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By: one million words, Pete Jahn
Jul 01 2016 12:00am
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State of the Program for July 1st 2016

The Preview Card:

Normally, I start State of the Program with a recap of the week’s news, but not this week. This week we have a preview card. The news will come later.  
 
Here is our preview card.  Enjoy.
 
 
This seems pretty sweet. It’s a 3/2 for three mana, which is eminently playable.  It is a green human, so it will fit in GW Humans, GW Tokens or Bant Humans. Its ability will turn a bunch of 0/1 plants or 1/1 Thopters into 3/2 beaters. It can even “upgrade” Gideon’s soldiers, if you consider making human soldiers into horrors an “upgrade.” However, if those plants and soldiers have +1/+1 counters they lose the counters since the creatures are sacrificed and replaced, not transformed.  I’m not sure that a one shot conversion to a 3/2 is better than adding counters, but you only get to play four Nissa, Voice of Zendikars. This could easily be the fifth and sixth card that can upgrade your weenies.
 
Emrakul’s Evangel has one big advantage over Nissa – you can find it with Collected Company. Popping this in on the end of turn means it will be active on your turn. And, as I mentioned, it is a human so you may want to find room for a couple in Bant humans. Once again, it may not be as good as Thalia’s Lieutenant in upgrading your other humans, but it could be Lt. five and six. 
 
I could even see some use for this in decks like RG Ramp. How cool would it be to attack with  Chandra’s 3/1s, and then convert them into horrors after the damage is done?  Maybe that’s too cutesy or just a wins-more, but it might be worth looking at, especially if Eldritch Moon brings us a token producer like Mogg War Marshal or Sengir Autocrat.   Also note that the Evangel combos well with Threaten effects – gain control of their creature, bash with it, then turn it into your 3/2 instead of giving it back. Yes, it is one shot, since the Evangel sacrifices itself, but sometimes that is all you need. 
 
In limited, this will clearly affect how games are played.   When this is active, you can make alpha strikes into congested boards with confidence. Note that the Evangel’s ability costs zero mana, so you will have all your mana available for combat tricks. That means your opponent will have a lot of very difficult blocking decisions to make. Let’s assume you are playing a GW draft deck and are attacking with four 2/2s, a 3/3 and a 4/4. Your opponent has a couple 3/3s, a 4/4 and a 0/5. That opponent already has to worry about cards like Silverstrike, Tenacity, Survive the Night and so forth. But if you have Emrakul’s Evangel in play, s/he also has to worry that, if s/he just blocks the three 2/2s with creatures that could kill them, and blocks the 4/4 with the 0/5, even if you have nothing in hand, you can just turn everything that would die into untapped 3/2s.  And s/he takes five, as well.
 
If you are on the defensive, this card is equally good.   If they alpha strike, you can chump block with Emrakul’s Evangel and all your weenies, then convert all the blockers that would die into live 3/2s ready to attack next turn.  You can also feed creatures afflicted with Pacifism or the like to the Evangel.  Now you are sacrificing creatures, including the Evangel, so this is not altogether a win, but Evangel certainly offers opportunities. More importantly, it makes combat a lot more complex for your opponent. That’s great. The more complex it becomes, the more likely they are to make mistakes. In the end, the way to win Magic games is to make fewer mistakes than your opponent, so give them every chance to make a lot!
 
I want to close with my dream scenario. It’s a Commander game. You have a few elves (including a Skyshroud Elf to turn green mana red), seven or eight lands (including Gaea’s Cradle) and a Lightning Greaves in play. Maybe we should also add a City of Solitude (players can cast spells and activate abilities only during their own turns), since this is about to get filthy and you don’t want to be interrupted. 
 
First you cast Nature’s Revolt. Now all lands – yours and theirs – are 2/2 creatures, and your Gaea's Cradle taps for at least 10 mana.  Next, cast Insurrection.  Assuming your opponents don’t all concede in response, you will gain control of all lands and creatures in play. Insurrection also untaps all those lands, including your Gaea’s Cradle, so you now have about 1.5 bazillion mana available.   You could use some of that mana first, or attack, but I would simply cast Emrakul’s Evangel, stick the Greaves on him and activate his ability. His activated ability now reads: sacrifice this, ‘Geddon and Wrath all opponents, put a 3/2 in play for every land and creature they lost. I once managed the Nature’s Lore / Insurrection trick with a Goblin Bombardment in play. This would be better. Of course everyone will concede in response to the ability, but it will still be glorious.
 
