State of the Program for June 24th 2016
In the News:
Quarterly MTGO Update: Wizards has released the most recent MTGO Update. This time, Chris Kiritz was the author. The article has three parts – the first part of the year, where we are right now, and what to expect the rest of the year. The recap of the year so far revolved around the Eldrazi – just like the rest of Magic. In MTGO terms, rewriting the mana system caused headaches and glitches. Many of these are fixed, but some remain. Chris also noted that two major infrastructure changes (the update to .NET 4.5.2 and our recent client refactor) have proved valuable for stability and speeding client fixes. On the plus side – solidly – sealed leagues arrived. Moving forward, Wizards is looking at improvements in the play experience, and the Player Advisory Board (soon to be announced) will be helping with that effort. Expect tweaks to events, player rewards, features, more types of leagues, etc. Read the article
here.
Eldritch Moon Spoilers have Started – and It’s Emrakul: Mark Rosewater gave us some initial info on the concepts behind Eldritch Moon. Basically, Innistrad is going mad, and the madness is because the missing Eldrazi lord is no longer missing. The video, which include the Eldritch Moon trailer and the new Emrakul, is
here.
Wizards Talks Bomb Rares: Sam Stoddard wrote an article explaining how R&D thinks about bomb rares, and their effects on limited. Read it
here.
Extended Downtime Next Week: Like it says.
Vintage Cube Returns July 13th: The powered Cube is returning middle of next month. Wizards has not changed much, but has tweaked things a bit. They are correcting colors for some cards (e.g. Dismember will be considered colorless going forward). The big news is that the entire cycle of modern creaturelands will be in the Cube. Read about it
here.
A Few League Bugs Being Worked: The latest update has caused some problems with certain league functions. According to Twitter, Wizards made some minor fixes and had at least one hot patch. Others are being worked. I know I experienced at least one bug, after the fix.
Rise of the Eldrazi Drafts were back – emphasis “were”: The first official spoiler blurb on Eldritch Moon came out. The big “surprise” is that Emrakul is back. To “celebrate,” Wizards brought Rise of the Eldrazi drafts back to MTGO for one day, with no prior warning. Sorry if you missed them.
The Timeline:
This is a list of things we have been promised, or we just want to see coming back. Another good source for dates and times is the
MTGO calendar and the weekly blog, while the best source for known bugs is
the Known Issues List. For quick reference, here are some major upcoming events. In addition, there are either one or two online PTQs each weekend, with qualifiers running the three days prior to the PTQ.
Item: date and notes
· Power Nine Challenge: Last Saturday of the month, at 11am Pacific. Next one June 25th. That’s tomorrow.
· Legacy Challenge: Second Saturday of the month, at 11am Pacific. Next one July 9th.
· League End Dates: all current leagues end July 27, 2016
· Eternal Masters: June 16 through July 6. Details
here.
· Legacy Championship Qualifiers: July 6 through July 20
· Legacy Championship: July 24
· Vintage Cube: July 13 to July 27. Info
here.
· Eldritch Moon Prerelease: July 29-August 1. Details
here.
· Kaladesh Prerelease: October 7-10, on sale October 10th. Product code KLD.
· From the Vault Lore: releases online October 10, 2016.
· Aether Revolt: January 2017 release
Flashback Schedule:
Flashback drafts are 10Tix / 100 Play Points / 2 Tix plus product, not Phantom, single elim and pay out in play points: 200 for first, 100 for second, 50 for third and fourth.
