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By: one million words, Pete Jahn
Jan 24 2014 12:00pm
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The State of the Program for January 24th 2014

This series is an ongoing tribute to Erik “Hamtastic” Friborg.
 

In the News this Week:

Wide Beta Update Released: The long promised update that improves stability and responsiveness is out, although Wizards statement also says “there is still more work to be done.” One additional change is an improved bug reporting feature called “Gibraltar.” Short review: I tried it. It works. It is much, much faster, and I had no reason to experience Gibraltar. Details on the update here. Longer review below.
 
Cube to Return January 29thThe Cube is not powered this time around. Details here
 
MOCS Makeup Preliminaries End of Next Week: The MOCS makeup prelims will run from January 29th-31st. The format will be Phantom Cube Sealed: three packs, build a deck. Details here
 
Flashback Drafts Will Continue: Wizards has announced that flashback drafts will be coming back later this month. The next three weeks of flashbackiness are:
·       Jan 22 - 29 Zendikar / Worldwake
·       Jan 29 - Feb 5 Mirrodin / Darksteel / Fifth Dawn + Cube
·       Feb 5 - 12 Invasion / Planeshift / Apocalypse + Cube
 
The price for flashback drafts has dropped – the Zendikar / Worldwake drafts are 14 TIX, like other drafts. 
 
If you are drafting Zendikar / Worldwake, you are probably doing it because the set has a good limited game, not for the expected value.   A Zendikar pack is, on average, worth about $2.25, plus a bit more for a full art land. The chase cards in Zendikar are clearly the rare fetchlands, plus a couple minor money cards like Mindbreak Trap. The cards in a Worldwake pack have an average value of just $1.10, with Jace, the Mind Sculptor and Creeping Tar Pit being the only cards worth more than the price of the pack. 
 
Writers Changing Teams: Over the last few years, a number of pro players have formed teams which do not necessarily reflect the websites the players may write for. This year, ChannelFireball.com took this one step further – it not only agreed to sponsor a major team, it has apparently hired a number of Star City writers for CF. According to CF, Huey Jensen, Reid Duke, Tom Martel and Matt Costa will shift from SCG to CF.   Jon Finkel and Zvi Mowshowitz will be writing occasionally for CF. Sam Black, Brad Nelson and Pat Chapin will be part of the team, but stay with SCG. The Channel Fireball post on what’s happening is here. So far, I have not found a comment from SCG.
 
Wizards Looking for More Beta Testers: Wizards is still asking for more beta testers. This would cover testing of both the next sets and the closed beta of the new interface. You can get details and apply here.
 
HammyBot Update:   Hammybot is a great way to get cards and support the family of the late Erik Friborg. So far, Hammybot has raised well over $6,000! Don’t stop now! Hammybot still has over 25,000 cards to sell, including a number of foil Mythics. Hammybot also has a nice collection of Foil lands, so if you want to pimp out your constructed decks… 
 

Opinion Section: The New Wide Beta

Wizards has finally released the new version of the Wide Beta – the one with the stability and speed enhancements the outside experts were brought in to provide. I downloaded it. I am about to try loading my collection and building a deck. That was pretty much impossible in the past: on my gaming desktop, it took upwards of ten minutes, and generally crashed. 
 
Here goes.  
 
·       It’s 9:11. I have just agreed to the wall of legal text, and am about to log in.
·       9:12: Loading Splash Screen. This used to take a couple minutes. It doesn’t.
·       9:12:45 Loaded the main page, delay due to loading my decks, etc.. Time to click collection.
·       9:13:12: My entire collection is loaded, and I have scrolled up and down to determine that it is actually there. I have a big collection.
·       9:14-9:16: I wasted 2 minutes trying to figure out how to move the decks that were Standard legal last summer out of the Standard folder. I used to keep a subfolder called “old” on v3, and drag old decks there. I can’t find a way to do that, at least, not quickly. I move on.
·       9:17: I click on the load deck icon. It loads infinitely faster than the previous builds.
·       Three minutes or so later: I have found the notepad file with the decklist, imported it and swapped out the cards I don’t own. I even replaced the basic lands the program added (my draft leftovers) with my preferred Onslaught Forests and Mirage Mountains. 
 