A final note: the art is really impressive. It shows a whole new way to baptize people. I would also note that this is the second preview card in a row Wizards has given us that shows tentacles going through people’s heads. (The last was Transgress the Mind, which is really disturbing.) At least this isn’t Transgress, but maybe next time we could have something closer to Bear Cub? Just for a change. ;)
 

In the News:

Eldritch Moon Spoilers have Started: Duh – there’s a spoiler in the previous section, and lots more around the web. The EM card image gallery is here.
 
Vintage Cube Returns July 13thThe powered Cube is returning in a couple weeks. Wizards has not changed much, but has tweaked things a bit. They are correcting colors for some cards (e.g. Dismember will be considered colorless going forward). The big news is that the entire cycle of modern man lands will be in the Cube. Read about it here.
 
Weekend PTQ Finals Monday: Wizards is holding a pair of online PTQs this weekend. The Standard finals happen on MONDAY. Monday is a national holiday in the US. We shoot explosives into the skies to frighten away the sun god, presumably so the days get shorter. Or something like that. (Actually, we are celebrating having separated from the UK before Brexit. Of course, the US may do something equally stupid this fall, at which point what’s left of the UK may celebrate not being stuck with US, as well.) (Sorry about being snarky, but I have an undergraduate degree in Political Science, another degree in Economics, and do not tolerate stupid decisions very well. Brexit hit the trifecta. My sympathies to everyone in the UK who actually thought about the consequences. For the rest, choose one.)
 

The Timeline:

This is a list of things we have been promised, or we just want to see coming back.   Another good source for dates and times is the MTGO calendar and the weekly blog, while the best source for known bugs is the Known Issues List. For quick reference, here are some major upcoming events.   In addition, there are either one or two online PTQs each weekend, with qualifiers running the three days prior to the PTQ.
 
Item: date and notes
·         Power Nine Challenge: Last Saturday of the month, at 11am Pacific.  Next one July 30th
·         Legacy Challenge: Second Saturday of the month, at 11am Pacific. Next one July 9th.  
·         League End Dates: all current leagues end July 27, 2016 
·         Eternal Masters: June 16 through July 6. Details here.
·         Legacy Championship Qualifiers: July 6 through July 20
·         Legacy Championship: July 24
·         Vintage Cube: July 13 to July 27. Info here.
·         Eldritch Moon Prerelease: July 29-August 1. Details here
·         Kaladesh Prerelease: October 7-10, on sale October 10th. Product code KLD.
·         From the Vault Lore: releases online October 10, 2016.
·         Aether Revolt: January 2017 release
 
Flashback Schedule:
Flashback drafts are 10Tix / 100 Play Points / 2 Tix plus product, not Phantom, single elim and pay out in play points: 200 for first, 100 for second, 50 for third and fourth. 
·         Triple Shards of Alara: June 29 to July 6
·         2 Shards, Conflux: July 6 to July 13
·         Shards, Conflux, Alara Reborn: July 13 to July 20
·         Triple Magic 2010: July 20 to July 27
·         Triple Zendikar: August 17 to August 24
·         2 Zendikar, Worldwake: August 24 to August 31
·         Triple Rise of the Eldrazi: August 31 to September 7
·         Triple Magic 2011: September 7 to September 14
·         Triple Scars of Mirrodin: September 14 to September 21
·         Mirrodin Besieged, 2 Scars of Mirrodin: September 21 to September 28
·         New Phyrexia, Mirrodin Besieged, Scars of Mirrodin: September 28 to October 5
·         Triple Innistrad: October 26 to November 2
·         Dark Ascension, 2 Innistrad: November 2 to November 9
·         Triple Magic 2012: November 9 to November 16
·         Triple Avacyn Restored: November 16 to November 23
·         Triple Magic 2013: November 23 to November 30
·         Triple Return to Ravnica: November 30 to December 7
·         Triple Gatecrash: December 7 to December 14
·         Dragon’s Maze, Gatecrash, Return to Ravnica: December 14 to December 21
 
Flashback This Week: The next Flashback draft is double Shards of Alara plus Conflux. The Shards money cards include (Ajani Vengeant), (Elspeth, Knight-Errant), and (Knight of the White Orchid). The Conflux money card is Noble Hierarch – that’s it.
 