· 2 Shadowmoor, Eventide: June 22 to June 29
· Triple Shards of Alara: June 29 to July 6
· 2 Shards, Conflux: July 6 to July 13
· Shards, Conflux, Alara Reborn: July 13 to July 20
· Triple Magic 2010: July 20 to July 27
· Triple Zendikar: August 17 to August 24
· 2 Zendikar, Worldwake: August 24 to August 31
· Triple Rise of the Eldrazi: August 31 to September 7
· Triple Magic 2011: September 7 to September 14
· Triple Scars of Mirrodin: September 14 to September 21
· Mirrodin Besieged, 2 Scars of Mirrodin: September 21 to September 28
· New Phyrexia, Mirrodin Besieged, Scars of Mirrodin: September 28 to October 5
· Triple Innistrad: October 26 to November 2
· Dark Ascension, 2 Innistrad: November 2 to November 9
· Triple Magic 2012: November 9 to November 16
· Triple Avacyn Restored: November 16 to November 23
· Triple Magic 2013: November 23 to November 30
· Triple Return to Ravnica: November 30 to December 7
· Triple Gatecrash: December 7 to December 14
· Dragon’s Maze, Gatecrash, Return to Ravnica: December 14 to December 21
Opinion Section: Am I Just Becoming Jaded?
Last week, Wizards released the initial Eldritch Moon promotions, including the Mark Rosewater
video with the embedded EM trailer, and the
story update. I did not have a positive reaction to the reveals. Maybe I have been through this too many times, and have forgotten how to be surprised, but I’m just not excited this time around.
As for the story update, I found it pretty lame’rakul. (To get that reference, you may need to read it.) I don’t recommend the story. However, I may not be the target audience anymore. I have read a lot of the fiction and have a dozen or more Magic novels on my bookshelves, but I have not really enjoyed any of them since
The Brother’s War. Brother’s War was published back in 1998. Maybe I’m just old, or maybe writing styles have changed too much for my liking, but I just can’t suspend my disbelief – and if you cannot do that, fantasy novels don’t work. But that’s just me – if you enjoy them, great. People’s tastes differ, and that’s fine.
So the overarching plot of Eldritch Moon is that Emrakul is driving everyone and everything insane. Mark Rosewater gets really excited over the idea in the
video. I, well, I don’t. The plot here is that a huge monster from beyond space is destroying everything, and the Planeswalkers have to unite to kill it. That’s a decent plot: sort of Justice League vs. Godzilla, or maybe
Imperiex. That’s a plot, to be sure, but Wizards should have saved it for Return to Homelands. The superheroes battle the big evil thing is self-contained, and the setting is just a pile of things to break and knock over. It did not really matter that Avengers was set in NYC, instead of Gotham or Singapore. Likewise,
Eldrazi Eldritch Moon seems to be about a big Eldrazi making everyone crazy, then the Planeswalkers take it out.
I would not be disappointed if Wizards was using this for a plane that had no internal story, meme or flavor, but Innistrad had. It was chock full of gothic horror and monster movie tropes. Wizards could have played off that, but they fell back on superheroes vs. giant monster, again.
BTW, this is not adding Cthulhu to the gothic horror / monster movie themes. Read your Lovecraft – you don’t fight Elder Gods. What makes the Cthulhu mythos so terrifying is that the monsters are unstoppable and just don’t care. You don’t fight Cthulhu. If you are a cute, fuzzy chipmunk living in a burrow by the old oak, Cthulhu is the 6 lane highway bypass that is going to pave over your whole neighborhood. It’s not like Alvin vs. Killdozer, or even
Bambi Meets Godzilla. It’s Earth vs. the Vogon Destructor Fleet.
In the end, though, the story is like the art – something you may like or dislike, but that does not have a direct effect on game play. Hopefully, you like it. As for me, if the set is fun to play, I don’t worry about the other stuff.
Judge Question of the Week:
I have been training new judges for many years, and part of that training involves setting out scenarios and problems that teach various parts of the rules. They start simple – i.e. a creature with trample is blocked by a creature with protection – and get harder as they go. The goal is to determine what areas of the rules I need to teach, and what my candidate already knows. And to have some fun. Here we go.
You have two Oversold Cemeteries in play. You have four creatures, including one Krosan Tusker, in your graveyard. Can you resolve the first trigger returning Krosan Tusker, then landcycle the Tusker and retrieve it again with the second Oversold Cemetery trigger?
