last Week
Change
% Change
$2.44
$5.23
($2.79)
-53%
$2.56
$6.55
($3.99)
-61%
$24.53
$19.30
$5.23
27%
$7.73
$9.65
($1.92)
-20%
$10.01
$10.69
($0.68)
-6%
$25.33
$14.76
$10.57
72%
$9.12
$8.76
$0.36
4%
$4.87
$7.61
($2.74)
-36%
$7.55
$6.06
$1.49
25%
$20.29
$25.47
($5.18)
-20%
$24.05
$26.03
($1.98)
-8%
$3.29
$6.12
($2.83)
-46%
$3.65
$4.82
($1.17)
-24%
$8.72
$18.39
($9.67)
-53%
$12.82
$14.08
($1.26)
-9%
$8.19
$8.37
($0.18)
-2%
$14.50
$17.44
($2.94)
-17%
$7.98
$9.29
($1.31)
-14%
$6.52
$7.02
($0.50)
-7%
$7.71
$8.85
($1.14)
-13%
$19.02
$5.71
$13.31
233%
$9.83
$9.71
$0.12
1%
$5.77
$7.02
($1.25)
-18%
$9.84
$8.61
$1.23
14%
$4.90
$5.94
($1.04)
-18%

 
Modern staples:  Modern prices fell again this week, like everything else. Modern PTQ season is over, and people are still not happy about the changes to constructed events.
 

Modern Cards
Price
Last Week
Change
% Change
$14.11
$16.19
($2.08)
-13%
$26.76
$27.08
($0.32)
-1%
$30.96
$32.83
($1.87)
-6%
$25.71
$28.44
($2.73)
-10%
$14.03
$15.43
($1.40)
-9%
$12.31
$14.21
($1.90)
-13%
$9.17
$11.23
($2.06)
-18%
$41.05
$47.58
($6.53)
-14%
$27.19
$28.51
($1.32)
-5%
$14.74
$13.65
$1.09
8%
$12.38
$14.04
($1.66)
-12%
$89.86
$99.21
($9.35)
-9%
$23.87
$26.55
($2.68)
-10%
$18.47
$19.08
($0.61)
-3%
$23.49
$23.86
($0.37)
-2%
$24.70
$24.67
$0.03
0%
$13.75
$15.10
($1.35)
-9%
$17.62
$17.11
$0.51
3%
$10.69
$10.58
$0.11
1%
$44.04
$47.77
($3.73)
-8%
$29.18
$29.87
($0.69)
-2%
$16.06
$18.32
($2.26)
-12%
$23.74
$25.12
($1.38)
-5%

Legacy / Vintage staples: This week, Legacy and Vintage staples also dropped, but not as hard as other formats.   Cutting Dailies to three rounds may be driving some of the drops.     
 

Legacy / Vintage Cards
Price
Last Week
Change
% Change
$34.54
$32.99
$1.55
5%
$83.63
$96.96
($13.33)
-14%
$27.47
$27.50
($0.03)
0%
$12.62
$14.49
($1.87)
-13%
$18.92
$19.14
($0.22)
-1%
$23.19
$24.85
($1.66)
-7%
$39.19
$39.21
($0.02)
0%
$24.24
$25.71
($1.47)
-6%
$23.93
$24.52
($0.59)
-2%
$31.94
$31.13
$0.81
3%
$13.66
$14.42
($0.76)
-5%
$116.65
$116.67
($0.02)
0%
$24.07
$25.28
($1.21)
-5%
$50.83
$54.39
($3.56)
-7%
$158.13
$158.13
$0.00
0%
$57.78
$59.17
($1.39)
-2%
$19.60
$20.21
($0.61)
-3%
$27.87
$29.47
($1.60)
-5%
$22.39
$22.61
($0.22)
-1%
$26.32
$27.68
($1.36)
-5%
$21.63
$21.28
$0.35
2%
$20.82
$23.28
($2.46)
-11%
$11.26
$13.11
($1.85)
-14%
$18.51
$18.52
($0.01)
0%
$20.42
$20.37
$0.05
0%
$71.24
$75.75
($4.51)
-6%

Set Redemption: You can redeem complete sets on MTGO. You need to purchase a redemption voucher from the store for $25. During the next downtime, Wizards removes a complete set from your account, and sends you the same set in paper.   For those of you who redeem, here is the retail price of a one of everything set currently available in the store, excluding sets that are not currently draftable or not redeemable. ORI is now in the post-prerelease phase, so its prices have dropped as expected. JOU is up because of the Temples and such.
 