Opinion Section:

My opinion is that our preview card is cool. I wrote about this, and got snarky about Brexit. That’s enough for this week.  The article is really long already.
 

Judge Question of the Week:

I have been training new judges for many years, and part of that training involves setting out scenarios and problems that teach various parts of the rules. They start simple – i.e. a creature with trample is blocked by a creature with protection – and get harder as they go. The goal is to determine what areas of the rules I need to teach, and what my candidate already knows. And to have some fun. Here we go.
 
Those of you who remember last week’s question may have a bit of an advantage. (You can read last week’s article here.)   This week, it is the start of your turn. You untap. Upkeep triggers go on the stack. You have plenty of mana, but no cards in your graveyard. You have a Lightning Bolt in hand. You have two Charmbreaker Devils in play. The problem is that I am at 38 life (you are at 15), and this is turn five of extra turns. You have to win this turn. I have no blockers, and only one card in hand. Can you win this turn, or are we going to draw?
 
Charmbreaker Devils Lightning Bolt
 
As always, there are no cards or effects that affect the answer not mentioned. I do not have a Meekstone or Leyline of Sanctity in play. I just wish I did. BTW, I did mention that I had one card in hand. I’ll tell you what it is in the answer, but feel free to guess. (Hint: the card that was called Bring and Fling when I playtested it would be a good guess, but that is not it. My card is not a Fog or a removal spell.) 
 

Cutting Edge Tech:

Standard: Two Standard GPs last weekend. GW Tokens and Bant Humans were everywhere. Dromoka’s Command was ubiquitous 58 copies across the two Top 8s, out of a possible 64. That’s nuts. Whatever – Standard will change shortly. But for now: coverage of GP Pittsburg is here. Coverage of GP Taipei is here.
 
GW Tokens
Evan Petre, Winner, GP Pittsburg
Creatures
4 Hangarback Walker
4 Sylvan Advocate
1 Nissa, Vastwood Seer
1 Den Protector
3 Lambholt Pacifist
4 Archangel Avacyn
10 cards

Other Spells
4 Nissa, Voice of Zendikar
4 Gideon, Ally of Zendikar
2 Tragic Arrogance
4 Dromoka's Command
1 Evolutionary Leap
3 Oath of Nissa
18 cards
 
Lands
4 Canopy Vista
8 Forest
7 Plains
2 Westvale Abbey
4 Fortified Village
19 cards

Gideon, Ally of Zendikar
 
Modern: No Modern GPs this week, but SCG ran an open. Top 32 decklists are here.  The variety of archetypes on that list is impressive.
 
 
Pauper: I generally leave the Pauper metagame to the Pauper specialists that write for this site, but I did see a sweet deck I like.
 
 
Legacy: No big Legacy events this week. Not even a lot of 5-0s in the competitive Legacy leagues. But we have at least one interesting decklist.
 
 
Vintage: The VSL Season 5 is ongoing. More importantly, the most recent Power 9 Challenge was last weekend. Decklists are here.
 

 

Card Prices

Note: all my prices come from the fine folks at MTGOTraders.com. These are retail prices, and generally the price of the lowest priced, actively traded version. (Prices for some rare promo versions are not updated when not in stock, so I skip those.)   You can get these cards at MTGOTraders.com web store, or from their bots: MTGOTradersBot(#) (they have bots 1-10), CardCaddy and CardWareHouse, or sell cards to MTGOTradersBuyBot(#) (they have buybots 1-4). I have bought cards from MTGOTraders for over a decade now, and have never been overcharged or disappointed.
 
Standard staples: Standard was down, almost across the board, again this week. Prices are down everywhere. I’d guess this is a mix of people getting bored with the formats, coupled with the need to raise TIX for Eternal Masters drafts. 
 