Hint: You have four cards in the graveyard. If you return one, then put a card in the graveyard before the second trigger resolves, it will still resolve. The fact that you dropped to three cards in between triggers does not matter. The triggers only check when they would go on the stack, and when they resolve.
Cutting Edge Tech:
Standard: Standard has settled down, but it is not completely solved, yet. That said, the base white aggro decks are looking really strong. Here’s one that won the SCG Open last weekend. The Top 32 decklists for that event are
here.
Modern: No Modern GPs this week. TCGPlayer.com ran a series of Modern State Championships recently. Decklists are
here. One deck that showed up in a number of places was Naya Burn.
Legacy: The biggest Legacy event last weekend was the SCG Legacy Open in Orlando. The Top 16 decklists are
here.
Vintage: The VSL Season 5 has begun. The Season 5, round two decklists are here. Once again, Paul Reitzl has one of the more interesting decklists. This reminds me a bit of the old BBS days, although this is hardly that deck.
Card Prices:
Note: all my prices come from the fine folks at
MTGOTraders.com. These are retail prices, and generally the price of the lowest priced, actively traded version. (Prices for some rare promo versions are not updated when not in stock, so I skip those.) You can get these cards at
MTGOTraders.com web store, or from their bots: MTGOTradersBot(#) (they have bots 1-10), CardCaddy and CardWareHouse, or sell cards to MTGOTradersBuyBot(#) (they have buybots 1-4). I have bought cards from MTGOTraders for over a decade now, and have never been overcharged or disappointed.
Standard staples: Standard was down, almost across the board, this week. Prices are down everywhere. I’d guess this is a mix of people getting bored with the formats, coupled with the need to raise TIX for Eternal Masters drafts.
Standard Cards
|
Price
|
Last Week
|
Change
|
% Change
|
|
$18.05
|
$23.23
|
($5.18)
|
-22%
|
|
$13.47
|
$17.60
|
($4.13)
|
-23%
|
|
$17.88
|
$21.80
|
($3.92)
|
-18%
|
Dragonlord Atarka
|
$7.90
|
$7.63
|
$0.27
|
4%
|
|
$6.34
|
$7.08
|
($0.74)
|
-10%
|
|
$8.47
|
$11.20
|
($2.73)
|
-24%
|
|
$26.60
|
$24.82
|
$1.78
|
7%
|
|
$27.28
|
$28.82
|
($1.54)
|
-5%
|
|
$23.07
|
$26.31
|
($3.24)
|
-12%
|
|
$8.18
|
$10.43
|
($2.25)
|
-22%
|
|
$5.31
|
$6.33
|
($1.02)
|
-16%
|
|
$15.64
|
$18.38
|
($2.74)
|
-15%
|
|
$15.68
|
$12.17
|
$3.51
|
29%
|
|
$12.37
|
$15.63
|
($3.26)
|
-21%
|
|
$22.45
|
$21.48
|
$0.97
|
5%
|
Sylvan Advocate
|
$6.46
|
$7.19
|
($0.73)
|
-10%
|
|
$8.28
|
$8.04
|
$0.24
|
3%
|
|
$6.57
|
$9.01
|
($2.44)
|
-27%
|
Modern staples: Modern is mixed this week. Just the normal fluctuations – and some big moves. Cavern of Souls bounced back after a big drop last week.