The deck went from a notepad file to ready to play as quickly as I could have made it happen with V3.0 – maybe quicker.  Almost all of the time it took was spent deciding what cards to swap out (I was short a couple rares from my draft decklist). The program worked. About the only problem I had was with the pop-up menu on individual cards – the “add 1 copy to deck”, “add 4 copies to deck”, etc. thing.   That was laggy, and I found it faster to click and drag individual cards. I also miss clicking on a card and having it show extra copies in the collection. On the plus side, the filters were fast, responsive and reasonably well laid out. I was also very pleased to see that the Standard filter found my original Ravnica shocklands. (Last time, it didn’t believe a Guildpact Godless Shrine was Standard legal.)
 
The play lobby loaded quickly, and the games went reasonably well. One quirk – I tried to Monstrous a Polukranos and it didn’t use all the mana in my pool. That cost me a match. Other than that, the new build of the Wide Beta actually appears to work. I don’t have time for a thorough review now, but I’ll work on that over the weekend.
 
I was all set to write another negative, disappointed review. I’ve done so many.  I even dug up the following, from an article back in 2008. Look at how much has changed – and hasn’t. The big difference, though, is that this build of the Wide Beta feels much, much stronger and more viable than the v3 beta ever did. Wizards has learned – but first, the flashback to 2008
 
Right now, MTGO is in version 2. It still has much of the original code written by the original contractor. The game and rules code is good, and scalable, but the transactions code is limited to a single server. 
 
What that means is that MTGO lets a few people play a very good game of Magic. They can draft, play constructed, etc.   They can even trade cards, watch replays of games, and so forth. … The downside to the un-scalable transactions server is that, while a few people can play great virtual magic, a lot of people cannot. The transactions server handles log-ins, trades, draft creation and pack distribution, replays, etc. Once the number of users hits 4,000 or so, the program lags, and it sometimes crashes.
 
Crashes are annoying as hell. … crashes are like stubbing your toe – …[y]ou tend to remember stubbing your toe a lot more than the times you walk past the dresser without doing it. Wizards is also really good about issuing refunds when crashes affect drafts or online tournaments. That said, [the crashes] still have to stop. With any luck, they will. Wizards is planning to release version 3 of the software shortly. That’s true for some value of “shortly.”
 
Wizards announced that it was working on version 3 a long time ago – years, I think. They entered into “beta” and an open “beta” over a year ago. They experienced problems, and more problems, and eventually stopped the beta and went back to design stage. Then more betas, more changes, more delays. Finally, late last year, Wizards put up an official countdown clock. Just like NASA.
 
Just like NASA, that countdown is now holding at 19 days until launch.
 
I’m really torn about the new version. On the one hand, stability has to be better. On the other hand, I will probably have to learn the quirks of the new interface. (Learning the old interface took some time, and cost me some games.) On the gripping hand (anyone get that obscure reference?), the last version change – version I to version II – was a disaster. MTGO was up, then down, and unstable and nonfunctional for a long time. I really hope Wizards learned from the last time around, but that remains to be seen.
 
The cut from V2 to V3 was not seamless and imperceptible. MTGO was completely dark for weeks, and drafts did not come back for well over a month. Full functionality never really came back; and I’m not just talking about leagues. 
 
With the caveat that I have not done truly in depth testing, I am pretty happy with this build. It looks like it should handle constructed well, and the Wide Beta has always been good for drafts. It needs tweaks and some missing features (like a binder screen – I am a collector, and the desire to see that my collection has fewer and fewer holes is one of the things that keeps me playing limited.) That said, and for the first time in over a year, I think I could be happy playing the Wide Beta exclusively.
 
We will see if I am still at that point once I get a chance to playtest the beta a bit more, which will only happen after I get this article finished, formatted and submitted.
 

Opinion Section: My Favorite Robots

It’s Robots week, and I have something to contribute, even this late in the week. Because I love Robots. Even way, way back in the day, I loved robots. Here’s my first favorite, and some of his friends:
 
 
You may not think Blueprints is a robot, but reread Karn. In the very first sanctioned event I ever played in, I was playing Karn. The deck was my own creation, with Karn, a bunch of mana artifacts like Thran Dynamo, the UrzaTron ((Urza’s Mine), (Urza’s Power Plant) and (Urza’s Tower)), and weirdness like Feroz’s Ban. It felt good to beat down with Feroz’s Ban – it’s a 6/6 when activated by Karn.  And Urza’s Blueprints, like Phyrexian Colossus, is pretty good with Voltaic Key. I think I only went 2-2 in that event, but the deck was amazing in casual play.
 