Standard Cards
Price
Last Week
Change
% Change
$17.04
$18.05
($1.01)
-6%
 
$15.69
$13.47
$2.22
16%
 
$19.26
$17.88
$1.38
8%
 
Dragonlord Atarka
$8.23
$7.90
$0.33
4%
 
$6.16
$8.47
($2.31)
-27%
 
$22.29
$26.60
($4.31)
-16%
 
$24.33
$27.28
($2.95)
-11%
 
$26.51
$23.07
$3.44
15%
 
$7.84
$8.18
($0.34)
-4%
 
$5.52
$5.31
$0.21
4%
 
$17.83
$15.64
$2.19
14%
 
$14.86
$15.68
($0.82)
-5%
 
$13.42
$12.37
$1.05
8%
 
$15.38
$22.45
($7.07)
-31%
 
Sylvan Advocate
$6.15
$6.46
($0.31)
-5%
 
$7.43
$8.28
($0.85)
-10%
 
$8.59
$6.57
$2.02
31%
 

Modern staples:  Modern is mixed this week. Cavern of Souls just keeps climbing. 
 

Modern Cards
Price
Last Week
Change
% Change
$33.90
$30.32
$3.58
12%
$22.52
$20.49
$2.03
10%
$29.84
$32.70
($2.86)
-9%
$34.46
$31.66
$2.80
9%
$40.97
$35.05
$5.92
17%
$21.48
$20.07
$1.41
7%
$18.71
$17.30
$1.41
8%
$28.93
$30.54
($1.61)
-5%
$33.18
$35.36
($2.18)
-6%
$32.19
$30.60
$1.59
5%
$26.88
$31.72
($4.84)
-15%
$30.70
$29.17
$1.53
5%
$90.66
$94.44
($3.78)
-4%
$32.32
$33.01
($0.69)
-2%
$38.10
$39.13
($1.03)
-3%
$27.76
$28.70
($0.94)
-3%
$50.37
$53.86
($3.49)
-6%
$14.16
$15.91
($1.75)
-11%
$17.54
$16.32
$1.22
7%
$30.77
$32.98
($2.21)
-7%

Legacy and Vintage: Legacy and Vintage are mixed this week. Eternal Masters cards are fluctuating. Daze has finally dropped low enough to fall off the table. Rishadan Port, on the other hand, is headed for the stratosphere.
 

Legacy / Vintage Cards
Price
Last Week
Change
% Change
$46.01
$47.25
($1.24)
-3%
$136.19
$132.58
$3.61
3%
$24.47
$23.56
$0.91
4%
$45.98
$41.88
$4.10
10%
$38.10
$38.10
$0.00
0%
$27.80
$26.72
$1.08
4%
$49.16
$49.16
$0.00
0%
$52.91
$56.00
($3.09)
-6%
$85.46
$84.82
$0.64
1%
$41.95
$42.81
($0.86)
-2%
$63.74
$62.07
$1.67
3%
$231.38
$196.84
$34.54
18%
$54.56
$56.84
($2.28)
-4%
$52.61
$52.79
($0.18)
0%
$34.14
$33.76
$0.38
1%
$35.88
$38.00
($2.12)
-6%

Set Redemption: You can redeem complete sets on MTGO. You need to purchase a redemption voucher from the store for $25. During the next downtime, Wizards removes a complete set from your account and sends you the same set in paper.  
 

Complete Set
Price
Last Week
Change
% Change
Battle for Zendikar
$66.37
$68.83
($2.46)
-4%
Dragons of Tarkir
$92.70
$97.89
($5.19)
-5%
Magic Origins
$107.61
$112.12
($4.51)
-4%
Oath of the Gatewatch
$118.46
$111.57
$6.89
6%
Shadows over Innistrad
$87.89
$84.24
$3.65
4%

The Good Stuff:

The following is a list of all the non-promo, non-foil cards on MTGO that retail for more than $25 per card.  These are the big ticket items in the world of MTGO. Rishadan Port is up again, and pushing $1k per playset. That’s insane.  The list is just under 70 cards, with the original dual lands reappearing on the list, and the Power Nine moving up.
 