Modern Cards
|
Price
|
Last Week
|
Change
|
% Change
|
|
$30.32
|
$26.12
|
$4.20
|
16%
|
|
$20.49
|
$20.19
|
$0.30
|
1%
|
|
$32.70
|
$33.24
|
($0.54)
|
-2%
|
|
$31.66
|
$32.34
|
($0.68)
|
-2%
|
|
$35.05
|
$29.83
|
$5.22
|
17%
|
|
$20.07
|
$21.80
|
($1.73)
|
-8%
|
|
$17.30
|
$18.19
|
($0.89)
|
-5%
|
|
$30.54
|
$28.05
|
$2.49
|
9%
|
|
$35.36
|
$35.04
|
$0.32
|
1%
|
|
$30.60
|
$33.69
|
($3.09)
|
-9%
|
|
$31.72
|
$33.34
|
($1.62)
|
-5%
|
|
$29.17
|
$29.20
|
($0.03)
|
0%
|
|
$94.44
|
$85.28
|
$9.16
|
11%
|
|
$33.01
|
$32.75
|
$0.26
|
1%
|
|
$39.13
|
$37.34
|
$1.79
|
5%
|
|
$28.70
|
$28.08
|
$0.62
|
2%
|
|
$53.86
|
$51.34
|
$2.52
|
5%
|
|
$15.91
|
$15.51
|
$0.40
|
3%
|
|
$16.32
|
$15.63
|
$0.69
|
4%
|
|
$32.98
|
$37.49
|
($4.51)
|
-12%
|
Legacy and Vintage: Legacy and Vintage are mixed this week. Eternal Masters cards are fluctuating. Daze, especially, has been all over the map.
Legacy / Vintage Cards
|
Price
|
Last Week
|
Change
|
% Change
|
|
$47.25
|
$48.92
|
($1.67)
|
-3%
|
|
$132.58
|
$131.52
|
$1.06
|
1%
|
|
$4.65
|
$11.19
|
($6.54)
|
-58%
|
|
$23.56
|
$23.56
|
$0.00
|
0%
|
|
$41.88
|
$39.36
|
$2.52
|
6%
|
|
$38.10
|
$39.30
|
($1.20)
|
-3%
|
|
$26.72
|
$24.49
|
$2.23
|
9%
|
|
$49.16
|
$47.37
|
$1.79
|
4%
|
|
$56.00
|
$51.37
|
$4.63
|
9%
|
|
$84.82
|
$84.86
|
($0.04)
|
0%
|
|
$42.81
|
$42.82
|
($0.01)
|
0%
|
|
$62.07
|
$61.31
|
$0.76
|
1%
|
|
$196.84
|
$189.41
|
$7.43
|
4%
|
|
$56.84
|
$61.63
|
($4.79)
|
-8%
|
|
$52.79
|
$51.85
|
$0.94
|
2%
|
|
$33.76
|
$36.92
|
($3.16)
|
-9%
|
|
$38.00
|
$55.03
|
($17.03)
|
-31%
|
Set Redemption: You can redeem complete sets on MTGO. You need to purchase a redemption voucher from the store for $25. During the next downtime, Wizards removes a complete set from your account and sends you the same set in paper.
Complete Set
|
Price
|
Last Week
|
Change
|
% Change
|
Battle for Zendikar
|
$68.83
|
$73.66
|
($4.83)
|
-7%
|
Dragons of Tarkir
|
$97.89
|
$109.79
|
($11.90)
|
-11%
|
Magic Origins
|
$112.12
|
$121.82
|
($9.70)
|
-8%
|
Oath of the Gatewatch
|
$111.57
|
$128.87
|
($17.30)
|
-13%
|
Shadows over Innistrad
|
$84.24
|
$92.42
|
($8.18)
|
-9%
|
The Good Stuff:
The following is a list of all the non-promo, non-foil cards on MTGO that retail for more than $25 per card. These are the big ticket items in the world of MTGO. Rishadan Port is back under $200 each, but just barely. The list is just under 70 cards, with the original dual lands reappearing on the list.