Complete Set
Price
Last Week
Change
% Change
Born of the Gods
$36.43
$34.19
$2.24
7%
Dragons of Tarkir
$101.16
$99.15
$2.01
2%
Fate Reforged
$47.09
$47.47
($0.38)
-1%
Journey into Nix
$118.58
$98.13
$20.45
21%
Khans of Trakir
$76.29
$84.82
($8.53)
-10%
M15
$80.31
$84.74
($4.43)
-5%
Magic Origins
$100.87
$153.22
($52.35)
-34%
Theros
$50.23
$58.98
($8.75)
-15%

The Good Stuff:

The following is a list of all the non-promo, non-foil cards on MTGO that retail for more than $25 per card.  These are the big ticket items in the world of MTGO. The list is shrinking. A number of cards have fallen off the list.
 

Card
Set
Rarity
Price
Rishadan Port
 MM
Rare
$ 158.13
Misdirection
 MM
Rare
$ 116.65
Liliana of the Veil
 ISD
Mythic Rare
$    89.86
Black Lotus
 VMA
Bonus
$    83.63
Wasteland
 TE
Uncommon
$    76.79
Wasteland
 TPR
Rare
$    71.24
Show and Tell
 UZ
Rare
$    57.78
Tarmogoyf
 MMA
Mythic Rare
$    56.20
Tangle Wire
 NE
Rare
$    55.59
Tarmogoyf
 FUT
Rare
$    53.49
Mox Sapphire
 VMA
Bonus
$    50.83
Tarmogoyf
 MM2
Mythic Rare
$    44.04
Griselbrand
 AVR
Mythic Rare
$    41.05
Doomsday
 WL
Rare
$    39.19
Force of Will
 MED
Rare
$    34.88
Ancestral Recall
 VMA
Bonus
$    34.54
Infernal Tutor
 DIS
Rare
$    31.94
Batterskull
 NPH
Mythic Rare
$    30.96
Twilight Mire
 EVE
Rare
$    29.18
Blood Moon
 8ED
Rare
$    28.07
Ensnaring Bridge
 ST
Rare
$    28.02
Stifle
 SCG
Rare
$    27.87
Mox Opal
 SOM
Mythic Rare
$    27.55
Containment Priest
 C14
Rare
$    27.47
Daze
 DD2
Common
$    27.19
Grove of the Burnwillows
 FUT
Rare
$    27.19
Blood Moon
 9ED
Rare
$    26.97
Auriok Champion
 5DN
Rare
$    26.76
Time Walk
 VMA
Bonus
$    26.32
Blood Moon
 MMA
Rare
$    25.71
Eidolon of the Great Revel
 JOU
Rare
$    25.33

The big number is the retail price of a playset (4 copies) of every card available on MTGO. Assuming you bought the least expensive version available, the cost of owning a playset of every card on MTGO you can own is $ 24,875 $23,735.  That’s down another $1,150 from last week. This reflects the heavy sell-off following the announcement of the changes to constructed prize payout, plus the drop in prices of ORI cards now that they are in general release.   
 

Weekly Highlights:

I spent most of last week at GenCon. After a 12 hour shift as a Magic judge, I went out to dinner with other judges, then came back and drafted.   I played lots of games, watched lots of Magic, and avoided the Internet. I would have liked watching the Pro Tour and playing MTGO, but the hotel was charging $29.95 per day for Internet. At that price, I can suffer withdrawal symptoms for a couple days. 
 
PRJ
 
“One Million Words” and “3MWords” on MTGO
 
 
This series is an ongoing tribute to Erik “Hamtastic” Friborg.
 