Name
Set
Rarity
 Price
Rishadan Port
 MM
Rare
 $ 231.38
Black Lotus
 VMA
Bonus
 $ 136.19
Liliana of the Veil
 ISD
Mythic Rare
 $ 90.66
Misdirection
 MM
Rare
 $ 85.46
Mox Sapphire
 VMA
Bonus
 $ 63.74
Tarmogoyf
 FUT
Rare
 $ 55.90
Show and Tell
 UZ
Rare
 $ 54.56
Infernal Tutor
 DIS
Rare
 $ 52.91
Tangle Wire
 NE
Rare
 $ 52.61
City of Traitors
 EX
Rare
 $ 52.26
Tarmogoyf
 MM2
Mythic Rare
 $ 50.76
Tarmogoyf
 MMA
Mythic Rare
 $ 50.37
Wasteland
 TE
Uncommon
 $ 50.35
City of Traitors
 TPR
Rare
 $ 50.29
Gaea's Cradle
 UZ
Rare
 $ 49.16
Wasteland
 TPR
Rare
 $ 47.12
Ancestral Recall
 VMA
Bonus
 $ 46.01
Exploration
 UZ
Rare
 $ 45.98
Mox Jet
 VMA
Bonus
 $ 41.95
Cavern of Souls
 AVR
Rare
 $ 40.97
Underground Sea
 ME4
Rare
 $ 40.44
Volcanic Island
 ME4
Rare
 $ 39.62
Force of Will
 MED
Rare
 $ 39.41
Blood Moon
 MMA
Rare
 $ 38.82
Scalding Tarn
 ZEN
Rare
 $ 38.10
Food Chain
 MM
Rare
 $ 38.10
Containment Priest
 PZ1
Rare
 $ 37.75
Underground Sea
 ME2
Rare
 $ 37.43
Lion's Eye Diamond
 MI
Rare
 $ 37.35
Volcanic Island
 ME3
Rare
 $ 37.33
Wasteland
 EMA
Rare
 $ 35.88
Containment Priest
 C14
Rare
 $ 35.32
Mox Emerald
 VMA
Bonus
 $ 35.13
Mox Ruby
 VMA
Bonus
 $ 34.74
Blood Moon
 8ED
Rare
 $ 34.71
Mox Pearl
 VMA
Bonus
 $ 34.65
Blood Moon
 9ED
Rare
 $ 34.46
Ancestral Vision
 DD2
Rare
 $ 34.23
Time Walk
 VMA
Bonus
 $ 34.14
Ancestral Vision
 TSP
Rare
 $ 33.90
Griselbrand
 AVR
Mythic Rare
 $ 33.18
Mox Opal
 MM2
Mythic Rare
 $ 32.37
Mox Opal
 SOM
Mythic Rare
 $ 32.32
Engineered Explosives
 MMA
Rare
 $ 32.23
Grove of the Burnwillows
 FUT
Rare
 $ 32.19
Ensnaring Bridge
 7E
Rare
 $ 31.78
Unmask
 MM
Rare
 $ 31.28
Engineered Explosives
 5DN
Rare
 $ 30.84
Voice of Resurgence
 DGM
Mythic Rare
 $ 30.77
Inkmoth Nexus
 MBS
Rare
 $ 30.70
Batterskull
 NPH
Mythic Rare
 $ 29.84
Ensnaring Bridge
 ST
Rare
 $ 29.08
Ensnaring Bridge
 8ED
Rare
 $ 28.93
Volcanic Island
 VMA
Rare
 $ 28.74
Celestial Colonnade
 WWK
Rare
 $ 28.40
Underground Sea
 VMA
Rare
 $ 28.30
Lion's Eye Diamond
 VMA
Mythic Rare
 $ 28.29
Force of Will
 VMA
Rare
 $ 28.09
Force of Will
 EMA
Mythic Rare
 $ 27.80
Scapeshift
 MOR
Rare
 $ 27.76
Mox Diamond
 ST
Rare
 $ 27.44
True-Name Nemesis
 PZ1
Mythic Rare
 $ 27.12
Undiscovered Paradise
 VI
Rare
 $ 26.91
Mox Diamond
 TPR
Mythic Rare
 $ 26.90
Horizon Canopy
 FUT
Rare
 $ 26.88
Kalitas& Traitor of Ghet
 OGW
Mythic Rare
 $ 26.51
Verdant Catacombs
 ZEN
Rare
 $ 26.23

The big number is the retail price of a playset (4 copies) of every card available on MTGO. Assuming you bought the least expensive versions available, the cost of owning a playset of every card on MTGO is $ 27,240.  That’s down another $410 from last week’s number. Eternal Masters is having an effect, as is the end of the format. Rotation is approaching, so people are selling off Standard leftovers.
 

Weekly Highlights:

I managed to wedge in some Magic this week. I played a flashback draft, and lost to Oona in the finals. I played some more Standard. No league bugs this week, but this time I lost the mirror. I’m still playing Bant Humans, so facing the mirror is not surprising. I have not played any Eternal Masters, yet, but I have watched a couple videos, and I am getting the bug. I better get on it fast – EM drafts end pretty soon.
 