Card
|
Set
|
Rarity
|
Price
|
Rishadan Port
|
MM
|
Rare
|
$ 196.84
|
Black Lotus
|
VMA
|
Bonus
|
$ 132.58
|
Liliana of the Veil
|
ISD
|
Mythic Rare
|
$ 94.44
|
Misdirection
|
MM
|
Rare
|
$ 84.82
|
Mox Sapphire
|
VMA
|
Bonus
|
$ 62.07
|
Show and Tell
|
UZ
|
Rare
|
$ 56.84
|
Infernal Tutor
|
DIS
|
Rare
|
$ 56.00
|
Wasteland
|
TE
|
Uncommon
|
$ 55.23
|
Tarmogoyf
|
MM2
|
Mythic Rare
|
$ 54.31
|
Tarmogoyf
|
FUT
|
Rare
|
$ 53.96
|
Tarmogoyf
|
MMA
|
Mythic Rare
|
$ 53.86
|
Tangle Wire
|
NE
|
Rare
|
$ 52.79
|
City of Traitors
|
EX
|
Rare
|
$ 52.71
|
City of Traitors
|
TPR
|
Rare
|
$ 50.08
|
Gaea's Cradle
|
UZ
|
Rare
|
$ 49.16
|
Wasteland
|
TPR
|
Rare
|
$ 49.02
|
Ancestral Recall
|
VMA
|
Bonus
|
$ 47.25
|
Mox Jet
|
VMA
|
Bonus
|
$ 42.81
|
Exploration
|
UZ
|
Rare
|
$ 41.88
|
Underground Sea
|
ME2
|
Rare
|
$ 40.67
|
Underground Sea
|
ME4
|
Rare
|
$ 40.64
|
Volcanic Island
|
ME4
|
Rare
|
$ 40.24
|
Scalding Tarn
|
ZEN
|
Rare
|
$ 39.13
|
Volcanic Island
|
ME3
|
Rare
|
$ 38.45
|
Food Chain
|
MM
|
Rare
|
$ 38.10
|
Wasteland
|
EMA
|
Rare
|
$ 38.00
|
Force of Will
|
MED
|
Rare
|
$ 37.97
|
Lion's Eye Diamond
|
MI
|
Rare
|
$ 37.35
|
Mox Emerald
|
VMA
|
Bonus
|
$ 35.55
|
Containment Priest
|
C14
|
Rare
|
$ 35.53
|
Blood Moon
|
MMA
|
Rare
|
$ 35.51
|
Containment Priest
|
PZ1
|
Rare
|
$ 35.50
|
Griselbrand
|
AVR
|
Mythic Rare
|
$ 35.36
|
Cavern of Souls
|
AVR
|
Rare
|
$ 35.05
|
Volcanic Island
|
VMA
|
Rare
|
$ 34.36
|
Underground Sea
|
VMA
|
Rare
|
$ 34.35
|
Mox Ruby
|
VMA
|
Bonus
|
$ 34.13
|
Time Walk
|
VMA
|
Bonus
|
$ 33.76
|
Mox Pearl
|
VMA
|
Bonus
|
$ 33.43
|
Mox Opal
|
MM2
|
Mythic Rare
|
$ 33.06
|
Mox Opal
|
SOM
|
Mythic Rare
|
$ 33.01
|
Voice of Resurgence
|
DGM
|
Mythic Rare
|
$ 32.98
|
Blood Moon
|
8ED
|
Rare
|
$ 32.75
|
Batterskull
|
NPH
|
Mythic Rare
|
$ 32.70
|
Horizon Canopy
|
FUT
|
Rare
|
$ 31.72
|
Blood Moon
|
9ED
|
Rare
|
$ 31.66
|
Ensnaring Bridge
|
8ED
|
Rare
|
$ 31.35
|
Ensnaring Bridge
|
ST
|
Rare
|
$ 31.14
|
Grove of the Burnwillows
|
FUT
|
Rare
|
$ 30.60
|
Ensnaring Bridge
|
7E
|
Rare
|
$ 30.54
|
Ancestral Vision
|
TSP
|
Rare
|
$ 30.38
|
Ancestral Vision
|
DD2
|
Rare
|
$ 30.32
|
Inkmoth Nexus
|
MBS
|
Rare
|
$ 29.17
|
Lion's Eye Diamond
|
VMA
|
Mythic Rare
|
$ 28.88
|
Scapeshift
|
MOR
|
Rare
|
$ 28.70
|
Unmask
|
MM
|
Rare
|
$ 28.63
|
Force of Will
|
VMA
|
Rare
|
$ 27.52
|
Celestial Colonnade
|
WWK
|
Rare
|
$ 27.48
|
Jace, Vryn's Prodigy
|
ORI
|
Mythic Rare
|
$ 27.28
|
Engineered Explosives
|
5DN
|
Rare
|
$ 26.93
|
Engineered Explosives
|
MMA
|
Rare
|
$ 26.74
|
Force of Will
|
EMA
|
Mythic Rare
|
$ 26.72
|
Gideon, Ally of Zendikar
|
BFZ
|
Mythic Rare
|
$ 26.60
|
Verdant Catacombs
|
ZEN
|
Rare
|
$ 26.10
|
True-Name Nemesis
|
PZ1
|
Mythic Rare
|
$ 25.88
|
True-Name Nemesis
|
C13
|
Rare
|
$ 25.82
|
Mox Diamond
|
ST
|
Rare
|
$ 25.81
|
Mox Diamond
|
TPR
|
Mythic Rare
|
$ 25.68
|
Undiscovered Paradise
|
VI
|
Rare
|
$ 25.17
|