HammyBot Still Running: HammyBot was set up to sell off Erik Friborg’s collection, with all proceeds going to his wife and son. So far, HammyBot has raised over $8,000, but there are a lot of cards left in the collection. Those cards are being sold at 10% below retail price. Erik died five years ago, so HammyBot does not include any standard legal cards, but it includes a ton of Masters Edition and Vintage cards, and some nice Modern bargains. 
 

 

11 Comments

Origins Championships by Sensei at Fri, 08/07/2015 - 11:33
Sensei's picture

The championships and qualifiers quite notably take in play points and pay out exclusively boosters.

I expect some if not all of the Constructed qualifiers to cap out.

I like the idea (and by Jade Phoenix at Fri, 08/07/2015 - 11:50
Jade Phoenix's picture

I like the idea (and structure) of the casual dallies, but I can't imagine people being willing to pay $12 to play in them. You said yourself that $10 is the high end for what you would charge in paper.

I used $12 because that's by one million words at Sat, 08/08/2015 - 15:54
one million words's picture

I used $12 because that's what Wizards will be charging for other constructed Dailies. Also, what I can charge at a convention or store in Madison, which has 5 competing game stores running FM is different than what Wizards can charge on the one and only MTGO.

It's good to know someone by Cheater Hater at Fri, 08/07/2015 - 20:09
Cheater Hater's picture

It's good to know someone else is extremely disappointed in Legion Events not running a GP this year--I have no clue who will run the Minneapolis GP then, and my experiences with them have been great.

No Zendikar fetchlands makes by Wikki at Fri, 08/07/2015 - 21:36
Wikki's picture
5

No Zendikar fetchlands makes me very mad. They need to reprint them so modern is a viable format for the common player. Big mistake in my opinion.

It was a big mistake not by TugaChampion at Sat, 08/08/2015 - 04:19
TugaChampion's picture

It was a big mistake not printing them in Modern Masters 2 (alongside stuff like Serum Visions, Inquisition, etc). However, I don't know how people expected them to reprint the Zendikar fetches right away, putting 10 fetchs in Standard. They can only be reprinted when the others rotate.

I Agree... by Fred1160 at Mon, 08/10/2015 - 12:06
Fred1160's picture

I think it's a huge mistake to make a big deal out of "Return to Zendikar" and not reprint the fetches. Return to Ravnica wouldn't have been much without the shocklands.
My thinking is that in order to recapture the flavor and character of those previous sets you need a good number of reprints (not just the pricy lands).
We've been Wizarded...again.

You guys are missing the boat by Psychobabble at Mon, 08/10/2015 - 23:19
Psychobabble's picture

You guys are missing the boat here. in recent blocks, WoTC likes to introduce mechanics with some pre-seeded support, allow that support to rotate out to prevent it dominating too much and then give it a final boost of support towards the end of its life in standard. Landfall will start the format with enemy coloured fetchlands to support it, those will rotate out when KTK and FRF leave the format (DTK will stay) and then they'll reprint the ally fetchlands in the final set that battle for zendikar is legal in. Bank on it.

Nahhh... by Fred1160 at Tue, 08/11/2015 - 11:09
Fred1160's picture

I didn't miss any boat. Return to Zendikar without fetches is a "what's the point?" moment for Wizards. That's nothing new for them, though.
As soon as Return to Ravnica was announced, what did people expect? Shocklands.
As soon as Return to Zendikar was announced, what did people expect?
Fetchlands.
One of these is not like the other. One group of people was pleased while another group of people was severely disappointed.

64 drafts. by Hearts at Mon, 08/10/2015 - 07:01
Hearts's picture

The 64 drafts should run all year, or at least Friday to Sunday with 3 or 4 hours in between them.

As of now they are part of the release events, which makes them only run for the first 3 weeks or so whenever a new set comes out.

Checkout this thread about 64 by TugaChampion at Mon, 08/10/2015 - 09:16
TugaChampion's picture

Checkout this thread about 64 players drafts: https://www.reddit.com/r/MTGO/comments/3gfw2s/64player_release_drafts_no...

It's yet another thing they reduced prizes and as a result lost players.