PRJ
 
“One Million Words” and “3MWords” on MTGO
 
This series is an ongoing tribute to Erik “Hamtastic” Friborg.
 
HammyBot Super Sale: HammyBot was set up to sell off Erik Friborg’s collection, with all proceeds going to his wife and son. So far, HammyBot has raised over $8,000, but there are a lot of cards left in the collection. Those cards are being sold at MTGOTrader’s Buy Price.  
 
 

Answer to the Judge Question of the Week:

It is the start of your turn. You untap. Upkeep triggers are about to go on the stack. You have plenty of mana, but no cards in your graveyard. You have a Lightning Bolt in hand. You have two Charmbreaker Devils in play. The problem is that I am at 36 life (you are at 15), and this is turn five of extra turns. You have to win this turn. I have no blockers, and only one card in hand. Can you win this turn, or are we going to draw?
 
Charmbreaker Devils Lightning Bolt
 
If you figure it out, we are not going to draw. But remember that I have a card in hand. (I have one when I ask this question in real life, too.)
 
Note that Charmbreaker Devil’s does not target. This means that the return-a-card abilities will go on the stack, even if there is nothing in the graveyard. This means that you can stack the two triggers, then cast Lightning Bolt targeting me. This will trigger the +4/+0 ability for both devils; then the bolt will deal 3 damage to me. (Devils are 8/4s, I’m at 35 life.) Then you let the first return a card ability resolve, which will return of the Lightning Bolt (only card in graveyard) to your hand. Cast it targeting me again, triggering both devils and bringing me to 32 life.  Let the final return trigger resolve, returning the Bolt to hand. Then cast the Lightning Bolt one final time. Once it resolves, I will be at 29, and the Devils will both be 16/4s. You can now attack for the win – or could, except that I have a card in hand.
 
During playtesting, Grab the Reins was called Bring and Fling.  I liked that name. And an entwined Grab the Reins would indeed kill you. However, in my judge testing box, I have a copy of Backlash and that would kill you. I particularly like Backlashing a Blightsteel Colossus or a heavily pumped Commander. Watching a player die to damage from his own general is good times.
 
Grab the reins backlash

8 Comments

Technically a single Backlash by Cheater Hater at Fri, 07/01/2016 - 00:41
Cheater Hater's picture

Technically a single Backlash wouldn't necessarily kill you--you don't have to cast the third Bolt until after you're attacking. It does mean you'll draw though.

Why is Dismember now by CottonRhetoric at Fri, 07/01/2016 - 11:19
CottonRhetoric's picture

Why is Dismember now considered colorless? Unless I'm misreading, it seems like the most recent rulings on Gatherer say it should be black. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397830

Pretty sure this is in by Paul Leicht at Fri, 07/01/2016 - 11:52
Paul Leicht's picture

Pretty sure this is in reference only to cube for sorting purposes. I expect there is some internal algorithm that randomizes for each color a certain number of cards to be drafted in a particular pack and dismember now counts as a colorless card for that purpose because it is often played for 1+4 life, rather than 1 + BB, or 1 + B + 2 life.

Money by Sensei at Fri, 07/01/2016 - 12:05
Sensei's picture

Nicol Bolas, Planeswalker and Knight of the Reliquary are worth more than K. of the White Orchid.

Also, CON has much higher EV due to ALA's money being in mythic planeswalkers and CON's money in Rare and Uncommon (Path to exile)

not a huge differnce by one million words at Fri, 07/01/2016 - 12:13
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My floor is usually the price of a pack - money cards have to be worth more than $4. Knight was last week, and I just copied the money cards from then for Shards. NH is the only card worth over $4 in Conflux.

Knight of the White Orchid is by JXClaytor at Sat, 07/02/2016 - 22:51
JXClaytor's picture

Knight of the White Orchid is also in Shards of Alara, which is why it was listed with Shards, and Noble listed with Conflux.

re by Hearts at Mon, 07/04/2016 - 03:34
Hearts's picture

Hows it going with the judge lawsuit, any updates ?

seo by seooseoo at Tue, 01/10/2023 - 15:53
seooseoo's picture
5

My experience with Caldwells was really not what I expected. They suggested things that I never knew I needed for my project. Check their site to https://caldwells.com/interior-doors their products.