The big number is the retail price of a playset (4 copies) of every card available on MTGO. Assuming you bought the least expensive versions available, the cost of owning a playset of every card on MTGO is $ 27,650. That’s down about $850 from last week’s number. Some of that might be Eternal Masters pushing prices of some chase cards down, and part of that might be people selling stuff off to buy Eternal Masters packs.
Weekly Highlights:
Eternal Masters is pretty well done. I am not really happy about the cards they included, and did not include, but the set plays well. Check it out if you get a chance.
I have also been having some weird bugs in my Standard League. I am still 2-0, despite having played four matches so far. I finish the match, my opponent apparently conceding, and I get the “reveal Hand’ and “Draw a Card” buttons, but the game hangs there. I never get the “3MWords wins the Match” pop-up, and the screen never closes. I have tried various things, but nothing gets me off that screen except exiting MTGO, and if I do, the program does not record the result. I am still showing as 2-0 in the league. If it keeps on like this, I’ll take screen shots and report it and all, but for now I’m just chilling. I’ll try playing again this weekend, maybe, and see if it continues or if Wizards has stomped this bug.
PRJ
“One Million Words” and “3MWords” on MTGO
This series is an ongoing tribute to Erik “Hamtastic” Friborg.
HammyBot Super Sale: HammyBot was set up to sell off Erik Friborg’s collection, with all proceeds going to his wife and son. So far, HammyBot has raised over $8,000, but there are a lot of cards left in the collection. Those cards are being sold at MTGOTrader’s Buy Price.
Answer to the Judge Question of the Week:
You have two Oversold Cemeteries in play. You have four creatures, including one Krosan Tusker, in your graveyard. Can you resolve the first trigger returning Krosan Tusker, then landcycle the Tusker and retrieve it again with the second Oversold Cemetery trigger?
No. You have to choose targets when the abilities are put on the stack, so both Oversold Cemeteries would be targeting the Krosan Tusker. When the Tusker changes zones, it becomes a new object, thus the second trigger is countered because its target no longer exists.
13 Comments
Thanks Pete for your helpful update.
I don't think we are going to see the same story on Innistrad as we did on Zendikar, they won't beat Emrakul.
Emrakul also won't destroy Innistrad. One of the magic stories a while back, Kozilek showed up and they were giving us the perspective of someone who's mind was being taken over and become a thrall to Kozilek. It's mentioned that Kozilek, for all his power, is a poor creator, nothing like his eldest sibling, presumably Emrakul.
Ugin seemed to be hinting that the 3 titans had some sort of natural balance, and it's looking like Ulamog was the blind destroyer to Emrakul's blind creation.
LongTimeGone, I believe you're right that they won't beat Emrakul once and for all.