I kept playing Karn, even in Vintage. I took a version of Stacker 2 to GenCon back around 2001 or 2002. My version was a bit different – for one thing, I did not own a full set of power back then, and I still only own three Workshops in paper. I think I replaced the Black Lotus and some moxen with a couple lands and a second Karn.
 
 
Stacker 2: The World's Strongest Fat Burner
 
Creatures
4 Goblin Welder
4 Juggernaut
4 Su-Chi
2 Masticore
1 Karn, Silver Golem
15 cards

Other Spells
5 Moxen
3 Cursed Scroll
1 Sol Ring
1 Black Lotus
1 Grim Monolith
1 Memory Jar
4 Lightning Bolt
4 Chain Lightning
4 Blood Moon
1 Wheel of Fortune
19 cards
 
Lands
10 Mountain
4 Mishra's Workshop
4 Wasteland
1 Strip Mine
1 Tolarian Academy
20 cards

Su-Chi
 
Another robot I have always liked is Solemn Sim. He’s featured in a lot of my decklists.  And I only play the original art version.  
 
 
Moving on, here’s a more modern – but not too modern - build of a Classic, MTGO Shops deck. I played this a fair amount, too.
 
 
Decks like this – with a few modifications, and almost never fast cats – are still Tier One in Classic and Vintage.
 

Cutting Edge Tech: 

Standard: The format is on its way out, since Born of the Gods will be entering the format in a month or so. Until then, we have what we have. This week, I want to feature Adrian’s deck from last weekend’s PTQ. It’s not completely new, but I like Adrian, so here it is. 
 
 
Modern: No Modern GPs this week, but the Premier events fired. The pros are all testing for the next Pro Tour, which will feature the Modern format. Everyone is wondering if the Banned and Restricted list will change. (I think it will, simply because Wizards wants to keep the format fresh.)   The Top 8 of the most recent PE was half Rock, but the rest was a mix of Tron, Robots, Speed Red and this:
 
 
Pauper: The most recent Pauper Premier had an old friend on top; White Weenie. I have always liked sticking equipment on Benevolent Bodyguard. I have had a casual,  paper deck assembled for the better part of a decade, based on doing just that, and have played it enough to wear out the sleeves.  Wait - not Benevolent Bodyguard - I'm thinking of Beloved Chaplain., which isn't legal in Pauper.  Never mind. 
 
White Weenie
White Weenie
AndreyS, Winner, Pauper Premier #6622218 on 01/19/2014
Creatures
2 Benevolent Bodyguard
2 Guardian of the Guildpact
4 Icatian Javelineers
4 Kor Skyfisher
4 Order of Leitbur
4 Razor Golem
4 Squadron Hawk
4 Suture Priest
28 cards

Other Spells
4 Bonesplitter
4 Journey to Nowhere
3 Unmake
11 cards
 
Lands
21 Plains
21 cards

Benevolent Bodyguard
 
Legacy: Just one big Legacy event last weekend – the SCG Open in Columbus. The format is a bit wider than in the past, but I am still seeing a lot of Esper Stoneblade and Delver decks. The Top 16 decklists are here
 
 
Vintage: Brian Demars is one of the premier Vintage writers and players on the Interwebs. In his article. here, he describes playing his BUG Control deck at a local game store last weekend.   This archetype also has a Classic equivalent, and is similar to the BUG Control deck YSO #113 featured last Friday.
 
BUG Control
Brian Demars, Winner, Vintage Open at RIW Comics
Creatures
1 Blightsteel Colossus
3 Dark Confidant
4 cards

Other Spells
1 Toxic Deluge
2 Flusterstorm
2 Mental Misstep
2 Jace, the Mind Sculptor
1 Nature's Claim
1 Tezzeret the Seeker
1 Ponder
2 Thoughtseize
1 Sensei's Divining Top
1 Thirst For Knowledge
1 Brainstorm
1 Mystical Tutor
1 Tinker
1 Yawgmoth's Will
1 Voltaic Key
1 Vampiric Tutor
4 Force of Will
1 Merchant Scroll
2 Mana Drain
1 Hurkyl's Recall
1 Sol Ring
1 Mox Sapphire
1 Black Lotus
1 Mox Ruby
1 Mox Jet
1 Ancestral Recall
1 Time Vault
1 Mox Emerald
1 Demonic Tutor
1 Mana Vault
1 Time Walk
1 Mox Pearl
1 Mana Crypt
32 cards
 