I think the story is getting quite interesting, I don't think that the plot is on a level lower than what was in The Brothers War novel.
And as to the Eldridch Moon video trailer, credit to the Wizards team. Seeing Liliana's zombies rushing towards Emrakul was.....well it was stunning! I don't remember something on that level since the New Phyrexia trailer.
I think you may be misunderstanding/misconstruing the Cthulhu connection here in that the games particularly Call of Cthulhu tend to pit the players against the elder gods (well mostly their minions) in an attempt to stop them. It isn't that they win but that they die or go mad (more often than not) trying. So this isn't so much about the purity of Lovecraft but the books influencing the games, influencing culture, influencing THIS game.
As to the flavor/story I feel similarly. Gonna put it down to us being grumpy old men. Well Grumpy anyway.
My issue with the story was different. We, yet again, have =: mystery-->Jace comes-->Jace solves mystery-->Jace + friends fight off the problem.
I don't like Jace all that much, and using him to have a story they've done repeatedly now is getting old.
I guess I didn't articulate that part of it here though I did on the FFTR podcast perhaps less clearly but still. Rehashing tired tropes isn't particularly good advertising for the game, imho. Perhaps this is what happens when creative gets put on rails...
Double post = /
MtG started out 'building on/taking from' Tolkien's world, and wotc should never have left that.
Phyrexia, Mirrans, Emrakul, Jace and whatnot is so tragically bad that Garfield would have turned in his grave if he was dead, which he isnt, which is very good.
You do realize that Phyrexians and planeswalkers were in the game from the very start, right?
I have several issues with Magic's ongoing storyline. I hate it that they're going after tired superhero tropes with the planeswalkers, for example, and I absolutely loathed the time-travelling shenanigans in Khans block. That said, I'd much rather they do their own thing than endlessly rehash Tolkien, that's for sure.
I did not know that phyrexians and planeswalkers were in the game from the beginning. Examples ?
Rehashing Tolkien is the only thing to do, creating NEW fantasy is completely hopeless and extremely hard.
You would have to be hollywood or marvel or smth to make some NEW fantasy work.
But thats my opinion =)
The Phyrexians are definitely there from close to the beginning. By Book 5 (Bloodlines) half of the plot takes place IN Phyrexia, and the books before that have references or incidents involving Phyrexian contact.
This comment is the silliest thing I have read in a while and that's in a month where Brexit,Amexit and Texit have been trending topics. (The silly parts of those trends should be obvious enough.)
If you go into any Barnes & Nobles you can throw a book at a shelf randomly and hit a good fantasy author's works. There are hundreds of new fantasy novels coming out every year and more than a few are good enough to be on my must read list. (Sadly I have hundreds of books to read right here at home and have gotten slower as I have aged in getting through them.)
The problem is that WOTC has a certain creative direction and not everyone agrees with that direction, which is normal. And maybe they were not correct in their choices (having gone with the cheese perhaps too often) which is less normal and more alarming but not the end of the world for them or us because lets face it.
As Pete says, if the game is good, we will play it regardless of the flavor. Well some of us will. Others may rage quit, sulk or otherwise eschew their own enjoyment because of past imagined or real gripes with the company.
=edit=
Also the relation of MTG to Tolkien is not direct or distinct.
The presence of some Tolkien like creatures in the game has much to do with Garfield's passion for RPGs (such as D&D which DOES owe a debt to JRR but which is its own vast body of work.)
MTG has as much relation to Tolkien as it does to Age of Wonder or Master of Magic or Kings & Things*. In other words, all these games descend from D&D and similar rpgs that came out decades before MTG was first published.
This block's storyline is my favorite in a while. I hated Khans, and BFZ had a very badly-written cartoon villain in Ob Nixilis, but this one has been very enjoyable, and Emrakul just fits nicely in my opinion. Nothing on the level of The Thran (which remains my favorite Magic novel) and Brothers' War, but much better than the last couple of blocks.