Lands
4 Misty Rainforest
1 Verdant Catacombs
2 Polluted Delta
1 Island
1 Tolarian Academy
3 Tropical Island
3 Underground Sea
15 cards

Yawgmoth's Will
 

Card Prices: 

Notes: All my prices come from MTGOTraders.com. For cards that are available in multiple sets, I am quoting the lower price. Thus, the price I’m quoting for Thoughtseize is generally the Theros price. In certain other cases (e.g Brainstorm) I will note which version I track. All these cards are generally available from the MTGOTraders Bots, so check out mtgotradersbot, mtgotradersbot2, mtgotradersbot3, mtgotradersbot4, mtgotradersbot5, CardCaddy and CardWareHouse, or you can order them directly from the website. Now, on to prices.
 
The cost of entire sets is relevant if you redeem, but it is also a decent indicator of overall trends. This week, things moved around a bit. 
 

Complete Set
Price
Last Week
Change
% Change
Dragon's Maze
$83.25
$91.06
($7.81)
-9%
Gatecrash
$115.58
$114.61
$0.97
1%
M14
$144.28
$140.01
$4.27
3%
Return to Ravnica
$156.14
$168.53
($12.39)
-7%
Theros
$118.73
$121.31
($2.58)
-2%

Standard prices are moving around, but are overall slightly down.  A few of the big dollar cards fell fairly hard. I suspect people are getting rid of the high-value cards they are not currently playing, in order to rack up TIX for the new set.
 

Standard & Block Cards
Price
Last Week
Change
% Change
$7.73
$7.73
$0.00
0%
$11.07
$10.45
$0.62
6%
$6.88
$6.39
$0.49
8%
$19.00
$19.23
($0.23)
-1%
(Chandra, Pyromancer)
$19.81
$19.30
$0.51
3%
$25.03
$22.16
$2.87
13%
$13.85
$12.97
$0.88
7%
$6.95
$7.67
($0.72)
-9%
$15.75
$13.94
$1.81
13%
$29.56
$34.71
($5.15)
-15%
$7.45
$7.25
$0.20
3%
$7.85
$7.99
($0.14)
-2%
$28.57
$26.16
$2.41
9%
$12.76
$14.63
($1.87)
-13%
$9.15
$8.98
$0.17
2%
(Sphinx’s Revelation)
$28.05
$31.22
($3.17)
-10%
$17.84
$17.91
($0.07)
0%
$7.66
$9.42
($1.76)
-19%
$5.41
$6.11
($0.70)
-11%
$31.51
$35.53
($4.02)
-11%
$8.09
$7.05
$1.04
15%

Modern prices are generally climbing. We are coming up on a Modern Pro Tour, and a lot of pros are testing online. That means Modern events are firing, and playable cards are in demand.
 

Modern Cards
Price
Last Week
Change
% Change
$19.25
$15.83
$3.42
22%
$35.69
$32.41
$3.28
10%
$16.19
$16.19
$0.00
0%
$18.66
$19.78
($1.12)
-6%
$14.93
$14.93
$0.00
0%
$25.22
$24.15
$1.07
4%
$11.49
$11.29
$0.20
2%
$12.00
$12.37
($0.37)
-3%
$11.46
$9.65
$1.81
19%
$38.23
$38.23
$0.00
0%
$25.35
$24.50
$0.85
3%
$32.75
$32.59
$0.16
0%
$44.17
$44.17
$0.00
0%
$8.86
$9.00
($0.14)
-2%
$77.67
$73.70
$3.97
5%
$13.97
$13.97
$0.00
0%
$51.63
$52.45
($0.82)
-2%
$19.33
$18.89
$0.44
2%
$12.56
$12.56
$0.00
0%
$20.35
$23.49
($3.14)
-13%
$14.80
$14.06
$0.74
5%
$11.07
$10.27
$0.80
8%
$77.39
$74.21
$3.18
4%
$39.17
$38.19
$0.98
3%

Pauper prices were climbing this week. The price drops caused by the flashback drafts are ending, and those prices are returning to normal levels.
 

Pauper Cards
Price
Last Week
Change
% Change
$1.46
$1.02
$0.44
43%
$2.10
$2.10
$0.00
0%
$1.46
$1.20
$0.26
22%
$2.67
$2.36
$0.31
13%
$3.36
$2.73
$0.63
23%
$3.39
$3.39
$0.00
0%
$11.29
$10.71
$0.58
5%
$0.96
$0.88
$0.08
9%
$1.65
$1.65
$0.00
0%
$2.48
$2.06
$0.42
20%
$3.31
$3.31
$0.00
0%
$3.49
$2.72
$0.77
28%
$3.42
$2.38
$1.04
44%
$0.73
$0.60
$0.13
22%
$1.30
$1.00
$0.30
30%
$3.00
$2.94
$0.06
2%
$2.31
$2.31
$0.00
0%
$5.19
$5.54
($0.35)
-6%
$1.73
$0.88
$0.85
97%
$1.13
$1.13
$0.00
0%
$1.33
$0.68
$0.65
96%

Legacy and Classic prices were also pretty stable. The only changes are to the prices of cards that dropped in response to the flashback drafts: those prices are returning to more normal levels.
 

Legacy / Classic Cards
Price
Last Week
Change
% Change
$32.90
$34.72
($1.82)
-5%
$25.06
$22.89
$2.17
9%
$23.96
$24.84
($0.88)
-4%
$121.30
$113.94
$7.36
6%
$63.89
$60.64
$3.25
5%
$33.94
$34.82
($0.88)
-3%
$172.78
$163.39
$9.39
6%
$26.30
$26.30
$0.00
0%
$12.50
$12.50
$0.00
0%
$66.09
$66.09
$0.00
0%
$27.43
$27.43
$0.00
0%
$38.75
$40.13
($1.38)
-3%
$18.30
$18.30
$0.00
0%
$21.40
$21.40
$0.00
0%
$33.74
$33.22
$0.52
2%
$96.64
$94.64
$2.00
2%
$9.20
$9.20
$0.00
0%
$71.11
$71.11
$0.00
0%
$32.55
$32.55
$0.00
0%
$27.67
$27.67
$0.00
0%
$16.62
$16.62
$0.00
0%
$28.61
$28.61
$0.00
0%
$38.89
$40.30
($1.41)
-3%
Vampiric Tutor
$38.34
$38.34
$0.00
0%
$29.74
$29.74
$0.00
0%
$79.53
$75.84
$3.69
5%

The Good Stuff:

The Good Stuff starts with a list of the non-foil, non-premium cards on MTGO that cost more than $25 each. LED jumped again. Force of Will is now above $120. The list of cards over $25 is now 55 cards long, and that does not include foils or special promos. 
 

Card
Rarity
Set
 Price
Lion's Eye Diamond
R
MI
 $ 172.78
Force of Will
R
MED
 $ 121.30
Rishadan Port
R
MM
 $    96.64
Tarmogoyf
R
FUT
 $    82.27
Wasteland
U
TE
 $    79.53
Liliana of the Veil
M
ISD
 $    77.67
Tarmogoyf
M
MMA
 $    77.39
Show and Tell
R
UZ
 $    68.87
Misdirection
R
MM
 $    66.09
Gaea's Cradle
R
UZ
 $    63.89
Mox Opal
M
SOM
 $    51.63
Tundra
R
ME4
 $    49.92
Tundra
R
ME2
 $    49.28
Karn Liberated
M
NPH
 $    44.17
Vendilion Clique
R
MOR
 $    41.06
Underground Sea
R
ME2
 $    40.29
Vendilion Clique
M
MMA
 $    39.49
Underground Sea
R
ME4
 $    38.89
Natural Order
R
VI
 $    38.75
Vampiric Tutor
R
VI
 $    38.34
Fulminator Mage
R
SHM
 $    38.23
Bayou
R
ME3
 $    37.74
Volcanic Island
R
ME4
 $    37.24
Bayou
R
ME4
 $    37.09
Tropical Island
R
ME4
 $    36.14
Volcanic Island
R
ME3
 $    36.00
Batterskull
M
NPH
 $    35.69
Tropical Island
R
ME3
 $    35.16
Jace, the Mind Sculptor
M
WWK
 $    33.94
Polluted Delta
R
ONS
 $    33.74
City of Traitors
R
EX
 $    32.90
Griselbrand
M
AVR
 $    32.75
Mutavault
R
MOR
 $    32.66
Sneak Attack
R
UZ
 $    32.55
Voice of Resurgence
M
DGM
 $    31.51
Grove of the Burnwillows
R
FUT
 $    30.69
Vindicate
R
AP
 $    29.74
Jace, Architect of Thought
M
RTR
 $    29.56
True-Name Nemesis
R
C13
 $    28.61
Mutavault
R
M14
 $    28.57
Primeval Titan
M
M12
 $    28.39
Sphinx's Revelation
M
RTR
 $    28.05
Tangle Wire
R
NE
 $    27.67
Mishra's Workshop
R
ME4
 $    27.43
Primeval Titan
M
M11
 $    26.89
Dark Confidant
M
MMA
 $    26.59
Threads of Disloyalty
R
BOK
 $    26.33
Mana Drain
R
ME3
 $    26.30
Mana Crypt
R
ME2
 $    26.00
Hurkyl's Recall
R
10E
 $    25.49
Geist of Saint Traft
M
ISD
 $    25.35
Dark Confidant
R
RAV
 $    25.22
Entomb
R
OD
 $    25.06
Domri Rade
M
GTC
 $    25.03

The big number is the retail price of a playset (4 copies) of every card available on MTGO. Assuming you bought the least expensive version available, the cost of owning a playset of every card on MTGO you can own is $26,550. That’s up about $350 from where we were last week. Now that the holidays are over, people are playing more and prices are rebounding.
 

Weekly Highlights:

I spent Saturday not attending the  PTQ. I chickened out, after going 1-1-2 at FNM with my deck of choice.  Instead, I spent Saturday rewiring my basement, and Sunday goofing off. I will be playing FNM this week, unless the predicted snow is another blizzard.
 
One article I particularly enjoyed this week was RexDart’s Love, Hate, and Oxidation: A History of Robots in Competitive Magic. My only quibble was that he missed some of the early robot threats. Once upon a time, Juggernaut was banned in competitive play. Creatures really were a lot worse back then.  
 
PRJ
 
“one million words” on MTGO.

9 Comments

So long as the v4 cards don't by enderfall at Fri, 01/24/2014 - 17:34
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So long as the v4 cards don't match the look of paper cards, I can't support embracing it. Even the Chinese Counterfeiters can make a card look better than v4 does.

Beta by Rerepete at Sat, 01/25/2014 - 23:25
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@Deluxeicoff: Playing on the Beta site is continual free (slow firing) draft/sealed games (usually with beta packs - mish-mash of all cards where about half are from newest set). And for testing around Christmas time, all those who fulfilled the set out requirements got a Theros draft set added to their regular accounts around the new year.

Beta and Beta the same ?Ive by Snow at Sun, 01/26/2014 - 07:42
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Beta and Beta the same ?

Ive used the Beta that makes me able to play literally in the same world as on current official version3.
No freebies here (I think?), (I see Rerepete mentions one).

Ive also played at a closed Beta("?") where I obviously did not play against the official world of players.
Playing was entirely free, and slower firing queues. Limited formats were warped formats(like Rerepete says), like, 30 percent of cards were from latest limited set with the rest 70 percent being from a myriad of different sets from the previous 5-10 years of mtg existence. Feedback to WotC was done on hidden forums, and frankly, "it was so hidden" that 1) they were hard to find, and 2) I dont entirely trust that users on that forum knew if they could/should respond to each others posts or that only wotc officials were allowed to do that(rarely saw them post at all). I gave that world up entirely, and fast.

Anyhow,
my point with this posting is that there probably is confusion with what BETA MEANS in the wotc driven mtg world.

Hehe I am sure it is as by Paul Leicht at Sun, 01/26/2014 - 08:04
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Hehe I am sure it is as confusing to WOTC employees as it is to you and me. :p

Ya =) by Snow at Sun, 01/26/2014 - 11:38
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Ya =)

Is there a reason that HTML by longtimegone at Sun, 01/26/2014 - 21:37
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Is there a reason that HTML linking can't be disabled in post comments?

The whole point of all this pagerank spam we are getting is to post links to sites, if that function was disabled, there wouldn't be a reason for all the constant spam posts.

For those few comments where people want to send you to a website, it's not that much work to copy and paste a link.

I have no idea. I send a by JXClaytor at Mon, 01/27/2014 - 02:54
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I have no idea. I send a list of names to jam to see if the the bots can get blacklisted, but it rarely helps. I cleaned up almost 200 spam articles today on the back end of the site :/

As far as the Beta is by MarcosPMA at Sun, 01/26/2014 - 21:45
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As far as the Beta is concerned, there is the Wide Open Beta which is open to anybody to install and use as their client, and there is the Closed Beta, which you need to apply for and where you test out card interactions.

Yes that was the joke... by Paul Leicht at Mon, 01/27/2014 - 07:18
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Yes that was the joke...